I am trying to implement like in my Objective C application. If I am not logged into Facebook, then after tapping Like button, application opens login screen. I will log into my account. Then screen goes light gray with gray logo of Facebook for a while (with 2 shortly showed grey facebook screens before that) and then I am redirected back into my app. If I am logged into Facebook when running application, everything is the same except not showing login screen.
So my problem is, that I am not getting correct confirmation dialog that should appear after logging into FB account and I am redirected back into my app. Like is not placed.
What can be cause of this behaviour?
I have placed all 3 needed rows into .plist and this is how I am creating like button (p_webView is my subclass of UIWebView):
if (p_webView.fbLikeButton == nil) {
p_webView.fbLikeButton = [[FBSDKLikeControl alloc] init];
}
p_webView.fbLikeButton.objectID = p_webView.article.url;
[p_webView.fbLikeButton setFrame:CGRectMake(p_webView.fbLikeButton.frame.origin.x, height + 5, p_webView.fbLikeButton.frame.size.width, p_webView.fbLikeButton.frame.size.height)];
[p_webView.fbLikeButton setCenter:CGPointMake(p_webView.frame.size.width / 2, p_webView.fbLikeButton.center.y)];
[p_webView.scrollView addSubview:p_webView.fbLikeButton];
More information - I have tried this on simulator (there I do not have FB app, so it was using Safari only). After loggin in, I have got error:
"The page you requested cannot be displayed at the moment. It may be temporarily unavailable, the link you clicked on may be broken or expired, or you may not have permission to view this page."
As it might be difficult to find solution - one needs to be in FB app as administrator, developer or tester for like button to work when testing app that has not been approved by Apple for using native like button yet.
You are doing right.
Maybe you are missing something:
You have to create fb app id and add it to iOS app. So you can open fb app when tap on Like button.(I think you did this)
You have to add your fb acc (using to login) to dev/test roles in your fb app. If not you will be pushed back to iOS app after login to fb (in fb app or safari). <--- I think your problem is here.
Ref: https://developers.facebook.com/docs/apps/test-users
If you want everyone can login and like, you have to Submit Your App for Review (with Native Like button). After that, everyone can use Like button.
For the fb app setting, in the "Status & Review" tab, turn on "Do you want to make this app and all its live features available to the general public?"
After that you can see this "This app is public and available to all users" in Dashboard tab, instead of "This app is in development mode and can only be used by app admins, developers and testers"
Related
I'm developing an app for my local newspaper. When you press the "Share" button, I want the standard iOS share interface to appear allowing users to share the URL of an article with Facebook, Twitter, etc. I'm trying to use the UIActivityViewController, and while it appears, it's not giving me all of the options.
Here's the code I use:
NSObject[] activitiesItems = {
new NSString(post.Title),
new NSUrl(post.URL)
};
var activityController = new UIActivityViewController(activitiesItems, null);
PresentViewController(activityController, true, null);
When the UI opens, this is all I see (no Twitter or Facebook):
This is in comparison to what I see when I share a page from Safari, which has the Facebook and Twitter options, along with a variety of others:
What do I have to change in my code to allow more of these options to appear?
1) Your code is fine
2) On your iOS Simulator go to the Setting and login to Twitter and/or FaceBook accounts and retest your app.
iOS Simulator Setting (botton off screen):
Here is my Simulator view with me logged into Twitter but not Facebook using the same code you posted:
3) Safari is a using a custom ViewController to display what you are seeing... If you actually try to share a link via that Twitter button you will be force to login..
4) Use an actual device for complete testing of all the possible sharing applications installed.
Those options are only supposed to show when you are logged in to an account in the Settings app for FB and Twitter. They are hidden if not.
However that doesn't really explain why they show up in Safari.
Perhaps including the NSString for post.Title in the items array is causing it to exclude some sharing options.
Trying to add the Facebook Like Button to an iOS App. Followed the directions online and am seeing an issue.
Without the Facebook App Installed on Simulator (8.x, 7,x):
When pressing the F Like button, we see a transition to Facebook.com but then quickly returns to the iOS App. It does not go to the proper Facebook Like page where the user can like the URL passed.
In the iOS app, the openURL method is being called and the Facebook
wasHandled = [FBAppCall handleOpenURL: url sourceApplication: sourceApplication];
is being called and it returns YES.
Please note that we are also using the Facebook Login Button that is working fine in this app.
The user has already been authenticated with the Facebook Login Button at this point.
Any hints on this would be appreciated.
We are using Facebook iOS SDK 3.21.1
[Addition]
See this article
http://stackoverflow.com/questions/26529314/android-likeview-error
This is what we are seeing in the the URL Error Message in openURL
The like dialog is only available to developers and testers
Which kinda does not make sense? Regular users should be able to see the like dialog to like the item?
For Facebook Like Buttons on iOS and Android.
After you have integrated the latest SDK and you want to test....
1) You must use a Facebook Account that is either the Developer account for the app (the account that the Facebook ID for the app was created) OR a linked tester Facebook account to the Facebook Developer account.
2) You have to use this account to login with on for the App.
3) When testing a "BETA" banner will be on the target page.
4) If these are not in place, for iOS at least you will get an error message in the URL in the openURL routine in the AppDelegate. For Android you will get a "CANCEL" status in your onActivityResult routine.
The like dialog is only available to developers and testers
Hope this helps.
To fully enable the like button for production, please see Ming Li comments above.
I am using unity facebook api 4.3.6 for ios. Its working perfectly fine if I don't have #facebookapp in my device. Once I download it and try login, it takes me to #facebookapp and redirect again to my game with callback
FB Login callback : {"is_logged_in":false, "user_id":"", "access_token":""}
Login cancelled by player
This happens only if I have facebook app downloaded! I think its some how cache issue but not sure exactly what is it. Any luck?
I believe this is not connected with Unity.
Here is few reasons I faced
You need to ask read and write permissions separately. Wait until you get read permissions than send request for write permission.
Make sure your app is allowed to login ( if you have FB app installed on your device )
Make sure you have your app bundle identifier added to developer.facebook.com
Here is what helped me fixed that problem with Unity Facebook-Android.
setting the sandbox mode ON:
Go to https://developers.facebook.com/apps
Select the respective app from the drop down.
Go to 'Status & Review' from the table in the left side of the page.
Do you want to make this app and all its live features available to the general public? - Select switch to set YES/NO value.
if the ON/OFF button is disable, please go back to Settings and enter a valid email address.
I understood why when the device is installed a facebook app, my app can't login facebook.
First : software OpenSSL create keyhass wrong. I have downloaded OpenSSL from here : http://code.google.com/p/openssl-for-windows/downloads/list , and it creates keyhash wrong.
I have used other OpenSSL sofware, you can download it here : https://www.dropbox.com/sh/t6tt44dc2nm6vza/6mp1W74GiZ , it is create keshash right.
Second: In class FacebookAndroidUtil.cs , line 62, you add System.Environment.GetEnvironmentVariable("HOMEDRIVE") before System.Environment.GetEnvironmentVariable("HOMEPATH"). Facebook SDK requires a file debug.keystore in : C:\Users\UserName.android\debug.keystore.
If the Unity Editor, Edit Setting Facebook has yet to create android debug hash key. Then use the Eclipse Software, create and run onr any project. Eclipse will generate a debug.keystore. If it is't create in folfer : C:\Users\UserName.android\debug.keystore , then find it, coppy and paste into C:\Users\UserName.android\debug.keystore
Third: publish your app in Facebook, so be sure it is:"This app is public and available to all users".
I have a native mobile iOs app, that shares updates on Facebook. This all works.
When a user shares something through the app, you get the following in the Facebook news feed:
User X shared a link via My iOS App.
You can then click on the "My iOS App which tries to open a URL like "https://www.facebook.com/apps/application.php?id=XXX"
That URL shows the error "Sorry, this page isn't available". On the Facebook developer page I see "This app is live" so I'm wondering why the URL isn't working.
Is there some extra action I need to take?
Select "App Info" on the left side when you are in developers.facebook.com, as shown below
,
and then fill in your app details, and click the button "Create New Page", as shown in the second diagram below
.
This will lead you to the setting up of an app community page for your app. Once completed, select the new page as the app page, and save. The "via" link will go to this page.
check Sandbox Mode should be turn "off"
Have you submitted your app page for review? Go to Edit App -> App Details (left side) -> Submit App Detail Page
Enter your App Store App ID in the settings of your Facebook app. Otherwise, Facebook can't find the app on the device to open it.
I've been trying to make phonegap-plugin-facebook-connect cordova plugin Simple example work, and i've experienced a weired problem.
First I had the Facebook iOS application on my iphone:
On my test application based on the Simple example, when i click the Login button, it just switches to the Facebook iOS app, and switches back to my application.
Clicking the "Me" button gives me an error "an active access token must be used to query information about the current user" which means the login was not successful
Then I removed the Facebook iOS application from my iPhone:
It worked. It opens Safari with Facebook authorisation page, when i click OK it switches back to my application and the auth.login events are successfully fired.
Is this a known issue ? Is there a way to fix it ?
Thank you
I found a workaround:
in Facebook.m
- (void)authorize:(NSArray *)permissions {
self.permissions = permissions;
[self authorizeWithFBAppAuth: NO safariAuth:YES]; //Use Safari Auth instead of FB App
}
With this workaround Facebook iOS authorization will not be used, wheter installed or not.
Github issue#25