Where does haxe output when calling trace() on iOS? With Android, I can see what I've traced with logcat, and in the output panel of FlashDevelop on neko and flash. I've tried going through the console, but I can't find anything. Sys.println() doesn't seem to output to the console, either.
Related
I’m currently running into an issue where I’m trying to load a Draco compressed model using the Draco Loader of threejs on mobile browsers and it seems to hard crash during the call to the `.load method. IOS Safari not and Chrome version 88.0.4324.93 on an Android - Pixel 2 XL are the ones I’ve tested so far. The exact same models seem to render completely fine on web browsers with no issues.
This is a screenshot of the error I’m receiving which states memory access out of bounds
RuntimeError: memory access out of bounds
at <anonymous>:wasm-function[377]:0x18a28
at <anonymous>:wasm-function[358]:0x170b9
at <anonymous>:wasm-function[354]:0x16f17
at <anonymous>:wasm-function[446]:0x21f40
at <anonymous>:wasm-function[323]:0x1371f
at <anonymous>:wasm-function[23]:0x2cb1
at emscripten_bind_Decoder_DecodeBufferToMesh_2 (<anonymous>:wasm-function[119]:0x934e)
at a._emscripten_bind_Decoder_DecodeBufferToMesh_2 (blob:https://bdd35c37d00a.ngrok.io/95a82b20-81cc-451e-a630-f47694de7a0f:51:560)
at g.DecodeBufferToMesh.g.DecodeBufferToMesh (blob:https://bdd35c37d00a.ngrok.io/95a82b20-81cc-451e-a630-f47694de7a0f:92:54)
at decodeGeometry (blob:https://bdd35c37d00a.ngrok.io/95a82b20-81cc-451e-a630-f47694de7a0f:189:29)
I’ve tried adding console logs to the onProgress, onLoad, and onError callbacks. The onProgress seems to fully complete but after that, before the onLoad callback can run, it crashes and the onError callback isn’t called either.
Anyone have any ideas on how to go about solving this?
Is there a way to view the iphone console logs without having a mac ?
It used to be possible using the iPhone Configuration Utility but it does not seem to be available any longer.
I saw a tool called iTools but it seems to require a 32bit version of itunes which is also not available any more.
Given an iPhone device + windows + linux, Is there any workaround / tool to view the iphone console logs?
Realizing it is over half a year ago you asked this, but since it does not have an accepted answer yet:
I ran into this very same issue over and over, and got fed up with it, so I decided to have a go at writing a script that displays console messages in HTML, so you can just view everything in the webpage itself, without having to resort to a console-replacement or a tedious remote debugger (for which you, indeed, require a Mac), without having to modify each console call in existing code.
The key lies in 'replacing' the four main functions in window.console: log, warn, error and trace. This is done by redifining each method, adding own code to that, and calling the original method in the end. Jakub Fiala wrote the basic script for that, on which I built the rest: https://gist.github.com/jakubfiala/8fe3461ab6508f46003d
I dubbed it 'MobileConsole'. It is quite unobtrusive and will 'catch' all console.log (or .warn, .error or .trace) events, and even bind to window.onerror.
I have created a separate page for this script with an elaborate explanation on how it works, including a demo, over here.
Download this from the app store onto the iphone, you can then view logs directly on the phone:
https://itunes.apple.com/us/app/console/id317676250?mt=8
Please note, this is an old app, it will crash when launched, then on reopening it will show you the device logs.
If that fails, here is a link to the iPhone configuration utility for windows:
http://download.cnet.com/iPhone-Configuration-Utility-for-Windows/3000-20432_4-10969175.html
I am using webstorm. And I have setup a small sample app. Running the app displays the following in the output window
C:/dart-sdk/bin/dart.exe --ignore-unrecognized-flags C:/Users/testuser/WebstormProjects/TestDart/TestMe.dart
You are using Windows
Process finished with exit code 0
but when debugging it just sits there with the following output
C:/dart-sdk/bin/dart.exe --ignore-unrecognized-flags --debug:57939 C:/Users/testuser/WebstormProjects/TestDart/TestMe.dart
I have a breakpoint set in the main() funciton on this line, but it never hits it
stdout.write("You are using ");
I have no firewall and also I don't think i need dartium installed as this is just a standard console application that prints things out.
Anyone have any success?
thanks
Debugging Dart console application doesn't currently work:( Please watch WEB-9937 to be notified on any progress
I am new in black berry development, just like console output in J2me development and log cat in Android to see the event log of the simulator, is there anything for Blackberry so that I can keep a track on application logging on Blackberry.
We can use System.out.println to print something to console.
Also we can use EventLogger to log events to device system log (to view the current event log for the device, go to home screen hold down the ALT key and type "lglg"). Its more fun since we can filter logging by source and priority. Event log file also may be downloaded from device with command:
javaloader.exe -u eventlog > eventlog.txt
See article about javaloader
Also, consider to use some custom logging with microlog lib.
You can use System.out.println() and it will appear in the output window in Eclipse. I would suggest putting some wrapper class around it to emulate some of the features of LogCat, such as making static methods that tag each with [DEBUG], [ERROR], stuff like that. Also, there will be a good bit of other debug output from the simulator/device, so find a way to distinguish your logs (I prepend ========== to each of them so I can see it quickly).
How can i start a OpenCV application without the console window in background? I have a app that uses the webcam and i would like to see only the webcam window.
Thank you.
You get a console window because the program you created is a console program, this has nothing to do with OpenCV. You need to change the type of your program from console to standard (windowed) Windows.
This SO post lists the different solutions to do this, but the easiest is to change your main() function name to WinMain().
You should use this
int main(){
FreeConsole();
}
it work fine, checked :)