I have live event on YouTube and I'd like to broadcast it on my website. I want to make my event private, grab it's RTMP broadcasting URL and paste it on my website, in JWPlayer.
Is that possible?
Providing YouTube live URL to JWPlayer is not working. Already tried.
This should work for YouTube live with JW Player 6.12. Keep in mind the YouTube URL needs to be actually broadcasting for this to work:
<!DOCTYPE html>
<html>
<head>
<title>Live YouTube</title>
</head>
<body>
<script src="http://p.jwpcdn.com/6/12/jwplayer.js" type="text/javascript"></script>
<div id="player"></div>
<script type="text/javascript" language="javascript">
jwplayer("player").setup({
file: "//www.youtube.com/watch?v=U3dnUonOGOs",
primary: 'flash'
});
jwplayer().onPlay(function () {
VideoLength = jwplayer().getDuration() * 1000;
jwplayer().seek(jwplayer().getDuration());
jwplayer().getPosition() * 1000;
});
jwplayer().onPause(function () {
jwplayer().getPosition() * 1000;
});
jwplayer().onBuffer(function () {
jwplayer().getPosition() * 1000;
});
jwplayer().onComplete(function () {
jwplayer().getPosition() * 1000;
});
</script>
</body>
</html>
Related
I am trying to use video.js(gitHub link - https://github.com/videojs/video.js ) plugin in my jquery mobile project to get custom video player, I followed all the documentation from this site (http://videojs.com/), but due to some reasons I am getting following errors -
The element or ID supplied is not valid. (videojs).
this[a] is not a function.
My code -
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<script src="Js/jquery.js"></script>
<script src="Js/jquery.signalR-2.1.2.min.js"></script>
<script src="Js/jquery.mobile-1.4.5.js"></script>
<link href="mcss/jquery.mobile-1.4.5.css" rel="stylesheet" />
<link href="http://vjs.zencdn.net/4.12/video-js.css" rel="stylesheet">
<script src="http://vjs.zencdn.net/4.12/video.js"></script>
<script type="text/javascript">
videojs("Mobile_VIDEO_1").ready(function () {
var vid = this;
vid.on("ended", function () {
alert("is");
$("#videoListXYZ").css("display", "block");
});
});
</script>
</head>
<body>
<div data-role="page" id="p-forget-password">
<div data-role="main" class="ui-content ui-body-cf ui-responsive">
<!-- inserted dyanamically using handlebars template "http://handlebarsjs.com"/ -->
<video id="Mobile_VIDEO_1" class="video-js vjs-default-skin" controls data-id="{{VideoId}}" data-setup='{ "plugins" : { "resolutionSelector" : { "default_res" : "360" } } }' autoplay="autoplay" width="340" height="250">
<source src="{{Path}}" type="video/mp4" data-res="360" />
</video>
</div>
</div>
</body>
Please help me to find out what I am doing wrong.
-I tried using putting videojs(xyx).ready(....) inside document.ready
- I also tried sending my script at the bottom of my page as suggested by (http://help.videojs.com/discussions/problems/985-api-ready-call-fails), but it still not working
After many hit and trial, I realized that my event is firing much before the DOM initialization, so I searched for how to check when the whole page is fully loaded and I come across this document (https://css-tricks.com/snippets/jquery/run-javascript-only-after-entire-page-has-loaded/) from this link I used this
$(window).bind("load", function() {
// code here
});
to check if my page is fully loaded or not . my final solution is mentioned below , if any of you come across a better solution then please share that to help others.
$(window).bind("load", function () {
var videoPath = $('#sv1').attr('src'); //to get the path of video
if (videoPath != "" && videoPath != null) { //checking for non-empty path
console.log(videoPath);
videojs('MY_VIDEO_1', { "plugins": { "resolutionSelector": { "default_res": "360" } } }, function () {
console.log('Good to go!');
this.play();
this.on('ended', function () {
console.log('awww...over so soon?');
$("#videoList").css("display", "block");
});
});
$("#replay").click(function () {
var myPlayer = videojs("MY_VIDEO_1");
myPlayer.play();
});
}
});
I currently have a mobile site I am building and I am having trouble with integrating a custom JQuery widget. For some reason the the pageshow event is firing twice for whichever page is loaded first.
For ease of understanding I have created two HTML pages
Page 1
<!doctype html>
<head>
<meta charset="utf-8">
<title>One</title>
<link rel="stylesheet" href="https://code.jquery.com/mobile/1.4.0/jquery.mobile-1.4.0.min.css" />
<script type="text/javascript" src="https://code.jquery.com/jquery-1.10.2.min.js"></script>
<script type="text/javascript">
$(document).on("mobileinit", function () {
$.mobile.changePage.defaults.reloadPage = true;
});
</script>
<script type="text/javascript" src="https://code.jquery.com/mobile/1.4.0/jquery.mobile-1.4.0.js"></script>
</head>
<body id="default">
<div data-role="page" id="content-one">
<div role="main" class="ui-content" id="one-content">
One<br/>
back to two
</div>
<script type="text/javascript">
(function($, undefined) {
$.widget("test.stuff", {
_create : function() {
console.log("create");
},
_init : function() {
console.log("_init");
},
destroy: function () {
this.element.empty();
$.Widget.prototype.destroy.call(this);
}
});
})(jQuery);
</script>
<script type="text/javascript">
$(document).on("pageshow", "#content-one", function () {
console.log("pageshow1");
$("#content-one").stuff({});
});
$(document).on("pagebeforeshow", "#content-one", function () {
console.log("pagebeforeshow1");
});
</script>
</div>
</body>
</html>
Page 2
<!doctype html>
<head>
<meta charset="utf-8">
<title>Two</title>
<script type="text/javascript" src="https://code.jquery.com/jquery-1.10.2.min.js"> </script>
<script type="text/javascript">
$(document).on("mobileinit", function () {
$.mobile.changePage.defaults.reloadPage = true;
});
</script>
<script type="text/javascript" src="https://code.jquery.com/mobile/1.4.0/jquery.mobile-1.4.0.js"></script>
</head>
<body id="default">
<div data-role="page" id="content-two">
<div role="main" class="ui-content">
Two<br/>
back to one
</div>
<script type="text/javascript">
$(document).on("pageshow", "#content-two", function () {
console.log("pageshow2");
});
$(document).on("pagebeforeshow", "#content-two", function () {
console.log("pagebeforeshow2");
});
</script>
</div>
</body>
</html>
To recreate load page one first, navigate to page two using link, then navigate to page one using link.
When page one is loaded again the pageshow event is fired twice. I have the reloadPage set to true as I have dynamic content for my pages and I cannot serve cached pages.
I very well could be using the events incorrectly.
Try substituting your $(document).on("pageshow",...) with $(document).one("pageshow", ...), which restricts the event to one call http://api.jquery.com/one/.
The problem is that using on in the inline script creates a new event each time the page is loaded. So the first time you load the page, the inline script is executed and the pageshow event is triggered. The second time a new event is triggered again, but the first one is still listening to content-one pageshow. In fact, if you repeat the process you'll see the log three, four, ... times.
Another option could be to create a script in the head section which sets up all required triggers in $(document).on("pageshow", "#content-one", ...), $(document).on("pageshow", "#content-two", ...). In this case, the script will only be initialized once, so it will work.
Wasted about 2 hours trying to do all the fixes on here and other sites. I gave up and put an if statement in their to prevent it from firing again
var hasDownload = false;
$(document).on("pageinit", "#mypage",function(event){
if (hasDownload === false) {
hasDownload = true;
// do some work
}
);
Try to remove the page on hide event, like so :
$(document).on("mobileinit", function () {
$.mobile.changePage.defaults.reloadPage = true;
$(docuement).on('pagehide', function (event, ui) {
$(event.target).remove();
});
});
Remenber that if you don't disable ajax, all request will be with AJAX
I am customising a video player using the youtube player javascript API:
<html>
<head>
</head>
<body>
<iframe src="http://www.youtube.com/v/M7lc1UVf-VE?version=3&enablejsapi=1" frameborder="0"></iframe>
<script type="text/javascript" charset="utf-8">
function onYouTubePlayerReady(){
console.log('done')
}
</script>
</body>
</html>
done is not printed in console, what am I missing?
You have to include the iframe javascript library; once that's injected, it will automatically call a function named onYouTubeIframeAPIReady ... within that function you will create a player object that you bind to your iframe, and it can have event listeners (such as notifying you when the player is ready). Soemthing like this:
<html>
<head>
</head>
<body>
<iframe id="player" src="http://www.youtube.com/v/M7lc1UVf-VE?version=3&enablejsapi=1" frameborder="0"></iframe>
<script type="text/javascript" charset="utf-8">
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
events: {
'onReady': onYouTubePlayerReady
}
});
}
function onYouTubePlayerReady(){
console.log('done');
}
</script>
</body>
</html>
i get an empty array when i call the youtube getAvailableQualityLevels() function, but why?
The video has many quality-levels like 360p 480p ... 720p
DEMO:
http://jsbin.com/eyexah/1/edit
YT API Doc https://developers.google.com/youtube/js_api_reference#GettingReference
CODE:
<!DOCTYPE html>
<html>
<head>
<script src="http://code.jquery.com/jquery-1.8.2.min.js"></script>
<script src="http://ajax.googleapis.com/ajax/libs/swfobject/2.2/swfobject.js" type="text/javascript"></script>
<meta charset=utf-8 />
<title>JS Bin</title>
<script type="text/javascript" language="javascript">
var params = { allowScriptAccess: "always" };
var atts = { id: "youtube_player" };
swfobject.embedSWF('http://www.youtube.com/v/ZGx2WUbhnyM?enablejsapi=1&playerapiid=ytplayer&version=3',
'youtube',
'425',
'356',
'8',
null,
null,
params,
atts);
</script>
<script type="text/javascript" language="javascript">
function onYouTubePlayerReady()
{
console.log('# onYouTubePlayerReady');
var ytp = document.getElementById("youtube_player");
var getQuali = ytp.getAvailableQualityLevels();
console.log(getQuali);
};
</script>
</head>
<body>
<div id="youtube"></div>
</body>
</html>
This would work if the state would be playing (or 1).
add a listener for onStateChange events in your onYouTubePlayerReady function:
ytp.addEventListener('onStateChange', 'onPlayerStateChange');
and add the onPlayerStateChange function, for example:
function onPlayerStateChange(event)
{
var getQuali = ytp.getAvailableQualityLevels();
}
See a working example based on your code: http://jsbin.com/eyexah/6/edit
You can retrieve when the state is 'playing.'
Check onPlayerStateChange(event)
I've implemented the audio record plugin on IOS using phonegap/cordova 1.7. IOS5.1
I'm using it over the standard media.startrecord() function as I want to change the bitrate to reduce the size of the file.
It works fine in the simulator.
On the real iphone it records successfully once but subsequently refuses.. it seems to work but on playback I'm getting an error 4 MediaError.MEDIA_ERR_NONE_SUPPORTED
I've created a new project with just a bare bones record and playback and I'm still getting the same issue.
Here's the test code - It's very basic - just a couple of links to record two separate files and play them back. The setTimeout is there to record just a couple of seconds of audio each time.
I've googled til I've worn out my fingerprints but haven't found a resolution.
Any insight you can give would be very gratefully received.
I'm wondering if I'm failing to close out the recording/playback properly? Or are files referenced differently on the sim v the iPhone?
Many thanks!
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no;" />
<meta charset="utf-8">
<link rel="stylesheet" media="only screen and (max-device-width: 480px)" href="iphone.css" type="text/css" />
<script type="text/javascript" charset="utf-8" src="cordova-1.7.0.js"></script>
<script type="text/javascript">
var fs,mediaRec=null, recInterval,recordSettings = {"FormatID": "kAudioFormatULaw","SampleRate": 16000.0,"NumberOfChannels": 1,"LinearPCMBitDepth": 16};
function recfile1() {recordAudio("test.wav");}
function recfile2() {recordAudio("test2.wav");}
function success(){console.log("ok");}
function recordAudio(fname) {
fs.root.getFile(fname, {create: true, exclusive: false}, function(entry){
mediaRec = new Media(entry.fullPath, success, function(){alert("failed");});
mediaRec.startRecordWithSettings(recordSettings);
recInterval = setTimeout(function() {
mediaRec.stopRecordWithSettings();
}, 2000);
}, function(){console.log("error");});
}
function playfile(fname) {
var my_media;
fs.root.getFile(fname, {create: false, exclusive: false},
function success(entry) {
my_media = new Media(entry.fullPath,function(){console.log("ok");},function(err){alert(err.code+" "+err.message);});
my_media.play();
},
function() {
console.log("not found file");
}
);
}
function onBodyLoad() {
document.addEventListener("deviceready", onDeviceReady, false);
}
function onDeviceReady(){
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, function(fileSystem){fs=fileSystem;}, function(){console.log("failed");});
Media.prototype.startRecordWithSettings = function(options) {
Cordova.exec(null, null, "AudioRecord","startAudioRecord", [this.id, this.src, options]);
};
Media.prototype.stopRecordWithSettings = function() {
Cordova.exec(null, null, "AudioRecord","stopAudioRecord", [this.id, this.src]);
};
}
</script>
</head>
<body onload="onBodyLoad()">
<a onclick="playfile('test.wav');">play</a>
<a style='margin-top:100px;' onclick="recfile1();">record 1</a>
<a style='margin-top:100px;' onclick="recfile2();">record 2</a>
<a onclick="playfile('test2.wav');">play2</a>
</body>
</html>