How to find out on which iOS will an app run? - ios

I'm a bit confused about this issue.....here goes:
I have an iPhone running iOS 8.4.
I have developed a paid app using Xcode 6.0 with support till iOS 8.0.
So what I want to know is, if I download this app (w/o paying!) on my iPhone, will it run?
Regards,
OM

Related

How to confirm App Store will respect my minimum iOS version?

We have set the minimum version of our App to iOS 10 in the Deployment Target setting in its build target in Xcode. I want to confirm that someone running iOS 9 cannot download the app. The app is on the App Store already.
I have a device which I would like to load iOS 9 on in order to test this. I checked Xcode and I can only download iOS10 on the simulator. There are sites all over the place with .ipsw files I can download, however they are for jailbroken phones - they are not signed by Apple. I do not want to jailbreak the device. Anyway I think that would not even work as I couldn't get to the App Store anyway.
There are a few iOS device models where the maximum iOS version supported is iOS 9, such as the iPhone 4s, and equivalent vintage iPad. Apple still signs iOS re-installs on such devices. You might be able to borrow or buy a used one fairly cheaply, and use that for Deployment target testing.
There is nothing to confirm. An app with a deployment target of iOS 10 cannot under any circumstances run on iOS 9. It won’t be downloaded to an iOS 9 device. But you cannot prevent the downloading of the app in some other way (though it still cannot run on an iOS 9 device). So just believe in reality and move on.

Can I opt that my app support up to iOS 8.4?

I have submitted app and it got rejected as it crashed in iOS 9 devices. Can I opt out for iOS9 like I will say my app will support up to iOS 8.4. I don't want to support iOS 9?
No, you can not opt out of the current (or about to be released) iOS version. Apple will test iOS app submissions to their App store on the iOS version currently running on the devices that its customers are currently buying or will soon be buying just days from now. And that's currently iOS 9.0. Why put an app in the store that will crash a couple days after a customer buys it just before upgrading their device?
Also, most apps built with the SDK for the previous iOS version should work on devices running the next iOS version, perhaps after testing (and tweaking API usage) on devices running a beta version of that next iOS version, which is available to all enrolled developers. This testing does require Xcode 7 (although using the Xcode-beta or GM makes some of the testing and debugging a lot easier). There are other ways to put a test app on your test device, such as Ad Hoc deployment via iTunes.

Backward compatibility :: iOS sdks 8.3 as base sdks and 7.1 simulators

I have developed an iOS app with iOS sdks 8.3 and 8.3 simulator. it works fine.
I tested the same app with iOS sdks 8.3 as base sdks and 7.1 simulators.
My doubts.
is it enough for sdks 7 and 7 simulators combinations?
do I need to download iOS 7 sdks?
I don't have developer account yet so I can not download it. is there any way I can get it if it is required?
Thanks
Using the simulators is not enough, try and get your hands on some iOS device, even a friends, just to see that it works. From experience, Ive had apps perform differently on simulator vs iPhone. Apps can perform differently on different devices also, like the iPhone 4 vs iPhone 6. But if you are really stuck, try your best to get your hands on any of the devices (iPhone4 upwards), otherwise you are taking a risk. It also takes around 8 days to get your app reviewed, and you need a developer account to submit to the store.

Make app not support iOS 7

If for managerial reasons I'm am developing an app that has not been designed with iOS7 in mind(the notion of supporting iOS7 wasn't apparent until I upgraded to XCode5 and tested the app in the simulator running iOS7), can I restrict my app to devices not running iOS7?
I know it's possible to change the app to support iOS 7 but we're already in the testing phase and it's not my decision how the app is made.
You can compile your application using Xcode 4, which will mark the binary to run in a compatibility mode on an iOS 7 device.
I'm assuming you want the app to still work on an iOS 7 device, just not with an iOS 7 user interface.
No, you can not restrict your app to devices not running iOS7.
You could check if the device is running with iOS 7 and through some kinde of exception or show an error message. Of course you won't get it through apples revision.
But it might work if you only deliver it to local devices.

iOS Device Test Mode and old iOS development

When I was signing up for development program, then in the agreement, I saw a clause which basically stated that if a pre-release software is installed on any device, then that device will be put in test mode. So, what exactly is the limitation of a test mode as compared to a device which is in "normal" mode? Also, if I install iOS7 in a device (after iOS 7 has been released), then will the device be considered to be in a test mode if I test my application on it ?
Moreover, if I submit an application which runs on iOS 6 after iOS 7 has been launched, then can that be considered grounds for app rejection ? I will develop app for iOS 7 also. However, that will take some time.
Thanks
As far as I know, there is no limitation in "test mode".
If your application is developed for iOS 6, then it should still work on iOS 7 as well, but with the iOS 6 look & feel. However, it is always best to test it on a real device with iOS 7, of course.
There's no practical difference once you start using a device for development. I use my personal iPhone for most of my testing; it has no effect whatsoever on the utility of the phone.
On your second question: your app will NOT be rejected simply for supporting iOS 6, or any older version of iOS. Apple wants you to write apps that support iOS 7, of course, but they absolutely will not reject an app for supporting older versions; that would be crazy.
If your app actually failed to work on iOS 7 (once it's released), then obviously that would be a different matter.

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