UITextField becomeFirstResponder does not work in UIControlEventEditingDidEndOnExit - ios

I have a UITextField and UILabel. When user entered some text to textField and tap "Enter" on keyboard I want to save text to the label then clear textField and make it first responder again. But something is going wrong. becomeFirstResponder does not work.
Here is the code of ViewController:
#interface ViewController ()
#property (weak, nonatomic) IBOutlet UITextField *textField;
#property (weak, nonatomic) IBOutlet UILabel *label;
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
[self.textField addTarget:self action:#selector(saveResult:)
forControlEvents:UIControlEventEditingDidEndOnExit];
}
-(void) saveResult: (id) sender {
self.label.text = self.textField.text;
self.textField.text = #"";
[self.textField becomeFirstResponder];
}
#end

Here you go, this is a working sample, the "setFrame" methods were just made up out of the blue and you can change it up or just use the delegate methods that do all of this for you, pop this into your code, load up an iphone 6+ simulator, choose to show the hardware keyboard and this will work. There's no reason to add touch event handlers to your UITextField since the delegate methods provided by Apple do all the work for you.
#interface NSHHomeViewController () <UITextFieldDelegate>
#end
#property (weak, nonatomic) IBOutlet UITextField *textField;
#property (weak, nonatomic) IBOutlet UILabel *label;
#end
#implementation ViewController
{
UITextField * _passwordField;
UILabel * hid;
}
- (void)viewDidLoad {
[super viewDidLoad];
hid = [UILabel new];
[hid setFrame:CGRectMake(80, 200, 300, 60)];
[hid setFont:fontMagicForBoldNavigationBarNSHFont];
[hid setBackgroundColor:[UIColor babyBlue]];
[hid setTextColor:[UIColor blackBean]];
[self.view addSubview:hid];
_passwordField = [[UITextField alloc] init];
[_passwordField setSecureTextEntry:TRUE];
[_passwordField setPlaceholder:#"Password"];
[_passwordField setReturnKeyType:UIReturnKeyGo];
[_passwordField setTextAlignment:NSTextAlignmentLeft];
[_passwordField setDelegate:self];
[_passwordField setFont:fontMagicForRegularNSHFont];
[_passwordField setEnablesReturnKeyAutomatically:true];
[_passwordField setAutocapitalizationType:UITextAutocapitalizationTypeNone];
[_passwordField setFrame:CGRectMake(30, SCREEN_HEIGHT/2, SCREEN_WIDTH-60, 55)];
UIView *spacerView4 = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 15, 15)];
[_passwordField setLeftViewMode:UITextFieldViewModeAlways];
[_passwordField setLeftView:spacerView4];
[_passwordField setTextColor:[UIColor NSHBlueColor]];
[_passwordField setValue:fontMagicForRegularNSHFont forKeyPath:#"_placeholderLabel.font"];
[_passwordField setClearButtonMode:UITextFieldViewModeAlways];
[_passwordField setBackgroundColor:[UIColor colorWithWhite:1 alpha:1]];
[self.view addSubview:_passwordField];
}
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
if (textField == _passwordField) {
[hid setText:_passwordField.text];
[_passwordField setText:#""];
[_passwordField resignFirstResponder];
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
[_passwordField becomeFirstResponder];
});
}
return TRUE;
}
This is just a working example, you need to declare your delegate correctly and declare the delegate of the UITextField correctly as you see above. Then choose which return key type you want for your button on the keyboard, you also then intercept these events by using the UITextFieldDelegate's "texFieldShouldReturn", you don't have to call a timed dispatch queue, but it put this in there for the effect of posting to the label, clearing the text, resigning the keyboard, and then after 1/2 a second, the keyboard becomes first responder again.

If you don't want target no longer. Remove the target in selector method, it works fine.
-(void) saveResult: (id) sender {
self.label.text = self.textField.text;
self.textField.text = #"";
[self.textField removeTarget:self action:nil forControlEvents:UIControlEventEditingDidEndOnExit];
[self.textField becomeFirstResponder];
}

Set Delegate and Datasource of UITextField in .h file and .m file and then try.
Hope it helps.

Related

Adding textfield below another textfield programmatically in iOS

In my app I want to programmatically add textfield below another if required on click of a button. I already had provided two textFields. if a user want to add another textfield he can do so by clicking a button. I have already written code to obtain the textfield but the problem is that it overlaps the already designed textFields. How can I do it?
Is there any way through which I can get the x and Y co-ordinates of already designed textfield so that I can place new textField relative to those co-ordinates.
This code add textField to view dynamically when every click action on button
ExampleViewController.h
#import <UIKit/UIKit.h>
#interface ExampleViewController :UIViewController<UITextFieldDelegate>
#property int positionY;
#property int fieldCount;
#property (strong,nonatomic) UIScrollView *scroll;
#end
ExampleViewController.m
#import "ExampleViewController.h"
#interface ExampleViewController ()
#end
#implementation ExampleViewController
#synthesize positionY;
#synthesize fieldCount;
#synthesize scroll;
- (void)viewDidLoad {
[super viewDidLoad];
scroll = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
scroll.backgroundColor = [UIColor whiteColor];
[self.view addSubview:scroll];
UIButton *clickToCreateTextField = [[UIButton alloc] initWithFrame:CGRectMake(40, 80, self.view.frame.size.width-80, 75)];
[clickToCreateTextField setTitle:#"Create Text Field" forState:UIControlStateNormal];
[clickToCreateTextField addTarget:self action:#selector(clickedButton) forControlEvents:UIControlEventTouchUpInside];
[clickToCreateTextField setBackgroundColor:[UIColor blackColor]];
[scroll addSubview:clickToCreateTextField];
positionY = clickToCreateTextField.center.y;
fieldCount = 0;
// Do any additional setup after loading the view.
}
-(void) clickedButton{
//add text field programmitacally
UITextField *textField = [[UITextField alloc] initWithFrame:CGRectMake(40, positionY, self.view.frame.size.width-80, 75)];
textField.delegate = self;
//give a tag to determine the which textField tapped
textField.tag = fieldCount;
textField.placeholder = [NSString stringWithFormat:#"Your dynamically created textField: %d", fieldCount ];
[scroll addSubview:textField];
//check if the textFields bigger than view size set scroll size and offset
if (positionY>= self.view.frame.size.height) {
scroll.contentOffset = CGPointMake(0, positionY);
scroll.contentSize = CGSizeMake(scroll.frame.size.width, scroll.frame.size.height+positionY);
}
fieldCount++;
//increase the position with a blank place
positionY = positionY+textField.frame.size.height+20;
}
#pragma mark TextField Delegate Methods
-(void) textFieldDidBeginEditing:(UITextField *)textField{
//Do what ever you want
}
-(void) textFieldDidEndEditing:(UITextField *)textField{
[textField resignFirstResponder];
//do anything
}
-(BOOL) textFieldShouldReturn:(UITextField *)textField{
[textField resignFirstResponder];
return YES;
}
-(void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
You can do any additional changes on this code.
I think this example explain your answer.
Hope it helps.
Use a counter and calculate y like this counter*texfield.frame.size.height.

IOS 8 xCode 6 button appears disabled but is not

Environment: IOS 8.02 Xcode 6
I have a form on a StoryBoard. It has 2 labels a text box and 2 buttons.
btnValidateAndSave disables all of the other controls on the form and calls a web service.
btnCance goes grey as if it has been disabled however it is clickable.
Below is the actual code behind the form.
#import "vcDigitalKeyManager.h"
#import "serviceManager.h"
#import "eziEnums.h"
#import "IsSystemLockedMethod.h"
#import "eziResponse.h"
#interface vcDigitalKeyManager ()
- (IBAction)btnValidateAndSave:(id)sender;
#property (strong, nonatomic) IBOutlet UITextField *txtDigitalKey;
#property (strong, nonatomic) IBOutlet UILabel *lblErrorMessage;
#property (strong, nonatomic) IBOutlet UIActivityIndicatorView *lblValidateActivity;
#property (strong, nonatomic) IBOutlet UIButton *btnValidateAndSave;
#property (strong, nonatomic) IBOutlet UIButton *btnCancel;
#property (strong, nonatomic) NSNumber *isWorking;
- (IBAction)btnCancel:(id)sender;
#end
#implementation vcDigitalKeyManager
#synthesize txtDigitalKey = _txtDigitalKey;
#synthesize lblErrorMessage = _lblErrorMessage;
#synthesize btnCancel = _btnCancel;
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
[self.lblValidateActivity setHidden:true];
}
- (IBAction)btnValidateAndSave:(id)sender {
[self.txtDigitalKey resignFirstResponder];
[self.txtDigitalKey setEnabled:NO];
[self.txtDigitalKey setUserInteractionEnabled:NO];
[self.lblValidateActivity setHidden:NO];
[self.btnValidateAndSave setEnabled:NO];
[self.btnValidateAndSave setUserInteractionEnabled:NO];
[self.txtDigitalKey setEnabled:NO];
[self.txtDigitalKey setUserInteractionEnabled:NO];
self.btnCancel.enabled=NO;
self.btnCancel.userInteractionEnabled = NO;
[self.lblValidateActivity startAnimating];
_isWorking = [NSNumber numberWithInt:1];
NSString * requestBody = [serviceManager buildSoapMessage:IsSystemLocked :self.txtDigitalKey.text ];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(displayEziResponse:)
name:#"kIsSystemLockedResponseNotification"
object:nil];
[[[IsSystemLockedMethod alloc]init] callNonPciMethod:requestBody servicetype:NonPci];
}
- (void) displayEziResponse:(NSNotification *) notification{
NSDictionary *userInfo = notification.userInfo;
eziResponse *myResponse = [userInfo objectForKey:#"someKey"];
if([myResponse.ErrorNumber isEqual:#"0"])
{
[self dismissViewControllerAnimated:YES completion:nil];
}
else
{
[self.lblErrorMessage setText:[NSString stringWithFormat:#"%#: %#",myResponse.ErrorNumber, myResponse.ErrorMessage]];
[self.lblErrorMessage setTextColor:[UIColor redColor]];
[self.lblErrorMessage setHidden:NO];
[self.lblValidateActivity stopAnimating];
[self.lblValidateActivity setHidden:YES];
[self.btnValidateAndSave setEnabled:YES];
[self.btnValidateAndSave setUserInteractionEnabled:YES];
[self.txtDigitalKey setEnabled:YES];
[self.txtDigitalKey setUserInteractionEnabled:YES];
[self.btnCancel setEnabled:YES];
[self.btnCancel setUserInteractionEnabled:YES];
}
}
- (IBAction)btnCancel:(id)sender {
//NSLog([NSString stringWithFormat:#"%d",NSStringFromBOOL(BOOL self.btnCancel.enabled)]);
if(_isWorking == [NSNumber numberWithInt:0])
{
[self dismissViewControllerAnimated:YES completion:nil];
}
//if(self.btnCancel.enabled)
}
#end
I have tested this in the simulator and on an iPhone 5S
Any Ideas how to actually disable the button?
Prefer also disabling user interaction on the button !
[self.btnCancel setUserInteractionEnabled:NO];
I found the issue and it was not actually the button that was the issue.
The Validate and Save button calls a function that does an async call to a web service.
I am using notifications to let the main thread know when the response has been received.
The notification was being sent back on the background thread. The affect of this was that the Cancel button was being enabled in real time but not the visual state.
I modified the code so the notification is sent back to the main thread and now everything updates on the main thread within 1 second.

Test App in Xcode Crashes on click of a button, but not a switch

I'm making a test application in Xcode to learn objective-c, but when I click on the button in my app, it crashes.
My Viewcontroller.h
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController{
IBOutlet UILabel *myLabel;
UIButton *myButton;
UISwitch *mySwitch;
BOOL switched;
}
#property (nonatomic, retain)IBOutlet UILabel *myLabel;
#property (nonatomic, retain)IBOutlet UIButton *myButton;
#property (nonatomic, retain)IBOutlet UISwitch *mySwitch;
-(IBAction)buttonClick:(id)sender;
-(IBAction)switchMoved:(id)sender;
#end
My Viewcontroller.m
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
#synthesize myButton;
#synthesize myLabel;
#synthesize mySwitch;
- (IBAction)buttonClick:(id)sender {
[myLabel setTextColor:[UIColor blueColor]];
sleep(1);
[myLabel setTextColor:[UIColor redColor]];
}
-(IBAction)switchMoved:(id)sender{
if(switched == TRUE){
[myLabel setTextColor:[UIColor blueColor]];
switched = FALSE;
}
else{
[myLabel setTextColor:[UIColor redColor]];
switched = TRUE;
}
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[myLabel setText:#"This is a label"];
[myLabel setTextColor:[UIColor redColor]];
switched = TRUE;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
The app crashes when I click the button in the simulator, but not when I switch the switch back and forth. Why is this happening? All of the outlets are connected correctly.
Instead of using sleep(1), which blocks the main thread and thus any UI-interaction/updates (as #Martin H also said in the comments), try to use performSelector:withObject:afterDelay: which will run the method given after a delay.
Here's an example:
- (IBAction)buttonClick:(id)sender {
[myLabel setTextColor:[UIColor blueColor]];
[self performSelector:#selector(changeTextColor:) withObject:nil afterDelay:2];
}
- (void)changeTextColor:(id)sender {
[myLabel setTextColor:[UIColor greenColor]];
}
// Edit: Oh… I'm posting this because I (as others) can't seem to find anything wrong with the code. Perhaps a wrong IB-binding. Perhaps you need to reset the the simulator.
I use GCD instead of perform selector but either should work. He's my implementation using GCD. You should never use sleep(); for UI changes. Either animation, perform selector, or GCD.
-(void)buttonClicked:(UIButton *)sender
{
[self setTextColor:[UIColor blueColor] forState:UIControlEventTouchUpInside];
dispatch_time_t waitTime = dispatch_time(DISPATCH_TIME_NOW,(int64_t)(1.0 * NSEC_PER_SEC));
dispatch_after(waitTime, dispatch_get_main_queue(), ^(void)
{
[self setTextColor:[UIColor redColor] forState:UIControlEventTouchUpInside]
});
}

Intercept UITextField touch

I would like to intercept a touch on a UITextField, for instance when I first load it I give it a #selector() to load a different method instead of the delegate stuff?
This is my attempt:
descriptionText = [[UITextField alloc] initWithFrame:CGRectMake(10.0, 25.0, infoView.frame.size.width - 20, 100.0)];
descriptionText.backgroundColor = [UIColor whiteColor];
descriptionText.textColor = [UIColor blackColor];
descriptionText.contentVerticalAlignment = UIControlContentVerticalAlignmentTop;
descriptionText.userInteractionEnabled = YES;
[descriptionText addTarget:self action:#selector(loadInfoView:) forControlEvents:UIControlEventTouchUpInside];
descriptionText.font = [UIFont fontWithName:#"Helvetica" size:15];
// show view
[infoView addSubview:descriptionText];
However when I debug the method:
- (void)loadInfoView
{
NSLog(#"load other view here");
}
Your problem is in the forControlEvents:: try UIControlEventEditingDidBegin
[descriptionText addTarget:self action:#selector(loadInfoView:) UIControlEventEditingDidBegin];
Your #selector(loadInfoView:) is also wrong if you have - (void)loadInfoView
or #selector(loadInfoView:) and - (void)loadInfoView: (id) sender
or #selector(loadInfoView) and - (void)loadInfoView
However, why you don't use the UITextFieldDelegate?
.m
#interface ViewController () <UITextFieldDelegate>
#property (strong, nonatomic) UITextField *descriptionText;
#end
Remember to:
self.descriptionText.delegate = self;
Then:
-(void) textFieldDidBeginEditing:(UITextField *)textField
{
if (textField == self.descriptionText)
{
[self loadInfoView];
}
}
Keyboard:
If you don't want to show the keyboard you need to add a [descriptionText resignFirstResponder];
I'm not sure you can get actions to be called on a text field on touch like you want.
If that doesn't work, why don't you attach a tap gesture recognizer to your text field?

.xib file init UIView on ViewController User interaction not working

I have a Storyboard with a ViewController using a navigation controller and a TabBarController. I have been trying to resolve this for a few days now.
The problem:
Very often user I cannot interact with the view... that includes scrolling, tapping the text field and any buttons being pressed. Something is stopping me from interacting with the newly loaded UIView.
I have tried using the init method and tried using the init with frame method. The view is showing all the time though so maybe this is not the problem.
I have tried remaking the whole xib file, re-coding the .h and .m files and re-attaching all the outlets on the view.
I am stuck
In the view controller I am loading a UIView with separate .xib file and separate .h and .m file.
This is how I am doing it:
in my ViewController in the viewDidAppear method:
int startPos = self.navigationController.navigationBar.frame.size.height+20;
inviteFriendsView = [[InviteFriendsEmailAddressesView alloc] init];
NSArray *nib = [[NSBundle mainBundle] loadNibNamed:#"InviteFriendsEmailAddressesView" owner:self options:nil];
inviteFriendsView = (InviteFriendsEmailAddressesView*)[nib objectAtIndex:0];
[self.view addSubview:inviteFriendsView];
[inviteFriendsView setDelegate:self];
[inviteFriendsView setUserInteractionEnabled:YES];
[inviteFriendsView customizeView];
[inviteFriendsView setAlpha:0.0];
[inviteFriendsView setY:startPos];
IBAction method for showing the view:
- (IBAction)inviteFriendsButtonTapped:(id)sender {
[self.view bringSubviewToFront:inviteFriendsView];
[inviteFriendsView setUserInteractionEnabled:YES];
[inviteFriendsView animate];
}
Here is the .h and .m files which show how I am loading the view:
InviteFriendsEmailAddressesView.h
#import <UIKit/UIKit.h>
#import "InviteFriendsViewDelegate.h"
#import "InviteFriendsNetworkContollerDelegate.h"
#import "InviteFriendsNetworkController.h"
#interface InviteFriendsEmailAddressesView : UIView <UITextFieldDelegate, UITextViewDelegate, InviteFriendsNetworkContollerDelegate, UIGestureRecognizerDelegate>
- (void) customizeView;
- (void) animate;
#property BOOL visible;
#property int y;
#property id<InviteFriendsViewDelegate> delegate;
#property (strong, nonatomic) NSArray *emails;
#property int height;
#property (weak, nonatomic) IBOutlet UIActivityIndicatorView *activityIndicator;
#property (weak, nonatomic) IBOutlet UILabel *inviteFriendsTitle;
#property (weak, nonatomic) IBOutlet UILabel *inviteFriendsDescription;
#property (weak, nonatomic) IBOutlet UITextField *userEmailTextField;
#property (weak, nonatomic) IBOutlet UIImageView *userEmailImageView;
#property (weak, nonatomic) IBOutlet UIButton *addFriendsButtonOutlet;
#property (weak, nonatomic) IBOutlet UILabel *emailAddressesDescription;
#property (weak, nonatomic) IBOutlet UIImageView *viewBackground;
#property (weak, nonatomic) IBOutlet UIView *emailAddressesCellBackground;
#property (weak, nonatomic) IBOutlet UILabel *emailAddressCellTextUILabel;
#property (weak, nonatomic) IBOutlet UIButton *emailAddressCancelButton;
#property (weak, nonatomic) IBOutlet UIView *emailAddressView;
#property (weak, nonatomic) IBOutlet UIButton *sendInviteButtonOutlet;
#property (weak, nonatomic) IBOutlet UIButton *progressSoFarButtonOutlet;
#property (weak, nonatomic) IBOutlet UIScrollView *viewScrollView;
#property (strong, nonatomic) InviteFriendsNetworkController *inviteFriendsNetworkController;
#pragma mark - UITextFieldDelegate Methods
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField; // return NO to disallow editing.
- (void)textFieldDidBeginEditing:(UITextField *)textField; // became first responder
- (BOOL)textFieldShouldEndEditing:(UITextField *)textField; // return YES to allow editing to stop and to resign first responder status. NO to disallow the editing session to end
- (void)textFieldDidEndEditing:(UITextField *)textField; // may be called if forced even if shouldEndEditing returns NO (e.g. view removed from window) or endEditing:YES called
- (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string; // return NO to not change text
- (BOOL)textFieldShouldClear:(UITextField *)textField; // called when clear button pressed. return NO to ignore (no notifications)
- (BOOL)textFieldShouldReturn:(UITextField *)textField; // called when 'return' key pressed. return NO to ignore.
#end
InviteFriendsEmailAddressesView.m
#import "InviteFriendsEmailAddressesView.h"
#import "UIFont+Theme.h"
#import "UIColor+Theme.h"
#import "UIImage+Theme.h"
#implementation InviteFriendsEmailAddressesView
#synthesize emails;
#synthesize visible;
#synthesize y;
#synthesize delegate;
#synthesize height;
#synthesize inviteFriendsNetworkController;
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
NSArray *nib = [[NSBundle mainBundle] loadNibNamed:#"InviteFriendsEmailAddressesView" owner:self options:nil];
self = [nib objectAtIndex:0];
}
return self;
}
- (id) init {
// self = [[[NSBundle mainBundle] loadNibNamed:#"InviteFriendsEmailAddressesView" owner:self options:nil] objectAtIndex:0];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(themeChanged)
name:#"New Theme Applied"
object:nil];
NSUserDefaults *properties = [NSUserDefaults standardUserDefaults];
if([properties objectForKey:#"emails"]){
emails = [properties objectForKey:#"emails"];
} else {
emails = [[NSArray alloc] init];
}
[self.viewScrollView setDelegate:self];
[self.activityIndicator setHidden:YES];
[self.viewScrollView setScrollEnabled:YES];
//CGRect newScrollViewFrame = self.viewScrollView.frame;
//newScrollViewFrame.origin.y = 0;
//newScrollViewFrame.size.height = keyWindowFrame.size.height;
//[self.viewScrollView setFrame:newScrollViewFrame];
// get the size of the screen and set the content size to the size of the screen plus the bottom bar.
CGRect screenRect = [[UIScreen mainScreen] bounds];
screenRect.size.height = screenRect.size.height-200;
[self.viewScrollView setContentSize:CGSizeMake(screenRect.size.width, 1200)];
[self.viewScrollView setFrame:screenRect];
[_viewScrollView setScrollEnabled:YES];
// 100 is the size of the tool bar.
[self updateEmailListView];
self.userEmailTextField.delegate = self;
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(singleTapGestureCaptured:)];
[self.viewScrollView addGestureRecognizer:singleTap];
//reactionNetworkController
inviteFriendsNetworkController = [[InviteFriendsNetworkController alloc] init];
[inviteFriendsNetworkController setDelegate:self];
return self;
}
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
// Drawing code
}
*/
- (void) updateEmailListView {
// With some valid UIView *view:
for(UIView *subview in [self.emailAddressView subviews]) {
if([subview isHidden] == NO){
[subview removeFromSuperview];
}
}
// if we have email addresses in the email address list.
if([emails count] > 0){
// display and populate scrollview with email addresses.
for(int i =0; i < [emails count]; i++){
// every other view set it white so that it creates a grey, white, grey, white pattern.
if(i % 2 == 0){
[self.emailAddressesCellBackground setBackgroundColor:[UIColor whiteColor]];
} else {
[self.emailAddressesCellBackground setBackgroundColor:[UIColor grayColor]];
}
// generate our background
UIView *newBackground = [[UIView alloc] initWithFrame:CGRectMake(
self.emailAddressesCellBackground.frame.origin.x,
self.emailAddressesCellBackground.frame.origin.y+self.emailAddressesCellBackground.frame.size.height*i,
self.emailAddressesCellBackground.frame.size.width,
self.emailAddressesCellBackground.frame.size.height)];
[newBackground setTag:i];
// generate our email addresses label.
UILabel *newLabel = [[UILabel alloc] initWithFrame:CGRectMake(
self.emailAddressCellTextUILabel.frame.origin.x,
self.emailAddressCellTextUILabel.frame.origin.y+self.emailAddressesCellBackground.frame.size.height*i,
self.emailAddressCellTextUILabel.frame.size.width,
self.emailAddressCellTextUILabel.frame.size.height)];
[newLabel setTag:i];
[newLabel setText:[emails objectAtIndex:i]];
// generate the delete button and add a target for the selector when it is pressed.
UIButton *newButton = [[UIButton alloc] initWithFrame:CGRectMake(
self.emailAddressCancelButton.frame.origin.x,
self.emailAddressCancelButton.frame.origin.y+self.emailAddressCancelButton.frame.size.height*i,
self.emailAddressCancelButton.frame.size.width,
self.emailAddressCancelButton.frame.size.height)];
[newButton setTag:i];
[newButton addTarget:self action:#selector(deleteButtonPressed:) forControlEvents:UIControlEventTouchDown];
[newButton setImage:self.emailAddressCancelButton.imageView.image forState:UIControlStateNormal];
// attach the new views to the scrollview
[self.emailAddressView addSubview:newBackground];
[self.emailAddressView addSubview:newButton];
[self.emailAddressView addSubview:newLabel];
}
[self.emailAddressView setHidden:NO];
}
// if we do not have any emails added yet.
else {
[self.emailAddressView setHidden:YES];
}
}
- (void) deleteButtonPressed:(id)sender{
int tag = [sender tag];
NSLog(#"delete button pressed with sender tag: %i", [sender tag]);
NSMutableArray *mutableEmails = [emails mutableCopy];
[mutableEmails removeObjectAtIndex:tag];
emails = mutableEmails;
NSUserDefaults *properties = [NSUserDefaults standardUserDefaults];
[properties setObject:emails forKey:#"emails"];
[properties synchronize];
[self updateEmailListView];
}
- (void) customizeView{
[self.inviteFriendsTitle setFont:[UIFont themeFontNamed:#"viewTitleFont" ofSize:18]];
[self.viewBackground setImage:[UIImage themeImageNamed:#"backgroundImage"]];
[self.inviteFriendsDescription setFont:[UIFont themeFontNamed:#"normalTextFont" ofSize:13]];
[self.emailAddressesDescription setFont:[UIFont themeFontNamed:#"normalTextFont" ofSize:13]];
if(height == 0 &&[delegate respondsToSelector:#selector(getHeight)]){
height = [delegate getHeight];
[self setFrame:CGRectMake(0,
-height,
self.frame.size.width,
height)];
}
}
- (void) animate{
if(visible == YES){
[self slideOut];
visible = NO;
}
else{
[self customizeView];
[self slideIn];
visible = YES;
}
NSLog(#"is user interaction enabled in InviteFriendsView?: %hhd", self.isUserInteractionEnabled);
}
- (void) themeChanged {
[self customizeView];
}
- (void) slideIn {
NSLog(#"Slide in");
[[self superview] setUserInteractionEnabled:NO];
[self.activityIndicator setAlpha:1.0];
[self.activityIndicator startAnimating];
self.alpha = 1.0;
[UIView animateWithDuration:0.5
animations:^{
[self setFrame:CGRectMake(0,
y,
self.frame.size.width,
height)];
}
completion:^(BOOL finished) {
NSLog(#"DID finish slide in");
}];
}
- (void) slideOut{
NSLog(#"Slide out");
if([delegate respondsToSelector:#selector(getY)]){
y = [delegate getY];
}
[self setViewScrollView:self.viewScrollView];
[self setUserInteractionEnabled:YES];
[self.viewScrollView setUserInteractionEnabled:YES];
[self.viewScrollView setScrollEnabled:YES];
[self.viewScrollView setScrollsToTop:YES];
[UIView animateWithDuration:0.5
animations:^{
[self setFrame:CGRectMake(0,
-height+y,
self.frame.size.width,
height)];
}
completion:^(BOOL finished) {
self.alpha = 0.0;
[[self superview] setUserInteractionEnabled:YES];
}];
}
#pragma mark - UITextFieldDelegate Methods
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField{
return true;
}
// return NO to disallow editing.
- (void)textFieldDidBeginEditing:(UITextField *)textField{
}
// became first responder
- (BOOL)textFieldShouldEndEditing:(UITextField *)textField{
return true;
}
// return YES to allow editing to stop and to resign first responder status. NO to disallow the editing session to end
- (void)textFieldDidEndEditing:(UITextField *)textField{
}
// may be called if forced even if shouldEndEditing returns NO (e.g. view removed from window) or endEditing:YES called
- (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string{
return true;
}
// return NO to not change text
- (BOOL)textFieldShouldClear:(UITextField *)textField{
return true;
}
// called when clear button pressed. return NO to ignore (no notifications)
- (BOOL)textFieldShouldReturn:(UITextField *)textField{
[self addFriendToInviteButtonPressed:self];
[textField setText:#""];
return true;
}
// called when 'return' key pressed. return NO to ignore.
#pragma mark - Button Action Pressed Methods
- (IBAction)addFriendToInviteButtonPressed:(id)sender {
NSMutableArray *mutableEmails = [emails mutableCopy];
[mutableEmails addObject:self.userEmailTextField.text];
NSLog(#"mutableEmails: %#", mutableEmails);
NSUserDefaults *properties = [NSUserDefaults standardUserDefaults];
[properties setObject:mutableEmails forKey:#"emails"];
[properties synchronize];
emails = mutableEmails;
[self updateEmailListView];
[self.userEmailTextField setText:#""];
[self.userEmailTextField resignFirstResponder];
}
- (IBAction)sendInviteButtonPressed:(id)sender {
// send a POST request to the server with the emails.
NSString *stringEmails = [[emails valueForKey:#"description"] componentsJoinedByString:#""];
NSLog(#"stringEmails: %#", stringEmails);
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
int site = 0;
if([[defaults objectForKey:#"Theme"] isEqualToString:#"BOMG"]){
site = 1;
}
[self.inviteFriendsNetworkController inviteFriendsWithAddressList:emails AndSite:site];
}
- (IBAction)progressButtonPressed:(id)sender {
}
#pragma mark - InviteFriendsNetworkControllerDelegateMethods
- (void) didSendAddressList:(NSDictionary *)response{
}
- (void) failedTosendAddressList{
}
#pragma mark - UIGestureRecognizerDelegate methods
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
}
- (void)singleTapGestureCaptured:(UITapGestureRecognizer *)gesture
{
[self.userEmailTextField resignFirstResponder];
}
#end
This might be an issue with the frames, where the controls are rendered (partially) outside the superview frame. This can be caused by invalid autoresizing masks or autolayout constraints.
To debug this you can set 'clip subviews' to YES for the relavant controls. When you see some of the controls are not visible anymore (or just partially), check the frames and resizingmasks or constraints of the superview.
Check whether the view controller is added in the build phase compile source. If you not added the view controller in the compiler source (if its not added automatically) it will some effect in xib integration.
I found the answer. I had to comment out the line
[[self superview] setUserInteractionEnabled:NO];
inside slideIn(){..}
So disabling user interaction for the superview would of course stop all user interaction from happening in a subview (such as the scrollview).
Oh dear.
Thanks guys!

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