On the developer.tizen.org you can download an SDK called "Tizen 2.3 Rev3 SDK" and one named "Tizen SDK for Wearable 1.0.0".
When installing the first one you have the option to install a "Mobile-2.3" (which I guess is for smartphones) and a "Wearable-2.3" (which I thought is for e.g. smart watches like the Gear 2)
Now I'm wondering - when I definitively want to develop for a "wearable" device (Gear 2), which SDK should I use? What are the differences in general?
Is there a way to develop natively (C++) for a Gear 2 (Neo)?
Install first one basically it'll have for both mobile and wearable i.e if you have plans to work on both mobile and wearable. If you have storage constraints on your system then install second one which is only for wearable.
No, you cannot write native apps for Gear 2 neo. Only web apps are supported currently for wearables.
But yea for the new tizen wearable version 2.3.1, native apps will be supported. Recently (yesterday) tizen 2.3.1 preview was released.
Related
I want to know whether google is planning to support any other platforms other than iOS and Android for Cross platform development using Flutter.
Like React native windows for React native does flutter have framework that would support windows phone development?
Nobody can answer this question except Google, however it seems very unlikely that anyone would put effort into Windows Phone when even Microsoft are not:
Of course we'll continue to support the platform.. bug fixes, security updates, etc. But building new features/hw aren't the focus. 😟
https://twitter.com/joebelfiore/status/917071399541391360
As for:
support any other platforms other than iOS and Android for Cross platform development using Flutter
This is not officially supported, but lots of people in the community are interested in running Flutter on desktop and have been playing around with it. Maybe in future it'll cover more platforms even if they're not official or from Google.
https://github.com/google/flutter-desktop-embedding
A job we are doing right now has windows phone compatibility as a requirement.
My suggestion is to look into exporting Flutter to Web and then making a windows app which is just a full screen webview and loading the flutter web app in the app's internal webview.
We have a couple of Blackberry apps and are now trying to prepare them for BB 10. These apps are made in Java via Eclipse and/or RIM IDE tool. However, when I went to https://developer.blackberry.com/platforms/bb10, I saw that there is no even a mention of Java SDK. Take a look at image below.
So how am I supposed to update Blackberry app to BB 10? Any ideas?
You have to decide what to do with your applications. If you have an Android version, one option is to repackage the APK to a BAR using the provided tool set so that it will run under the Android player. There are many good Android applications that provide an acceptable or even good user experience this way. Another option is to port your BlackBerry Java application to Android (if there is no existing Android version) then package the Android version for the player. This would also allow you to market the application to Android users. The final option is to port the BlackBerry Java applications to the Native SDK, Cascades, HTML5 or Adobe Air.
The best way forward depends on how tightly integrated into the BB10 system you want to be. While there are facilities provided in BB10 that are the equivalents to those is BlackBerry OS, there have been significant changes required to enable the improvements everyone wants to see on the new platform. If you see BB10 as a significant part of your future business then porting to Cascades would be very worth while.
I need to decide whether to use phonegap to create a blackberry application. The lure of the app being deployable to various platforms is enticing however I need to know if it will be able to support Blackberry versions 6.0+. So far the website claims support for 5.0, and 6.0. There is a link at: PhoneGap Supported Versions that is meant to explain which ones are supported however one link doesn't work and another takes you to a dated stackoverflow thread. I get the same results from other searches.
My question is can phonegap support higher blackberry operating systems such as 7.0 and later developments by RIM? Also if stability in terms of not having to continuously modify the application for oncoming OSs was important, would it be better to use RIM's WebWorks SDK rather than PhoneGap?
If you are only going to target RIM phones then the WebWorks SDK is probably the best way to go. If you want to target other devices that run iOS and Android then you should look at PhoneGap.
We get really good involvement from RIM on PhoneGap. They did all the code to add Playbook support to PhoneGap and are currently involved in the unified JS project as well.
I am deciding between which library to use for development: jQuery Mobile or Sencha Touch. The application I am building will specifically target enterprise (Fortune 500) BlackBerries. The application will not require any hardware features, but the user experience/UI rendering should be as good as possible.
I am not familiar with BlackBerry OS adoption/upgrade statistics so I don't know what platform is my lowest common denominator. Are most enterprise users on BlackBerry 6+ or 5+ or 4+? I just don't know and I don't know where to find those statistics. What is your recommendation?
In my opinion the first step should be studying the audience of your future application.
What model do they use, do they use the most recent models, or they tend to keep working with old models.
The main point is that RIM stops releasing device software for old BlackBerry models.
For instance for BlackBerry 8800 the most recent available device OS version is 4.5
But your customer may have a lot of empolyees who use this device.
Devices with device OS version 4+, but before 5.0, do not work properly with complex html/javascript pages.
In version 5.0 there was implemented better support for complex html/javascript functionality in your applications.
Conclusion: If your potential customers are not using old devices, then start supporting device OS versions 5+, otherwise use SDK version 4.x according to the target devices.
As best practice, I would jump into learning and developing for the latest Operating System, which would be 6. I know all of our customers are working on Bolds a Torches, which means they'd be using 6.
http://en.wikipedia.org/wiki/BlackBerry#Operating_system
Additionally, I would look into creating Adobe AIR applications. They work for Application 6 and Playbooks as well.
http://us.blackberry.com/developers/started/bbdevapproach.jsp
You will likely found RIM's own "Choosing a target OS" page helpful. It has stats on current active devices as well as narrowing down to those devices that use the AppWorld.
Can any one provide details of "ios sdk for windows xp" so that we can develop Ipad application in Windows environment.
YES it is possible! You can develop for iOS on a PC. Almost all versions of windows are supported, including Windows XP. You can build iPad and iPhone apps using the SDK. It is called Dragon Fire SDK and it allows you to create iOS apps using Visual Studio C++. Dragon Fire SDK is very limited in it's features, but the company is constantly updating the SDK. Dragon Fire SDK is really aimed at creating games (Open GL ES), although they recently announced a possibility of an Enterprise version of the SDK which would allow you to create lifestyle, productivity, utility, and other types of apps. I used it for almost a year before switching to a Macintosh Computer and getting Xcode, and I was very pleased with everything. The company was devoted to helping you create your dream app, and they had lots of resources, help forums, and communities to answer your questions about app building with the PC. The SDK allows you to develop your app in C or C++ and then test it using a real iPhone or iPad simulator. Dragon Fire SDK ranges from the basic starter kit, $50, to the ultimate version which allows for iPhone and iPad Dev, priced at $150. Dragon Fire SDK is created by Zumisoft. As far as distributing your app, Zumisoft will distribute it for you, but the downfall of that is that your app must be a FREE app and updates cost $10 each. The other way is to distribute it through the App Store for $99 and do all the cool fancy stuff you want.
LINKS:
Dragon Fire SDK Home
Dragon Fire SDK Products
Apple iOS Developer Center
Best of Luck!
Happy App Building!
If you are really serious about the iPad app, buy a Mac ;)
There is no iOS SDK for Windows.