In iOS9 there won't be a Newsstand app anymore. What will happen with apps that are using Newsstand? Is there some solution, or will developers just have to re-implement apps to no-Newsstand and count on users to update their apps before they update to the new iOS version?
Yes, That's true.
According to iOS 9 updates here.
Updates in iOS 9
Changes are coming to Newsstand this fall with iOS 9. While publishers can still distribute periodicals on the App Store with auto-renewing subscriptions, the Newsstand app will no longer be pre-installed.
What to Expect
Individual Newsstand apps will now install directly to the Home screen. If a customer had Newsstand apps installed prior to updating to iOS 9, Newsstand will become a folder titled “Newsstand” and their existing apps will be placed in this folder.
Newsstand app icons will no longer be the cover of the latest issue. You should review and update your App icons.
You will still be able to update your issue preview screenshots and metadata without submitting a new binary.
Background downloads will continue and existing subscriptions will be unaffected.
You can also refer to News App - Developer Library for more information
Related
Is it possible to release the iOS app as an open beta in App Store?
Use case: anyone can download the app through the Apps Store without having any registration ( same as play store beta release)
Unfortunately your question is self-contradictory in the context of the App Store.
An app can either be released to the App Store or it can be in test/beta but it can't be both.
You can provide open beta access via a TestFlight link, but you need to find your own way of sharing this link (via your web site, for example).
Only fully functional apps will be approved for App Store release to ensure that users have a good experience with App Store apps. Any mention of "beta" or "test" will result in rejection.
I have implemented subscription IAP in my iOS app, but now my boss showed me several apps that provide a very nice purchase ActionSheet like window, when purchasing:
I only get simple Alerts that confirm purchase.
Is this a custom library? I see it in several apps, so it doesn't seem to be a pure custom design. Would love to use it as well.
The first image (The nice User Interface) of yours is from the latest iOS version (iOS 11). That screen gets displayed when you make a purchase in iOS 11. Previous versions will show you the second image for purchases. Get an iOS 11 device and go to App Store to download an app, and you'll get that new fancy UI.
To get that new UI, the app must be compiled with iOS 11 SDK.
I am building a project from last few days,the binary was build over 10.3.3 and Xcode version was 8.3.2.
I got this message from apple:
In-app purchases promoted on the App Store on iOS 11 require the new
StoreKit delegate method within the SKPaymentTransactionObserver
protocol, which handles App Store purchases. If you selected in-app
purchases to promote on the App Store during the iOS 11 beta period,
they will no longer show on the App Store until you implement this
method, rebuild your app with the GM version of Xcode 9, and submit
for review. For details, see Promoting Your In-App Purchases.
Currently my app submission status is Developer Rejected also there were some issues with Business - Payment metadata,
Currently In App Purchase is status is In Review.
So, should I need to update my Xcode and IOS version for next binary submission?
Thanks in advance for your help, I am very new in IOS app development area!
No you don't need to upgrade to Xcode 9, and changing development tools just as you're about to release is a bad idea. You'll want to move to the new tools when you can, but do it when you can update your source as needed and fully test the resulting binary. It's not something you should do when you're potentially one upload from release.
The message is about iOS 11 App Store In-App Purchase Promotions, which you can read about here. This is something you can choose to opt in to. It's not something that's required. To opt in to those promotions, you'd need to build using the iOS 11 SDK (which requires Xcode 9) and implement the delegate method mentioned.
I am new to apple app store and I have just published my first app on app store. Now I received the app analytics weekly summary from apple. In the summary, app store views and app units. From my understanding, app store views mean number of people who view your app page on the app store and the app units is the number of people downloading your app.
But why is that my report turn out to be app units has the higher number than the app store views? This simply doesn't make sense. So, what is the app store views and app units mean from apple?
App Units
The number of first-time app purchases made on the App Store using iOS
8 or later. App updates, downloads from the same Apple ID onto other
devices, and redownloads to the same device are not counted. Family
Sharing downloads are included for free apps, but not for paid apps.
App Store Views
The number of times your app’s App Store page has been viewed on a
device using iOS 8 or later. Although apps can be downloaded without
visiting the app’s App Store product page, such as directly from
search results, only App Store product page views are counted.
Source
If you read the last sentence in the App Store Views it could be that you have many direct downloads.
Good luck with your app!
The above about App Unit is now incorrect (perhaps it was previously written as such). App Units, according to Apple, are first time App Downloads (not installs/opens and not purchases) from the app store page:
App Units
The number of first-time app downloads made on the App Store using iOS 8 or tvOS 9, or later. App updates, downloads from the same Apple ID onto other devices, and redownloads to the same device are not counted. Family Sharing downloads are included for free apps, but not for paid apps.
Metrics and Measures - https://help.apple.com/itc/appanalytics/en.lproj/static.html#itc7bea1545f
I'm building a photo editing app for iOS which will have watch support too, I want to keep it free because there are many photo editing apps already so would apple decline my app if I add in app purchase where it unlocks the watch support? Definitely not programming question but as watch is the new platform iam/many others are unaware of this.
There is no way to control the availability of your Watch app. It's just included with the main iOS app. You might be able to get away with charging IAP for specific Watch features, but that's it.