When I first run my app, I retrieve a number from my server and display it for my UIButton label. Think of this as a notification number displayed on a red UIButton.
When I remove a notification within the app, I want my UIButton label decrement by 1. I am able to get the decremented number from the server after I delete a notification, but I can't display this new number on the UIButton. The button always displays the number when the app is first fired.
I call makeButtonView() method after I remove a notification to update the UIButton
func makeButtonView(){
var button = makeButton()
view.addSubView(button)
button.tag = 2
if (view.viewWithTag(2) != nil) {
view.viewWithTag(2)?.removeFromSuperview()
var updatedButton = makeButton()
view.addSubview(updatedButton)
}else{
println("No button found with tag 2")
}
}
func makeButton() -> UIButton{
let button = UIButton(frame: CGRectMake(50, 5, 60, 40))
button.setBackgroundImage(UIImage(named: "redBubbleButton"), forState: .Normal)
API.getNotificationCount(userID) {
data, error in
button.setTitle("\(data)", forState: UIControlState.Normal)
}
button.addTarget(self, action: "targetController:", forControlEvents: UIControlEvents.TouchUpInside)
return button
}
Use this code for Swift 4 or 5
button.setTitle("Click Me", for: .normal)
I need more information to give you a proper code. But this approach should work:
lazy var button : UIButton = {
let button = UIButton(frame: CGRectMake(50, 5, 60, 40))
button.setBackgroundImage(UIImage(named: "redBubbleButton"), forState: .Normal)
button.addTarget(self, action: "targetController:", forControlEvents: UIControlEvents.TouchUpInside)
return button
}()
func makeButtonView(){
// This should be called just once!!
// Likely you should call this method from viewDidLoad()
self.view.addSubview(button)
}
func updateButton(){
API.getNotificationCount(userID) {
data, error in
// be sure this is call in the main thread!!
button.setTitle("\(data)", forState: UIControlState.Normal)
}
}
There have been some updates since Swift 4. This works for me:
self.button.setTitle("Button Title", for: UIControl.State.init(rawValue: 0))
Replace button with your IBOutlet name. You can also use a variable or array in place of the quoted text.
It's fairly simple ...
import UIKit
class ViewController: UIViewController {
#IBOutlet var button: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
button.setTitle("hello world", forState: UIControlState.Normal)
}
}
I believe if you set the state to normal, the value will propagate by default to other states so long as you haven't explicitly set a title for those states.
Said differently, if you set it for normal, it should also display this title when the button enters additional states
UIControlState.allZeros
UIControlState.Application
UIControlState.Disabled
UIControlState.Highlighted
UIControlState.Reserved
UIControlState.Selected
Lastly, here's Apple's documentation in case you have other questions.
Since your API call should be running on a background thread you need to dispatch your UI update back to the main thread like this:
DispatchQueue.main.async {
button.setTitle(“new value”, forState: .normal)
}
After setting the title, just a simple redraw of the button will do:
button.setNeedsDisplay();
Related
Can I add multiple target actions on a UIButton for the same event like below?
[button addTarget:self action:#selector(xxx) forControlEvents:UIControlEventTouchUpInside];
[button addTarget:object action:#selector(yyy) forControlEvents:UIControlEventTouchUpInside];
I made a quick app to test it out and it carries out both the actions on button press.
I want to know if it's good practice to do so, and also will the order of execution always remain the same?
Thanks in advance.
Edit: I did find this post which states it's called in reverse order of addition, i.e., the most recently added target is called first. But it's not confirmed
Yes it is possible to add multiple actions to a button.
personally i would prefer a Delegate to subscribe to the button.
Let the object you want to add as target subscribe on the delegate's method so it can receive events when you press the button.
or
A single action that forwards the event to other methods to be fully in control
A simple test in swift
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
let button = UIButton(frame: CGRect(x: 50, y: 50, width: 300, height: 30))
button.backgroundColor = .orange
button.addTarget(self, action: #selector(action1), for: .touchUpInside)
button.addTarget(self, action: #selector(action2), for: .touchUpInside)
button.addTarget(self, action: #selector(actionHandler), for: .touchUpInside)
self.view.addSubview(button)
}
#objc func actionHandler(_ sender: UIButton){
print("actionHandler")
action1(sender)
action2(sender)
}
#objc func action1(_ sender: UIButton) {
print("action1")
}
#objc func action2(_ sender: UIButton) {
print("action2 \n")
}
}
Output after one click:
action1
action2
actionHandler
action1
action2
Can you confirm on the order of execution when normally adding the actions
Yes it is executed in the order you set the targets.
I have a scrollview inside a view. Inside the scrollview I create programmatically 5 buttons. Every button loads a different image with a different tag each one. I added a function that is called when pressing the buttons.
let avatarsListScrollingView = avatarsListView(CGSizeMake(70.0, 55.0), avatarCount: 5)
func avatarsListView(buttonSize:CGSize, avatarCount:Int) -> UIView {
**CODE**
for i in 0...(avatarCount-1) {
let button = UIButton(type: .Custom)
**CODE**
button.setImage(UIImage(named: avatarsList[i]), forState: .Normal)
button.tag = i
button.addTarget(self, action: "avatarListSelected:", forControlEvents: .TouchUpInside)
avatarButtonView.addSubview(button)
}
return avatarButtonView
}
Then when pressing the buttons, I call to "avatarListSelected":
func avatarListSelected(sender:UIButton){
if let image = sender.imageView?.image?.imageWithRenderingMode(.AlwaysTemplate) {
sender.setImage(image, forState: .Normal)
sender.tintColor = UIColor.redColor()
}
self.addAvatarView.reloadInputViews()
}
This function tints the image button to red, it is working fine, but the problem is that when I press some other button, I want the other one goes to the original color. Right now every button that I press gets in red.
I tried to add the call to "self.addAvatarView.reloadInputViews()" to try to "redraw" again all the buttons, but never gets called.
Do you guys know some way to do this?
Thanks to everybody!
This is the final code that solved the problem:
func avatarListSelected(sender:UIButton){
print(sender.tag)
if let image = sender.imageView?.image?.imageWithRenderingMode(.AlwaysTemplate) {
sender.setImage(image, forState: .Normal)
sender.tintColor = UIColor.redColor()
}
for view in self.avatarButtonView.subviews as [UIView] {
if let btn = view as? UIButton {
if btn.tag != sender.tag {
btn.setImage(UIImage(named: avatarsList[btn.tag]), forState: .Normal)
}
}
}
}
Create a property selectedButton: UIButton? and keep a reference to the selected button there. Don't forget to update it in avatarListSelected method and before you change it, if it isn't nil, change its color to original (and then change it).
If the buttons have different original colors, subclass UIButton class and keep the original color there.
I don't know if is better approach or answer, but, i maybe could delivery this using this approach:
Create a method that will "fill" the color for your choice button and "clear" color to others , but its a method that loop through UIScrollView and look for each UIButton. Something like this :
func setBackgroundColorButton(color:UIColor , buttonTag:Int){
for view in self.scrollView.subviews as [UIView] {
if let btn = view as? UIButton {
if btn == buttonTag {
btn.tintColor = color
} else {
btn.tintColor = UIColor.whiteColor()
}
}
}
}
This is the concept, i didn't tested, but maybe just need adjust to search inside your scroll view or similar.
But with this will be work nice i believe :D
You could do it like this
for i in 0...5 {
let button = UIButton(type: .Custom)
let x = 50 * i + 10
let y = 50
button.frame = CGRectMake(CGFloat(x), CGFloat(y), 40, 40)
button.setTitle("\(i)", forState: .Normal)
button.tag = i
button.backgroundColor = UIColor.greenColor()
button.tintColor = UIColor.blueColor()
button.addTarget(self, action: "avatarListSelected:", forControlEvents: .TouchUpInside)
self.view.addSubview(button)
}
func avatarListSelected(sender : UIButton){
sender.backgroundColor = UIColor.orangeColor()
for view in self.view.subviews{
if(view.isKindOfClass(UIButton)){
let button = view as! UIButton
if button.tag != sender.tag{
button.backgroundColor = UIColor.greenColor()
}
}
}
}
The frame etc is just for demonstation purpose only, you should of course use your own value. The tintColor property is not valid for all button types. Read the documentation for more information.
I have multiple buttons that all get their titles from an array. I would like to be able to assign the title with a loop, but I can't figure how to refer to each button as I go through the loop.
Currently I am adding each title with a line of code like this:
button0.setTitle(title[0], forState: .Normal)
button1.setTitle(title[1], forState: .Normal)
button2.setTitle(title[2], forState: .Normal)
button3.setTitle(title[3], forState: .Normal)
etc...
I have added an IBOutlet to each button, but I am also using tags for another purpose, so if there is a way to use tags to assign the titles, I would be happy to do that.
Any thoughts?
You need an IBOutletCollection
In your Swift ViewController, assign all your buttons to the below
#IBOutlet var buttons: [UIButton]!
Then to assign the titles
var buttonTitles = ["Button1","Button2"]
for (index,button) in buttons.enumerate()
{
if buttonTitles.count > index
{
if let title : String = buttonTitles[index]
{
button.setTitle(title, forState: .Normal)
}
}
}
I have a button in a tableview cell. I want that initially the button has an image "A", when the user clicks on it, it changes to "B", when the user clicks on it again it changes back to "A".
Let the two images to be "A" and "B" in this scenario
Wherever the button is:
button.addTarget(self, action: "pressed:", forControlEvents: .TouchUpInside)
button.setImage(UIImage(named: "a.png")!, forState: .Normal)
button.tag = 999
func pressed(sender: UIButton!) {
if sender.tag == 999 {
sender.setImage(UIImage(named: "b.png")!, forState: .Normal)
sender.tag = 0
} else {
sender.setImage(UIImage(named: "a.png")!, forState: .Normal)
sender.tag = 999
}
}
You can add tag to the button.
// This code comes in viewDidLoad
button.tag = 1 // for A
button.titleLabel.text = "A"
// On-click of the button, check the tag and change the name
if button.tag == 1
{
button.tag = 2
button.titleLabel.text = "B"
}
Subclass UIButton, add click handler in this class and make reference in Interface Builder. Then, create boolean property in your class, which you will trigger in click handler every time. In didSet of this property set proper image
If we are just dealing with two states then this solution is easier and less messy. You can simply use UIButton states.
You can assign different images for default state and selected state in storyboard itself.
func pressed(sender:UIButton){
sender.selected = !sender.selected
}
This will just change the states and images will be displayed depending on state.
Simple question here. I have a UIButton, currencySelector, and I want to programmatically change the text. Here's what I have:
currencySelector.text = "foobar"
Xcode gives me the error "Expected Declaration". What am I doing wrong, and how can I make the button's text change?
In Swift 3, 4, 5:
button.setTitle("Button Title", for: .normal)
Otherwise:
button.setTitle("Button Title", forState: UIControlState.Normal)
Also an #IBOutlet has to declared for the button.
Just a clarification for those new to Swift and iOS programming. Below line of code:
button.setTitle("myTitle", forState: UIControlState.Normal)
only applies to IBOutlets, not IBActions.
So, if your app is using a button as a function to execute some code, say playing music, and you want to change the title from Play to Pause based on a toggle variable, you need to also create an IBOutlet for that button.
If you try to use button.setTitle against an IBAction you will get an error. Its obvious once you know it, but for the noobs (we all were) this is a helpful tip.
Swift 5.0
// Standard State
myButton.setTitle("Title", for: .normal)
Swift 5:
let controlStates: Array<UIControl.State> = [.normal, .highlighted, .disabled, .selected, .focused, .application, .reserved]
for controlState in controlStates {
button.setTitle(NSLocalizedString("Title", comment: ""), for: controlState)
}
Swift 3:
Set button title:
//for normal state:
my_btn.setTitle("Button Title", for: .normal)
// For highlighted state:
my_btn.setTitle("Button Title2", for: .highlighted)
Changing title when attributed is a bit different :
I just ran into a problem : If you have an UIButton with an Attributed Title, you have to use :
my_btn.setAttributedTitle(NSAttributedString(string: my_title), for: my_state)
as, per Apple SetTitle Doc :
If you set both a title and an attributed title for the button, the button prefers the use of the attributed title over this one.
I had an attributed title and I tried to setTitle on it, with no effect...
Swift 3
When you make the #IBAction:
#IBAction func btnAction(_ sender: UIButton) {
sender.setTitle("string goes here", for: .normal)
}
This sets the sender as UIButton (instead of Any) so it targets the btnAction as a UIButton
As of 12/12/2021 - Swift version 5.5.1^ assuming you already have an IBOutlet linked to yourButton in a normal state.
yourButton.setTitle("Title of your button", for: .normal)
swift 4.2 and above
using button's IBOutlet
btnOutlet.setTitle("New Title", for: .normal)
using button's IBAction
#IBAction func btnAction(_ sender: UIButton) {
sender.setTitle("New Title", for: .normal)
}
Swift 3
let button: UIButton = UIButton()
button.frame = CGRect.init(x: view.frame.width/2, y: view.frame.height/2, width: 100, height: 100)
button.setTitle(“Title Button”, for: .normal)
To set a title for a button in Xcode using swift - 04:
first create a method called setTitle with parameter title and UIController state like below ;
func setTitle(_ title : String?, for state : UIControl.State) {
}
and recall this method in your button action method
like ;
yourButtonName.setTitle("String", for: .state)