UISplitViewController: Crash on rotating on iPhone 6 Plus - ios

I have a problem using an UISplitViewController on iOS 8.
Specifically it crashes when rotating the screen, and this only occurs on the iPhone 6 Plus. I assume it happens when the controller tries to split/merge the view controllers.
My navigation stack can be a bit complex, both the left and right sides of the split view have a UINavigationController. And several items can be pushed on the left stack before switching to the right stack. It's really quite similar to the default mail app. Where you choose your mailbox, open folders and browse the mail list on the left stack, and show mail and open attachments and such on the right stack.
I was able to configure and connect how the different views behave using nothing but storyboard configuration by using Show (e.g. Push) to push on the left stack and Show Detail (e.g. Replace).
After clicking around (and filling the right stack), rotating on the iphone 6 plus will crash the app. I realised it happens because this is the only device expanding and collapsing the two sides onto each other. There's no real info given by the debugger, only thing I sometimes get is:
-[UIView updateNavigationBarButtonsAnimated:]: unrecognized selector sent to instance
Note where it says UIView, this seems to be random (NFCString, NSArray, etc), so I figured it's unexpectedly nil and points to the random code on the heap.
I also realise this has something to do with the UISplitViewControllerDelegate methods, but I just cannot figure out what I should really do to make it work.

I had the same issue.
My crash was caused by setting the leftBarButtonItem in viewDidLoad in a subclass of UISplitViewController. I deleted these two lines of code.
let navigationController = self.viewControllers[self.viewControllers.count-1] as! UINavigationController
navigationController.topViewController.navigationItem.leftBarButtonItem = displayModeButtonItem()
Now I set the leftBarButtonItem in prepareForSegue. That´s the way Apple does it in the Master/Detail example ;-)

"I also realise this has something to do with the UISplitViewControllerDelegate methods, but I just cannot figure out what I should really do to make it work."
You are right. I have the same problem and fix with this:
- (void)viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
if (self.isMovingFromParentViewController) {
// To avoid deallocated problem with SplitVC delegates
self.splitViewController.delegate = nil;
// Do your stuff here
}
}
In other words, you must assign to nil the delegate of splitViewController when you screen disappear.
I hope this help you as me.

Related

iOS 8 viewDidLoad modal presentation causes multiple presentations

So I've got a screen that does a check for certain attributes and under defined circumstances will instantly load another view modally in viewDidLoad, without animation, over the currently-loading view (so as not to show the view below). Prior to iOS 8 when this was done, the original view would pause its loading (would not proceed with viewWillAppear, viewDidLayoutSubviews etc.) until the overlaying controller was dismissed. This behaviour I found was appropriate for my needs, as any animation on elements in the original view, could then be done. However, in iOS 8 I'm getting a completely different chain of events. First off, for some reason viewDidLayoutSubviews is being called twice (what's up with that?) but more importantly the view is not liking another controller being popped up at all anytime before viewDidAppear, complaining about unbalanced calls to begin/end appearance transitions. Not only that, but the underlying viewController continues with it's loading (viewWillAppear,viewDidLayoutSubviews etc.) even though it's not being shown which causes all the methods in those events to fire. I appreciate if Apple have updated the way something like this is meant to be achieved, so if the new meta is a completely different process I'm willing to adopt, however, as it is I can't get this to work appropriately.
I'd appreciate any help on how to get this modal view to interject without causing the underlying view to continue it's loading.
Thanks,
Mike
UPDATE: Going to bring some code in. Below is the viewDidLoad of the main viewController that presents the modal VC if need.
-(void) viewDidLoad{
if(hasNotSeenTutorial){
TutVC* vc = [[TutVC alloc] initWithNibName:#"tutNib" bundle:nil]
vc.modalTransitionStyle = UIModalTransitionStyleCrossDissolve;
[self.navigationController presentViewController:vc animated:NO completion:^{
NSLog(#"Has Completed Presentation");
}];
}
}
This is where the issues are. Calling the presentation here in viewDidLoad, causes the presentation of the presenting VC to continue. Prior to iOS 8 the presenting VC if not yet presented, would pause, until the modal VC had been dismissed, it would then complete as usual. This is not the case in iOS 8, as per my original post.
Apple has made its rules stricter with ios 8. To give you an example and I ll drive my point through this:- In my app i used to pop some view controllers off the navigation stack and just after that, push the a new one, but that pop was never seen in ios7, only a push transition appeared to happen (when logically, pop should have been seen and then the push). And in ios 8 this thing changed. Now a push is seen only after the pop is seen and noticed. which breaks the UX rather badly.
I have noticed this strictness in other areas as well but those are not UI/UX related so i wont go into its detail right now.
As far as your situation go, With my experience I can tell you that you ve been doing stuff in a wrong manner. As apple has gone strict your implementation seems to break.
The only solution in my opinion is to shift every check in viewdidAppear.
If you wish to continue the way you were doing for ios7 earlier you might use this check:
if([[[UIDevice currentDevice] systemVersion] floatValue] >= 8.0)
{
// Code for ios 8 implementation
}
else
{
// Code for ios 7 implementation
}
Though i would reccomend you to avoid because wat u are aiming is perfectly achievable.
Also what you are doing can easily cause inconsistency in the navigation stack which can crash the application.

Top half of UINavigationBar on iOS6 not responding to taps

I'm working on an iPhone app and have the strangest issue.
On iOS 6, buttons on the navigation bar are completely ignoring taps in the top half. Have a look at the image below, I have roughly selected tap areas of my navbar buttons:
https://www.dropbox.com/s/izs6ic5jlubm1yk/navtap_problem.png
Here's some, potentially useful, information:
the app supports iOS 6 and 7
the app is not using autolayout (working with deltas instead)
this issue is present only on iOS 6, it's working fine on iOS 7
the issue is present in all views across the app (that have a navigation bar on top)
the issue present in both navigation bars that are manually added in IB as well as in navigation bars that are coming from the UINavigationController
the problem is not present if I directly start the app from one of affected view controllers
the problem is present when I start the app through my empty InitialViewController and load another VC
I'm using ECSlidingViewController and loading the real VC (that users will see) from the InitialViewController like this:
self.topViewController = [self.storyboard instantiateViewControllerWithIdentifier:#"SearchSplitViewNavigationController"];
[self resetTopView];
It looks like something invisible is covering the top half of the navigation screen. I checked the contents of self.view.subviews, but didn't see anything there.
Any ideas what might be causing this? Or what else could I check?
If you are including any element programmatically, then that element isn't using the deltas you are including through the storyboard.
For these elements you must test for the iOS version you're in and adjust the delta in code.
Check this: Best Way to check for iOS 7 or earlier? for help on the version checking.
I've found a solution (not the cause though). This awesome library helped me a lot to identify the problem.
There was actually a transparent UIView sitting on top of my navigation bars. It was located at 0,20 and had a height of 20 points.
That view is not in the self.view.subviews array, but doing [self.view bringSubviewToFront:myNavigationBar] seems to do the trick...

IOS7: Pop ViewController forces the UIImageView to drop

After upgrading my project to iOS7
when I do a BACK Button and the UINavigationController goes back to the previous page, an ImageView on the top of the screen shifts down.
I use IB to do my layouts. These are my Simulated Metrics:
I have AutoLayout off. Any ideas on what the issue might be? I wasnt sure if anyone wants to see specific code and I didnt want to clutter up the question with too much code.
Updates: Based on the comment questions, I wanted to make these updates:
In no place in the application .h or .m file do I make any changes to the imageview's sizes or location.
In both the viewDidLoad and viewDidAppear I call a user-defined method called recalculateAll but their is no reference at all to any imageview sizes. Just for trying it out I commented out the entire section and ran the code and it still jumps down.
In my init I do programatically set some imageviews (you see the #132 in what appears to be a bubble) using their x and y's.
Here is a typical navigation I use for moving from the view controller to the tableviewcontroller:
GetTimeOffByType *showTimeOffReport = [[GetTimeOffByType alloc] initWithNibName:#"GetTimeOffByType" bundle:nil];
showTimeOffReport.timeOffType = #"Vacation";
[self.navigationController pushViewController:showTimeOffReport animated:YES];
These are all .xib files, no storyboarding at all. Its basically a view controller which has an embedded UINavigationController with 6 buttons. Each time a button is pressed it pushes a UITableViewController passing different parameters and showing different data. The transition I am using to get back to the original UIViewController is simply the iOS generated BACK button (so no code to show for that)
Update#2 Hopefully this will help someone solve this wierd behavior. So if I were to click on the table view cell on showTimeOffReport to get the cell detail and then using BACK navigate all the way back it doesnt jump down.
Update#3 Ok this is something I just discovered : The issue of jumping down or not is related to the translucency of the UINavigationBar. If you have a Translucent = YES it will start from the top of the window. If you have a translucent = NO it will start from the bottom of the UINavigationBar.
You might try setting the new property on UIViewController edgesForExtendedLayout to UIRectEdgeNone.
Here is a good resource that explains more about how view layouts changed in iOS 7.
See Apple Documentation
If you plan to be backwards compatible you will probably need to do some runtime checks and adjust positioning if the device is not running iOS 7.
This might help you..You can try adding UIViewControllerBasedStatusBarAppearance key and set it's value NO in your info.plist
UIViewControllerBasedStatusBarAppearance = NO

Memory management of view while using NavigationController

I changed navigation in my application from using UITabBarController to u UINavigationController. I.e. former solution (1st version) was based only on the TabBarController - 4 ViewControllers (one simple TableView, one simple custom view and one MapView with many overlays). The second version is based only on the UINavigationController.
In case of TabBarController it was clear and simple, everything worked fine, especially MapView. I mean: the MapView was loaded once (with a significant number of overlays) and when I went to another view and back to the MapView the MapView was still there with its overlays already loaded and displayed (simple check: MapView`s viewDidLoad was called just once per app run, I had some debug messages there).
Now I changed navigation logic to the UINavigationController. Everything works fine for the first look - but: the viewDidLoad (for each view) is called everytime I navigate to the view. It is annoying especially in the case of the MapView - the loading of overlays is performed everytime, it takes some time and it causes app crash in some cases.
OK, my questions:
Is it some kind of "common" behavior of NavigationController?
Can I change this behavior so viewDidLoad will be called just once?
And more - How can I influence the "display sequence" of some view?
I understand the logic is probably more complicated but I appreciate any answer or hint ;)
Some related circumstances:
TabBar and Navigation controllers are not combined.
I use storyboards, segues are designed in the UIB, no manual calling like perfomSegue or prepareForSegue in my code. One button triggers segue to MapView.
I use push segues.
I also tried to use modal segues but without any change of that behavior.
any of viewDidUnload is never called during segues among the views.
No memory warning received.
No memory leaks measured both on simulator and iPhone 4.
I tried to build a very simple temporary project / app that is concerned just about the Nav. Controller and other views without ANY coding, just storyboard. It was the same behavior.
There was an issue that causes app crash when I fast and periodically tapped to navigation button and back button between one view and the MapView. In most cases the app crashed when I tapped the back button on the MapView before it was fully displayed (i.e. its overlays). It was fixed when I added a 1 sec. delay method call in the viewDidDisappeared in the MapView. It is not a fair fix, I know ;)
A UITabBarController and UINavigationController are based on fundamentally different paradigms.
The UITabBarController is intended for the UIViewController on each tab to exist independently of each other and for the user to choose which they want to view. viewDidLoad only gets called once for each UIViewController because it is intended that each tab still exists in memory even as the user switches to a different tab.
The UINavigationController is a stack of UIViewControllers where each is related to the one above and beneath itself. The top UIViewController in the stack is always the one that is visible to the user. When a UIViewController is pushed to the stack, its viewDidLoad gets called because it is being loaded into memory. When the top UIViewControllergets poped off the stack, it is unloaded from memory, and viewDidUnload gets called on the way out (viewDidUnload is deprecated in iOS6 and won't get called, but the controller will still get dumped from memory). This is why viewDidLoad gets called every time that the user pushes a particular UIViewController onto the UINavigationController stack.

Adding UIViewController.view to another view causes orientation problems

Short version:
I'm alloc/init/retaining a new UIViewController in one UIViewControllers viewDidLoad method, adding the new View to self.view. This usually works, but it seems to mess up orientation change handling of my iPad app.
Longer version:
I'm building a fairly complex iPad application, involving a lot of views and viewcontrollers. After running into some difficulties adjusting to the device orientation, I made a simple XCode project to figure out what the problem is.
Firstly, I have read the Apple Docs on this subject (a small document called "Why won't my UIViewController rotate with the device?"), and while I do believe it has something to do with one of the reasons listed there, I'm not really sure how to fix it.
In my test project I have an appDelegate, a rootViewController, and a UISplitViewController with two custom viewControllers. I use a button on the rootViewController to switch to the splitViewController, and from there I can use a button to switch back to the rootViewController. So far everything is great, i.e. all views adjust to the device orientation.
However, in the right viewController of the splitViewController, I use the viewDidLoad method to initialize some other viewControllers, and add their views to its own view:
self.newViewController = [[UIViewController new] autorelease];
[newViewController.view setBackgroundColor:[UIColor yellowColor]];
[self.view addSubview:newViewController.view];
This is where things go wrong. Somehow, after adding this view, adjusting to device orientation is messy. On startup everything is fine, after I switch to the splitViewController everything is still fine, but as soon as I switch back to the rootViewController it's all over. I have tried (almost) everything regarding retaining and releasing the viewcontroller, but nothing seems to fix it.
As you can see from the code above, I have declared the newViewController as a property, but the same happens if I don't.
Shouldn't I be adding a ViewController's view to my own view at all? That would really mess up my project, as I have a lot of viewControllers doing all sorts of things.
Any help on this would be greatly appreciated...
I had the same problem, seams resolved by removing from the parent view the "autoresize subview" option in IB.
Select the view a then: Inspector -> Attributes (first tab) -> drawing.
What I think is happening is that your new viewcontroller is getting the autorotation calls and probably not handling them. Meanwhile your old viewcontrollers and its views won't get the autorotation calls and will be stuck in whatever orientation they were in.
I can't tell, but I think what you want to do is to make a UIView and add it to your old viewcontroller, instead of making a UIVIewController and adding its view.

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