i cant see the viewUtils.showActivityIndicator in my ios app - ios

i need a show activityindicator in my app, but i cant see it. I have my viewutils (of type viewcontrollerultis) and i call it this way: viewUtils.showActivityIndicator(self.view). i dont know why this happen.
let viewUtils = ViewControllerUtils()
#IBAction func login(sender: AnyObject) {
viewUtils.showActivityIndicator(self.view)
username = userField.text.stringByTrimmingCharactersInSet(NSCharacterSet.whitespaceAndNewlineCharacterSet())
password = passwordTextField.text.stringByTrimmingCharactersInSet(NSCharacterSet.whitespaceAndNewlineCharacterSet())
if (self.username.isEmpty || self.password.isEmpty){
self.showAlert("Asegurese de ingresar un usuario y contraseƱa!")
}else{
var user = user_function()
if user.user_valid(username,password: password){
}else{
self.showAlert("Usuario Invalido")
}
}
viewUtils.hideActivityIndicator(self.view)
}
and this is my showactivityindicator:
func showActivityIndicator(uiView: UIView) {
container.frame = uiView.frame
container.center = uiView.center
container.backgroundColor = UIColorFromHex(0xffffff, alpha: 0.3)
loadingView.frame = CGRectMake(0, 0, 80, 80)
loadingView.center = uiView.center
loadingView.backgroundColor = UIColorFromHex(0x444444, alpha: 0.7)
loadingView.clipsToBounds = true
loadingView.layer.cornerRadius = 10
activityIndicator.frame = CGRectMake(0.0, 0.0, 40.0, 40.0);
activityIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.WhiteLarge
activityIndicator.center = CGPointMake(loadingView.frame.size.width / 2, loadingView.frame.size.height / 2);
loadingView.addSubview(activityIndicator)
container.addSubview(loadingView)
uiView.addSubview(container)
activityIndicator.startAnimating()
}

Related

Activity Indicator not appears center on custom UIAlertView when search view controller push ups VC

I want to show the activity indicator on UIAlertViewController which contain the table view, So its working perfectly, but second case is when search controller appears on the Parent of UIAlertViewController then activity indicator not appears in center on UIAlertViewController.
Attaching image before attaching searchVC on Parent
And when searchVC added on Parent then
Following is code of activity indicator
var actInd: UIActivityIndicatorView = UIActivityIndicatorView()
func startActivityIndicator() {
self.view.isUserInteractionEnabled = false
let loadingView: UIView = UIView()
loadingView.frame = CGRect(x: 0, y: 0, width: 80.0, height: 80.0)
loadingView.center = self.view.center
loadingView.backgroundColor = UIColor(red: 44/255, green: 44/255, blue: 44/255, alpha: 0.7)
loadingView.clipsToBounds = true
loadingView.layer.cornerRadius = 10
actInd.frame = CGRect(x: 0, y: 0, width: 40.0, height: 40.0)
actInd.style = .whiteLarge
actInd.center = CGPoint(x: loadingView.frame.size.width / 2, y: loadingView.frame.size.height / 2)
loadingView.addSubview(actInd)
self.view.addSubview(loadingView)
actInd.startAnimating()
}
func stopActivityIndicator() {
self.view.isUserInteractionEnabled = true
actInd.stopAnimating()
let view = actInd.superview
view?.removeFromSuperview()
}
above code I have added in extension on UIViewController
Finally solved it by setting constraints by following way
func startActivityIndicator() {
self.view.isUserInteractionEnabled = false
let loadingView: UIView = UIView()
loadingView.translatesAutoresizingMaskIntoConstraints = false
actInd.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(loadingView)
loadingView.addSubview(actInd)
loadingView.centerXAnchor.constraint(equalTo: self.view.centerXAnchor).isActive = true
loadingView.centerYAnchor.constraint(equalTo: self.view.centerYAnchor).isActive = true
loadingView.widthAnchor.constraint(equalToConstant: 80.0).isActive = true
loadingView.heightAnchor.constraint(equalToConstant: 80.0).isActive = true
loadingView.center = self.view.center
loadingView.backgroundColor = UIColor(red: 44/255, green: 44/255, blue: 44/255, alpha: 0.7)
loadingView.clipsToBounds = true
loadingView.layer.cornerRadius = 10
actInd.leadingAnchor.constraint(equalTo: loadingView.leadingAnchor).isActive = true
actInd.trailingAnchor.constraint(equalTo: loadingView.trailingAnchor).isActive = true
actInd.topAnchor.constraint(equalTo: loadingView.topAnchor).isActive = true
actInd.bottomAnchor.constraint(equalTo: loadingView.bottomAnchor).isActive = true
actInd.style = .whiteLarge
actInd.center = CGPoint(x: loadingView.frame.size.width / 2, y: loadingView.frame.size.height / 2)
actInd.startAnimating()
}

Close Button Not Working in Swift Playground

I am working on a Swift playground for WWDC. I need to have a UI Button that closes the web view and toolbars (the button is called closeButton and the function is at the bottom for the button), and returns to the previously screen when clicked (the first view). The code below is the Swift I have typed so far:
import UIKit
import WebKit
import PlaygroundSupport
import Foundation
PlaygroundPage.current.needsIndefiniteExecution = true
class MyViewController : UIViewController {
let cardView = UIView()
let accountButton = UIButton()
let coverImageView = UIImageView()
let swiftLogoView = UIImageView()
let openLabel = UILabel()
let titleLabel = UILabel()
let label = UILabel()
let captionLabel = UILabel()
let descriptionLabel = UILabel()
let backgroundImageView = UIImageView()
let closeButton = UIButton()
let openButton = UIButton()
let doneButton = UIButton()
let url1 = URL(string: "https://youtube.com/embed/uuxXHAKA1WY")!
let alertController = UIAlertController(title: "Who Made This Playground:", message: "Mark Bruckert made this playground for WWDC 2018. He is a Web and Graphic Designer learning Swift and IOS Design. He would love to attend this year, to learn the new frameworks revealed at the event and have IOS Engineers review his designs and code.", preferredStyle: .alert)
let defaultAction = UIAlertAction(title: "Close", style: .default, handler: nil)
let menuBar = UIView()
let doneLabel = UILabel()
let webView = UIWebView()
let cardView2 = UIView()
let coverImageView2 = UIImageView()
let titleLabel2 = UILabel()
let captionLabel2 = UILabel()
let descriptionLabel2 = UILabel()
let backgroundImageView2 = UIImageView()
let url2 = URL(string: "https://youtu.be/uuxXHAKA1WY")!
override func loadView() {
let view = UIView()
view.backgroundColor = .white
label.frame = CGRect(x: 20, y: 30, width: 272, height: 38)
label.text = "Dev Tutorials:"
label.textColor = .black
label.font = UIFont.systemFont(ofSize: 32, weight: .bold)
openLabel.frame = CGRect(x: 140, y: 215, width: 272, height: 38)
openLabel.text = "Play Video"
openLabel.textColor = .black
openLabel.font = UIFont.systemFont(ofSize: 32, weight: .semibold)
self.openLabel.alpha = 0
openLabel.layer.zPosition = 5
doneLabel.frame = CGRect(x: 25, y: 5, width: 272, height: 38)
doneLabel.text = "Done"
doneLabel.textColor = .white
doneLabel.font = UIFont.systemFont(ofSize: 32, weight: .light)
openLabel.layer.zPosition = 7
doneButton.addTarget(self, action: #selector(doneButtonTapped), for: .touchUpInside
)
cardView.frame = CGRect(x: 60, y: 100, width: 300, height: 250)
cardView.layer.cornerRadius = 14
cardView.backgroundColor = #colorLiteral(red: 1, green: 1, blue: 1, alpha: 1)
cardView.layer.shadowOpacity = 0.25
cardView.layer.shadowOffset = CGSize(width: 0, height: 10)
cardView.layer.shadowRadius = 10
cardView2.frame = CGRect(x: 60, y: 100, width: 300, height: 250)
cardView2.layer.cornerRadius = 14
cardView2.backgroundColor = #colorLiteral(red: 1, green: 1, blue: 1, alpha: 1)
cardView2.layer.shadowOpacity = 0.25
cardView2.layer.shadowOffset = CGSize(width: 0, height: 10)
cardView2.layer.shadowRadius = 10
titleLabel.frame = CGRect(x: 16, y: 16, width: 272, height: 38)
titleLabel.text = "Portals with ARKit"
titleLabel.textColor = .white
titleLabel.font = UIFont.systemFont(ofSize: 32, weight: .semibold)
captionLabel.frame = CGRect(x: 16, y: 204, width: 272, height: 40)
captionLabel.text = "by Jared Davidson"
captionLabel.textColor = .white
captionLabel.numberOfLines = 0
descriptionLabel.frame = CGRect(x: 20, y: 400, width: 335, height: 132)
descriptionLabel.text = "In this tutorial, you will learn how to use ARKit by Apple to transport yourself through a portal."
descriptionLabel.textColor = .black
descriptionLabel.numberOfLines = 10
descriptionLabel.alpha = 0
coverImageView.frame = CGRect(x: 0, y: 0, width: 300, height: 250)
coverImageView.contentMode = .scaleAspectFill
coverImageView.image = #imageLiteral(resourceName: "Cover.jpg")
coverImageView.clipsToBounds = true
swiftLogoView.frame = CGRect(x: 8, y: 8, width: 35, height: 35)
swiftLogoView.contentMode = .scaleAspectFill
swiftLogoView.image = #imageLiteral(resourceName: "Swift_logo.png")
swiftLogoView.clipsToBounds = true
coverImageView.layer.cornerRadius = 14
accountButton.frame = CGRect(x: 360, y: 20, width: 55, height: 55)
accountButton.backgroundColor = #colorLiteral(red: 0.803921580314636, green: 0.803921580314636, blue: 0.803921580314636, alpha: 1.0)
accountButton.layer.cornerRadius = 30
accountButton.addTarget(self, action: #selector(accountButtonTapped), for: .touchUpInside)
closeButton.frame = CGRect(x: 360, y: 20, width: 28, height: 28)
closeButton.backgroundColor = #colorLiteral(red: 0, green: 0, blue: 0, alpha: 0.5)
closeButton.layer.cornerRadius = 14
closeButton.setImage(#imageLiteral(resourceName: "Action-Close#2x.png"), for: .normal)
closeButton.addTarget(self, action: #selector(closeButtonTapped), for: .touchUpInside)
closeButton.alpha = 0
openButton.frame = CGRect(x: 100, y: 200, width: 220, height: 75)
openButton.backgroundColor = #colorLiteral(red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0)
openButton.layer.cornerRadius = 14
openButton.addTarget(self, action: #selector(openButtonTapped), for: .touchUpInside)
openButton.alpha = 0
doneButton.frame = CGRect(x: 10, y: 5, width: 130, height: 50)
doneButton.layer.borderWidth = 3.0
doneButton.layer.borderColor = #colorLiteral(red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0)
doneButton.layer.cornerRadius = 14
doneButton.addTarget(self, action: #selector(doneButtonTapped), for: .touchUpInside)
cardView.addSubview(coverImageView)
cardView.addSubview(openLabel)
doneButton.addSubview(doneLabel)
cardView.addSubview(closeButton)
cardView.addSubview(openButton)
menuBar.addSubview(doneButton)
cardView.addSubview(descriptionLabel)
view.addSubview(cardView)
view.addSubview(label)
view.addSubview(accountButton)
let tap = UITapGestureRecognizer(target: self, action: #selector(cardViewTapped))
cardView.addGestureRecognizer(tap)
cardView.isUserInteractionEnabled = true
doneButton.isUserInteractionEnabled = true
self.view = view
}
#objc func cardViewTapped() {
let animator = UIViewPropertyAnimator(duration: 0.7, dampingRatio: 0.7) {
self.cardView.frame = CGRect(x: 0, y: 0, width: 450, height: 667)
self.label.layer.isHidden = true
self.cardView.layer.cornerRadius = 0
self.titleLabel.frame = CGRect(x: 20, y: 20, width: 374, height: 38)
self.captionLabel.frame = CGRect(x: 20, y: 370, width: 272, height: 40)
self.descriptionLabel.alpha = 1
self.coverImageView.frame = CGRect(x: 0, y: 0, width: 450, height: 420)
self.coverImageView.layer.cornerRadius = 0
self.closeButton.alpha = 1
self.openButton.alpha = 0.7
self.accountButton.alpha = 0
self.openLabel.alpha = 1
}
animator.startAnimation()
}
#objc func closeButtonTapped() {
let animator = UIViewPropertyAnimator(duration: 0.7, dampingRatio: 0.7) {
self.cardView.frame = CGRect(x: 60, y: 100, width: 300, height: 250)
self.cardView.layer.cornerRadius = 14
self.titleLabel.frame = CGRect(x: 16, y: 16, width: 272, height: 38)
self.captionLabel.frame = CGRect(x: 16, y: 204, width: 272, height: 40)
self.descriptionLabel.alpha = 0
self.coverImageView.frame = CGRect(x: 0, y: 0, width: 300, height: 250)
self.coverImageView.layer.cornerRadius = 14
self.closeButton.alpha = 0
self.label.layer.isHidden = false
self.openButton.alpha = 0
self.openLabel.alpha = 0
self.accountButton.alpha = 1
}
animator.startAnimation()
}
#objc func openButtonTapped() {
let view = UIView(frame: CGRect(x: 0, y: 0, width: 320, height: 600))
view.backgroundColor = UIColor.lightGray
PlaygroundPage.current.liveView = view
menuBar.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(menuBar)
menuBar.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
menuBar.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
menuBar.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
menuBar.heightAnchor.constraint(equalToConstant: 64.0).isActive = true
menuBar.backgroundColor = #colorLiteral(red: 0.803921580314636, green: 0.803921580314636, blue: 0.803921580314636, alpha: 1.0)
let toolbar = UIView()
toolbar.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(toolbar)
toolbar.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
toolbar.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
toolbar.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
toolbar.heightAnchor.constraint(equalToConstant: 64.0).isActive = true
toolbar.backgroundColor = #colorLiteral(red: 0.803921580314636, green: 0.803921580314636, blue: 0.803921580314636, alpha: 1.0)
webView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(webView)
webView.topAnchor.constraint(equalTo: menuBar.bottomAnchor, constant: 8.0).isActive = true
webView.bottomAnchor.constraint(equalTo: toolbar.topAnchor, constant: -8.0).isActive = true
webView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
webView.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
webView.loadRequest(URLRequest(url: URL(string:"https://youtube.com/embed/uuxXHAKA1WY")!))
}
#objc func accountButtonTapped() {
present(alertController, animated: true, completion: nil)
alertController.addAction(defaultAction)
}
#objc func doneButtonTapped() {
self.webView.alpha = 0
self.view.alpha = 0
}
}
// Present the view controller in the Live View window
PlaygroundPage.current.liveView = MyViewController()
Thanks in advance for your help,
Mark B.
In method openButtonTapped, Local variable view created problem to your code. Also, you called liveView again. I have modified your code, it is working assumed that last screen will go to previous.
First, declare the toolBar as member variable like menuBar.And you the following code. Tap done button will go to previous.
#objc func openButtonTapped() {
view.backgroundColor = UIColor.cyan
menuBar.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(menuBar)
menuBar.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
menuBar.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
menuBar.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
menuBar.heightAnchor.constraint(equalToConstant: 64.0).isActive = true
menuBar.backgroundColor = #colorLiteral(red: 0.803921580314636, green: 0.803921580314636, blue: 0.803921580314636, alpha: 1.0)
toolbar.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(toolbar)
toolbar.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
toolbar.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
toolbar.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
toolbar.heightAnchor.constraint(equalToConstant: 64.0).isActive = true
toolbar.backgroundColor = #colorLiteral(red: 0.803921580314636, green: 0.803921580314636, blue: 0.803921580314636, alpha: 1.0)
webView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(webView)
webView.topAnchor.constraint(equalTo: menuBar.bottomAnchor, constant: 8.0).isActive = true
webView.bottomAnchor.constraint(equalTo: toolbar.topAnchor, constant: -8.0).isActive = true
webView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
webView.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
webView.loadRequest(URLRequest(url: URL(string:"https://youtube.com/embed/uuxXHAKA1WY")!))
}
#objc func accountButtonTapped() {
present(alertController, animated: true, completion: nil)
alertController.addAction(defaultAction)
}
#objc func doneButtonTapped() {
print("test")
self.webView.stopLoading()
self.webView.alpha = 0
toolbar.removeFromSuperview()
menuBar.removeFromSuperview()
}

Not able to position UIActivityIndicatorView correctly

I added an UIActivityIndicatorView to a scene, and it worked fine. Then I tried to add a small container and show the activity indicator on top of that.
This is the code I have.
func showActivityIndicator(uiView: UIView) {
let container: UIView = UIView()
container.frame = CGRect(x: 0.0, y: 0.0, width: 80.0, height: 80.0);
container.center = uiView.center
container.backgroundColor = UIColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 0.5)
let activityIndicator = UIActivityIndicatorView()
activityIndicator.frame = CGRect(x: 0.0, y: 0.0, width: 40.0, height: 40.0);
activityIndicator.center = uiView.center
activityIndicator.hidesWhenStopped = true
activityIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.gray
container.addSubview(activityIndicator)
uiView.addSubview(container)
activityIndicator.startAnimating()
}
The container view is displayed in the middle of the screen, but there is no activity indicator. When I check the debug view hierarchy, I see the activity indicator is outside the view, in the lower right corner. Can any one please explain why it ended up there after I added the container? And how can I position it correctly?
Thanks.
there is an issue with below code
activityIndicator.center = uiView.center
please try this
activityIndicator.center = CGPoint(x: container.frame.size.width/2,y: container.frame.size.height/2)
This will work:
func showActivityIndicator(uiView: UIView) {
let container: UIView = UIView()
container.frame = CGRect(x: 0.0, y: 0.0, width: 80.0, height: 80.0);
container.center = uiView.center
container.backgroundColor = UIColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 0.5)
let activityIndicator = UIActivityIndicatorView()
activityIndicator.center = container.center
activityIndicator.hidesWhenStopped = true
activityIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.gray
container.addSubview(activityIndicator)
uiView.addSubview(container)
activityIndicator.startAnimating()
}

After CAReplicatorLayer animation in a `vc`'s `subview`, switch `vc` comes a strange issue

CAReplicator did not keep the state after the switch vc:
Dots of CAReplicator did not keep its scale after the vc switch back.
As you see, the circle animation is created by CAReplicator.
after the main vc switch to another vc, then switch back, the Circle's dots become very small. witch is set in the initial.
My code is below:
In the main vc:
func initUI() {
let lml_frame = CGRect.init(x: 0, y: 64, width: self.view.bounds.size.width, height: 400)
lml_digtal_view = LMLDigitalDazzleAnimationView.init(frame: lml_frame)
self.view.addSubview(lml_digtal_view!)
}
In the LMLDigitalDazzleAnimationView:
import Foundation
import UIKit
class LMLDigitalDazzleAnimationView: UIView {
/*
// Only override draw() if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
override func draw(_ rect: CGRect) {
// Drawing code
}
*/
var initFrame = CGRect.init(x: 0, y: 0, width: 320, height: 480)
var fromColor = UIColor.init(red: 240/255.0, green: 77.0/255.0, blue: 48.0/255.0, alpha: 1.0).cgColor
var toColor = UIColor.init(red: 220.0/255.0, green: 28.0/255.0, blue: 44.0/255.0, alpha: 1.0).cgColor
var money:Float? = 1200.25 {
didSet {
}
}
override init(frame: CGRect) {
super.init(frame: frame)
initFrame = frame
initUI()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func initUI(){
let gradul_layer = CAGradientLayer.init()
gradul_layer.frame = CGRect.init(x: 0, y: 0, width: initFrame.width, height: initFrame.height)
gradul_layer.colors = [
fromColor,
toColor
]
gradul_layer.startPoint = CGPoint.init(x: 0.5, y: 0.3)
gradul_layer.endPoint = CGPoint.init(x: 0.5, y: 0.7)
layer.addSublayer(gradul_layer)
let wave_view0 = KHWaveView.init(frame: CGRect.init(x: 0, y: initFrame.height - 80, width: initFrame.width, height: 80))
//wave_view.backgroundColor = UIColor.white
wave_view0.waveColor = UIColor.init(red: 1, green: 1, blue: 1, alpha: 0.5)
wave_view0.waveSpeed = 1.3
wave_view0.waveTime = 0
wave_view0.wave()
self.addSubview(wave_view0)
let wave_view = KHWaveView.init(frame: CGRect.init(x: 0, y: initFrame.height - 80, width: initFrame.width, height: 80))
//wave_view.backgroundColor = UIColor.white
wave_view.waveColor = UIColor.white
wave_view.waveSpeed = 1.0
wave_view.waveTime = 0
wave_view.wave()
self.addSubview(wave_view)
animateCircle()
animateDigitalIcrease(money: money!)
}
func animateCircle() -> Void {
let r = CAReplicatorLayer()
r.bounds = CGRect(x:0.0, y:0.0, width:260.0, height:260.0)
r.cornerRadius = 10.0
r.backgroundColor = UIColor.clear.cgColor
r.position = CGPoint.init(x: self.bounds.width / 2.0, y: 160)
self.layer.addSublayer(r)
let dot = CALayer()
dot.bounds = CGRect(x:0.0, y :0.0, width:6.0, height:6.0)
dot.position = CGPoint(x:100.0, y:10.0)
dot.backgroundColor = UIColor(white:1, alpha:1.0).cgColor
dot.cornerRadius = 3.0
r.addSublayer(dot)
let nrDots: Int = 32
r.instanceCount = nrDots
let angle = CGFloat(2*M_PI) / CGFloat(nrDots)
r.instanceTransform = CATransform3DMakeRotation(angle, 0.1, 0.1, 1.0)
let duration:CFTimeInterval = 1.5
let shrink = CABasicAnimation(keyPath: "transform.scale")
shrink.fromValue = 1.0
shrink.toValue = 1.0 // 0.5
shrink.duration = duration
shrink.repeatCount = Float.infinity
dot.add(shrink, forKey: nil)
r.instanceDelay = duration/Double(nrDots)
dot.transform = CATransform3DMakeScale(0.1, 0.1, 0.1)
delay(delay: duration) {
let turn_key_path = "transform.rotation"
let turn_ani = CABasicAnimation.init(keyPath: turn_key_path)
turn_ani.isRemovedOnCompletion = false
turn_ani.fillMode = kCAFillModeForwards
turn_ani.toValue = M_PI*2
turn_ani.duration = 2.0
turn_ani.repeatCount = 2
r.add(turn_ani, forKey: turn_key_path)
}
}
func delay(delay:Double, closure:#escaping ()->()){
let when = DispatchTime.now() + delay
DispatchQueue.main.asyncAfter(deadline: when, execute: closure)
}
func animateDigitalIcrease(money :Float){
let frame = CGRect.init(x: 0, y: 0, width: 120, height: 80)
let counterLabel = LMLDigitalIncreaseLabel.init(frame: frame, andDuration: 2.0, andFromValue: 0, andToValue: money)
counterLabel?.center = CGPoint.init(x: self.bounds.size.width / 2.0, y: 130)
self.addSubview(counterLabel!)
counterLabel?.start()
delay(delay: 5.0) {
counterLabel?.stop()
self.animateFadeShowSmallMoney()
}
}
func animateFadeShowSmallMoney(){
let border_view = UIView.init(frame: CGRect.init(x: 0, y: 0, width: 100, height: 30))
border_view.layer.cornerRadius = 15
border_view.layer.masksToBounds = true
border_view.layer.borderWidth = 1
border_view.backgroundColor = UIColor.clear
border_view.layer.borderColor = UIColor.white.cgColor
let small_money_frame = CGRect.init(x: 0, y: 0, width: 80, height: 30)
let small_money = UILabel.init(frame: small_money_frame)
small_money.center = border_view.center
small_money.adjustsFontSizeToFitWidth = true
small_money.textAlignment = NSTextAlignment.center
small_money.text = "mo:" + String(format:"%.2f", money!)
small_money.textColor = UIColor.white
border_view.addSubview(small_money)
border_view.alpha = 0.0
self.addSubview(border_view)
border_view.center = CGPoint.init(x: self.bounds.size.width/2.0, y: 220)
UIView.animate(withDuration: 1.0) {
border_view.alpha = 1.0
}
}
}
My code is not good, you can advice me how to encapsulate a animation class better.
After many attention, I solve my issue:
delay(delay: duration) {
let turn_key_path = "transform.rotation"
let turn_ani = CABasicAnimation.init(keyPath: turn_key_path)
turn_ani.isRemovedOnCompletion = false
turn_ani.fillMode = kCAFillModeForwards
turn_ani.toValue = M_PI*2
turn_ani.duration = 2.0
turn_ani.repeatCount = 2
r.add(turn_ani, forKey: turn_key_path)
dot.transform = CATransform3DMakeScale(1, 1, 1) // add this line solve my issue.
}

How can add black background behind the UIActivityIndicatorView

Hello I want to show a UIActivityIndicatorView on my UIViewController exactly like this
How can I draw a UIViewIndicator like this above image
I have tried this
func showIndicatorView(){
let loadingIndicator = UIActivityIndicatorView(frame: CGRectMake(0, 0, 50, 50))
loadingIndicator.layer.cornerRadius = 05
loadingIndicator.opaque = false
loadingIndicator.backgroundColor = UIColor(white: 0.0, alpha: 0.6)
loadingIndicator.center = self.view.center;
loadingIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.Gray
loadingIndicator.color = UIColor.whiteColor()
loadingIndicator.startAnimating()
self.view.addSubview(loadingIndicator)
}
You could put it in another view that has a black background color. Something like this. You could also add the 'Loading...' label in that view if you need it.
func showIndicatorView(){
let loadingIndicator = UIActivityIndicatorView(frame: CGRectMake(0, 0, 50, 50))
let backgroundView = UIView()
backgroundView.layer.cornerRadius = 05
backgroundView.clipsToBounds = true
backgroundView.opaque = false
backgroundView.backgroundColor = UIColor(white: 0.0, alpha: 0.6)
loadingIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.Gray
loadingIndicator.color = UIColor.whiteColor()
loadingIndicator.startAnimating()
let loadingLabel = UILabel()
loadingLabel.text = "Loading..."
let textSize: CGSize = loadingLabel.text!.sizeWithAttributes([NSFontAttributeName: loadingLabel.font ])
loadingLabel.frame = CGRectMake(50, 0, textSize.width, textSize.height)
loadingLabel.center.y = loadingIndicator.center.y
backgroundView.frame = CGRectMake(0, 0, textSize.width + 70, 50)
backgroundView.center = self.view.center;
self.view.addSubview(backgroundView)
backgroundView.addSubview(loadingIndicator)
backgroundView.addSubview(loadingLabel)
}
Use MBProgressHud library .
This is what you need :-
https://github.com/jdg/MBProgressHUD

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