I am trying to do something whatsapp like for messages for having a cell that resizes based on contentsize and in the bottom right corner to have the date... the problem is that I don't know the rectangle position for the excluded path because the text is dynamic and I have something like this but works only for multiple lines, but not for a single line:
NSString *txt=#"I'm writing ";//a text renderer using Core Text, and I discovered I’ll need to wrap text around objects (such as is done in any DTP program). I couldn’t find any easy answers as to how to do this in the documentation, so having finally got it working I’ll share what I did. To lay out text in a custom shape in Core Text, you can pass a CGPath in when you create your CTFramesetterRef. Originally this only supported rectangular paths, but now it supports fully custom paths. My first thought was to see if I could subtract the region to wrap around from the path for my frame’s border, and pass the result in to Core Text as a path. It turns out firstly that subtracting one path from another in Core Graphics is not trivial. However, if you simply add two shapes to the same path, Core Graphics can use a winding rule to work out which areas to draw. Core Text, at least as of iOS 4.2, can also use this kind of algorithm. This will work for many cases: if you can guarantee that your object to be wrapped will be fully inside the frame (and not overlapping the edge), just go ahead and add its border to the same path as your frame, and Core"; // Text will do the rest.";
txtText.text=txt;
CGSize textFrame = [txtText sizeThatFits:CGSizeMake(235, MAXFLOAT)];
UIBezierPath * imgRect = [UIBezierPath bezierPathWithRect:CGRectMake(textFrame.width-35, textFrame.height-20, 35, 20)];
txtText.textContainer.exclusionPaths = #[imgRect];
textFrame = [txtText sizeThatFits:CGSizeMake(235, MAXFLOAT)];
//int frameWidth=375;
txtText.frame=CGRectIntegral(CGRectMake(10, 10, textFrame.width, textFrame.height));
lblHour.frame=CGRectIntegral(CGRectMake(textFrame.width-35, textFrame.height-15, 35, 20));
viewCanvasAround.frame=CGRectIntegral(CGRectMake(50, 100, textFrame.width+20, textFrame.height+20));
I had the same problem too. I added attributedString with textAttachment which it has a size. You will set an estimated maximum size. There's no problem with a single line either.
(Sorry, I am not good at English.)
This is the sample code.
var text: String! {
didSet {
let font = UIFont.systemFont(ofSize: 13);
let att = NSMutableAttributedString.init(string: text, attributes: [NSAttributedString.Key.foregroundColor : UIColor.black,
NSAttributedString.Key.font : font]);
let attachment = NSTextAttachment.init(data: nil, ofType: nil);
var size = extraSize;
size.height = font.lineHeight;
attachment.bounds = CGRect.init(origin: CGPoint.init(), size: size);
att.append(NSAttributedString.init(attachment: attachment));
textView.attributedText = att;
}
}
There is a nice solution my colleague found in actor.im. https://github.com/actorapp/actor-platform/blob/master/actor-sdk/sdk-core-ios/ActorSDK/Sources/Controllers/Content/Conversation/Cell/AABubbleTextCell.swift#L312
let container = YYTextContainer(size: CGSizeMake(maxTextWidth, CGFloat.max))
textLayout = YYTextLayout(container: container, text: attributedText)!
// print("Text Layouted")
// Measuring text and padded text heights
let textSize = textLayout.textBoundingSize
if textLayout.lines.count == 1 {
if textLayout.textBoundingSize.width < maxTextWidth - timeWidth {
//
// <line_0> <date>
//
bubbleSize = CGSize(width: textSize.width + timeWidth, height: textSize.height)
} else {
//
// <line_________0>
// <date>
//
bubbleSize = CGSize(width: textSize.width, height: textSize.height + 16)
}
} else {
let maxWidth = textSize.width
let lastLine = textLayout.lines.last!.width
if lastLine + timeWidth < maxWidth {
//
// <line_________0>
// <line_________1>
// ..
// <line_n> <date>
//
bubbleSize = textSize
} else if lastLine + timeWidth < maxTextWidth {
//
// |------------------|
// <line______0>
// <line______1>
// ..
// <line______n> <date>
//
bubbleSize = CGSize(width: max(lastLine + timeWidth, maxWidth), height: textSize.height)
} else {
//
// <line_________0>
// <line_________1>
// ..
// <line_________n>
// <date>
//
bubbleSize = CGSize(width: max(timeWidth, maxWidth), height: textSize.height + 16)
}
}
I had the same problem (for me it was a button in right corner) and there is the way how I resolved it:
- (void)viewWillLayoutSubviews {
[super viewWillLayoutSubviews];
[self updateTextExclusionPaths];
}
- (void)updateTextExclusionPaths {
// Remove old exclusionPaths to calculate right rects of new
textView.textContainer.exclusionPaths = #[];
// Force textView to layout the text without exclusionPaths
[textView.layoutManager glyphRangeForTextContainer:textView.textContainer];
/// Because of some specifics of my implementation I had a problem with wrong frame of my button. So I calculated it manually
// Calculate new exclusionPaths
CGRect buttonFrameInTextView = [superViewOfTextView convertRect:button.frame toView:textView];
// Calculate textView.text size without any exclusionPaths to calculate right button frame
CGSize textViewSize = [textView sizeThatFits:CGSizeMake(textView.frame.size.width, CGFLOAT_MAX)];
// Update Y position of button
buttonFrameInTextView.origin.y = size.height - buttonFrameInTextView.size.height;
// Add new exclusionPaths
UIBezierPath *buttonRectBezierPath = [UIBezierPath bezierPathWithRect:buttonFrameInTextView];
textView.textContainer.exclusionPaths = #[ buttonRectBezierPath ];
}
Related
I am adding a variaty of different lengths to a pdf I am creating and I used the following code to write txt to the pdf.
if (subLocationCellTextString.length > 0) {
NSString *areaLocationString = #"Area Location:";
[areaLocationString drawInRect:CGRectMake(290.0, 195.0, 100.0, 25.0) withAttributes:blackAttributes];
// line
[self drawLineDarkGreyRect:290.0 StartB:215.0 FinishA:555.0 FinishB:215.0];
[subLocationCellTextString drawInRect:CGRectMake(382.0, 195.0, 200.0, 20.0) withAttributes:grayAttributes];
}
There are a few occasions where subLocationCellTextString is too long for the drawInRect that I make. I would like to know if there is a way to calculate the size of the NSString so if it is too large then I can wordwrap to a second line.
You can use it like
CGRect rect = [areaLocationString boundingRectWithSize:CGSizeMake(fixedWidth,CGFLOAT_MAX) options:NSStringDrawingUsesLineFragmentOrigin attributes:blackAttributes context:nil];
if (rect.size.height > yourheight){
//Too long
}
I'm trying to add a dotted underline style to an NSAttributedString (on iOS7+/TextKit). Of course, I tried the built-in NSUnderlinePatternDot:
NSString *string = self.label.text;
NSRange underlineRange = [string rangeOfString:#"consetetur sadipscing elitr"];
NSMutableAttributedString *attString = [[NSMutableAttributedString alloc] initWithString:string];
[attString addAttributes:#{NSUnderlineStyleAttributeName: #(NSUnderlineStyleSingle | NSUnderlinePatternDot)} range:underlineRange];
self.label.attributedText = attString;
However, the style produced by this is actually rather dashed than dotted:
Am I missing something obvious here (NSUnderlinePatternReallyDotted? ;) ) or is there perhaps a way to customize the line-dot-pattern?
According to Eiko&Dave's answer, i made an example like this
i've try to finish that by using UILabel rather than UITextView, but could not find a solution after searching from stackoverflow or other websites. So, i used UITextView to do that.
let storage = NSTextStorage()
let layout = UnderlineLayout()
storage.addLayoutManager(layout)
let container = NSTextContainer()
container.widthTracksTextView = true
container.lineFragmentPadding = 0
container.maximumNumberOfLines = 2
container.lineBreakMode = .byTruncatingTail
layout.addTextContainer(container)
let textView = UITextView(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width-40, height: 50), textContainer: container)
textView.isUserInteractionEnabled = true
textView.isEditable = false
textView.textContainerInset = UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0)
textView.text = "1sadasdasdasdasdsadasdfdsf"
textView.backgroundColor = UIColor.white
let rg = NSString(string: textView.text!).range(of: textView.text!)
let attributes = [NSAttributedString.Key.underlineStyle.rawValue: 0x11,
NSAttributedString.Key.underlineColor: UIColor.blue.withAlphaComponent(0.2),
NSAttributedString.Key.foregroundColor: UIColor.black, NSAttributedString.Key.font: UIFont.systemFont(ofSize: 17),
NSAttributedString.Key.baselineOffset:10] as! [NSAttributedString.Key : Any]
storage.addAttributes(attributes, range: rg)
view.addSubview(textView)
override LayoutManage Method
class UnderlineLayout: NSLayoutManager {
override func drawUnderline(forGlyphRange glyphRange: NSRange, underlineType underlineVal: NSUnderlineStyle, baselineOffset: CGFloat, lineFragmentRect lineRect: CGRect, lineFragmentGlyphRange lineGlyphRange: NSRange, containerOrigin: CGPoint) {
if let container = textContainer(forGlyphAt: glyphRange.location, effectiveRange: nil) {
let boundingRect = self.boundingRect(forGlyphRange: glyphRange, in: container)
let offsetRect = boundingRect.offsetBy(dx: containerOrigin.x, dy: containerOrigin.y)
let left = offsetRect.minX
let bottom = offsetRect.maxY-15
let width = offsetRect.width
let path = UIBezierPath()
path.lineWidth = 3
path.move(to: CGPoint(x: left, y: bottom))
path.addLine(to: CGPoint(x: left + width, y: bottom))
path.stroke()
}
}
in my solution, i've to expand lineSpacing also keep a customize underline by using NSAttributedString property NSMutableParagraphStyle().lineSpacing, but it seems that didn't work, but NSAttributedString.Key.baselineOffset is worked. hope can
I've spent a little bit of time playing around with Text Kit to get this and other similar scenarios to work. The actual Text Kit solution for this problem is to subclass NSLayoutManager and override drawUnderline(forGlyphRange:underlineType:baselineOffset:lineFragmentRect:lineFragmentGlyphRange:containerOrigin:)
This is the method that gets called to actually draw the underline that is requested by the attributes in the NSTextStorage. Here's a description of the parameters that get passed in:
glyphRange the index of the first glyph and the number of following glyphs to be underlined
underlineType the NSUnderlineStyle value of the NSUnderlineAttributeName attribute
baselineOffset the distance between the bottom of the bounding box and the baseline offset for the glyphs in the provided range
lineFragmentRect the rectangle that encloses the entire line that contains glyphRange
lineFragmentGlyphRange the glyph range that makes up the entire line that contains glyphRange
containerOrigin the offset of the container within the text view to which it belongs
Steps to draw underline:
Find the NSTextContainer that contains glyphRange using NSLayoutManager.textContainer(forGlyphAt:effectiveRange:).
Get the bounding rectangle for glyphRange using NSLayoutManager.boundingRect(forGlyphRange:in:)
Offset the bounding rectangle by the text container origin using CGRect.offsetBy(dx:dy:)
Draw your custom underline somewhere between the bottom of the offset bounding rectangle and the baseline (as determined by baselineOffset)
I know this is a 2 year old story but maybe it will help someone facing the same problem, like I did last week.
My workaround was to subclass UITextView, add a subview (the dotted lines container) and use the textView’s layoutManager method enumerateLineFragmentsForGlyphRange to get the number of lines and their frames.
Knowing the line’s frame I calculated the y where I wanted the dots. So I created a view (lineView in which I drawn dots), set clipsToBounds to YES, the width to that of the textView and then
added as a subview in the linesContainer at that y.
After that I set the lineView’s width to that returned by enumerateLineFragmentsForGlyphRange.
For multiple rows the same approach: update frames, add new lines or remove according to what enumerateLineFragmentsForGlyphRange returns.
This method is called in textViewDidChange after each text update.
Here is the code to get the array of lines and their frames
NSLayoutManager *layoutManager = [self layoutManager];
[layoutManager enumerateLineFragmentsForGlyphRange:NSMakeRange(0, [layoutManager numberOfGlyphs])
usingBlock:^(CGRect rect, CGRect usedRect, NSTextContainer *textContainer, NSRange glyphRange, BOOL *stop) {
[linesFramesArray addObject:NSStringFromCGRect(usedRect)];
}
];
I need to achieve something exactly like NSLineBreakByTruncatingHead for UITextField as shown here. Let's assume the original text is:
This is the long text that cannot be shown inside a UITextField
I need it like:
...cannot be shown inside a UITextField
but currently I am getting something like:
This is the long text that cannot...
simply the truncation at the beginning. The lineBreakMode property is not given for UITextField. How can I achieve it?
I took the solution here and modified it to truncate the head of a string instead of the tail. Know that it only shows the ellipsis when the field is not being edited.
NOTE: This solution is for iOS 7+ only. To use in iOS 6, use sizeWithFont: instead of sizeWithAttributes: in the NSString+TruncateToWidth.m file.
EDIT: Added support for iOS 6
NSString+TruncateToWidth.h
#interface NSString (TruncateToWidth)
- (NSString*)stringByTruncatingToWidth:(CGFloat)width withFont:(UIFont *)font;
#end
NSString+TruncateToWidth.m
#import "NSString+TruncateToWidth.h"
#define ellipsis #"…"
#implementation NSString (TruncateToWidth)
- (NSString*)stringByTruncatingToWidth:(CGFloat)width withFont:(UIFont *)font
{
// Create copy that will be the returned result
NSMutableString *truncatedString = [self mutableCopy];
// Make sure string is longer than requested width
if ([self widthWithFont:font] > width)
{
// Accommodate for ellipsis we'll tack on the beginning
width -= [ellipsis widthWithFont:font];
// Get range for first character in string
NSRange range = {0, 1};
// Loop, deleting characters until string fits within width
while ([truncatedString widthWithFont:font] > width)
{
// Delete character at beginning
[truncatedString deleteCharactersInRange:range];
}
// Append ellipsis
[truncatedString replaceCharactersInRange:NSMakeRange(0, 0) withString:ellipsis];
}
return truncatedString;
}
- (CGFloat)widthWithFont:(UIFont *)font
{
if([self respondsToSelector:#selector(sizeWithAttributes:)])
return [self sizeWithAttributes:#{NSFontAttributeName:font}].width;
return [self sizeWithFont:font].width;
}
Using it:
...
// Make sure to import the header file where you want to use it
// assumes instance variable holds your string that populates the field
fieldString = #"abcdefghijklmnopqrstuvwxyz1234567890";
// Size will need to be less than text field's width to account for padding
_myTextField.text = [fieldString stringByTruncatingToWidth:(_myTextField.frame.size.width - 15) withFont:_myTextField.font];
...
// use textFieldShouldBeginEditing to make it animate from the start of the field to the end of the string if you prefer that. I found it a little distracting
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
textField.text = fieldString;
}
- (BOOL)textFieldShouldEndEditing:(UITextField *)textField
{
fieldString = textField.text;
textField.text = [textField.text stringByTruncatingToWidth:(textField.frame.size.width - 15) withFont:textField.font];
return YES;
}
I had a similar requirement, I wrote a Swift version of #Stonz2 solution, it worked most of the times, havent used in production yet as the requirement was removed later... anyways posting it here
extension String {
func stringByTruncatingLeadingForWidth(width: CGFloat, withFont font: UIFont) -> String{
var modifiedString = self
var mutableWidth = width
let ellipsis = "..."
if (self.widthOfString(usingFont: font) > width) {
let ellipsisWidth = ellipsis.widthOfString(usingFont: font)
// else this will go for infinite loop...mutable width will go -ve
if mutableWidth > ellipsisWidth {
mutableWidth -= ellipsis.widthOfString(usingFont: font)
}
let range = NSMakeRange(0, 1)
while modifiedString.widthOfString(usingFont: font) > mutableWidth {
modifiedString.deleteCharactersInRange(range: range)
print(modifiedString)
print(mutableWidth)
}
guard let swiftRange = Range(NSMakeRange(0, 3), in: modifiedString) else { return "" }
modifiedString.replaceSubrange(swiftRange, with: [".",".","."])
}
return modifiedString
}
func widthOfString(usingFont font: UIFont) -> CGFloat {
let fontAttributes = [NSAttributedString.Key.font: font]
let size = self.size(withAttributes: fontAttributes)
return size.width
}
mutating func deleteCharactersInRange(range: NSRange) {
guard let swiftRange = Range(range, in: self) else { return }
self.removeSubrange(swiftRange)
}
}
var str1 = "Hello how are you"
let newStr = str1.stringByTruncatingLeadingForWidth(width: 100, withFont: .systemFont(ofSize: 15))
Context:
I am building a chat app, I used code from apple sample.
It looks exactly like the native message app. My issue is on the iPad version I am implementing.
Here's an image:
As you can see in the image, I need it the righ ballon to be on the right edge of the screen
I track down the code, and I narrow down the block of code that needs tweaking.
// Comput the X,Y origin offsets
CGFloat xOffsetLabel;
CGFloat xOffsetBalloon;
CGFloat yOffset;
if (TRANSCRIPT_DIRECTION_SEND == transcript.direction) {//
// Sent messages appear or right of view
xOffsetLabel = 320 - labelSize.width - (BALLOON_WIDTH_PADDING / 2) - 3;
xOffsetBalloon = 320 - balloonSize.width;
yOffset = BUFFER_WHITE_SPACE / 2;
_nameLabel.text = #"";
// Set text color
_messageLabel.textColor = [UIColor whiteColor];
// Set resizeable image
_balloonView.image = [self.balloonImageRight resizableImageWithCapInsets:_balloonInsetsRight];
}
else {
// Received messages appear on left of view with additional display name label
xOffsetBalloon = 0;
xOffsetLabel = (BALLOON_WIDTH_PADDING / 2) + 3;
yOffset = (BUFFER_WHITE_SPACE / 2) + nameSize.height - NAME_OFFSET_ADJUST;
if (TRANSCRIPT_DIRECTION_LOCAL == transcript.direction) {
_nameLabel.text = #"user";
}
else {
_nameLabel.text = #"Admin"; //nameText;
}
// Set text color
_messageLabel.textColor = [UIColor darkTextColor];
// Set resizeable image
_balloonView.image = [self.balloonImageLeft resizableImageWithCapInsets:_balloonInsetsLeft];
}
// Set the dynamic frames
_messageLabel.frame = CGRectMake(xOffsetLabel, yOffset + 5, labelSize.width, labelSize.height);
_balloonView.frame = CGRectMake(xOffsetBalloon, yOffset, balloonSize.width, balloonSize.height);
_nameLabel.frame = CGRectMake(xOffsetLabel - 2, 1, nameSize.width, nameSize.height);
Unfortunately my attempts to place green ballon to the right were unsuccessful(I can only more the content of the text to the right not the ballon itself). any idea ?
Here:
xOffsetLabel = 320 - labelSize.width - (BALLOON_WIDTH_PADDING / 2) - 3;
xOffsetBalloon = 320 - balloonSize.width;
320 is the width of the iPhone screen. That needs to be changed to the width of the iPad (either 1024 or 768 depending on the orientation).
Of course your view also needs to be as wide as the iPad screen, so make sure that that's resized too.
Tim
I need to create a UILabel with a background color, and I'd like to add some left/right leading/trailing horizontal padding.
But every solution I've found seems like a nasty hack.
What is the 'standard' way to achieve this from iOS 5 forward?
A screenshot to illustrate my scenario:
For a full list of available solutions, see this answer: UILabel text margin
Try subclassing UILabel, like #Tommy Herbert suggests in the answer to [this question][1]. Copied and pasted for your convenience:
I solved this by subclassing UILabel and overriding drawTextInRect: like this:
- (void)drawTextInRect:(CGRect)rect {
UIEdgeInsets insets = {0, 5, 0, 5};
[super drawTextInRect:UIEdgeInsetsInsetRect(rect, insets)];
}
The most important part is that you must override both intrinsicContentSize() and drawTextInRect() in order to account for AutoLayout:
var contentInset: UIEdgeInsets = .zero {
didSet {
setNeedsDisplay()
}
}
override public var intrinsicContentSize: CGSize {
let size = super.intrinsicContentSize
return CGSize(width: size.width + contentInset.left + contentInset.right, height: size.height + contentInset.top + contentInset.bottom)
}
override public func drawText(in rect: CGRect) {
super.drawText(in: UIEdgeInsetsInsetRect(rect, contentInset))
}
add a space character too the string. that's poor man's padding :)
OR
I would go with a custom background view but if you don't want that, the space is the only other easy options I see...
OR write a custom label. render the text via coretext
#define PADDING 5
#interface MyLabel : UILabel
#end
#implementation MyLabel
- (void)drawTextInRect:(CGRect)rect {
UIEdgeInsets insets = UIEdgeInsetsMake(0, PADDING, 0, PADDING);
CGRect rect = UIEdgeInsetsInsetRect(rect, insets);
return [super drawTextInRect:rect];
}
- (CGRect)textRectForBounds:(CGRect)bounds
limitedToNumberOfLines:(NSInteger)numberOfLines
{
CGSize size = CGSizeMake(999, 999);
CGRect rect = [self.attributedText
boundingRectWithSize:size
options:NSStringDrawingUsesLineFragmentOrigin
context:nil];
return CGRectInset(rect, -PADDING, 0);
}
#end
UIView* bg = [[UIView alloc]initWithFrame:CGRectMake(0, 0, self.frame.size.width, 70)];
bg.backgroundColor = [UIColor blackColor];
UILabel* yourLabel = [[UILabel alloc]initWithFrame:CGRectMake(10, y, yourWidth, yourHeight)];
[bg addSubview:yourLabel];
[self addSubview:bg];
Sometimes it's convenient to use UNICODE partial spaces to achieve alignment while prototyping. This can be handy in prototyping, proof-of-concept, or just to defer implementation of graphics algorithms.
If you use UNICODE spaces for convenience, be aware that at least one of the UNICODE spaces has a size based on the font it is displayed from, specifically the actual space character itself (U+0020, ASCII 32)
If you're using the default iOS system font in a UILabel, the default System font characteristics could change in a subsequent iOS release and suddenly introduce an unwanted misalignment by changing your app's precise spacing. This can and does happen, for example the "San Francisco" font replaced a previous iOS system font in an iOS release.
UNICODE easy to specify in Swift, for example:
let six_per_em_space = "\u{2006}"
Alternatively, cut/paste the space from an HTML page directly into the UILabel's text field in Interface Builder.
Note: Attached pic is a screenshot, not HTML, so visit the linked page if you want to cut/paste the space.
I had a couple of issues with the answers here, such as when you added in the padding, the width of the content was overflowing the box and that I wanted some corner radius. I solved this using the following subclass of UILabel:
#import "MyLabel.h"
#define PADDING 8.0
#define CORNER_RADIUS 4.0
#implementation MyLabel
- (void)drawRect:(CGRect)rect {
self.layer.masksToBounds = YES;
self.layer.cornerRadius = CORNER_RADIUS;
UIEdgeInsets insets = {0, PADDING, 0, PADDING};
return [super drawTextInRect:UIEdgeInsetsInsetRect(rect, insets)];
}
- (CGSize) intrinsicContentSize {
CGSize intrinsicSuperViewContentSize = [super intrinsicContentSize] ;
intrinsicSuperViewContentSize.width += PADDING * 2 ;
return intrinsicSuperViewContentSize ;
}
#end
Hope that's helpful to someone! Note that if you wanted padding on the top and bottom, you would need to change this lines:
UIEdgeInsets insets = {0, PADDING, 0, PADDING};
To this:
UIEdgeInsets insets = {PADDING, PADDING, PADDING, PADDING};
And add this line underneath the similar one for width:
intrinsicSuperViewContentSize.height += PADDING * 2 ;
Swift 5
Create below class file and set it to your label as custom class name through storyboard. That's it.
class PaddingLabel: UILabel {
override func drawText(in rect: CGRect) {
let insets = UIEdgeInsets(top: 0, left: 8, bottom: 0, right: 0)//CGRect.inset(by:)
super.drawText(in: rect.inset(by: insets))
}
}
If you want to add padding to UILabel but not want to subclass it you can put your label in a UIView and give paddings with autolayout like:
Result:
One thing I did to overcome this issue was to use a UIButton instead of a UILabel. Then in the Attributes Inspector of the Interface Builder, I used the Edge for the Title as the padding.
If you do not attach the button to an action, when clicked it will not get selected but it will still show the highlight.
You can also do this programmatically with the following code:
UIButton *mButton = [[UIButton alloc] init];
[mButton setTitleEdgeInsets:UIEdgeInsetsMake(top, left, bottom, right)];
[mButton setTitle:#"Title" forState:UIControlStateNormal];
[self.view addSubView:mButton];
This approach gives the same result but sometimes it did not work for some reason that I did not investigate since if possible I use the Interface Builder.
This is still a workaround but it works quite nicely if the highlight doesn't bother you. Hope it is useful
Subclass UILabel and override drawTextInRect: like this:
- (void)drawTextInRect:(CGRect)rect
{
UIEdgeInsets insets = {0, 10, 0, 0};
return [super drawTextInRect:UIEdgeInsetsInsetRect(rect, insets)];
}
Installation with CocoaPods
pod 'PaddingLabel', '1.2'
Change your UILabel class to PaddingLabel ###
Specify padding
If you need a more specific text alignment than what adding spaces to the left of the text provides, you can always add a second blank label of exactly how much of an indent you need.
I've got buttons with text aligned left with an indent of 10px and needed a label below to look in line.
It gave the label with text and left alignment and put it at x=10 and then made a small second label of the same background color with a width = 10, and lined it up next to the real label.
Minimal code and looks good.
Just makes AutoLayout a little more of a hassle to get everything working.