How to fix battlefield 4 directx errors? - directx

I get this error:
DirectX function “GetDeviceRemovedReason” failed with DXGI_ERROR_DEVICE_HUNG(“The application’s device failed due to badly formed commands sent by the application. This is an design-time issue that should be investigated and fixed.”).
Any ideas?

There are a few fixes to solve this:
Fix #1: Install Visual C++ Redistributable for Visual Studio 2012 Update 4
Fix #2: Run a clean boot on your PC or Mac
Fix #3: Downclock you graphics card
More informations you can find here: http://theitbros.com/battlefield-4-directx-error/

Related

Spectre-mitigated libraries are required for this project, EVEN after i disabled it in options?

I tried DISABLING the Spectre mitigation from the code generation in option, but i still cannot compile a simple hello world driver, why? how can i stop this message and just compile a simple hello world without needing to install these libraries? i tried to even install them using individual components, but there are 100 different versions in there.. tried installing the latest verison but didnt help..
I am using the latest version of visual studio 2019. SDK and WDK are both installed.
this is happening after i made a mistake of upgrading visual studio, everything was fine in my 2017 visual studio..
after you install those libraries( which is necessary ) you can go to project Property then C/C++ the Code Generation look down you going to find Spectre mitigation then you can enable it or disable it, this won't work if you didn't install those libraries which is necessary for the last update of visual studio

MSVCP140.dll missing in VS2013 + Win7

I am trying to install OpenCV 3.2.0 and run CannyStill.cpp according to the following instructions.
Installation Cheat Sheet 1 - OpenCV 3 and C++.pdf
I am using VS2013 plus Win7.
I have set the Runtime Library to /MTd.
I have installed VC++ 2015 Redistributables.
but the problem is not going away.
How can I solve the issue?
The problem is that your OpenCV was compiled with another Visual Studio compiler (2015). With the redistributables you will get the release version of the dll, but not the debug one. The error is complaining about
MSVCP140D.dll
which is for debuging.
Possible solutions
You can recompile OpenCV (why is not compiled with the same visual studio in the first place?) with VS2013 and use that one.
Install VS2015 and use that one.
Compile it and run it in release mode.
Choose whichever suits you :)

How to install OpenCV 3.1 with nonfree module?

I'm trying to write a program that uses SURF algorithm and I know that the nonfree module must be installed separately. I've downloaded and installed the latest version of CMake(3.5.2) and I'm following the instructions from:
https://github.com/itseez/opencv_contrib/ . I'm using the GUI and I run Visual Studio 2015 on a 64 bit Windows 10.
Since I know that for SURF you must include xfeatures2d when it asked me the source of the code I only specified the xfeatures2d folder. When I first pressed the configure button I had some errors(I've attached an image of them). I managed to get rid of one of the errors, the one that said to write a line of code at the top of the file
cmake_minimum_required(VERSION 3.5), but I still have one error:
CMake Error at CMakeLists.txt:4 (ocv_define_module):
Unknown CMake command "ocv_define_module".
I'm also attaching a picture of the CMakeLists.txt. Please help me find the problem.
Also, if you could help my install all modules at once, I would be grateful. Or do I have to set as input every folder in the modules folder?
GUI error and CMakeLists.txt
Try using Visual Studio 12 2013 for compilation, this has worked for me, but not the other (newer) versions of Visual Studio.

Building OpenCV 2.4.10 + Windows 7 + Visual Studio 2013, guide and error solving

I have been trying to build OpenCV 2.4.10 on Windows 7 32bit using Visual Studio 2013 and it has been a real pain. I have make some achivements but unfortunatelly it is not working 100%.
I would like to write a small manual not so focused on the step by step -it can be frustrating when one of those steps fails and you don't know how to reach the next one- and more focused on understanding what is happening on each step, why and what to expect when something goes wrong.
I ask for your help, sure you have faced lot of them before and can explain why it is happening.
I am downloading 3 to build with CMake 3.0.2 and Visual Studio 2013. I will update this thread as I take steps.
My aim is to build 2.4.10 with CUDA, TBB and OpenGL support. And make it work :)
Clone OpenCV 2.4.10 (I am using TortoiseGit at C:\OpenCV\src\src)
Download TBB Compiled
Unzip TBB in C:\OpenCV\src\opt\tbb
Unzip OpenCV source in C:\OpenCV\src dir
Open CMake and target source dir C:\OpenCV\src and built dir C:\OpenCV\built
Configure CMake for the first time
Select Visual Studio 12 2013, Use default native compilers for a configuration Win32
Select this options:
Under WITH tab:
WITH_CUDA (already checked)
WITH_OPENGL
WITH_TBB
And click configure again...
Here, OPENGL libs are found (opengl32 and glu32) and first missing paths appear (TBB_INCLUDE_DIRS), those for TBB_INCLUDE_DIRS, so:
Point that line to C:\OpenCV\src\opt\tbb\include and click configure again.
After that configuration process, TBB tab appears in red with LIB_DIR and STDDEF_PATH labels pointed to my TBB folder.
Click configure again to confirm the changes.
This time, there are no tag in red, and everything seems to be fine. I check the output and GUI OpenGL support is set to Yes, and so is Use TBB (ver 4.3 interface 8002) under Other third-party libraries, so
Click Generate to generate the Visual Studio files
Files are generated, so
Open Visual Studio 2013 and open OpenCV solution at C:\OpenCV\built and wait for it to be ready
Select Debug and then Build Solution (Ctrl+Shift+B) and wait...
First errors happen when it tries to find the core lib, so I re-run CMake for a simple build, without OpenGL, CUDA or TBB.
I have found this guide:
Which point to several of the problems I have been having. After compiling with its recommendations now I am having a particular problem regarding throw_nogpu that I will look for.
This guide solved my problems with CUDA, OpenGL and TBB:
http://initialneil.wordpress.com/2014/09/25/opencv-2-4-9-cuda-6-5-visual-studio-2013/
I hope it helps.

How do I successfully install sikuly on fedora 16?

I have a problem installing sikuli on fedora 16 its a 64 bits architecture, my main problem comes with the compilation of opencv, sikuli requires the 2.1 version of opencv and in the cmake step it tells me it can not find some libraries. I have tried installing the libraries and creating symbolic links but it still will not work, does anybody knows a good tutorial or some good ideas to solve my problem?
I'd recommend you to raise a question on Sikuli bug tracker https://answers.launchpad.net/sikuli because it's quicker to get the response from developers there.
Here is a question similar to your issue: https://answers.launchpad.net/sikuli/+question/198796

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