Prevent iPhone App from adapt to iPhone 6 - ios

i have an application which i built for an iPhone 5. When the iPhone 6 did not exist and that the app was not ready for iPhone 6 the app simply stretchs its contents so it looked good for me.
Nevertheless to submit my app to the app store i need to add some splashcreens when i add the splascreens for iPhone 6 & 6+ the app adapt its content to the screen size, it is no more stretched.
I wonder if someone had a tip where i can add the missing splashscreen and keep my app unchanged so it will stretched to the screen.
Thanks

Related

layout issue in iPad when running the iPhone app in iPad (Objective-c)

I have an issue with the iPhone app. I have implemented one iPhone app (not universal). When I am creating the new project I have deleted the Launch Screen,Story board from the project and implemented the MainWindow.xib like in the old format. I have designed the xibs for iPhone 5. So in iPhone 5,6 and 6 plus everything is working fine. But When I run the iPhone app in the iPad the bottom part got cut off. If I design the xibs for iPhone 4, eventhough I added the Default-568h#2x.png it is not supporting for iPhone 5 but working well in iPad.For reference I have attached the screenshot . The screenshot for iPhone 5 screen. It is not scaling to iPhone 5 after adding the Default-568h#2x.png. Black color part width is 568-480=88 pixels.
So please guide me to handle the iPhone 4,5,6,6 plus and iPad.Thank you for spending the valuable time. Please let me know if I am not clear.
I am using xcode 8.0 and iOS 10.0

If an app is only for iPhone, where does the iPad pull it's 1x/2x version from?

Does it use the iPhone 6 Plus version? Where does it get it from?
I ask because I have been building my app based on screen dimensions. iPad's have different screen dimension ratios so I decided to make my app iPhone only. However, when I run my app on an iPad the positioning of everything is totally screwed up! But when I run it on every other iPhone device (from 5 to 6s plus because iPhone 4 dimensions are off) it looks fine!
So where does it get it's version from? Does it pull from the iPhone 4?
Every app can run on the iPad no matter if it is supported or not. If the app is NOT built for iPad (iPhone only) - it would show up as it shows up on an iPhone 4. Be sure that your screens support iPhone 4 or you won't make it past the app review process (annoying but true).
From the Apple iOS App Store Review Guidelines (https://developer.apple.com/app-store/review/guidelines/):
2.10 iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution

How to know an iOS apps COMPATIBILITY status using Xcode

As of know my app's compatibility status in AppStore is
"Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5."
I want to make it compatible with iPhone 6 & 6+. So, i provided all the requirements for making my iOS app to compatible with iPhone 6 & 6+.
My question is:
I want to know my apps compatibility status before sending to AppStore Review process. So, is it possible using Xcode ?
first, you can run it in iPhone 6 Plus simulator, if the state bar is very fine, not to become big, then your app is optimized for iPhone 6+.
if your app doesn't optimize for iPhone 6, the screen you see is very terrible, just like small screen was dragged to 2x, like mosaic.
if you have friend who have iPhone 6 Plus, you can run it on the device.
for my app, I just delete the launch screen, and add a new one, then Xcode want me to add the launch image of iPhone 6 size, I did this, and run it on simulator, I found the screen didn't mosaic, the control recover the original size, not mosaic, what's more, it become chaos, because the size become small, screen have some blank areas.
then I use auto layout, restrain the control, make them fill all screen, now finish
my english is not very good, you can ask me if you don't understand it

How to support app for iphone 6 and iphone 6++

my app is live on itune appstore but its showing that it is compatible upto iphone 5/5S. But i had tested the app on iphone 6 and 6++ simulators and it is working fine.
What i have to do so that it should show that this app is compatible with iphone 6 and 6++
Thanks
In order to support iPhone 6 and iPhone 6 Plus compatibility, either you need to use a LaunchScreen file or simply add Launch images for 6/6Plus. Now when you try to run the app, it will automatically detect screen size and you can clearly see the app in correct dimension and size.

How the apps already build for iPhone 4 and 5 will shown in iPhone 6 and 6 plus

As the apple has announced the two more screen sizes iPhone 6 and 6 plus. What will happen to apps already in app store build for iPhone 4 and 5. Will they be stretched or their layout be distorted in these new phones?
Please help me because I have recently submitted two of my apps in app store waiting for review. So should I change them or they will work fine. As I haven't use Auto layout in these apps.
Thanks.
If you have uploaded apps from XCode 5.x apple will take care and they will be scaled and stretched to fit them in iPhone and iPhone 6. If you want to take advantage of new devices you will have to use XCode 6 and add launch images on your project with these steps.
If you have not added launch images for iPhone 6 and 6 plus (and do not have Launch Screen File for iOS 8) , than your apps will be streached to fit in new devices , once you add them app will not be streached and you will have to manage it.
So with Xcode 5.x , you can be absoulatly sure that iOS will take care and streach your app to look just like thy look in iPhone 5 or 5S.
As Bhumit said, you need to add launch images at the new sizes if you want to have your apps scale properly for iPhone 6.
A corollary is that they will not scale in the simulator until you add those launch images. You can just add some default ones to test - I recommend grabbing David Smith's blanks.
If you do not test in the simulator with launch images, you will get a false impression of your app working because the default scaling kicks in. (If you are happy to leave it with that default scaling, fine for now.)
According to the latest version of Xcode 6 , the apps running in the previous iPhone environments of 5 and 4s will work as they are in iOS 8 i.e iPhone 6 , 6+. I suggest you download Xcode 6 from the Apple Developer Site and run your apps in the iPhone 6 and 6+ and see for yourself.
I have also found the apple link for this problem. Under heading 'Supporting New Screen Sizes and Scales'. You can check out above link for more such information.

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