tableView:didSelectRowAtIndexPath not called in custom view - ios

I made a popupView to select some object in my project.
Everything works fine except the tableViewDelegate is not called.(DataSource works fine)
I logged value of tableView.delegate from cellForRowAtIndexPath.It also have the correct value.
Below is my code.
protocol AddressSelectPopupDelegate: NSObjectProtocol {
func addressSelectPopup(selectedContact: Contact) }
class AddressSelectPopupView: UIView, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
weak var parentView: UIView!
weak var delegate: AddressSelectPopupDelegate!
var contactList : [Contact] = []
var selectedContact : Contact?
class func addressSelectPopupView(parentView: UIView, delegate: AddressSelectPopupDelegate) -> AddressSelectPopupView
{
var popupView = UINib(nibName: "AddressSelectPopupView", bundle: NSBundle.mainBundle()).instantiateWithOwner(nil, options: nil)[0] as! AddressSelectPopupView
popupView.parentView = parentView
popupView.delegate = delegate
popupView.tableView.registerNib(UINib(nibName: "AddressInfoTableViewCell", bundle: NSBundle.mainBundle()), forCellReuseIdentifier:"AddressInfoTableViewCell")
popupView.tableView.delegate = popupView
popupView.tableView.dataSource = popupView
return popupView
}
//MARK: - Public Interface
func popup()
{
self.parentView.addSubview(self)
self.loadContactList()
}
func dismiss()
{
self.removeFromSuperview()
}
//MARK: - Private Interface
private func loadContactList()
{
ConnectionManager.connection.loadContactList({ [weak self](contactList) -> Void in
self!.contactList = contactList
dispatch_async(dispatch_get_main_queue(), { () -> Void in
if self!.tableView != nil
{
self!.tableView.reloadData()
}
})
}, failure: { [weak self] () -> Void in
self!.tableView.reloadData()
})
}
//MARK: - UITableView Delegate & DataSource
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return contactList.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell:AddressInfoTableViewCell = tableView.dequeueReusableCellWithIdentifier("AddressInfoTableViewCell") as! AddressInfoTableViewCell
let contact = contactList[indexPath.row]
cell.contact = contact
return cell
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
selectedContact = contactList[indexPath.row]
}
func tableView(tableView: UITableView, willSelectRowAtIndexPath indexPath: NSIndexPath) -> NSIndexPath? {
selectedContact = contactList[indexPath.row]
return indexPath
}
#IBAction func cancelAction(sender: AnyObject) {
self.dismiss()
}
#IBAction func confirmAction(sender: AnyObject) {
//TODO : add confirmAction
if selectedContact != nil
{
self.dismiss()
if delegate.respondsToSelector(Selector("addressSelectPopup:"))
{
delegate.addressSelectPopup(selectedContact!)
}
}
}}
///Update 1
I create a new ViewController (called PopupVC) using the Delegate & DataSource code above.
Way1 : I present the PopupVC from the rootView.
Result : it works fine.
Way2 : I add the View of PopupVC as a subView to rootView, and also add PopupVC as a childViewController to rootView.
Result : Swiping the cell will call didSelectRowAtIndexPath. Tapping only makes the cell be highlighted.
///Update 2
I just noticed that the rootView is presented by another View.

First delete tap gesture of your subview before calling the popoverview. Then only call your UITableViewDelegate inside the popoverview.
To remove gesture from you view, use this code:
self.view.gestureRecognizers?.forEach(self.view.removeGestureRecognizer(_:))
self.view.addSubview(self.customView.view)

Add this to your class :
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
tableView.delegate = self
tableView.dataSource = self
}

Well you shouldn't have delegate and datasource connected both in interface builder and programmatically.
I believe one is badly set and is interfering with the other.
What you can do is try removing the link in interface builder, check what happens and if it is not working add them again but remove the link in the code.

Related

add a button to a custom cell that displays another modal view controller [duplicate]

In my main page, I created a xib file for UITableViewCell. I'm loading the cell from that xib file and its working fine.
Inside of the cell I have some labels and buttons. I'm aiming to change the label by clicking to the button on the cell.
My Code likes below
import UIKit
class SepetCell: UITableViewCell{
#IBOutlet var barcode: UILabel!
#IBOutlet var name: UILabel!
#IBOutlet var fav: UIButton!
#IBOutlet var strep: UIStepper!
#IBOutlet var times: UILabel!
#IBAction func favoriteClicked(sender: UIButton) {
println(sender.tag)
println(times.text)
SepetViewController().favorite(sender.tag)
}
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
This is my xib files behind codes as .swift.
The codes in the main page likes below:
import UIKit
import CoreData
class SepetViewController: UIViewController, UITextFieldDelegate, UITableViewDataSource, UITableViewDelegate {
#
IBOutlet
var sepetTable: UITableView!
var barcodes: [CART] = []
let managedObjectContext = (UIApplication.sharedApplication().delegate as!AppDelegate).managedObjectContext
override func viewWillAppear(animated: Bool) {
if let moc = self.managedObjectContext {
var nib = UINib(nibName: "SepetTableCell", bundle: nil)
self.sepetTable.registerNib(nib, forCellReuseIdentifier: "productCell")
}
fetchLog()
sepetTable.reloadData()
}
func fetchLog() {
if let moc = self.managedObjectContext {
barcodes = CART.getElements(moc);
}
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) - > Int {
return self.barcodes.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) - > UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("productCell") as ? SepetCell
if cell == nil {
println("cell nil")
}
let product: CART
product = barcodes[indexPath.row]
cell!.barcode ? .text = product.barcode
cell!.name ? .text = product.name
cell!.fav.tag = indexPath.row
return cell!
}
func favorite(tag: Int) {
}
}
When i clicked fav button inside of the Cell. I wanted to change times label text to anything for example.
When I clicked to the fav button, the event will gone to the SepetCell.swift favoriteClicked(sender: UIButton) function.
So if i try to call:
SepetViewController().favorite(sender.tag)
It will go inside of the
func favorite(tag: Int) {
sepetTable.reloadData()
}
but sepetTable is nil when it is gone there. I think it is because of when I call this SepetViewController().favorite(sender.tag) function. It firstly creates SepetViewController class. So because of object is not setted it is getting null.
How can I reach that sepetTable or what is the best way to solve this issue.
Thanks.
Popular patterns for solving this problem are closures and delegates.
If you want to use closures, you would do something like this:
final class MyCell: UITableViewCell {
var actionBlock: (() -> Void)? = nil
then
#IBAction func didTapButton(sender: UIButton) {
actionBlock?()
}
then in your tableview delegate:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) - > UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("MyCellIdentifier") as? MyCell
cell?.actionBlock = {
//Do whatever you want to do when the button is tapped here
}
A popular alternative is to use the delegate pattern:
protocol MyCellDelegate: class {
func didTapButtonInCell(_ cell: MyCell)
}
final class MyCell: UITableViewCell {
weak var delegate: MyCellDelegate?
then
#IBAction func didTapButton(sender: UIButton) {
delegate?.didTapButtonInCell(self)
}
..
Now in your view controller:
then in your tableview delegate:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) - > UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("MyCellIdentifier") as? MyCell
cell?.delegate = self
And add conformance to the protocol like this:
extension MyViewController: MyCellDelegate {
didTapButtonInCell(_ cell: MyCell) {
//Do whatever you want to do when the button is tapped here
}
}
Hope this helps!
All patterns above are fine.
my two cents, in case You add by code (for example multiple different cells and so on..)
there is a FAR simple solution.
As buttons allow to specify a "target" You can pass directly the controller AND action to cell/button when setting it.
In controller:
let selector = #selector(self.myBtnAction)
setupCellWith(target: self, selector: selector)
...
in custom cell with button:
final func setupCellWith(target: Any? selector: Selector){
btn.addTarget(target,
action: selector,
for: .touchUpInside)
}
Add target for that button.
button.addTarget(self, action: #selector(connected(sender:)), for: .touchUpInside)
Set tag of that button since you are using it.
button.tag = indexPath.row
Achieve this by subclassing UITableViewCell. button on that cell, connect it via outlet.
To get the tag in the connected function:
#objc func connected(sender: UIButton){
let buttonTag = sender.tag
}
2 am answer: You're over thinking this. Create a custom TableViewCell class; set the prototype cell class to your new custom class; and then create an IBAction.

ios swift tableview not showing custom cells

I am trying to create a table view with custom cells from Storyboard layout in an iOS app.
But for some reason the table cells are not being shown. When I tried to set debug breakpoints I found that the debugger is reaching this function
public func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
but it never reaches this function -
public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
Here is my viewcontroller code -
extension NavigationViewController: UITableViewDataSource, UITableViewDelegate, SideMenuControllerDelegate {
public func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return items.count
}
public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "SideMenuTableItem", for: indexPath as IndexPath) as! SideMenuTableItem
cell.setItemData(items[indexPath.row])
return cell
}
public func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func setupTableViews() {
menuTable.register(SideMenuTableItem.self, forCellReuseIdentifier: "SideMenuTableItem")
}
}
class SideMenuTableItem: UITableViewCell {
#IBOutlet weak var menuImage: UIImageView!
#IBOutlet weak var menuLabel: UILabel!
var data: MenuItem?
override func awakeFromNib() {
super.awakeFromNib()
}
func setItemData(_ item: MenuItem) {
data = item
menuLabel.text = data?.title
if data?.icon_res != nil {
menuImage.image = UIImage(named: (data?.icon_res)!)
}
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
}
I have checked in the storyboard that I have set the reusable identifier to the table prototype cell and also connected the datasource and the delegate properties to the tableview
and I am calling the setupTableViews() method inside my viewDidLoad() function after creating the items array
But still I am not able to get the cells to appear in my view at all.
Can anyone suggest what am I missing here or what's wrong with my code, or how can I further debug this issue
import UIKit
import SideMenuSwift
class NavigationViewController: UIViewController {
#IBOutlet weak var navigationContainer: UIView!
#IBOutlet weak var emailButton: UIButton!
#IBOutlet weak var phoneButton: UIButton!
#IBOutlet weak var userAvatar: UIImageView!
#IBOutlet weak var userProfile: UIButton!
#IBOutlet weak var userName: UILabel!
#IBOutlet weak var menuTable: UITableView!
var service: AuthenticationService!
var cdc: CoreDataController!
var items: [MenuItem] = []
var currentUser: User?
override func viewDidLoad() {
super.viewDidLoad()
setupSidebar()
initSidebarData()
setupUserHeader()
setupTableViews()
}
func setupUserHeader() {
if currentUser != nil {
if currentUser?.name != nil {
userName.text = currentUser?.name
} else if currentUser?.role != nil {
userName.text = "urTutors " + (currentUser?.role ?? "")
}
if currentUser?.avatarUrl != nil {
userAvatar.downloaded(from: (currentUser?.avatarUrl)!)
}
}
}
func initSidebarData() {
service = AuthenticationServiceProvider()
cdc = CoreDataController()
items = cdc.getNavigationData()
currentUser = cdc.getUserData()
}
func setupSidebar() {
self.view.backgroundColor = UIColor.hexColor("#fff")
navigationContainer.backgroundColor = UIColor.hexColor("#2a2a2a")
SideMenuController.preferences.basic.statusBarBehavior = .hideOnMenu
SideMenuController.preferences.basic.position = .above
SideMenuController.preferences.basic.direction = .left
SideMenuController.preferences.basic.enablePanGesture = true
SideMenuController.preferences.basic.menuWidth = 275
sideMenuController?.delegate = self
}
static func createViewController() -> NavigationViewController {
let sb = UIStoryboard(name: "StudentHomeModuleStoryboard", bundle: nil)
let vc = sb.instantiateViewController(withIdentifier: "NavigationViewController")
return vc as! NavigationViewController
}
}
--UPDATE--
updated setupTableLayout function -
func setupTableViews() {
let bundle = Bundle(for: type(of: self))
let cellNib = UINib(nibName: "SideMenuTableItem", bundle: bundle)
menuTable.register(cellNib, forCellReuseIdentifier: "SideMenuTableItem")
menuTable.register(SideMenuTableItem.self, forCellReuseIdentifier: "SideMenuTableItem")
menuTable.reloadData()
}
After breaking into chat on this, we found that there were two issues.
The first issue was the missing reloadData call mentioned above. That was causing cellForRow to not be called. Adding reloadData corrected that issue, but then the custom cell class's outlets were nil, causing a crash in setItemData.
The second issue was that register(_:forCellReuseIdentifier:) was being called in code, but the custom cell was already setup as part of the Interface Builder UITableView declaration. Calling register again on the custom class re-registered the reuseIdentifier, disconnecting the outlets set up in the storyboard.
Removing the register call and adding reloadData solved all issues.
You are never calling setupTableViews(). You'r code should look like this:
class NavigationViewController: UIViewController, SideMenuControllerDelegate {
override func viewDidLoad() {
super.viewDidLoad()
setupTableViews()
}
func setupTableViews() {
menuTable.reloadData()
}
}
extension NavigationViewController: UITableViewDataSource, UITableViewDelegate {
public func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return items.count
}
public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "SideMenuTableItem", for: indexPath as IndexPath) as! SideMenuTableItem
cell.setItemData(items[indexPath.row])
return cell
}
public func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
}
You are never calling the function, nor calling viewDidLoad. This should help. Also, where is the rest of your view controller code (is this all of it? It should not be!).
You don't need to register your cell because you requested it and make sure you reloadData().
Hope this helps!

Table view cell elements not able to click and get data

I have one table view and inside that i placed one main view. And inside that main view i placed one button.And when ever use click on my cell button. I need to get the cell title label.This is what i need. But i tried following below code. Not sure what i am missing out. It not at all calling my cell.add target line.
Code in cell for row at index:
cell.cellBtn.tag = indexPath.row
cell.cellBtn.addTarget(self, action:#selector(self.buttonPressed(_:)), for:.touchUpInside)
#objc func buttonPressed(_ sender: AnyObject) {
print("cell tap")
let button = sender as? UIButton
let cell = button?.superview?.superview as? UITableViewCell
let indexPath = tableView.indexPath(for: cell!)
let currentCell = tableView.cellForRow(at: indexPath!)! as! KMTrainingTableViewCell
print(indexPath?.row)
print(currentCell.cellTitleLabel.text)
}
I even added a breakpoint, still it not at calling my cell.addTarget line
Tried with closure too. In cell for row at index:
cell.tapCallback = {
print(indexPath.row)
}
In my table view cell:
var tapCallback: (() -> Void)?
#IBAction func CellBtndidTap(_ sender: Any) {
print("Right button is tapped")
tapCallback?()
}
Here that print statement is getting print in console.
import UIKit
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
var list = [String]()
#IBOutlet weak var tableView: UITableView!
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return list.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! MyTableViewCell
cell.saveButton.tag = indexPath.row
//cell.saveButton.accessibilityIdentifier = "some unique identifier"
cell.tapCallback = { tag in
print(tag)
}
return cell
}
}
class MyTableViewCell: UITableViewCell {
// MARK: - IBOutlets
#IBOutlet weak var saveButton: UIButton!
// MARK: - IBActions
#IBAction func saveTapped(_ sender: UIButton) {
tapCallback?(sender.tag)
}
// MARK: - Actions
var tapCallback: ((Int) -> Void)?
}
Actually this is not a good programming practice to add the button (which contains in table view cell) target action in view controller. We should follow the protocol oriented approach for it. Please try to under stand the concept.
/*This is my cell Delegate*/
protocol InfoCellDelegate {
func showItem(item:String)
}
/*This is my cell class*/
class InfoCell: UITableViewCell {
//make weak reference to avoid the Retain Cycle
fileprivate weak var delegate: InfoCellDelegate?
//Outlet for views
#IBOutlet var showButton: UIButton?
override func awakeFromNib() {
super.awakeFromNib()
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
}
//This is the public binding function which will bind the data & delegate to cell
func bind(with: DataModel?, delegate: InfoCellDelegate?, indexPath: IndexPath) {
//Now the bind the cell with data here
//.....
//Assign the delegate
self.delegate = delegate
}
//Button action
#IBAction func rowSelected(sender: UIButton) {
self.delegate?.showItem(item: "This is coming from cell")
}
}
/*Now in your ViewController you need to just confirm the InfoCellDelegate & call the bind function*/
class ListViewController: UIViewController {
//Views initialisation & other initial process
}
//Table view Delegate & Data source
extension ListViewController: UITableViewDataSource, UITableViewDelegate {
/**
Configure the table views
*/
func configureTable() {
//for item table
self.listTable.register(UINib.init(nibName: "\(InfoCell.classForCoder())", bundle: nil), forCellReuseIdentifier: "\(InfoCell.classForCoder())")
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 5
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "InfoCell") as! InfoCell
cell.bind(with: DataModel, delegate: self, indexPath: indexPath)
return cell
}
}
extension ListViewController: InfoCellDelegate {
func showItem(item) {
print(item)
}
}

How to send clicked item of Table View to other view controller when datasource and delegate are separate from View Controller

I am a beginner to iOS coming from the android background and just learned about table view (for me it's an Android ListView). I am trying to separate data source & delegate from view controller. I found some tutorials on how to do so but stuck at figuring out how to send the clicked item to another view controller. The code is below:
class PictureTableViewController: UIViewController {
#IBOutlet weak var pictureTableView: UITableView!
private let picsDataSource: PicturesDataSource
required init?(coder aDecoder: NSCoder) {
self.picsDataSource = PicturesDataSource()
super.init(coder: aDecoder)
}
override func viewDidLoad() {
super.viewDidLoad()
pictureTableView.dataSource = picsDataSource
pictureTableView.reloadData()
pictureTableView.delegate = picsDataSource
}
}
class PicturesDataSource: NSObject, UITableViewDataSource, UITableViewDelegate{
private var pictureModels = [PictureModel]()
override init(){
let picModelsDataController = PictureModelsDataController()
pictureModels = picModelsDataController.pictureModels
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return pictureModels.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: String(describing: PictureCell.self)) as! PictureCell
let picModel = pictureModels[indexPath.row]
cell.pictureName = picModel.pictureName
cell.imageItem = picModel.imageItem
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
//1 - try loading the "Detail" view controller and typecasting it to be DetailViewController
if let detailViewController = storyboard.instantiateViewController(withIdentifier: "PictureDetailView") as? PictureDetailViewController {
//2 - success! set its selecteImage property
detailViewController.selectedImgName = pictureModels[indexPath.row].pictureName
//3 - now push it onto the navigation controller
navigationController?.pushViewController(detailViewController, animated: true)
}
}
}
Error in: func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath){ }. since "storyboard" & "navigationController" are not available in PicturesDataSource class, how can I send clicked item(picture name) to the DetailsViewController
There are StackOverflow answers about separating data source and delegate but did not solve my problem.
Using: Xcode 8.3 beta 6
You can include a reference to main view controller at your table view events handler. Below is a playground code I derived from your example:
import UIKit
// MARK: - Model
struct Picture {
let title: String
let image: UIImage
}
struct PictureModelsDataSource {
let pictures = [
Picture(title: "exampleTitle", image: UIImage(named: "exampleImage")!),
Picture(title: "exampleTitle", image: UIImage(named: "exampleImage")!)
]
}
// MARK - View
class PictureCell: UITableViewCell {
#IBOutlet weak var pictureTitleLabel: UILabel!
#IBOutlet weak var pictureImage: UIImageView!
}
// MARK: - Controller
class PictureTableViewController: UIViewController {
// MARK: - Properties
#IBOutlet weak var pictureTableView: UITableView!
private var pictureListController: PictureListController?
// MARK: - View lifecycle
override func viewDidLoad() {
super.viewDidLoad()
pictureListController = PictureListController()
pictureListController?.viewController = self
pictureTableView.dataSource = pictureListController
pictureTableView.delegate = pictureListController
pictureTableView.reloadData()
}
}
class PictureDetailViewController: UIViewController {
var selectedPictureTitle: String?
}
class PictureListController: NSObject, UITableViewDataSource, UITableViewDelegate {
// MARK: - Properties
weak var viewController: PictureTableViewController?
private let pictures: [Picture] = {
let pictureModelsDataSource = PictureModelsDataSource()
return pictureModelsDataSource.pictures
}()
// MARK: - View setup
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
// MARK: - Event handling
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return pictures.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let cell = tableView.dequeueReusableCell(withIdentifier: String(describing: PictureCell.self)) as? PictureCell else {
return UITableViewCell()
}
let picture = pictures[indexPath.row]
cell.pictureTitleLabel.text = picture.title
cell.pictureImage.image = picture.image
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let pictureTitle = pictures[indexPath.row].title
let storyboard = UIStoryboard(name: "exampleStoryboard", bundle: nil)
if let pictureDetailViewController = storyboard.instantiateViewController(withIdentifier: "PictureDetailView") as? PictureDetailViewController {
pictureDetailViewController.selectedPictureTitle = pictureTitle
viewController?.navigationController?.pushViewController(pictureDetailViewController, animated: true)
}
}
}
See StoryBoard object can be obtained by using this
let storyboard : UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
Now your second question is about how to get navigation controller. It means how to get currentViewController in your case. This can be get by below code
func getCurrentViewController() -> UIViewController? {
if let rootController = UIApplication.shared.keyWindow?.rootViewController {
var currentController: UIViewController! = rootController
while( currentController.presentedViewController != nil ) {
currentController = currentController.presentedViewController
}
return currentController
}
return nil
}
Now your didSelectRowAt code will look like this
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let storyboard : UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
if let detailViewController = storyboard.instantiateViewController(withIdentifier: "PictureDetailView") as? PictureDetailViewController
detailViewController.selectedImgName = pictureModels[indexPath.row].pictureName
self.getCurrentViewController()!.pushViewController(detailViewController, animated: true)
}
You are trying to adhere to MVC, but you are confusing what your actual data source is.
PicturesDataSource is not your data source. It's the code that tells your table how to set itself up.
PictureModelsDataController() is the source from which you get the data that actually populates that table.
All of your posted code should be in the same class:
class PictureTableViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
Change these lines:
pictureTableView.dataSource = picsDataSource
pictureTableView.delegate = picsDataSource
to
pictureTableView.dataSource = self // Note use of self because this is now the dataSource, not another class
pictureTableView.delegate = self // Note use of self because this is now the delegate, not another class
and remove:
private let picsDataSource: PicturesDataSource
required init?(coder aDecoder: NSCoder) {
self.picsDataSource = PicturesDataSource()
super.init(coder: aDecoder)
}

How to add a button with click event on UITableViewCell in Swift?

In my main page, I created a xib file for UITableViewCell. I'm loading the cell from that xib file and its working fine.
Inside of the cell I have some labels and buttons. I'm aiming to change the label by clicking to the button on the cell.
My Code likes below
import UIKit
class SepetCell: UITableViewCell{
#IBOutlet var barcode: UILabel!
#IBOutlet var name: UILabel!
#IBOutlet var fav: UIButton!
#IBOutlet var strep: UIStepper!
#IBOutlet var times: UILabel!
#IBAction func favoriteClicked(sender: UIButton) {
println(sender.tag)
println(times.text)
SepetViewController().favorite(sender.tag)
}
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
This is my xib files behind codes as .swift.
The codes in the main page likes below:
import UIKit
import CoreData
class SepetViewController: UIViewController, UITextFieldDelegate, UITableViewDataSource, UITableViewDelegate {
#
IBOutlet
var sepetTable: UITableView!
var barcodes: [CART] = []
let managedObjectContext = (UIApplication.sharedApplication().delegate as!AppDelegate).managedObjectContext
override func viewWillAppear(animated: Bool) {
if let moc = self.managedObjectContext {
var nib = UINib(nibName: "SepetTableCell", bundle: nil)
self.sepetTable.registerNib(nib, forCellReuseIdentifier: "productCell")
}
fetchLog()
sepetTable.reloadData()
}
func fetchLog() {
if let moc = self.managedObjectContext {
barcodes = CART.getElements(moc);
}
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) - > Int {
return self.barcodes.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) - > UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("productCell") as ? SepetCell
if cell == nil {
println("cell nil")
}
let product: CART
product = barcodes[indexPath.row]
cell!.barcode ? .text = product.barcode
cell!.name ? .text = product.name
cell!.fav.tag = indexPath.row
return cell!
}
func favorite(tag: Int) {
}
}
When i clicked fav button inside of the Cell. I wanted to change times label text to anything for example.
When I clicked to the fav button, the event will gone to the SepetCell.swift favoriteClicked(sender: UIButton) function.
So if i try to call:
SepetViewController().favorite(sender.tag)
It will go inside of the
func favorite(tag: Int) {
sepetTable.reloadData()
}
but sepetTable is nil when it is gone there. I think it is because of when I call this SepetViewController().favorite(sender.tag) function. It firstly creates SepetViewController class. So because of object is not setted it is getting null.
How can I reach that sepetTable or what is the best way to solve this issue.
Thanks.
Popular patterns for solving this problem are closures and delegates.
If you want to use closures, you would do something like this:
final class MyCell: UITableViewCell {
var actionBlock: (() -> Void)? = nil
then
#IBAction func didTapButton(sender: UIButton) {
actionBlock?()
}
then in your tableview delegate:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) - > UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("MyCellIdentifier") as? MyCell
cell?.actionBlock = {
//Do whatever you want to do when the button is tapped here
}
A popular alternative is to use the delegate pattern:
protocol MyCellDelegate: class {
func didTapButtonInCell(_ cell: MyCell)
}
final class MyCell: UITableViewCell {
weak var delegate: MyCellDelegate?
then
#IBAction func didTapButton(sender: UIButton) {
delegate?.didTapButtonInCell(self)
}
..
Now in your view controller:
then in your tableview delegate:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) - > UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("MyCellIdentifier") as? MyCell
cell?.delegate = self
And add conformance to the protocol like this:
extension MyViewController: MyCellDelegate {
didTapButtonInCell(_ cell: MyCell) {
//Do whatever you want to do when the button is tapped here
}
}
Hope this helps!
All patterns above are fine.
my two cents, in case You add by code (for example multiple different cells and so on..)
there is a FAR simple solution.
As buttons allow to specify a "target" You can pass directly the controller AND action to cell/button when setting it.
In controller:
let selector = #selector(self.myBtnAction)
setupCellWith(target: self, selector: selector)
...
in custom cell with button:
final func setupCellWith(target: Any? selector: Selector){
btn.addTarget(target,
action: selector,
for: .touchUpInside)
}
Add target for that button.
button.addTarget(self, action: #selector(connected(sender:)), for: .touchUpInside)
Set tag of that button since you are using it.
button.tag = indexPath.row
Achieve this by subclassing UITableViewCell. button on that cell, connect it via outlet.
To get the tag in the connected function:
#objc func connected(sender: UIButton){
let buttonTag = sender.tag
}
2 am answer: You're over thinking this. Create a custom TableViewCell class; set the prototype cell class to your new custom class; and then create an IBAction.

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