For some reason my didReceiveRemoteNotification is never called. I have done the following:
checklist of APNS:
Create AppId allowed with Push Notification
Create SSL certificate with valid certificate and app id
Create Provisioning profile with same certificate and make sure to add device
With Code:
Register app for push notification
Handle didRegisterForRemoteNotificationsWithDeviceToken method
Set targets> Capability> background modes> Remote Notification
Handle didReceiveRemoteNotification
Yet my function does not seem to get called. My code looks like this:
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
if (application.respondsToSelector("isRegisteredForRemoteNotifications"))
{
// iOS 8 Notifications
application.registerUserNotificationSettings(UIUserNotificationSettings(forTypes: (.Badge | .Sound | .Alert), categories: nil));
application.registerForRemoteNotifications()
}
else
{
// iOS < 8 Notifications
application.registerForRemoteNotificationTypes(.Badge | .Sound | .Alert)
}
return true
}
func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData) {
let tokenChars = UnsafePointer<CChar>(deviceToken.bytes)
var tokenString = ""
for var i = 0; i < deviceToken.length; i++ {
tokenString += String(format: "%02.2hhx", arguments: [tokenChars[i]])
}
apnsID = tokenString
println("******apnsID is \(apnsID)")
dToken = deviceToken
println("******dToken is \(dToken)")
NSUserDefaults.standardUserDefaults().setObject(deviceToken, forKey: "deviceToken")
}
func application(application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: NSError) {
println("***********didFailToRegisterForRemoteNotificationsWithError")
println(error)
}
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject], fetchCompletionHandler completionHandler: (UIBackgroundFetchResult) -> Void) {
println("Getting notification")
var message: NSString = ""
var alert: AnyObject? = userInfo["aps"]
println(userInfo["aps"])
if((alert) != nil){
var alert = UIAlertView()
alert.title = "Title"
alert.message = "Message"
alert.addButtonWithTitle("OK")
alert.show()
}
}
add content_available:true in your request . for iOS payload data.You will get notification in didReceiveRemoteNotification. Now handle it.
As I found out having the same problem myself, in order for didReceiveRemoteNotificationto be called, the incoming notification music carry an "available_content" : true parameter with the notification payload. So in case of you sending the notification in a dictionary form , as was my case in device to device pushes, you just have to add it in the dictionary as you would specify other parameters as you would for sound or badge, also needed if you're using some sort of push service as Postman
Three steps:
Add logic here to handle incoming notification:
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
// Add your logic here
completionHandler(.newData)
}
Add Background mode to capabilities in target, and ensure to check 'Remote notifications'
While sending a push notification, add "content_available" : true
This worked for me in iOS 14/Xcode 12.3.
Related
IOS 13.7 IPhone Xr, Xcode Version 11.7 (11E801a)
I edited app scheme and set launch mode to "Wait for the executable to be launched". I run app, and send a simple notification on my device.
this notification:
{
"aps":{
"content-available":1
}
}
in xcode status changed from "Waiting to attach to test on iPhone" to "Running test on iPhone", but the notification wasn't received.
i try catch notification in this method:
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any], fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void)
Next notification I receive successfully. This case can be repeated after application reload.
Can you help me find out why I don't receive the first notification
Please try this payload :
{"aps":{"alert":"","content-available":1}}
If your app wasn’t running, the push notification is passed to your AppDelegate in the launchOptions
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
...
let notificationOption = launchOptions?[.remoteNotification]
if let notification = notificationOption as? [String:AnyObject]{
// received notification
}
...
}
I am using Sinch with Swift (with bridging header) for instant messaging and I don't receive any push notification when a message is received.
I have a Development Certificate in the Sinch Dashboard.
Background modes are disabled.
Push notification work with other way (Pusher)
But when I send a sinch instant message the App Delegate's "didReceiveRemoteNotification" function never gets called.
var sinClient:SINClient?
var push:SINManagedPush?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
//Sinch Push Notification
sinClient = Sinch.client(withApplicationKey: "-----", applicationSecret: "------", environmentHost: "sandbox.sinch.com", userId: "----")
sinClient?.setSupportMessaging(true)
sinClient?.enableManagedPushNotifications()
sinClient?.delegate = self
sinClient?.messageClient().delegate = self
sinClient?.start()
sinClient?.startListeningOnActiveConnection()
self.push = Sinch.managedPush(with: SINAPSEnvironment.development)
self.push?.delegate = self
self.push?.setDesiredPushTypeAutomatically()
self.push?.registerUserNotificationSettings()
}
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
let tokenParts = deviceToken.map { data -> String in
return String(format: "%02.2hhx", data)
}
let token = tokenParts.joined()
print("Device Token: \(token)")
self.push?.application(application, didRegisterForRemoteNotificationsWithDeviceToken: deviceToken)
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any], fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
self.push?.application(application, didReceiveRemoteNotification: userInfo)
}
func managedPush(_ managedPush: SINManagedPush!, didReceiveIncomingPushWithPayload payload: [AnyHashable : Any]!, forType pushType: String!) {
sinClient?.relayRemotePushNotification(payload)
}
Instant Message are received only when I open the app.
Finally I found that the problem was that I used the simulator to send the message
I am currently developing and iOS app using Swift, which I am new to, and the code generated from AWS Mobile Hub, with AWS SNS to register devices and send notifications.
On my class AWSMobileClient I have the following code:
func didFinishLaunching(_ application: UIApplication, withOptions launchOptions: [AnyHashable: Any]?) -> Bool {
print("didFinishLaunching:")
// Register the sign in provider instances with their unique identifier
AWSSignInProviderFactory.sharedInstance().register(signInProvider: AWSFacebookSignInProvider.sharedInstance(), forKey: AWSFacebookSignInProviderKey)
var didFinishLaunching: Bool = AWSIdentityManager.default().interceptApplication(application, didFinishLaunchingWithOptions: launchOptions)
didFinishLaunching = didFinishLaunching && AWSPushManager(forKey: ServiceKey).interceptApplication(application, didFinishLaunchingWithOptions: launchOptions)
if (!isInitialized) {
AWSIdentityManager.default().resumeSession(completionHandler: { (result: Any?, error: Error?) in
print("Result: \(result) \n Error:\(error)")
}) // If you get an EXC_BAD_ACCESS here in iOS Simulator, then do Simulator -> "Reset Content and Settings..."
// This will clear bad auth tokens stored by other apps with the same bundle ID.
isInitialized = true
}
return didFinishLaunching
}
Which is called normally.
On my AppDelegate, I have the following:
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
AWSMobileClient.sharedInstance.application(application, didRegisterForRemoteNotificationsWithDeviceToken: deviceToken)
NotificationCenter.default.post(name: Notification.Name(rawValue: AWSMobileClient.remoteNotificationKey), object: deviceToken)
print("###--- DID REGISTER FOR REMOTE NOTIFICATION ---###")
}
Which is also called.
However, when I try sending a notification using AWS SNS, my function:
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any], fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
print("###--- DID RECEIVE REMOTE NOTIFICATION ---###")
AWSMobileClient.sharedInstance.application(application, didReceiveRemoteNotification: userInfo , fetchCompletionHandler: completionHandler)
// This is where you intercept push notifications.
if (application.applicationState == .active) {
UIAlertView.init(title: "Notification Received", message: userInfo.description, delegate: nil, cancelButtonTitle: "OK").show()
}
}
Is never called.
Looking for a solution I read that since iOS 10 there are some chances that need to be made to deal with push notification, but I'm not sure about the correct ways.
How should I implement the code to receive the notifications?
I have an app with oneSignal as push provider. I can receive push notifications, that work good. But if I try to access push payload I get nothing as didReceiveRemoteNotification not called.
I have following code
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
if application.applicationState != UIApplicationState.Background {
let preBackgroundPush = !application.respondsToSelector("backgroundRefreshStatus")
let oldPushHandlerOnly = !self.respondsToSelector("application:didReceiveRemoteNotification:fetchCompletionHandler:")
var pushPayload = false
if let options = launchOptions {
pushPayload = options[UIApplicationLaunchOptionsRemoteNotificationKey] != nil
}
}
if application.respondsToSelector("registerUserNotificationSettings:") {
let settings = UIUserNotificationSettings(forTypes: [.Alert, .Badge, .Sound], categories: nil)
application.registerUserNotificationSettings(settings)
application.registerForRemoteNotifications()
} else {
let types : UIRemoteNotificationType = [.Badge, .Alert, .Sound]
application.registerForRemoteNotificationTypes(types)
}
}
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject]) {
if userInfo["d"] as! String == "t" {
print("key was received")
}
print(userInfo)
print("PREVED")
}
Problem is that nothing prints out when I receive push. What am I doing wrong ?
try once your delegete method in this place
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject]) {
call this one
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject], fetchCompletionHandler completionHandler: (UIBackgroundFetchResult) -> Void) {
print("Recived: \(userInfo)")
completionHandler(.NewData)
}
Swift 4.2 - call this
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any], fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
debugPrint("Received: \(userInfo)")
completionHandler(.newData)
}
Use this code for Swift 3.0
//MARK: Push notification receive delegates
func application(_ application: UIApplication,
didReceiveRemoteNotification userInfo: [AnyHashable : Any],
fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void)
{
print("Recived: \(userInfo)")
completionHandler(.newData)
}
Hey #Alexey make sure your app provisioning file has enabled for Push Notification Service
Pretty old post but solutions can be found here in my post Push Notifications are delivered but didReceiveRemoteNotification is never called Swift or here didReceiveRemoteNotification function doesn't called with FCM notification server.
Check for this parameter: "content_available": truein your notification definition or push notification service. With underscore is how it should be set.
I'm not receiving Push Notifications I expect from CloudKit Subscriptions.
Here's what I've done so far:
Enabled the CloudKit and Remote Notifications capabilities.
Created a 'Test' Record Type using the CloudKit dashboard.
Created a subscription for the appropriate record type (Test), which
I can see in the CloudKit dashboard.
Use a physical device to test, which is signed in to iCloud and
connected to the internet.
Set up the app delegate to receive notifications.
Manually Inserted/Updated/Deleted records via the CloudKit portal.
Unfortunately I never receive any push notifications, ever. The code involved is shown below. Literally, this is the only code in a brand new blank project.
// MARK: - SUBSCRIPTIONS
func subscribeToRecordChangesWithRecordType (recordType:String, database:CKDatabase) {
let predicate = NSPredicate(value: true)
let subscription = CKSubscription(recordType: recordType, predicate: predicate, options: CKSubscriptionOptions.FiresOnRecordCreation|CKSubscriptionOptions.FiresOnRecordDeletion|CKSubscriptionOptions.FiresOnRecordUpdate)
database.saveSubscription(subscription, completionHandler: { (savedSubscription, error) -> Void in
if let _error = error {
NSLog("ERROR saving '%#' subscription %#",recordType, _error)
} else {
NSLog("SUCCESS creating '%#' subscription: %#", recordType, savedSubscription)
}
})
}
func createSubscriptions () {
let privateDB = CKContainer.defaultContainer().privateCloudDatabase
let publicDB = CKContainer.defaultContainer().publicCloudDatabase
// NOTE: create a Record Type called 'Test' in the CloudKit dashboard
self.subscribeToRecordChangesWithRecordType("Test", database: privateDB)
self.subscribeToRecordChangesWithRecordType("Test", database: publicDB)
}
// MARK: - PUSH NOTIFICATIONS
func registerForPushNotifications (application: UIApplication) {
self.createSubscriptions()
let settings = UIUserNotificationSettings(forTypes: .Alert, categories: nil)
application.registerUserNotificationSettings(settings)
application.registerForRemoteNotifications()
}
func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData) {
NSLog("Registered for Push Notifications with token: %#", deviceToken);
}
func application(application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: NSError) {
NSLog("FAILED to register for Push Notifications. %#", error)
}
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject]) {
NSLog("RECEIVED Push Notification")
NSNotificationCenter.defaultCenter().postNotificationName("PushNotificationReceived", object: userInfo)
}
func application(application: UIApplication, didReceiveLocalNotification notification: UILocalNotification) {
NSLog("RECEIVED LOCAL Push Notification")
}
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject], fetchCompletionHandler completionHandler: (UIBackgroundFetchResult) -> Void) {
NSLog("RECEIVED Push Notification with fetchCompletionHandler")
NSNotificationCenter.defaultCenter().postNotificationName("PushNotificationReceived", object: userInfo)
}
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
self.registerForPushNotifications(application)
return true
}
Thanks in advance for any tips or suggestions. I hope this isn't a bug and that I'm doing something wrong here ... it should 'just work'!
Cheers
Make sure
You have enabled Push Notification besides CloudKit (and Background Mode if needed) in App's Capabilities tab. And if needed, find the push certificates (one for Dev, one for production) from Developer Portal, download them and install them (by double clicking on them);
You're testing the app on a device. Apple does not push to the simulator.