So I'm trying to create a user profile that has a user picture that changes sizes with the screen size so it doesn't take up too much space on the smaller iPhone screens.
Everything else in my simulator is sizing correctly during simulation, but the user picture changing size correctly without breaking the ability to stay circular. I tried using aspect ratio, but the picture stays the same size when I simulate on smaller screens. I tried using aspect ratio in relation to the whole view (so that it changes sizes depending on the view), but since the view is rectangular, the picture cannot hold it's ability to stay circular (since it needs to be a square to correctly make the picture circular).
How would I achieve this without creating different views for each phone screen size?
If you set the contentMode of your UIImageView to UIViewContentModeScaleAspectFit, it doesn't matter if the view itself is not square - the image will always show in the right aspect ratio.
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I have a very simple requirement here but I'm looking for a solution for a while. I want to take a profile picture form the camera roll or camera and display it in two different image views (different sizes). I don't want any of these images stretched or miss any part of the image. If I use aspect to fit, top side of image is cut from smaller image view and some parts missing on the bigger image view. If I set it as scale to fit, it will get stretched!
I'm not sure how some mobile apps work. Do they save different image sizes in their server or they change the size of the image. I saw many posts how to change image size without changing aspect ratio. But I don't think it is possible to avoid stretched effects. I used some of those code to change size of image, it gets stretched all the time.
Is there any way to save the image from camera roll one time with size of 140*200 and one time 160*200? So I can use 140*200 for image views that size. But what if I have different devices and different sizes.
How could I use UIImageView with aspectFill and alignment to the top? Auto-layout or programmatically don't mind.
It can be done, but you are talking about quite a bit of coding. Let's start with a detailed description of what you are asking for.
We'll start with an iPhone6s in portrait mode with a screen size of 667x375 points, or a regular height by compressed width in size classes.
(Keep in mind, on any iPad you'll also need to work with slide-over and split screen too.)
But for now we'll go with 667x375. Into that we'll add our imageView as a square size of 375x375. Along the top of the screen when in portrait mode.
(Keep in mind that with AutoLayout you'll also have it pinned, and without putting some code in to determine if it's in landscape or portrait, otherwise, that 375x375 will shrink in landscape if you have other views underneath it.)
So now, stripped out to the most minimum (for now), we are talking about how to pin "an image" to the top of a UIImageView that is 375x375 in size and with a contentMode of aspectFill.
We need to find the size of the image next, based on both the largest dimension (height or width) AND how that dimension compares to the size of the imageView, calculate how the imageView will normally render it. The key figure you want is the height it will render it as
For instance, how will a 480x1020 (HxW) image fit into it? The 1020 width will be taken down to 375, so the height will be 480/(1020375) or 176.4705 points.
Always do the math for both dimensions - if your imageView isn't square or if the height isn't the "bounded" dimension, you'll be off.
Once you've calculated what the "Aspect Filled" height will be, check it against the dimensions of the imageView, and adjust the height of it as needed.
Here's where the real work comes in. If you are using AutoLayout, you can do a heightAnchor adjustment, but depending on how you pinned those other views things may be laid out really bad after you do. If you are using frames and CGRects be aware that you have to take into account iPad slide-out and split screen, etc.
Finally, if you want your app to load a different image in that imageView after it was loaded, you will have to "reset" the height back to what it originally was, at least in your calculations.
My recommendation is to find an alternative to what you are asking. For instance, put a small border around the image view to let the user know the true dimensions of that view.
I have simply dragged UIImageView into storyboard and made it square. I added a pink background to show the effects of the leftover space in the ImageView. In each case I added either a taller image (1st image) and a wider image (2nd image), as well as a text label. Here are my results.
So the obvious question is....how can I get rid of this extra (pink) space and keep the integrity of the photo (that is, to not have to stretch or lose part of the image)? If I wanted to be able to scroll through photos, it would be nice to have them all the same width to the edge so they look neat and orderly (if they were portrait), and if I wanted to have text under each, I'd want the text to be closer to it, rather than have all the blank (pink) space in between if it were landscape. And obviously different size images will give different sizes of blank space.
So I'm thinking what I could do is before displaying the image, get the size of it, then just have a designated distance from either the label or the edge of screen, depending on the orientation of the picture, and then creating/changing the size of the UIImageView with a bit of math and using the image dimensions before inserting the picture into the ImageView. Is this possible? Is there another method I can't quite figure out?
Just look at any decent photo app and they are nice and neatly organized/displayed despite being different sizes, orientations, etc and I'm wondering how to pull this off. I obviously haven't gotten too deep into using images past simply showing them in a pre-determined ImageView.
Thanks for the help/suggestions!
Try this... set your UIImageView to AspectFit (not AspectFill since that will lose some of the image) and using constraints do the following:
centre the UIImageView in the container both horizontally and vertically
set the UILabel to float below the UIImageView by whatever distance you desire ("standard" is usually good)
set the left, right, and top constraints on the UIImageView to be >= whatever distance you desire
set the bottom constraint on the UILabel to be (once again) >= whatever distance you desire
The effect of this should be that the UIImageView will properly resize itself to its intrinsic size and the constraints should properly position it and the label.
I'm trying to place a background image on a view, using a UIImageView or anything else that will work. I want it to fill the entire view, but maintain the aspect ratio, and allow me to control which side(s) get clipped. I'd like to use Auto Layout if possible (not code).
By setting Auto Layout constraints to keep the UIImageView the full size of the container, and setting Scale Mode to Aspect Fill, I am very close. The only problem is the image is always centered in the view, in that it is cropped on top and bottom in landscape layout and both sides in portrait. I want to be able to control that. I want to be able to "crop just the right side" (keep left edge docked to left of container), or "crop just the top". I have different images and I'll want each one to crop a different way, and possibly I'll allow users to use their own images and select from a few cropping options.
In this image, I currently get the top result, but want the option to get the bottom. The red box shows the visible area in portrait view (roughly):
My question is similar to this one: iOS Aspect Fill Image Resizing with Content Aligned to Left/Top Edge
However, I do not feel it is a duplicate because my needs are different, and I'm also including an image to help explain better. Also, I will not accept an answer of "use different images for portrait vs landscape" because that doesn't really solve the problem. If you understand my question, you would see that you would actually need a different image for every different aspect ratio, pre-cropped in each alignment I want to support. Obviously that's not really a robust solution.
I am developing a universal app for iOS-7. this particular question is specific to iPad only. I want to place an image as background of root view of a View Controller i.e. the image should fill the whole screen. The 1x image has size:768x1024. This works for Portrait orientations as non-retina resolution of iPad is also 768x1024 in portrait. In Landscape however the image does not fit. I have tried using ScaleToFit but since aspect ratio of image is not preserved I can not use ScaleToFit(their are things in image which look odd when not scaled proportionally in both axis). AspectFill resizing seems most suitable for my need, but their is a small problem. As defined in Apple Documentation "The content is resized to completely fill the bounds rectangle, while still preserving the aspect of the content. The content is centered in the axis it exceeds.". I do not want the content to be centered in axis in which it exceeds, I want it to be aligned to top/left edge.
So basically I want two things:
Aspect Fill
The content remains aligned on the Left/Top edge.
Is it possible to achieve this. Any code-snippet will be great.
Thanks
You will have to subclass the View Controller's view and manually scale and align.
Look at the code snippets in THIS answer.
Adjust imageViewXOrigin and imageViewYOrigin to align however you want.
Really the only way to get around the content fill mode is to have two different images, one for each orientation. I'd suggest changing the image in the view controllers willAnimateToOrientation: method so that you can put the image changes inside UIKit's animation block.