How to store build artefacts in TFS? - tfs

I have a TFS server, and an older build system that produces a pile of executables, installers, WinCE images, etc.
Is there an easy way to upload build artefacts to somewhere (where?) in TFS from batch files? Or is this the wrong technology?

You should use the TF Build server and set the Build Definition to "store on server". This will upload all build output to the server in an unversioned repository that while seperate from version Control is also in the database.
You can do this manually through the TFS API but it would not be registered build output associated with a build and version.

Related

TFS - Build and Release, configuration file provider

Is there any similar plugin like this
https://wiki.jenkins.io/display/JENKINS/Config+File+Provider+Plugin
in TFS Build & Release
I want to provide configuration.json file which is not included in git source.
Unfortunately, there is no such extension in TFS/VSTS Build & Release.
According to your tag tfs2013, seems you are working with XAML build.
Just like you need a workspace on your dev machine to develop your app, you must specify the workspace that the build agent uses to build and test your app. Then we get/pull source files from TFS server side. It's not able to achieve below similar features in TFS UI:
Adds the ability to provide configuration files (i.e., settings.xml
for maven, XML, groovy, custom files, etc.) loaded through the Jenkins
UI which will be copied to the job's workspace.
As a workaround, you could try to put configuration.json files in a ftp server instead of git source and then use a PowerShell solution to down the files in build agent workspace. If create a PowerShell to over FTP you can have it called by the build template(customize workflow).

Release Management in TFS without build automation

We have an automated build process in place which creates the release artifacts for us.
These are copied to an FTP location and post certain processes, the packages are available for deployment to val, customer dev, UAT and prod.
I want to create a Release in TFS where the release should simply use the package from the ftp location instead of triggering a new build.
The process of moving the artifacts to the ftp using a detached build process is legacy and I'm afraid cannot be changed.
I would like to trigger a release ( at the moment I'm testing this using VSTS ) which will use the artifact from an ftp instead of triggering a build.
My build server / process is not in TFS and it's a large application with multiple components.
Trigger a release using the artifacts from an FTP instead of triggering a build is supported. But there's no default steps about download a FTP file for you to use. You need to use command or Powerscript to download.
In the release definition, delete all artifacts under the Artifacts tab. Then it won't download any files from your builds.
Create a bat file or Powershell script file, write the command/script to download those files you want. Here are some methods you could have a look:
How to script FTP upload and download?
How to download files from FTP site in one command line without user interaction (Windows)
https://tecadmin.net/download-upload-files-using-ftp-command-line/
Check the bat/script to TFS and run it in your release definition.

VSTS Build Not Dropping All Files for Web Application

When I started writing this question, my problem was that after a successful VSTS Build, I wasn't able to see the files relating to my web application project for release. Only the files from certain other projects in the solution were present. However, I just came across this question, which has helped.
I can now see the compiled .dll files for my web application project, after altering the configuration of the Content setting in the Build - that is, the contents of the Bin folder under that project. But I can't see anywhere the other files I need to copy the built web application to my server - the views, the scripts, the css, etc.
I'm finding the power and flexibility of VSTS's Build and Release functionality very confusing as it's complete overkill for our requirements. Up until now, I've just right-clicked on the web app project in Visual Studio selected Publish and used the File System publish method. Easy. Now that I want to automate the building and deploying of the application, it's many times more complicated!
So, can anybody tell me how I can get the solution to build in VSTS in such a way that I can then use a Copy Files task in the Release Definition to copy the files to our web server (the server isn't visible to the Internet so I'm using a locally-hosted Agent)?
In vNext build, to publish your build artifacts with the Copy files or Publish build artifacts steps. Try to use the local path on the agent where any artifacts are copied to before being pushed to their destination. For example:
Add /p:DeployOnBuild=true
/p:OutDir="$(build.artifactstagingdirectory)\" arguments in Visual
Studio Build step;
Change "Path to Publish" of Publish Build Artifacts task to
$(build.artifactstagingdirectory)\_PublishedWebsites\ProjectName:
Details please check the screenshot of build step with this question: How do I get the the expected output from a TFS 2015 build (to match my XAML build)?
Base on your comments, you have published the web app from Visual Studio. Usually, this action will generate a publish profile under Project/Properties/PublishProfiles folder. The settings you used to publish the web app is stored in the profile. So you just need to make sure this publish profile is checked into source control. And then in the TFS build, add following MSBuild arguments:
/p:DeployOnBuild=true /p:PublishProfile="publishprofile.pubxml"

Commit file back to repository from build server in Visual Studio Team Services

I'm currently setting up continuous integration using TFS/Visual Studio Team Services (was VS Online), and I'm using the Team Foundation Build 2015 tasks. So not the XAML builds.
I'm using it to build a Xamarin Android project, but that's pretty irreverent I guess,
The process should be like this:
After a check-in:
TFS should download the sources
TFS should increment the version number within AndroidManifest.xml
I've managed to do this by making a PowerShell script for this.
After the AndroidManifest.xml file is modified, it should be committed back into the TFS repository
Then the rest, build deploy into hockeyapp etc
The first steps are all configured, but I'm struggling with the commit part. How do I get TFS to commit the file? I don't really see any task suitable for it. I've tried using the Copy and Publish Build Artifacts Utility - But that did not seem to work, and I'm not even sure if that's the right utility
I'm using the default hosted build agent btw. Any help would be appreciated
Warning
I do want to point out that checking in changes as part of the build can lead to some features of VSTS/TFS not working. Association of work items to the checkin, sources and symbol generation, tractability from changes to build to release and integration with Test Manager, remote debugging, will likely not yield the expected results because the Changeset/commit recorded in te build may not match the actual sources. This may lead to unexpected funny behavior.
Also, if any new changes have already been committed/checked-in after the build has started, the version number may be updated in Source Control for code that was not actually released under that version.
So: First of all, it's considered a bad practice to change the sources from the build process.
Alternatives
There are better ways of doing it, one is to use the build version (Build_BuildNumber or Build_BuildID variables). Alternatively you an use a task like GitVersion to generate the semantic version based on the branch and tag in your git repository. That way your build will generate the correct version number and will increment the revision in case the same sources are built multiple times.
I understand, but I still want to check in my code as part of the build
If these things don't work for you and you still want to check in the changes as part of the build, you can either use the TFVC Build Tasks if you're using TFVC or use the Git Build Tools to add the remote to the local repository and then use the git commandline tools to commit and push the changes back to the repository.
These extensions require TFS Update 2 to install. But you can push the individual build tasks using the tfx commandlien tool. For the TFVC tasks the process is explained here.
On mac
On the mac it's going to be harder since you're using TFVC. My TFVC tasks leverage the TFS Client Object Model and Powershell to communicate to the TFS Server. The tf.exe tool doesn't even work on windows when you're in the context of a build, which is why I need to call into the VersionControlServer object directly. Given I'm dependent on these technologies, the tasks won't run on a Mac or Linux agent.
You could try to see whether the Team explorer Everywhere X-platform commandline works from the build agent (using a shell script). I have no way to test this on an actual Mac.
Given the cross platform nature of your project I'd recommend to move to Git, it integrates into XCode and Android Studio, making it easier to do a native UI or build on top of native libraries.
Alternative 2
You could setup a build which does the required changes to the code and then checks in the modified code. Then have a (CI) build run the Android and the Mac builds using the modified code.

Using TFS build definitions on a local machine

I have created a lightly customized TFS build process template and also appropriate TFS build definition. It builds fine on the TFS build server.
Is there any way I can allow developers to reuse the same build process XAML and definition to do full builds on their local machines? Maybe there is some utility which can be run with TFS build process XAML files?
I really would like to avoid maintaining a separate copy of the build script for full local rebuilds.
The build templates can only be run by the TFS build service. Without installing that on each developers machine, that might not be the best idea.
An alternative is to setup a share on the developments machine and grant access to the TFS Build account (the one that TFSBuildServiceHost.exe runs on the server as). Then the developer can Queue a build and get the Server to Drop the files onto their machine.
The downside to this is you need a lot of builds to be run on the Agents.

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