I need to pass data from one view controller to another view controller. I used segue (detail) and define a model class named as "Photo".
TableViewController looks like the following:
var photos = [Photo]() //strongly typed swift array
override func viewDidLoad() {
super.viewDidLoad()
var newPhoto = Photo(name:"cat ", fileName:"cat", notes:"cat_file")
photos.append(newPhoto)
var newPhoto2 = Photo(name:"r2 ", fileName:"r2", notes:"r2")
photos.append(newPhoto2)
}
And the other view controller (DetailViewController) looks like the following:
import UIKit
class PhotoDiplayViewController: UIViewController {
var currentPhoto: Photo?
#IBOutlet weak var currentImage: UIImageView!
#IBOutlet weak var currentLabel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
var image = UIImage(named: currentPhoto!.fileName)
self.currentImage.image = image
self.currentLabel.text = currentPhoto?.name
println(currentPhoto!.name + currentPhoto!.fileName + currentPhoto!.notes)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
When I am running the program, the table view is loading fine and if i click on any cell it is going to the detail view controller. but noting is there in the detail view controller. And I used println() to check and the output is coming in the debugger like the following:
cat cat cat_file
To pass data, I used the following segue code block:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
var secondScene = segue.destinationViewController as! PhotoDiplayViewController
if let indexPath = self.tableView.indexPathForSelectedRow(){
let selectedPhoto = photos[indexPath.row]
secondScene.currentPhoto = selectedPhoto
}
}
But still no luck! Tried to figure out where I am missing? Can anybody tell me where I am lagging?
UPDATE: complete detail view controller class code
UPDATE: Full detail of My table view code
import UIKit
class PhotoTableViewController: UITableViewController {
var photos = [Photo]() //strongly typed swift array
override func viewDidLoad() {
super.viewDidLoad()
var newPhoto = Photo(name:"cat ", fileName:"cat", notes:"cat_file")
photos.append(newPhoto)
var newPhoto2 = Photo(name:"r2 ", fileName:"face.jpg", notes:"r2")
photos.append(newPhoto2)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Potentially incomplete method implementation.
// Return the number of sections.
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete method implementation.
// Return the number of rows in the section.
return photos.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("photoCell", forIndexPath: indexPath) as! UITableViewCell
var currentPhoto = photos[indexPath.row]
cell.textLabel?.text = currentPhoto.name
return cell
}
/*
// Override to support conditional editing of the table view.
override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return NO if you do not want the specified item to be editable.
return true
}
*/
/*
// Override to support editing the table view.
override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
if editingStyle == .Delete {
// Delete the row from the data source
tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
} else if editingStyle == .Insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {
}
*/
/*
// Override to support conditional rearranging of the table view.
override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return NO if you do not want the item to be re-orderable.
return true
}
*/
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
var secondScene = segue.destinationViewController as! PhotoDiplayViewController
if let indexPath = self.tableView.indexPathForSelectedRow(){
let selectedPhoto = photos[indexPath.row]
secondScene.currentPhoto = selectedPhoto
}
}
}
Don't use a segue. Use this, its easier.
Follow these steps...
1: Create a Separate file called Manager.swift and place this code in it...
//manager.swift
import Foundation
struct Manager {
static var dataToPass = String()
}
2: Clean your project by pressing Shift+Command+K.
3: In the first view controller set the dataToPass to the data you want to pass...
Manager.dataToPass = self.dataToPass
4: In the second view controller retrieve the data and set the content to the dataToPass...
self.dataToReceive = Manager.dataToPass
5: Your Finished!!
The code which I presented is working fully after deleting all the image view and label from the storyboard and remapping. But I am wondering what was the problem. However, I want to share one screen shot:
In the screen shot, you will see 3 components: 2 labels and 1 image view. One 1 label's text is dark black colored but the for the other 2 it's not alike them. All of them are properly configured.
Still I don't know why this happens? I am not sure .... is it possible to add some hidden components on the top of storyboard??? or is it a bug of Xcode????
However, if you have similar experience please share. My aim is not only solve the problem but also to understand the cause of the problem.
:)
Related
I took an UIViewController. Then brought a TableView into it. And then a TableViewCell in the tableview. I assigned identifier and custom table view cell class with that prototype cell. Also created necessary outlets. Then this is my parent view controller:
class MyViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var theTableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
// let cell = MyTableViewCell()
// cell.optionText = UILabel()
// cell.optionText?.text = "testing..."
// theTableView.addSubview(cell)
theTableView.delegate = self
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 5
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as! MyTableViewCell
cell.optionText.text = "hello..."
return cell
}
}
But my table is empty. What am I missing?
You have to add the following line in your viewDidLoad:
theTableView.dataSource = self
When you do that, you provide dataSource to your Tableview from your ViewController and then your TableView starts showing data.
The methods cellForRowAtIndexPath and rowsForSection are both Datasource methods. Since you haven't set your dataSource that's why your TableView fails to load the provided data.
Also if you haven't added the TableView via Storyboard/Xib, you also have to add it as a subview of your view.
I have a TableViewController (lets call TVC1) with a row that says "OD" (which stands for Outer Diameter).
Upon selecting this row, a bunch of rows in a new TableViewController (lets call TVC2) containing the various OD (casingOD in my code) shows. What I want to happen is when the user selects the OD it will segue back to the main TableViewController with the string that corresponds to the user selection. My code for this currently fails...Could anyone help point me in the right direction? If you require TVC1 code i'll happily post it, i'm just trying to save any unneccessary code reading for you folks :)
My TVC2 code is as follows:
import UIKit
class CasingSelectionTableViewController: UITableViewController {
var selectedData: Data?
let casingOD = ["114.3", "127.0", "139.7", "168.3" , "177.8", "193.7", "219.1", "244.5", "247.6", "273.1", "298.4", "298.4", "339.7", "406.4", "473.0", "508"]
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewWillAppear(animated: Bool) {
switch selectedData! {
case .OuterDiameter:
print(casingOD)
case .Weight:
print(casingWeight114) // I deleted the casingWeight114 line of code as its not required for this question
case .InnerDiameter:
print(id114) // I deleted the id114 line as its not required for this question
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return casingOD.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var casingSpec: UITableViewCell!
if selectedData == Data.OuterDiameter {
casingSpec = tableView.dequeueReusableCellWithIdentifier("selectedCasingSpec", forIndexPath: indexPath)
let casingODSpec = casingOD[indexPath.row]
casingSpec.textLabel?.text = casingODSpec
return casingSpec
} else {
return casingSpec
}
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let selection: UITableViewCell!
selection.textLabel?.text = indexPath.row as! String
}
What I want to happen is when the user selects the OD it will segue back to the main TableViewController with the string that corresponds to the user selection.
First of all you'll need to implement a way for TVC2 to notify TVC1 that a value has been selected.
A common way to do such thing is by using delegation. You can define a delegate protocol like this:
protocol TVC2Delegate {
func tvc2(tvc2: TVC2, didSelectOuterDiameter outerDiameter: String)
}
Then add a var delegate: TVC2Delegate? property to TVC2.
You'll then make TVC1 comform to TVC2Delegate by implementing that method in TVC1.
When presenting TVC2 from TVC1 remember to set it as the delegate for TVC2.
// In TVC1
tvc2.delegate = self
To connect TVC1 and TVC2 you could add a bit o logic to your tableView(tableView:,didSelectRowAtIndexPath:) method call the delegate with the selected value
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let stringValue = indexPath.row as! String
// Do anything you need to do related to TVC2 here.
// Then finally
delegate?.tvc2(self, didSelectOuterDiameter: stringValue)
}
Finally, in TVC1's implementation of the delegate method you can take care of dismissing TVC2 if needed.
Update:
This is how the final implementation of these bits might look like:
// In TVC1
class TVC1: UITableViewController, TVC2Delegate {
// ...
// Implement the method(s) of TVC2Delegate
func tvc2(tvc2: TVC2, didSelectOuterDiameter outerDiameter: String) {
// Do whatever you need to do with the outerDiameter parameter
}
}
// In TVC2
protocol TVC2Delegate {
func tvc2(tvc2: TVC2, didSelectOuterDiameter outerDiameter: String)
}
class CasingSelectionTableViewController: UITableViewController {
var delegate: TVC2Delegate?
// ...
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let stringValue = casingOD[indexPath.row]
// Do anything you need to do related to TVC2 here.
// Then finally
delegate?.tvc2(self, didSelectOuterDiameter: stringValue)
}
}
Use the delegate approach as suggested in the answer by #Mokagio. And in case you're having issue in getting the string, here is the answer
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let cell = tableView.cellForRowAtIndexPath(indexPath) as! UITableViewCell
let stringValue = cell.textLabel.text //You can get this from your datasource as well)
//call the delegate
}
I have a view with two tables (propertyTypeList & propertyDetailList) and a text view (propertyDetailView)
What I'm trying to do is have propertyDetailList populate with an array based upon the selection made in propertyTypeList, then have propertyDetailView populate based upon the selection in propertyDetailList.
I can view the currently selected row using my bottom function and indexPath.row, but I can't get that call to work in the function above.
here is my code:
class NewProjectView: UIViewController {
#IBOutlet weak var propertyTypeList: UITableView!
#IBOutlet weak var propertyDetailList: UITableView!
#IBOutlet weak var propertyDetailView: UITextView!
var testarray = ["test1", "test2"]
func tableView(tableView: UITableView!, numberOfRowsInSection section: Int) -> Int
{
if tableView == propertyTypeList {
return projectSources.count;
}
else {
return testarray.count
}
}
func tableView(tableView: UITableView!,
cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell!
{
let cell:UITableViewCell = UITableViewCell(style:UITableViewCellStyle.Default, reuseIdentifier:"Cell")
if tableView == propertyTypeList {
cell.textLabel?.text = projectSources[indexPath.row]
if indexPath.row == 0 {
println("Row 0")
}
else
{
println("Not Row 0")
}
return cell
}
else
{
cell.textLabel?.text = testarray[indexPath.row]
return cell
}
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: true)
println(indexPath.row)
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}
How do I access indexPath.row from the second tableView Func?
regarding your comment on #Duncan C's answer #BlueRad just reload your second tableView data in if statement
propertyDetailList.reloadData()
That will do the trick.
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if tableView == propertyTypeList {
self.propertyDetailList.reloadData()
}
}
It looks like there is a typo in your question. You said:
I have a view with two tables (propertyTypeList & propertyDetailList)
and a text view (propertyDetailView)
What I'm trying to do is have propertyDetailList populate with an
array based upon the selection made in propertyDetailList, then have
propertyDetailView populate based upon the selection in
propertyDetailList.
Did you mean to say "What I'm trying to do is have propertyDetailList populate with an array based upon the selection made in propertyTypeList..." That would make more sense.
So you essentially have a master-detail setup, where propertyTypeList is a master table view and propertyDetailList is the detail table view.
I'm assuming that both table views have their data source and delegate pointed to the same view controller.
What you need to do is write your tableView:didSelectRowAtIndexPath:method to check the tableView parameter. That method will be called when the user selects a row in either tableView, but the tableView parameter will let you figure out which table view the selected cell belongs to.
So your code might look something like this:
func tableView(
tableView: UITableView,
didSelectRowAtIndexPath indexPath: NSIndexPath)
{
if (tableView == propertyTypeList)
{
//Switch the selected item in the detail list
}
else
{
//do whatever is appropriate for selecting a detail cell.
}
}
I am learning Swift and I have pattern that I used to do in Objective C, but don't understand how to do it here.
I have UIViewController with TableView. I works fine when I put my array inside it. But according to MVC I want to move my array with data to another class. And I have no idea how to do it. Everything I tried doesn't work.
Thank you!
My code, how to move tableDS outside:
import UIKit
class MyViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet weak var tableView: UITableView!
//temp table data
let tableDS = ["fdf", "dfd"]
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
tableView.delegate = self
tableView.dataSource = self
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return tableDS.count
}
let textCellIdentifier = "TableViewCell"
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell: MyCell = tableView.dequeueReusableCellWithIdentifier(textCellIdentifier, forIndexPath: indexPath) as MyCell
let row = indexPath.row
cell.dayLabel.text = tableDS[row]
return cell
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: true)
let row = indexPath.row
println(tableDS[row])
}
}
func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell! {
var cell : UITableViewCell = tableView.dequeueReusableCellWithIdentifier("cell") as UITableViewCell
cell.textLabel.text = tableDS[indexPath.row]
return cell
}
This should work.
If you want to use the MVC pattern, create a new singleton class, create the array there, then create a method returning the array.
First you need to initialize your table view with an empty array. When you load your MyViewController from another view controller in the code example below you can pass your data, and change your let tableDS = [“fdf”, “dfd”] to var tableDS = [“fdf”, "dfd"]. let is used for a constant variables.
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "YourMyViewControllerSequeId" {
let myViewController = segue.destinationViewController as MyViewController
var myArrayToPass = ["learn swift", "or get a life"];
myViewController.tableDS = myArrayToPass
myViewController.tableView.reloadData()
}
}
In the MVC design pattern for a table view the table view is the view object. The controller is the view controller.
The model is whatever you use to store your data.
The controller object serves as an intermediary between the model and the view.
For a simple table view the model object can be a as simple as an array. The array is the model. Thus there is no reason to store the data in a separate object.
If you really want to make your model a completely different object, create a new class. Call it MyTableViewModel. Make your MyTableViewModel class contain an array of your data. Also make MyTableViewModel conform to the UITableViewDatasource protocol. To do that, you'll have to implement several methods - in particular, cellForRowAtIndexPath.
Now in your view controller, create a MyTableViewModel object as a strong property of your view controller, install the array in it, and make it the data source of the table view.
Done.
Again, though, it's quite common to just treat a simple array as your model, and let the view controller serve up cells by implementing cellForRowAtIndexPath in the view controller.
I am trying to load a list of titles from reddit.com/.json, but my tableview under a UIViewController would not load data whenever I launch it, the screen would be blank like this:
http://imgur.com/ucriMht
I have to click the Downloads Tab and then click back to the Current Sub tab in order for my TableView to properly load data from the json file:
http://imgur.com/TJyW65O
I also attach my code of the ViewController for that tab in this question to see if anyone can spot where I have done wrong.
import UIKit
class CurrentSubViewController: UIViewController,UITableViewDataSource,UITableViewDelegate,NSURLConnectionDelegate,UISearchBarDelegate {
var manager:DataManager = DataManager()
var localJson:JSON=JSON.nullJSON
#IBOutlet var tableView : UITableView!
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
}
override func viewDidLoad() {
super.viewDidLoad()
manager.startConnection()
print("subredditview loaded")
// Do any additional setup after loading the view.
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return manager.json["data"]["children"].count
}
// Row display. Implementers should *always* try to reuse cells by setting each cell's reuseIdentifier and querying for available reusable cells with dequeueReusableCellWithIdentifier:
// Cell gets various attributes set automatically based on table (separators) and data source (accessory views, editing controls)
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
let cell = self.tableView?.dequeueReusableCellWithIdentifier("TitleCell",forIndexPath:indexPath) as UITableViewCell
let row=indexPath.row
print("got here /table view yeah")
cell.textLabel?.text = manager.json["data"]["children"][row]["data"]["title"].stringValue
cell.detailTextLabel?.text = manager.json["data"]["children"][row]["data"]["author_name"].stringValue
/**if !json["data"]["children"][row]["data"]["thumbnail"].stringValue.isEmpty
{
let thumbnailPath=json["data"]["children"][row]["data"]["thumbnail"].stringValue
let thumbnailURL:NSURL=NSURL(string: thumbnailPath)!
let thumbnailData=NSData(contentsOfURL:thumbnailURL)
let thumbnail=UIImage(data:thumbnailData!)
cell.imageView?.image=thumbnail
}**/
return cell
}
func searchBarSearchButtonClicked(searchBar: UISearchBar) {
manager.query="http://reddit.com/r/"+searchBar.text+"/.json"
manager.data=NSMutableData()
manager.startConnection()
tableView?.reloadData()
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}
one way to solve this problem is start the networkActivityIndicator when data is receive from the server this way:
UIApplication.sharedApplication().networkActivityIndicatorVisible = true
after that when data is received you can set network activity to false and when the network activity is done you can reload your tableView this way:
if UIApplication.sharedApplication().networkActivityIndicatorVisible == false{
dispatch_async(dispatch_get_main_queue(), { () -> Void in
self.tableView.reloadData()
})
}
and your code will be something like this:
import UIKit
class CurrentSubViewController: UIViewController,UITableViewDataSource,UITableViewDelegate,NSURLConnectionDelegate,UISearchBarDelegate {
var manager:DataManager = DataManager()
var localJson:JSON=JSON.nullJSON
#IBOutlet var tableView : UITableView!
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
}
override func viewDidLoad() {
super.viewDidLoad()
manager.startConnection()
UIApplication.sharedApplication().networkActivityIndicatorVisible = true
print("subredditview loaded")
// Do any additional setup after loading the view.
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return manager.json["data"]["children"].count
}
// Row display. Implementers should *always* try to reuse cells by setting each cell's reuseIdentifier and querying for available reusable cells with dequeueReusableCellWithIdentifier:
// Cell gets various attributes set automatically based on table (separators) and data source (accessory views, editing controls)
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
let cell = self.tableView?.dequeueReusableCellWithIdentifier("TitleCell",forIndexPath:indexPath) as UITableViewCell
let row=indexPath.row
print("got here /table view yeah")
cell.textLabel?.text = manager.json["data"]["children"][row]["data"]["title"].stringValue
cell.detailTextLabel?.text = manager.json["data"]["children"][row]["data"]["author_name"].stringValue
/**if !json["data"]["children"][row]["data"]["thumbnail"].stringValue.isEmpty
{
let thumbnailPath=json["data"]["children"][row]["data"]["thumbnail"].stringValue
let thumbnailURL:NSURL=NSURL(string: thumbnailPath)!
let thumbnailData=NSData(contentsOfURL:thumbnailURL)
let thumbnail=UIImage(data:thumbnailData!)
cell.imageView?.image=thumbnail
}**/
return cell
}
func searchBarSearchButtonClicked(searchBar: UISearchBar) {
manager.query="http://reddit.com/r/"+searchBar.text+"/.json"
manager.data=NSMutableData()
manager.startConnection()
tableView?.reloadData()
UIApplication.sharedApplication().networkActivityIndicatorVisible == false
if UIApplication.sharedApplication().networkActivityIndicatorVisible == false{
dispatch_async(dispatch_get_main_queue(), { () -> Void in
self.tableView.reloadData()
})
}
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}
I didn't test it but let me know if it works for you.
try this may be this will help you.