Transfer data between view controllers, using storyboard and TabBarController - ios

I have a Login ViewController and a Tab Bar Controller with two “tabs”. Now I want to transfer data from Login VC to one of the TabBar VCs. If the Login VC receives certain information, it should call a method in one of the TabBar VCs. I created all the view controllers with the storyboard. I don’t use programmatically segue of the view controllers.
Thus I tried to use a protocol and delegate. But when I’m coding something like this:
LoginViewController *loginVC = [[LoginViewController alloc] init];
loginVC.myTestDelegate = self;
It creates a new instance of the view controller and didn’t take the existing where it gets the information to call the method.
Is there any way to fix that problem? Or do I have to use programmatically segues?
If yes how can I change the tabs programmatically?

YourViewController* pdvc = [[YourViewController alloc] init];
pdvc.selectedImage = selectedPhoto;
pdvc.selectedObj = theObject;
pdvc.selectedImg = theImage;
[self presentViewController:pdvc animated:YES completion:nil];
or
YourViewController* nextView = [self.storyboard
instantiateViewControllerWithIdentifier:
#"YOUR_NEXT_STORYBOARD_ID"];
[nextView setYOUR_VALUE:value];
[self presentViewController:nextView
animated:YES
completion:nil];

If you want to navigate to the same viewController to which you want to pass data when your loginViewController receives data, then you can use following method which is triggered when the transition begins from the current view.
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if ([segue.identifier isEqualToString:#"yourViewIdentifier"]) {
RecipeDetailViewController *destViewController = segue.destinationViewController;
destViewController.recievingData = yourDataToPass;
}
}
Second method is to add observers using NSNotificationCenter class:
Add following method to your TabBar VCs in viewDidLoad: method
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(viewDidReceivedData:)
name:"ReceivedData" object:nil];
And implement following method:
- (void)viewDidReceivedData:(id)receivedData{
}
In your loginViewController,once you receive necessary information to pass to the viewcontroller call following:
[[NSNotificationCenter defaultCenter] postNotificationName:#"ReceivedData" object:yourData];
Refer: http://www.hpique.com/2013/12/nsnotificationcenter-part-1/

Related

ERROR: whose view is not in the window hierarchy. Spritekit

I will try to explain this best i can. Okay i am using SpriteKit in xcode5. Inside Myscene.m i have a method called:
-(void)presentViewController
{
UIStoryboard *mainStoryboard = [UIStoryboard storyboardWithName:#"Main" bundle:nil];
UIViewController *vc = [mainStoryboard instantiateViewControllerWithIdentifier:#"MyView"];
[self.view.window.rootViewController presentViewController:vc animated:YES completion:nil];
}
Then in my NSTimeintervalUpdate method i have a code that says
if(score >= 3)
{
[self presentViewController]
}
All this code brings up the view controller i want from the storyboard like it should with no problems but in this view controller it has a button that links up back to the game. When you click the button it goes right back to the game like it should. Well during the game instead of going back to my ViewController at a score of "3" like it did the first time, it just continues to count up and provides the following error message in the log:
2014-07-12 22:40:27.710 tests[337:60b] Warning: Attempt to present <ViewController2: 0xc354e40> on <ViewController: 0x9960b80> whose view is not in the window hierarchy!
My intention is to have my game (Myscene.m) and when the game is over is to have a game over screen (ViewController). And then from this view controller i want it to have a play again button that is linked back to Myscene.m(which i simply did by making button and control and drag to the view controller that handles my SKScene) and continues to repeat process but it will only do this process once and then it fails to loop back around and instead presents the above error.
Any help appreciated thanks!
Don't present View Controller from SKScene directly. Use NSNotificationCenter to tell parent View Controller to present another View Controller:
In GameSceneViewController.m:
#interface GameSceneViewController
#property (nonatomic) int score;
#end
#implementation GameSceneViewController
- (void)viewDidLoad {
[super viewDidLoad];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(presentMyViewController:) name:#"presentMyViewController" object:nil];
}
- (void)presentMyViewController:(NSNotification *)notification {
self.score = notification.userInfo[#"score"];
[self performSegueWithIdentifier:(segue identifier) sender:nil];
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// Make sure your segue name in storyboard is the same as this line
if ([[segue identifier] isEqualToString:(segue identifier])
{
// Get reference to the destination view controller
MyViewController *vc = [segue destinationViewController];
// Pass any objects to the view controller here, like...
vc.score = self.score;
}
}
#end
Then in GameScene.m call:
[[NSNotificationCenter defaultCenter] postNotificationName:#"presentMyViewController" object:nil userInfo:#{"score" : self.score}];

Dismissing UIPopoverController with UINavigationController

I'm currently building an iPad app in which I need to implement a pop over view.
I have set up a view controller like I always do:
Create UIViewController wit xib file
set the xib up and do the necessary programming in it's .h & .m files
now in the view controller I'm loading it from (from a UIBarButtonItem), I have this code:
- (void) action
{
ItemContent *newItem = [[ItemContent alloc] initWithNibName:#"ItemContent" bundle:nil];
UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:newItem];
_popover = [[UIPopoverController alloc] initWithContentViewController:nav];
[_popover setPopoverContentSize:CGSizeMake(557, 700) animated:YES];
_popover.delegate = self;
[_popover presentPopoverFromBarButtonItem:self.navigationItem.rightBarButtonItem permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES];
}
This properly displays my view- and UINavigationController in a UIPopOverController. So far so good!
In the newItem view controller, I have made a bar button in my navigation bar that says "Done". When that button is pushed, I want the UIPopOverController to disappear. How do I do this:
Set a method for when te button is pushed. In this method I want to call a function on the view controller that loaded the Popover to dismiss it again.. but how do I do this?
Put things shortly
How do I make my UIPopOverController call a method on the view controller that loaded the UIPopOverController?
I have been searching SO for a while but none of the solutions and answers solve my problem. If I missed something please inform me ;)
Thank you so much in advance!
You can do this by delegate...
In NewItem.h declare a protocol
#protocol NewItemDelegate
-(void)onTapDoneButton;
#end
Now create a delegate property like this
#property (nonatomic, assign) id<NewItemDelegate>delegate;
In NewItem.m in doneButtonPuhsed method call this
[self.delegate onTapDoneButton];
Change this method a bit
- (void) action
{
ItemContent *newItem = [[ItemContent alloc] initWithNibName:#"ItemContent" bundle:nil];
newItem.delegate =self;
UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:newItem];
_popover = [[UIPopoverController alloc] initWithContentViewController:nav];
[_popover setPopoverContentSize:CGSizeMake(557, 700) animated:YES];
_popover.delegate = self;
[_popover presentPopoverFromBarButtonItem:self.navigationItem.rightBarButtonItem permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES];
}
Now implement NewItemDelegate method below this action method.
-(void)onTapDoneButton{
//dismiss popover here
}
I had this problem too and solved it using notifications.
In your parent controller, in viewDidLoad method, you have to add an observer:
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(closePopover)
name:#"closePopoverName"
object:nil];
Then, in your viewDidUnload method you remove the observer like this:
[[NSNotificationCenter defaultCenter] removeObserver:self];
Of course, you have to create the function which actually dismisses the popover:
- (void) closePopover
{
[_popover dismissPopoverAnimated:YES];
}
Then, in your ItemContent controller, you just post a notification when you want to close the popover:
[[NSNotificationCenter defaultCenter] postNotificationName:#"closePopoverName" object:self userInfo:nil];
You could define a protocol on ItemContent and use it on your CallerViewController. If you want to close your Popover, just call your delegate method, which you will implement on your CallerViewController

Is there any way to push a vc in a storyboard in init with coder?

So I have a problem when trying to push some Viewcontrollers basically when the app loads it checks if you are already registered and if you are it sends you to a diff vc and if your not registered it sends you to a RegisterVC. It's done in storyboard and the problem is that when I put the code in viewDidLoad the pushes works but I can't see the rootviewcontroller from the storyboard but if I move the code into the init with coder I can see the viewcontroller but the push return's nil in the method that's supposed to push to a new vc, so the transition never happens.
The code looks like follows:
if (emp == nil) {
[self gotoRegisterView];
}
else {
[self gotoSMWView];
}
and :
- (void) gotoRegisterView {
UIViewController* vc = [self.storyboard instantiateViewControllerWithIdentifier:#"RegisterVC"];
[self.navigationController pushViewController:vc animated:YES];
}
- (void) gotoSMWView {
UIViewController* vc = [self.storyboard instantiateViewControllerWithIdentifier:#"SMWVC"];
[self.navigationController pushViewController:vc animated:YES];
}
Any suggestions are much appreciated.
If you're using storyboards, just connect the main scene to any other scene you want to call from there. Then, Ctrl+Drag from the initial VIEW CONTROLLER (not elements on the view controller, but from the controller itself). Then click on the segues you just created and give them good descriptive names. For this example, we'll just say segue1 and segue2.
Now, if segue1 takes you to the RegisterView, and segue2 to SMWView then you can do this:
- (void) gotoRegisterView {
[self performSegueWithIdentifier:#"segue1" sender:self];
}
- (void) gotoSMWView {
[self performSegueWithIdentifier:#"segue2" sender:self];
}
If you need to do any other initialization or set up on these view controllers, you can override this method:
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
Within this method, you can check which segue has been called using this template:
if([[segue identifier] isEqualToString:#"segue1"])
And you can get an instance of your destination view controller like this:
YourViewController *vc = [segue destinationViewController];

Passing data to UIViewController when using modal

I have two view controllers, MainViewController and SecondViewController.
In my main view controller, I have data I pass to the second view controller like so:
-(IBAction)shareToSocial:(id)sender {
SecondViewController *view2 = (SecondViewsController *)[storyboard instantiateViewControllerWithIdentifier:#"PushToNext"];
view2.secTitle = self.MainTitle;
[self.navigationController setModalPresentationStyle: UIModalPresentationCurrentContext];
[self setModalPresentationStyle:UIModalPresentationCurrentContext];
}
Where both secTitle and MainTitle are NSStrings for each controller. From what I've read, by setting view2.secTitle to self.MainTitle, when SecondViewController pops in I my view2.secTitle will have the same value as MainTitle. So if MainTitle is "Hello World" then I open secondViewController, secTitle would also be "Hello World". However, I've been getting null with secTitle even though I am setting the data for it.
If I use pushViewController instead of modal, the values are passed between the two controllers fine. So I'm not sure if I'm doing anything wrong here exactly.
I've also tried using [view2 setSecTitle:MainTitle] to no avail.
There's not much code on my SecondViewController but here's how it looks:
-(IBAction)showMessage:id(sender){
NSLog(#"test: %#", self.secTitle);
}
-(IBAction)closeMessage:id(sender){
[self dismissViewControllerAnimated:YES completion:nil];
}
Also, I've noticed that when I used dismissViewControllerAnimated on SecondViewController to close it and go back to the MainViewController, a black empty screen shows for a few seconds before showing the Main View and touch events on MainViewController is not detected anymore.
Please help.
Could you use performSegueWithIdentifier and prepareForSegue? If you've got your views in your storyboard and set up a segue between them, given it an identifier and set the style to modal you should be able to do this:
-(IBAction)shareToSocial:(id)sender {
[self performSegueWithIdentifier:#"modelToNextSegue" sender:self];
}
Then in prepareForSegue method you pass your values:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
SecondViewController *view2 = [segue destinationViewController];
view2.secTitle = self.MainTitle;
}
Try this:
SecondViewController *view2 = (SecondViewsController *)[storyboard instantiateViewControllerWithIdentifier:#"PushToNext"];
view2.secTitle = self.MainTitle;
UINavigationController *nav = [[UINavigationController alloc]initWithRootViewController:view2];
[nav setModalPresentationStyle: UIModalPresentationCurrentContext];
[self setModalPresentationStyle:UIModalPresentationCurrentContext];

Annotation button switches from one mapView to another

I am trying to figure out for a while now, how should I use the annotation button to switch
to another mapView. The app I am working on uses MapBox - maps. I checked the exemples
provided by them, but programmatically switching between two maps is there always achieved
through tab bar (which is not the case I want to use).
I am working with storyboards and I understood it quit well, how the segue should be made
in the Interface builder, but I think I am not managing with the programmatically integrated
buttons on map views. I initiated 'id's in both header files and I proclaimed them in the
Identity Inspector as well.
This is the part of the code, where I implement the RMMMapView with the annotation in the
main View Controller - ViewController and it works perfectly:
- (void)viewDidLoad{
[super viewDidLoad];
RMMapBoxSource *onlineSource = [[RMMapBoxSource alloc] initWithMapID:(([[UIScreen mainScreen] scale] > 1.0) ? kRetinaMapID : kNormalMapID)];
_mapView = [[RMMapView alloc] initWithFrame:self.view.bounds andTilesource:onlineSource];
_mapView.tileSource = [[RMMapBoxSource alloc] initWithMapID:(([[UIScreen mainScreen] scale] > 1.0) ? kRetinaMapID : kNormalMapID)];
_mapView.centerCoordinate = CLLocationCoordinate2DMake(0,0);
_mapView.adjustTilesForRetinaDisplay = YES;
_mapView.zoom = 4;
_mapView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
[self.view addSubview:_mapView];
_mapView.showsUserLocation = YES;
[_mapView setConstraintsSouthWest:[_mapView.tileSource latitudeLongitudeBoundingBox].southWest
northEast:[_mapView.tileSource latitudeLongitudeBoundingBox].northEast];
RMPointAnnotation *annotation = [[RMPointAnnotation alloc] initWithMapView:_mapView
coordinate:_mapView.centerCoordinate andTitle:#"Hello, world!"];
[_mapView addAnnotation:annotation];
}
and this is the part, where I try to call the LowContentMap viewController, from the ViewController - main ViewController:
- (void) prepareForSegue:(UIStoryboardSegue *) segue sender:(id) sender {
if ([segue.identifier isEqualToString:#"Hello, world!"]) {
//LowContentMap *lowContentMap = segue.destinationViewController;
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:#"MainStoryboard" bundle:[NSBundle mainBundle]];
LowContentMap *lowContentMap = [storyboard instantiateViewControllerWithIdentifier:#"lowContentMap"];
lowContentMap.lcm = _vc;
}}
This is the part of the code, that should be filled in:
- (void)mapView:(RMMapView *)mapView annotationView:(RMPointAnnotation *)annotation calloutAccessoryControlTapped:(UIControl *)control{
[self performSegueWithIdentifier:#"ShowSomeViewController" sender:annotation];
}
It would be really great, if somebody would try to resolve the problem.
I followed the discusion between Noa and Kronos at:
Setting up a detail view controller using a segue
but I still think, the part with the 'id' is something I am doing wrong. Thanks in advance.
1. I think your problem is that you don't know how to display another viewController
You should give the "View Controller Programming Guide" a good read, especially the part "Presenting View Controllers from Other View Controllers"
http://developer.apple.com/library/ios/#featuredarticles/ViewControllerPGforiPhoneOS/Introduction/Introduction.html
I also recommend to check out some of the awesome WWDC videos that show how to use ViewControllers.
2. How to create and display a viewController
There are many ways to do it. E.g. using the storyboard to create and display the viewController, define a protocol in the child controller, override "performSegueWithIdentifier" to set the delegate and implement the protocol to dismiss the vc.
However, in your case, it seems to make sense to do it all programmatically. Thus, you need to:
a) find the right place to add your action
b) alloc and init your view controller:
MyController *myController = [[MyController alloc] init];
// setup as required, there should be at least a delegate (being able to dismiss the view)
myController.delegate = self;
If you have designed your viewController in a storyboard, you might want to use this alloc/init routine instead:
MyController *myController = [[UIStoryboard storyboardWithName:#"Main.storyboard" bundle:nil] instantiateViewControllerWithIdentifier:#"MyController"];
myController.delegate = self;
c) display your new view controller;
this depends on if you have a navigationController:
[self.navigationController pushViewController:myController animated:YES];
...or if you want to present it modally:
[self presentViewController:myController animated:YES completion:NULL];
d) dismiss when done;
when your other controller is done with whatever it does, it should inform its delegate (implement your own protocol!) that it's done and should be dismissed. The delegate is the original viewController that created (alloc'd/inited) the "myController":
// this method should be defined in a protocol and implemented in the vc that created (and owns) the child view controller
// typically, this is the parent view controller
- (void)done {
[self dismissViewControllerAnimated:YES completion:NULL];
}
if you used a navigationController it's not -dismissViewControllerAnimated:, but
[self.navigationController popViewControllerAnimated:YES];
hope this helps to clarify things

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