Programmatically hiding/unhiding status Bar in iOS 8 without animation - ios

I am attempting to hide/unhide the status bar programmatically upon a view appearing and disappearing. This was my first attempt (that worked), but it animates my UINavigationBar which I don't want to happen.
-(BOOL)prefersStatusBarHidden
{
return YES;
}
But this is essentially what I want to work, but it does absolutely nothing.
-(void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[[UIApplication sharedApplication]setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone];
}
-(void)viewWillDisappear:(BOOL)animated
{
[[UIApplication sharedApplication]setStatusBarHidden:NO withAnimation:UIStatusBarAnimationNone];
[super viewWillDisappear:animated];
}

Instead of using setStatusBarHidden:withAnimation: you should return UIStatusBarAnimationNone from
- (UIStatusBarAnimation)preferredStatusBarUpdateAnimation
and call
[self setNeedsStatusBarAppearanceUpdate];
Complete code:
#property (nonatomic, assign, readwrite) BOOL visible;
- (BOOL)prefersStatusBarHidden {
return self.visible;
}
- (UIStatusBarAnimation)preferredStatusBarUpdateAnimation {
return UIStatusBarAnimationNone;
}
- (void)setVisible:(BOOL)visible {
_visible = visible;
[self setNeedsStatusBarAppearanceUpdate];
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
self.visible = YES;
}
- (void)viewWillDisappear:(BOOL)animated {
self.visible = NO;
[super viewWillDisappear:animated];
}

just add a simple line and your problem will solved.
[[UIApplication sharedApplication] setStatusBarHidden:status];

Related

how to hide systems status bar and show alert in status bar for few sec by animation in iOS 9

I want to show alert in status bar for small duration with animation and hide systems status bar for that duration
I have referred this but enable to hide system's status bar for that particular time,failed to add animation
Here is my code
NSString *status=#"welcome..";
UIView *notificationView= [JDStatusBarNotification showWithStatus:(NSString *)status styleName:JDStatusBarStyleDark];
CGRect statusBarFrame = [[UIApplication sharedApplication] statusBarFrame];
notificationView.frame=statusBarFrame;
[self.view addSubview:notificationView];
UIView *dismissNotificationView=[JDStatusBarNotification showWithStatus:(NSString *)status
dismissAfter:(NSTimeInterval)5.0f styleName:JDStatusBarStyleDark];
[self.view addSubview:dismissNotificationView]; `
also tried this but it moves another window then shows and turns back
here is the code used
MTStatusBarOverlay *overlay = [MTStatusBarOverlay sharedInstance];
overlay.animation = MTStatusBarOverlayAnimationFallDown; // MTStatusBarOverlayAnimationShrink
overlay.detailViewMode = MTDetailViewModeHistory; // enable automatic history-tracking and show in detail-view
overlay.delegate = self;
overlay.progress = 0.0;
[overlay postImmediateFinishMessage:#"welcome" duration:2.0 animated:YES];
overlay.progress = 1.0;
please help..thanks in advance
I'm not sure when you want the alert to appear, so I will assume just after loading the view. I didn't use the two frameworks, but tested it with a generic red UIView and it worked with the code below:
#import "ViewController.h"
#interface ViewController () {
BOOL animating;
CGRect aimFrame;
}
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
animating = YES; //To set if we are showing the alert or not
aimFrame = [[UIApplication sharedApplication] statusBarFrame];
[self setNeedsStatusBarAppearanceUpdate];
}
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
UIView *notificationView = [[UIView alloc] init];
[notificationView setFrame:aimFrame];
[notificationView setBackgroundColor:[UIColor redColor]];
[self.view addSubview:notificationView];
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
[notificationView removeFromSuperview];
animating = NO;
[self setNeedsStatusBarAppearanceUpdate];
});
}
- (BOOL)prefersStatusBarHidden {
// Toggle based upon if we are showing the alert
if (animating) {
return YES;
} else {
return NO;
}
}
#end
I hope this helps, let me know if it still doesn't work or if I miss understood something :)
Try my code to complete hide the status bar:
-(BOOL)prefersStatusBarHidden{
return YES;
}

Disable scrolling when interactivePopGestureRecognizer transition is taking place

I have implemented the interactivePopGestureRecognizer. It transitions to the previous page. But the problem is that when the transition takes place, if there is a UIScrollView in the current view controller, it starts scrolling. Is there some way to prevent it?
I have added the gesture in my RootViewcontroller:
self.appNavController = [[UINavigationController alloc] initWithRootViewController:controller];
self.appNavController.interactivePopGestureRecognizer.enabled = YES;
self.appNavController.interactivePopGestureRecognizer.delegate = (id<UIGestureRecognizerDelegate>)self;
[self.appNavController setNavigationBarHidden:YES];
I call this in:
-(void)viewDidAppear:(BOOL)animated{
[super viewDidAppear:animated];
APP_DELEGATE.rootViewController.appNavController.interactivePopGestureRecognizer.enabled = NO;
}
-(void)viewWillDisappear:(BOOL)animated{
[super viewWillDisappear:animated];
APP_DELEGATE.rootViewController.appNavController.interactivePopGestureRecognizer.enabled = YES;
}
I found the solution. In the view controller which is being swiped i added the following:
- (void)viewDidAppear:(BOOL)animated{
[super viewDidAppear:animated];
self.scrollView.scrollEnabled = YES;
}
- (void)viewWillDisappear:(BOOL)animated{
[super viewWillDisappear:animated];
self.scrollView.scrollEnabled = NO;
}
It worked like a charm.

removeFromSuperview ios crashes

My app crashes, not always, at the following method
// overridden
- (void)dismiss
{
[super dismiss];
[containerView_ removeFromSuperview];
containerView_ = nil;
}
crash happens at removerFromSuperview.
There is a "show" method as well
// overridden
- (void)show
{
if (self.parentView == nil)
{
// No parentView, create transparent view as parent
CGSize frameSize = [UIApplication currentSize];
containerView_ = [[UIView alloc] initWithFrame:CGRectMake(0, 0, frameSize.height, frameSize.width)];
containerView_.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
containerView_.backgroundColor = [UIColor clearColor];
self.parentView = containerView_;
if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone)
{
if(some condition )
[[UIApplication sharedApplication].keyWindow.subviews.lastObject addSubview:containerView_];
else
[[UIApplication sharedApplication].keyWindow addSubview:containerView_];
}
else
{
[[UIApplication sharedApplication].delegate.window.rootViewController.view addSubview:containerView_];
}
}
[super show];
// This is done to allow the Cancel button to be pressed but nothing else - do after [super show]!
self.superview.userInteractionEnabled = YES;
}
It is strange, that code used to work. I am trying to compile the app for arm64, but I don't understand how that modification impacted those methods.
My app is a non-ARC app, and I cannot go to ARC right now.
Any ideas?
Change your code to dismiss view like this.
// overridden
- (void)dismiss
{
if(containerView_)
[containerView_ removeFromSuperview];
containerView_ = nil;
[super dismiss];
}
Please check with below code -
- (void)dismiss
{
if (containerView_)
{
[containerView_ removeFromSuperview];
containerView_ = nil;
[super dismiss];
}
}
Simply check if container view have superview
- (void)dismiss
{
if ([containerView_ superview])
{
[containerView_ removeFromSuperview];
containerView_ = nil;
[super dismiss];
}
}

Very odd iOS orientation issue with Three20

This is amongst the oddest issues with iOS development I have ever seen. I'm relatively new to iOS development, so I apologize if I'm missing something obvious or my terminology isn't completely correct. If you need clarification, please let me know in the comments and I'll edit my question accordingly.
The Problem
I'm using Three20, so that might have something to do with it. But I have a "Home view" which is basically a series of images that link out to other views (shown in the image below). If I start our in portrait view, all is well.
The next view is a table view, shown below:
YAY! I can rotate and all is right with the world. BUT if I go back to that home view, rotate to landscape, and THEN go to this tabled view, the world breaks.
You'll see that there's a random space added to the right side of my table now. I don't know where and how it came from. Here's my Controller.m file:
#import "FriendTabsController.h"
#import "MyAppApp.h"
#import "JohnDoeManager.h"
#implementation FriendTabsController
#synthesize innerView, segmentedControl, innerController, friendsController, friendRequestsController;
- (void)addBottomGutter:(UIViewController*)controller {
if ([controller isKindOfClass:[TTTableViewController class]]) {
TTTableViewController* tableViewController = (TTTableViewController*)controller;
tableViewController.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0,0,50+44,0);
tableViewController.tableView.contentInset = UIEdgeInsetsMake(0,0,50+44,0);
}
}
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
self.title = #"Friends";
self.navigationController.navigationBar.barStyle = UIBarStyleBlackOpaque;
self.navigationController.navigationBar.tintColor = nil;
friendsController = [[FriendsController alloc] init];
friendRequestsController = [[FriendsController alloc] init];
((FriendsController*)friendRequestsController).friendRequests = YES;
[self addBottomGutter:friendsController];
[self addBottomGutter:friendRequestsController];
innerController = friendsController;
[innerView addSubview:innerController.view];
[innerController viewDidLoad];
UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
[self loadBannerAd:(orientation)];
}
-(void) loadBannerAd:(UIInterfaceOrientation)orientation{
MainLayer *mi = [MainLayer getInstance];
if (mi.useJohnDoeAds) {
[[JohnDoeManager sharedInstance] setCurrentViewController:self];
[mi.JohnDoeBanner.view removeFromSuperview];
if(orientation == UIInterfaceOrientationPortrait || orientation == UIInterfaceOrientationPortraitUpsideDown) {
// This is a portait ad
if ([[MyAppUtils getCurrentDevice] isEqualToString:#"iphone"]) {
[mi.JohnDoeBanner setFrame:CGRectMake(0, 410-44, 320, 50)];
}else{
[mi.JohnDoeBanner setFrame:CGRectMake(0, 1024-44-90-20, 768, 90)];
}
} else {
// Landscape
if ([[MyAppUtils getCurrentDevice] isEqualToString:#"iphone"]) {
[mi.JohnDoeBanner setFrame:CGRectMake(0, 320-44-58, 410, 50)];
}else{
[mi.JohnDoeBanner setFrame:CGRectMake((1024-768)/2, 768-44-90-20, 768, 90)];
}
}
[self.view addSubview:mi.JohnDoeBanner.view];
[mi.JohnDoeBanner rollOver];
}
}
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
[self loadBannerAd:(toInterfaceOrientation)];
}
- (IBAction)didChangeSegment:(UISegmentedControl *)control {
if (innerController) {
[innerController viewWillDisappear:NO];
[innerController.view removeFromSuperview];
[innerController viewDidDisappear:NO];
}
switch (control.selectedSegmentIndex) {
case 0:
innerController = friendsController;
self.title = #"Friends";
break;
case 1:
innerController = friendRequestsController;
self.title = #"Requests";
break;
}
[innerController viewWillAppear:NO];
[innerView addSubview:innerController.view];
[innerController viewDidAppear:NO];
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[innerController viewWillAppear:animated];
self.navigationController.navigationBar.barStyle = UIBarStyleBlackOpaque;
self.navigationController.navigationBar.tintColor = nil;
}
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
[innerController viewDidAppear:animated];
}
- (void)viewWillDisappear:(BOOL)animated {
[innerController viewWillDisappear:animated];
[super viewWillDisappear:animated];
}
- (void)viewDidDisappear:(BOOL)animated {
[innerController viewDidDisappear:animated];
[super viewDidDisappear:animated];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
- (void)viewDidUnload {
[friendsController release], friendsController = nil;
[friendRequestsController release], friendRequestsController = nil;
[super viewDidUnload];
}
- (void)dealloc {
[super dealloc];
}
#end
So can someone please tell me what's going on? HELP!
You need to set wantsFullScreenLayout property to YES.
in your init methods set
self.wantsFullScreenLayout = YES;
This will solve your problem.

iOS : How to detect Shake motion?

I added the following code to my appDelegate.m
- (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event
{
}
- (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event
{
if (motion == UIEventSubtypeMotionShake )
{
// User was shaking the device. Post a notification named "shake".
[[NSNotificationCenter defaultCenter] postNotificationName:#"shake" object:self];
}
}
- (void)motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent *)event
{
}
- (void)shakeSuccess
{
// do something...
}
and then I added :
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
// INIT THE BACKGROUND PATH STRING
[self refreshFields];
[self.window addSubview:navController.view];
[self.window makeKeyAndVisible];
***[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(shakeSuccess) name:#"shake" object:nil];***
return YES;
}
When I start my app on my iPhone, the method named "shakeSuccess" doesn't called.
What should I do to implement this function in my app?
any idea?
This might help you...
https://stackoverflow.com/a/2405692/796103
He says that you should set the UIApplication's applicationSupportsShakeToEdit to
YES. and override 3 methods in your VC:
-(BOOL)canBecomeFirstResponder {
return YES;
}
-(void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
[self becomeFirstResponder];
}
- (void)viewWillDisappear:(BOOL)animated {
[self resignFirstResponder];
[super viewWillDisappear:animated];
}
The rest of your code is fine. (the -motionEnded:withEvent:)
You could do something like this...
Firstly...
Set the applicationSupportsShakeToEdit property in the App's Delegate:
- (void)applicationDidFinishLaunching:(UIApplication *)application {
application.applicationSupportsShakeToEdit = YES;
[window addSubview:viewController.view];
[window makeKeyAndVisible];
}
Secondly...
Add/Override canBecomeFirstResponder, viewDidAppear: and viewWillDisappear: methods in your View Controller:
-(BOOL)canBecomeFirstResponder {
return YES;
}
-(void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
[self becomeFirstResponder];
}
- (void)viewWillDisappear:(BOOL)animated {
[self resignFirstResponder];
[super viewWillDisappear:animated];
}
Thirdly...
Add the motionEnded method to your View Controller:
- (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event
{
if (motion == UIEventSubtypeMotionShake)
{
// your code
}
}
That should work if the first answer did not and this is only quickly typed not tested:)
If you want to be able to detect the shake motion across the app, the best way is to override the class of your application with a custom class.
And then implement this in your custom application class
#implementation PSApplication
- (void)sendEvent:(UIEvent *)event
{
if ( event.type == UIEventTypeMotion && event.subtype == UIEventSubtypeMotionShake ) {
[[NSNotificationCenter defaultCenter] postNotificationName:#"shakeNotification" object:nil];
}
[super sendEvent:event];
}
#end
I extended UIApplication class and added class reference to main:
MyApplication.h
#interface MyApplication : UIApplication
#end
MyApplication.m
#implementation MyApplication
- (void) sendEvent:(UIEvent *)event
{
if( event && (event.subtype==UIEventSubtypeMotionShake))
{
AppDelegate *objAppDelegate = (AppDelegate *)[UIApplication sharedApplication].delegate;
[objAppDelegate doWhatEver];
[super sendEvent:event];
}
else
{
[super sendEvent:event];
}
}
#end
And the last step in main.m
int main(int argc, char *argv[])
{
return UIApplicationMain(argc, argv, NSStringFromClass([MyApplication class]), NSStringFromClass([AppDelegate class]));
}
This works in all cases.

Resources