Warning message in existing project after upgrade to Xcode7 - ios

I have just recently upgraded to Xcode 7 and now I get this warning:
ld: warning: directory not found for option '-F/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.0.sdk/Developer/Library/Frameworks'
I researched different forums and everybody with similar issue recommends to remove paths from build settings but I can't find any paths there resembling iPhone simulators....

I had the same issue, here are the steps that worked for me
open your project
got to TARGETS
select youAppNameTests
select Build Settings
Framework Search Paths
Delete every thing from Debug and Release fields
clean project
Hope it will work for you too

The problem has to do with the test target. Delete your test target. (Copy the code out to some other program if there is any.) Quit Xcode and clean out the Derived Data folder. Now open your project again, and the problem will be gone. If necessary, now make a new test target.

Related

iOS app fails to create archive in Xcode but builds fine

This completely baffles me. I have a project that used to archive just fine, but after I updated Xcode it is now failing to create an archive for it. The failure is from an included project source file not finding a header. Again, this is one that built just fine before and now failing. Also, it builds and runs just fine, just failing on archive. This is the version of Xcode I am using: Version 7.1 (7B91b).
Has anyone encountered similar issues?
The error is basically:
'Header.h' file not found
Again, that file exists. Its there. The project runs and builds just fine. It only fails to find it during 'Archive'.
You said that the failure is from an included source file. I have seen some people with a similar problem when they imported the Cordova library. Some of them solved it with the solution given here.
Add this line to your Build Settings -> Header Search Paths:
"$(OBJROOT)/UninstalledProducts/$(PLATFORM_NAME)/include"
Don't replace the existing line that looks similar, that is still needed to be backwards compatible with Xcode 7 and Xcode 6.4.
Good luck!
Adding this to my "Header Search Paths" fixed the problem.
"$(BUILD_ROOT)/../IntermediateBuildFilesPath/Headers"
Apparently certain folders where the headers reside are not built during the "Archive" process.
Maybe cleaning and building your project fixes the problem?
You need to select a real device as the target, otherwise archiving doesn't work. But can you build release builds at all? (For example, does "build for profiling" work? )
You need to select a real device as the target, otherwise archiving doesn't work. But can you build release builds at all? (For example, does "build for profiling" work? ) For example, you might have a line
#ifdef DEBUG
#include "MyHeader.h"
#endif
and the header won't be included in a release build. Easily done.

Xcode archive validate button greyed out [duplicate]

I have a problem generating a iOS App archive from an application. The application compiles just fine and even works in the simulator. Now I wanted to make som ad hoc testing and cannot generate the iOS App Archive. When I click on the Product -> Archive it generates a generic xcode archive. Can anyone help me. I should mention, that I have already generated an iOS App Archive of this application. It has just stopped to generate iOS Archive for some reason. Thanks a lot.
Check Build Settings:
Skip install is NO for the main project target
Skip install is YES for framework (sub-projects) targets
In Build Phases for sub-projects, Copy Headers needs to be in Project, not Public (does not apply if building static library)
Installation Directory under Deployment is valid (/Applications for example)
This can happen if you've added a framework/library ... you need to edit the Target->Build Settings of that library and set the 'Skip Install' setting to 'Yes'. When you re-archive, XCode should start producing a 'iOS App Archive' again rather than a 'generic xcode archive'.
In addition of Skip Install to Yes and in case you opened another lib/framwork project within your app project you have to move headers (if any) from public to project in the Build Phase / Copy Headers.
I did the following to make it work for me:
I had a three20 static library, I used cocoapods to include the files within the main project
followed the skip install for all other sub projects/static libraries and switched the copy headers from public to project as stated above
most importantly: in each library your project uses go to build phases -> Copy Files and ensured that destination is changed from Absolute path to products directory. Note: see the hint below to narrow your search to find the library causing this error.
and that was it!
hint: to get an idea of the offending files that's causing your archive to create an archive file rather than an ipa do this:
Select the archive and click the Distribute button.
Select the 'Save Built Products' option.
Hit Next and Save.
Browse the created directory in Finder.
The 'libraries' subdirectory will identify the libraries that you need to set the Skip Install to Yes.
in some cases usr/local/include will identify the culprit header files you need to move from Public to Project or the files that you have to change from absolute path to products directory (or even the files you forgot to set the skip install to yes flag). but that directory (ie usr/local/include) varies depending on your sublibrary directory structure. In many cases.. you will see all the files listed under Copy Files in step 3 above listed here. If you find them here, then you have a definite answer for the cause of your problem.
update to hint: to make life even more simpler.. whatever files appears under step 4 in hint above.. simply search for it in the global search of xcode.. and you should get immediate results for what you want.. for example, this was the content of my folder (following the steps in hint above):
So I could tell it has something to do with the crypto and ssl libraries.. searching for them:
made me realize that i forgot to set skip install to yes.
If you export the archive, open it and see /urs/local/include in Products try this suggestion:
In each pod, under Packaging, Private Headers Folder Path and Public Headers Folder Path is set to /usr/local/include. If I clear them then I get a valid archive.
Worked for me after upgrading my React Native app to 0.11.0, Xcode 7 and CocoaPods 0.39.0.beta.4.
If you're using CocoaPods as well as WatchKit or a Today Extension, there is an open issue on the CocoaPods repo explaining what your problem might be.
The solution for me was to remove the Copy Pod Resources phase from the WatchKit Extension and Today Extension targets under Build Phases. The project compiled and archived as expected once I did this.
Hope this helps someone, this had me stumped for an entire day!
If any of the above answers don't work, your issue is probably with cocoaPods. The latest update 0.38.1 messed things up for me, but then i downgraded to 0.37.1 and things returned to normal. Using Xcode 6.3.1
Later edit: updating to 0.38.2 will also fix this. More info about what caused this issue here: Cocoapods 0.38.1 failed to create valid Archive
Although I'm using Xcode5 and what sorted it for me was editing the Build Scheme - trying all of the above suggestions that were applicable didn't help in my case.
I had two targets, say, "App" and "App FREE". My problems with the generic archive happened when I was trying to Archive the FREE version, which I added after the 'normal' version of the app. In my case, when I selected its Scheme in the toolbar and chose Edit Scheme ... I saw that Build section had two targets, namely App and App FREE.
I unchecked all columns for App, leaving only App FREE's columns checked, and clicked OK. Next time I chose Product > Archive I got my App FREE instead of a Generic Archive. :)
If you have only single project, maybe this solution would be useful.
This problem had occurred, when I duplicated the target. As a result I had two targets parallel built. This was causing the issue. Generic IOS archive was built.
To turn the parallel built off go to
Manage schemes,
Edit scheme,
Build,
Remove the other target.
I had this problem after updating to iOS 9 and Xcode 7. Josh H's solution worked for me:
In each pod, under Packaging, Private Headers Folder Path and Public
Headers Folder Path is set to /usr/local/include. If I clear them then
I get a valid archive.
I also made a post install script for my Podfile to do this automatically!
post_install do |installer_representation|
installer_representation.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['PUBLIC_HEADERS_FOLDER_PATH'] = [""];
config.build_settings['PRIVATE_HEADERS_FOLDER_PATH'] = [""];
end
end
end
Just add it to the bottom of your Podfile and run pod install
I had this issue. In my case, it was caused by keeping a Mac app target as a dependency of the iOS app.
The reason it was setup like this was that the Mac app was a tool used to generate some data for the iOS app, which was then included in the bundle.
I had to remove that dependency and build the tool separately before making a build of the iOS app itself.
In my scenario I was getting the erroneous "Generic Archive" only after I began including Swift code in my predominantly Objective-C project. After lots of troubleshooting and examination of the archive file that Xcode was spitting out, I noticed that the SwiftSupport folder (with the required dylibs for the Swift runtime) was in a different place in my archive than from a vanilla brand-new Swift project app archive.
I found the Installation Directory build setting and noticed it was set to a custom path in my project. I simply deleted it (setting it to its generic value of /Applications) and the next Build -> Archive I did worked as expected and gave me a proper iOS App Archive.
TL; DR: Make sure your Installation Directory build setting is set to its default value of /Applications when including Swift code in your app, especially if you are starting with an older project file that may have some unexpected legacy build settings.
I have multiple project in my workspace, (GTL, Pods and my main project) and this is what worked for me:
Select the Project, there will be 2 types there, there's the Project and there's the Targets.
For projects that is not your main like GTL or PODS:
Projects:
Skip Install = NO
Installation Directory = /Applications
// For pods
Private Headers Folder Path = ""
Public Headers Folder Path = ""
Targets:
Skip Install = YES
Installation Directory = /Applications
// For pods
Private Headers Folder Path = ""
Public Headers Folder Path = ""
For the main project (which is usually named the same as your product name):
Projects:
Skip Install = NO
Installation Directory = /Applications
Targets:
Skip Install = NO
Installation Directory = /Applications
Check the ios deployment target on each projects and targets to make sure they are all the same.
Leaving this here to save others from the same journey.
I found I needed to remove the same Copy Pod Resources build phase from a static library target in my workspace too.
Addition to Alex L 's answer.
Point 3. Change 'Build Settings' -> 'Public Header Folder Path' to 'include/xxx' also works.
If none of the above helped you...after a lot of time.......
I deleted the value in the Info.plist for Bundle Version because I was happy enough with just Bundle Version Short 1.0. Bad. Don't do this.
*Note I actually did this by editing it in the UI on the right not realizing it would put an empty key in the Info.plist file. I think that makes it invalid. My bundle showed up as other items while archiving and had no icon, and I couldn't upload to anywhere.
This boils down to invalid values in the Info.plist. If it's not a valid archive, try unzipping an old archive and dropping in / overwriting your current one and see if it fixes it when rebuilding the archive.
Go to Build Settings and add
yourAppName/Resources/dist.plist to the Code Signing Entitlements
Press cmd + B with iOS Device or a Real Device selected as Build Target
When done -> scroll to "Products" folder and right-click on yourAppName.app
Choose "Show in Finder"
Create a folder with Name Payload (capital "P")
Copy yourAppName into your Payload Folder
Create a zip from your Payload Folder
Rename the zip to yourAppName.ipa
DONE
After trying just about everything:
Clean, Archive
delete DerivedData, Archive
restart Xcode (I was using XCode7), Archive
combinations of above...
I then noticed my boot partition was 'low on free disk space'... about 1GB or so.
I rebooted, then got about 18GB free.
Then opened Xcode and project, performed Archive... and surprisingly (after an hour of trying to build an Archive) I finally got a non Generic Archive.
No idea if its a free disk issue which fixed it or a reboot of the macOS that fixed it, but it worked for me.
If you have any .xcodeproj files in Project>Targets>Build Phases>target dependencies remove it from there and then build your ipa. It works for me. Cheers
You can get answer here : xcode is creating generic xcode archive instead of iOS App Archive
In my case, i had to move both FMDB and BlocksKit to static libraries. Previously they were built as subprojects. Remember you can use lipo to create universal libraries. When building the final products, the simulator code will be stripped automagically.
Another possible reason for this is to have references in "Target Dependencies" to projects for a different platform. In my particular case, I was working on a project that shares code for OSX and iOS. In one of the iOS targets, I had accidentally added an OSX target as dependency.
In order to be thorough, I am posting my solution.
I experienced the exact same problem trying to build an Archive of an iOS project in Xcode 5.1.1 (5B1008). None of the above suggestions fixed the problem, and most of them were irrelevant (I had not added any Frameworks, and did not have any Public entries in the Copy Headers section of my Build Phases).
In my case, fixing the problem consisted of simply closing my project, deleting any archives that I had previously made, going to Preferences > Accounts, removing my developer account, quitting Xcode, relaunching, re-adding my developer account, starting the Archive process again. This fixed my problem immediately.
One more solution, since all the above didn't work for me...
Changed the User Header Search Paths (I suppose Header Search Paths would work just as elegantly) to "$(BUILT_PRODUCTS_DIR)/BlocksKit".
Background:
In BlockKit, the developers have structured the headers in the main project differently than the structure on deployment. So, you can't reference the headers in the project, and must reference the headers copied into the build directory.
The way this worked for me in (Xcode 5) I had 2 targets and when I edited the scheme, on the left pane of the scheme editor, you will see the [BUILD, RUN, TEST, PROFILE XXX.APP, ANALYZE, ARCHIVE] from the BUILD pane, you will see your project targets listed in a list. At the far right end you will see the ARCHIVE selections, make sure only one target is selected for archiving.
I had 2 of my targets selected in my project, I checked only the target I wanted in the product, and it worked!
I solved this error by opening solely the app project in XCode, ie. not opening a workspace comprising the application and other projects/libraries/frameworks.
Having 2 separate project, a framework or shared library and an iOS application, I had to open 2 different XCode windows, each by directly opening the .xcodeproj file instead of the common .xcworkspace, in order to preperly build each.
As a nice side effect, XCode no longer rebuilds every target of every project after I do a Clean, resulting in shorted build times.
Background: I am creating an open source SDK, and a demo iOS application. I had both opened in a single workspace.
Setting Skip install to YES on the SDK targets would prevent anyone from creating an archive, as it would be empty, so this was not an option. Using Project instead of Public headers would lead to an archive missing the header files that should be distributed, so this was not an option either.
For it was because i was working in a workspace.
The project did archived but would ne be displayed in the organizer window.
I closed the workspace and open the project on its own.
The archived has been opened in the organizer ... hope it's help.
In my case, I had a custom script that was copying some temporary files into:
${TARGET_BUILD_DIR}/myTempDir
That meant that, after investigating the archive to inspect its contents, I found right next to the .app file a myTempDir folder. Once I modified the script to save elsewhere things were sorted.
Try setting $(PROJECT_NAME)Headers in Framework projet's Public Headers Folder Path. You have to go to build settings of the Library Target then edit the Public Headers Folder path as $(PROJECT_NAME)Headers.
If using Xcode 7 with cocoapods v.0.38.2. Try removing copy pod resources from your today extension target.
I encountered this problem after adding a OS X command line tool to my iOS app's project, and Skip Install was set to NO by default for the command line tool's target. Since you obviously can't install an OS X binary to an iOS device, archiving defaulted to a generic Xcode archive. Setting Skip Install to YES for this target fixed the problem.

Restkit/Restkit.h file not found Xcode 6.1

I was working on Project in Xcode 6.1. It was working fine and all of sudden it prompted an error 'Restkit/Restkit.h file not found'. I'm getting error after changing Architectures from $(ARCHS_STANDARD_32_BIT) to Standard architectures (armv7,arm64) - $(ARCHS_STANDARD) which is recommended by Apple Check Link
I have tried following approaches :
1.'Cleaning' project and rebuilding
2. Checked for missing framework in Target -> Build Phases
3. Fixed 'Framework Search Path' of Target
4. I have build Restkit XcodeProject and Targets separately. It builds without error.
I was getting below error while submitting to App Store and hence changed architecture to 'Standard architecture'
Why did this occur all of sudden? How to fix it?
Just to be here. There is similar issue in newest Xcode 7+. You can observe "RestKit/RestKit.h file not found" failure on archive build. You could compile and run apps on emulator but archive would fail.
To fix this you need to add one line to "Header Search Paths" in Build Settings:
"$(BUILD_DIR)/../IntermediateBuildFilesPath/Headers"
Be sure to include the surrounding quotes.
You have not properly changed Architecture , if you have done properly than it will show you like this,
Proper Architecture setting:
So again properly change Architecture and try again.
This is your Architecture Setting
I had used third-party static library in project named libNuance.a. It seems that this static library works fine for 32-bit architecture but failed for 64-bit architecture.
I downloaded updated version of libNuance.a library from their official site and changed architecture to Standard architectures (armv7,arm64) - $(ARCHS_STANDARD).
Vola! build succeeded without any error.
First you can try, look for it in project navigator(left side) and delete if it is red.After that add the RestKit again.Be sure when adding check the copy if needed box and packages contains headers.
Also you may try just #import "RestKit.h"
I had solved this in many cases by deleting the contents of DerivedData folder. See the following questions on how to do this:
Can I safely delete contents of Xcode Derived data folder?
How can I safely delete in my ~/Library/Developer/Xcode/DerivedData directory?
If you have Pods configured then and if you have upgraded recently your Xcode, try reinstalling cocoapod and all the reinstall all required pods.
I fixed this issue, to change the Header Search Path
"$(SOURCE_ROOT)/RestKit-RestKit-c19a500/Build"
Note : "RestKit-RestKit-c19a500" this is my RestKit folder name.

XCode creating Generic Xcode Archive instead of iOS Archive

So I know this question has been asked several times before, but none of the other accepted answers solves my problem. I have an Swift/Objective-C Xcode Project that uses CocoaPods. The skip install build setting is set to yes for CocoaPods and no for my main project. When I archive my project, I get a Generic Xcode Archive and when I export the built products to a directory, I see myproject.app and myproject.zip which when I open it has many subfolders inside leading to a derive data folder and another copy of myproject.app.
When I try xcodebuild to export my archive I get the error "not a single bundle archive". Anyone have any idea what is going on?
Well, not sure what exactly went wrong, but I fixed it by creating a new Xcode project and importing all my code.

XCTest build errors for test target Xcode 5:

I have set up an XCode 5 iOS 7 project for unit tests.
Of course, setting up the unit tests are taking me so long that I'm trying to keep the faith that it's worth it. Struggling for hours over this error:
ld: building for iOS Simulator, but linking against dylib built for MacOSX file
'/Applications/Xcode5-DP5.app/Contents/Developer/Library/Frameworks/XCTest.framework/XCTest'
for architecture i386
Any ideas on how to solve?
Check your Framework Search Paths in your test target settings. These can be corrupted when adding the XCTest Framework.
Adding XCTest to one of my projects prepended a "/" to the paths causing them to not find the correct version.
None of the above answers worked for me. I did find an answer here in a comment left by Tim Macfarlane.
For linker errors looking for a class in your app...
set the “Symbols Hidden by Default” build setting to “NO” in your app
target. This makes all your app classes available to your test target
automatically...
So, that means:
Project Navigator > Select your project
Targets > Select your App (not Tests)
Build Settings > Search for "Symbols Hidden By Default"
"Symbols Hidden By Default" > Change it from "YES" to "NO"
I had the same issue; the problem (for me, at least) was that the FRAMEWORKS_SEARCH_PATHS build setting listed the SDK frameworks folder after the main developer frameworks folder.
The frameworks included with Xcode have three separate builds: one for OS X, one for iOS (device), and a third for the iOS Simulator. The OS X build is in the main developer folder, with the other two being under their respective platform folders. The rub here is that if you don't specify to search the SDK folders first (which are within the platform folders), Xcode (or more correctly, the linker) will find the OS X build first and produce the error you see.
The solution is simple, put:
FRAMEWORK_SEARCH_PATHS = $(SDKROOT)/Developer/Library/Frameworks $(inherited)
in your build settings. If you're putting build settings in the project file (I don't recommend it, but that's another question for another day), it's just named "Framework search paths."
NOTE: Sometimes Xcode's a little slow to catch on; you'll probably need to delete your build folder (better than just a clean) for this to take effect.
Have the same problem after converting tests from SenTestCase to XCTestCase. Reverting framework dirs fixed issue:
"$(SDKROOT)/Developer/Library/Frameworks" (non-recursive)
"$(DEVELOPER_LIBRARY_DIR)/Frameworks" (non-recursive)
So, for me, what I was missing after trying everything else in this post, was:
Other Linker Flags:
-framework XCTest
I'm currently using Xcode 6.0 (with the iOS 8 SDK) so I'm surprised that the "Edit > Refactor > Convert to XCTest..." option doesn't add this automatically.
I was facing problem while adding sentestingkit framework in xcode 5 . These settings worked for resolving linker problem.
I had this problem upon adding another file for tests.
If you do this with (CMD + N) be sure to only target
the Test Bundle (ie. 'AppNameTests').
I guess only these .xctest bundles have access to the
XCTest Framework.
I had the same issue after renaming my Target name and moving things around. It turned out that my tests were part of my Main Target. Make sure that you all your test files belong only to your test target.
Just select a .m file, make sure you have the right pane open.
I had the same problem when tried to build XCTTest-based unit tests with pre-7.0 SDK. When I chose 7.0 as my Base SDK then that kind of link error disappeared.
Had a the same issue but ended up with a slightly different solution.
select XCTest.framework and make sure that only your test folder is checked under Target Membership.
Make sure that the Search Framework Path (FRAMEWORK_SEARCH_PATHS) for the YourProjectTests target includes the path $(SDKROOT)/Developer/Library/Frameworks, and that this one is listed before $(inherited).
In my case, both paths were present, but $(inherited) was the first one.
Credit goes to https://stackoverflow.com/users/181947/brian-clear on Apple Mach-O linker (id) warning : building for MacOSX, but linking against dylib built for iOS

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