I'm using a table view to display a tree structure. Each cell corresponds to a node that the user can expand or collapse. The level of each node is visualized by having increasingly large indents at the leading edge of the cells. Those indents are set by using layoutMargins. This seems to work well for the cell's label and separators. Here's some code:
override func tableView(tableView: UITableView, willDisplayCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath) {
let cellLevel = cellLevelForIndexPath(indexPath)
let insets: UIEdgeInsets = UIEdgeInsetsMake(0.0, CGFloat(cellLevel) * 20.0, 0.0, 0.0)
cell.separatorInset = insets
cell.layoutMargins = insets
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell = tableView.dequeueReusableCellWithIdentifier("cellId") as? UITableViewCell
if cell == nil {
cell = UITableViewCell(style: UITableViewCellStyle.Default, reuseIdentifier: "cellId")
}
cell!.preservesSuperviewLayoutMargins = false
cell!.backgroundColor = UIColor.clearColor()
let cellLevel = cellLevelForIndexPath(indexPath)
if let textlabel = cell!.textLabel {
textlabel.text = "Cell # level \(cellLevel)"
textlabel.textColor = UIColor.blackColor()
}
cell!.selectedBackgroundView = UIView(frame: CGRectZero)
cell!.selectedBackgroundView.backgroundColor = UIColor.cyanColor()
return cell!
}
The resulting table looks like this:
The question I'm facing now is this: how can I elegantly apply the same indent to the cell's .selectedBackgroundView, so that it appears flush with the text and separator line? The end result should look something like this:
Note: I'm currently achieving the desired effect by making the .selectedBackgroundView more complex and adding background-colored subviews of varying size that effectively mask parts of the cell, e.g. like this:
let maskView = UIView(frame: CGRectMake(0.0, 0.0, CGFloat(cellLevel) * 20.0, cell!.bounds.height))
maskView.backgroundColor = tableView.backgroundColor
cell!.selectedBackgroundView.addSubview(maskView)
But I strongly feel that there must be a nicer way to do this.
Figured out a way to make it work. The trick for me was to stop thinking about the .selectedBackgroundView as the visible highlight itself (and thus trying to mask or resize it) and to treat it more like a canvas instead.
Here's what I ended up doing. First a more convenient way to get the appropriate inset for each level:
let tableLevelBaseInset = UIEdgeInsetsMake(0.0, 20.0, 0.0, 0.0)
private func cellIndentForLevel(cellLevel: Int) -> CGFloat {
return CGFloat(cellLevel) * tableLevelBaseInset.left
}
And then in the cellForRowAtIndexPath:
cell!.selectedBackgroundView = UIView(frame: CGRectZero)
cell!.selectedBackgroundView.backgroundColor = UIColor.clearColor()
let highlight = UIView(frame: CGRectOffset(cell!.bounds, cellIndentForLevel(cellLevel), 0.0))
highlight.backgroundColor = UIColor.cyanColor()
cell!.selectedBackgroundView.addSubview(highlight)
Seems to work nicely.
var selectedView = UIView()
override func awakeFromNib() {
super.awakeFromNib()
self.selectedBackgroundView = {
let view = UIView()
view.backgroundColor = UIColor.clear
selectedView.translatesAutoresizingMaskIntoConstraints = false
selectedView.backgroundColor = .hetro_systemGray6
selectedView.roundAllCorners(radius: 8)
view.addSubview(selectedView)
selectedView.topAnchor.constraint(equalTo: view.topAnchor, constant: 5).isActive = true
selectedView.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: -5).isActive = true
selectedView.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 20).isActive = true
selectedView.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -20).isActive = true
return view
}()
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
if selected {
selectedBackgroundView?.isHidden = false
} else {
selectedBackgroundView?.isHidden = true
}
}
Related
I've recently started learning swift and iOS app development. I've been doing php backend and low level iOS/macOS programming till now and working with UI is a little hard for me, so please tolerate my stupidity.
If I understand this correctly, stackviews automatically space and contain its subviews in its frame. All the math and layout is done automatically by it. I have a horizontal stackview inside a custom UITableViewCell. The UIStackView is within a UIScrollView because I want the content to be scroll-able. I've set the anchors programmatically (I just can't figure out how to use the storyboard thingies). This is what the cells look like
When I load the view, the stackview doesn't scroll. But it does scroll if I select the cell at least once. The contentSize of the scrollview is set inside the layoutsubviews method of my custom cell.
My Custom Cell
class TableViewCell: UITableViewCell
{
let stackViewLabelContainer = UIStackView()
let scrollViewContainer = UIScrollView()
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?)
{
super.init(style: style, reuseIdentifier: reuseIdentifier)
backgroundColor = .black
stackViewLabelContainer.axis = .horizontal
stackViewLabelContainer.distribution = .equalSpacing
stackViewLabelContainer.alignment = .leading
stackViewLabelContainer.spacing = 5
for _ in 1...10
{
let labelView = UILabel();
labelView.backgroundColor = tintColor
labelView.textColor = .white
labelView.text = "ABCD 123"
stackViewLabelContainer.addArrangedSubview(labelView)
}
scrollViewContainer.addSubview(stackViewLabelContainer)
stackViewLabelContainer.translatesAutoresizingMaskIntoConstraints = false
stackViewLabelContainer.leadingAnchor.constraint(equalTo: scrollViewContainer.leadingAnchor).isActive = true
stackViewLabelContainer.topAnchor.constraint(equalTo: scrollViewContainer.topAnchor).isActive = true
addSubview(scrollViewContainer)
scrollViewContainer.translatesAutoresizingMaskIntoConstraints = false
scrollViewContainer.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 10).isActive = true
scrollViewContainer.topAnchor.constraint(equalTo: topAnchor, constant: 5).isActive = true
scrollViewContainer.heightAnchor.constraint(equalTo:stackViewLabelContainer.heightAnchor).isActive = true
scrollViewContainer.trailingAnchor.constraint(equalTo: trailingAnchor).isActive = true
scrollViewContainer.showsHorizontalScrollIndicator = false
}
required init?(coder: NSCoder)
{
fatalError("init(coder:) has not been implemented")
}
override func layoutSubviews()
{
super.layoutSubviews()
scrollViewContainer.contentSize = CGSize(width: stackViewLabelContainer.frame.width, height: stackViewLabelContainer.frame.height)
}
}
Here's the TableViewController
class TableViewController: UITableViewController {
override func viewDidLoad()
{
super.viewDidLoad()
tableView.register(TableViewCell.self, forCellReuseIdentifier: "reuse_cell")
}
override func numberOfSections(in tableView: UITableView) -> Int
{
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return 5
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
let cell = tableView.dequeueReusableCell(withIdentifier: "reuse_cell") as! TableViewCell
return cell
}
override func viewDidLayoutSubviews()
{
print("called")
super.viewDidLayoutSubviews()
// let cells = tableView.visibleCells as! Array<TableViewCell>
// cells.forEach
// {
// cell in
// cell.scrollViewContainer.contentSize = CGSize(width: cell.stackViewLabelContainer.frame.width, height: cell.stackViewLabelContainer.frame.height)
//
// }
}
}
I figured out a method to make this work but it affects abstraction and it feels like a weird hack. You get the visible cells from within the UITableViewController, access each scrollview and update its contentSize. There's another fix I found by reversing dyld_shared_cache where I override draw method and stop reusing cells. Both solutions feel like they're far from "proper".
You should constraint the scrollview to the contentView of the cell.
contentView.addSubview(scrollView)
scrollView.translatesAutoresizingMaskIntoConstraints = false
scrollView.topAnchor.constraint(equalTo: contentView.safeAreaLayoutGuide.topAnchor).isActive = true
contentView.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor).isActive = true
scrollView.leadingAnchor.constraint(equalTo: contentView.safeAreaLayoutGuide.leadingAnchor).isActive = true
scrollView.trailingAnchor.constraint(equalTo: contentView.safeAreaLayoutGuide.trailingAnchor).isActive = true
scrollView.addSubview(stackView)
stackView.translatesAutoresizingMaskIntoConstraints = false
stackView.topAnchor.constraint(equalTo: scrollView.topAnchor).isActive = true
stackView.leadingAnchor.constraint(equalTo: scrollView.leadingAnchor).isActive = true
stackView.trailingAnchor.constraint(equalTo: scrollView.trailingAnchor).isActive = true
stackView.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor).isActive = true
stackView.widthAnchor.constraint(equalTo: scrollView.widthAnchor).isActive = true
Now you can loop your labels and add them as the arranged subviews
for _ in 1...10
{
let labelView = UILabel();
labelView.backgroundColor = tintColor
labelView.textColor = .white
labelView.text = "ABCD 123"
stackView.addArrangedSubview(labelView)
}
I want to create a "fake" spacing around my UITableViewCell and I'm doing so by inset-ing the contentView's frame by 10 each [I actually am adding a custom view on top of the contentView and inset it by 10]. It looks like the contentView is the only visible view. This looks really well and I'm also setting and adjusting the frame of selectedBackgroundView for my cell so that selecting will only select the "visible" area.
Now the issue of doing so is the following:
If I select a cell, it flashes with UIColor.darkGray as specified by my selectedBackgroundView.
Then for a short period of time within the animation my cell background is invisible entirely before it flashes back to how it was.
This way the animation does not look fluent.
This applies to the content view:
Background Color
darkGray (selectedBackgroundView)
Clear Color
Background Color
Does anybody know if I can fix this behaviour while keeping selection to be a thing?
I created a gif out of the animation: https://imgur.com/vkfA62w
Here is my code:
class BasicTableViewCell : UITableViewCell {
public var basicContentView: UIView = UIView(frame: .zero)
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: .default, reuseIdentifier: reuseIdentifier)
self.tintColor = UIColor.white
self.contentView.backgroundColor = UIColor.clear
self.basicContentView.backgroundColor = UIColor.barTintColor
self.basicContentView.layer.masksToBounds = false
self.basicContentView.layer.cornerRadius = 10.0
self.basicContentView.translatesAutoresizingMaskIntoConstraints = false
self.contentView.addSubview(self.basicContentView)
self.basicContentView.leadingAnchor.constraint(equalTo: self.contentView.leadingAnchor, constant: 10.0).isActive = true
self.basicContentView.trailingAnchor.constraint(equalTo: self.contentView.trailingAnchor, constant: -10.0).isActive = true
self.basicContentView.topAnchor.constraint(equalTo: self.contentView.topAnchor, constant: 10.0).isActive = true
let bottomConstraint = self.basicContentView.bottomAnchor.constraint(equalTo: self.contentView.bottomAnchor, constant: -10.0)
bottomConstraint.priority = UILayoutPriority(999)
bottomConstraint.isActive = true
let selectedView: UIView = UIView(frame: .zero)
selectedView.backgroundColor = UIColor.darkGray
selectedView.layer.cornerRadius = 10.0
selectedView.layer.masksToBounds = false
self.selectedBackgroundView = selectedView
}
override func layoutSubviews() {
super.layoutSubviews()
// only for selectedBackgroundView, contentView raised other issues
let contentViewFrame = self.contentView.frame
let insetContentViewFrame = contentViewFrame.inset(by: UIEdgeInsets(top: 10, left: 10, bottom: 10, right: 10))
self.selectedBackgroundView?.frame = insetContentViewFrame
}
}
I already know what the issue is, based on: Apples explanation
selectedBackgroundView is added to contentView and then fades away before being removed from the contentView and then basicContentView is suddenly visible again which causes the bug.
Here is my fix
override func setSelected(_ selected: Bool, animated: Bool) {
if selected {
self.basicSelectedBackgroundView.alpha = 1.0
self.basicContentView.insertSubview(self.basicSelectedBackgroundView, at: 0)
} else {
guard self.basicSelectedBackgroundView.superview != nil else {
return
}
if animated {
UIView.animate(withDuration: 0.5, delay: 0.0, options: .allowUserInteraction, animations: {
self.basicSelectedBackgroundView.alpha = 0.0
}) { (finished: Bool) in
if finished {
self.basicSelectedBackgroundView.removeFromSuperview()
}
}
} else {
self.basicSelectedBackgroundView.alpha = 0.0
self.basicSelectedBackgroundView.removeFromSuperview()
}
}
}
I am overriding setSelected and animate it myself.
You probably want to override setSelected in your cell. For example:
override func setSelected(_ selected: Bool, animated: Bool) {
//If we don't get the contentView's backgroundColor here and then reset it after the call to super.setSelected, the contentView's backgroundColor will "disappear" when the cell is selected
let contentViewColor = contentView.backgroundColor
super.setSelected(selected, animated: animated)
contentView.backgroundColor = contentViewColor
}
When a cell is selected, the backgroundColor properties for ALL subviews of the cell are set to the selection color, which overwrites any backgroundColor properties you have set yourself. So you might need to manually set the backgroundColor of your contentView here to get the behaviour you want.
I want to create an hourly calendar view that is relatively basic, but similar to Apple's native calendar view. How do you add labels to be in line with the row/cell separators, and not contained in a cell. Like this:
Is there a property that lets you add a label to the lines? Do the labels have to be placed outside of the table view? Or is there a separate table that occurs?
In terms of creating colored blocks to represent events on the calendar, what would be the best way to go about doing this? Would it just be a CGRect in a prototype cell? Would you need to create separate xib files?
Thanks in advance for the help, I am still new to learning Swift!
It's not possible (or technically, it would be possible, but the overhead is too high, considering your other options).
Instead of using cell separators, set separatorStyle = .none, and draw the line in the cell (e.g., as a UIView with view.height = 1 and view.backgroundColor = .grey) and normally add the label in the cell.
Basically the solution is very simple: disable standard separator lines, and rather draw separator inside the cell (bottom or top) along with the labels. That's how I've been doing things when the client asked for some custom fancy separators - I added a custom line at the bottom of the cell and used the rest of the cell's contentView as for the cell's content.
EDIT
You can use a following example to start with (note that this is just one of several different approaches how to manage it):
class TimeCellViewController: UITableViewController {
override func loadView() {
super.loadView()
// you can use UITableViewAutomaticDimension instead of static height, if
// there will be variable heights that you don't know upfront
// https://stackoverflow.com/a/18746930/2912282
// or mine:
// https://stackoverflow.com/a/47963680/2912282
tableView.rowHeight = 80
tableView.estimatedRowHeight = 80
tableView.separatorStyle = .none
// to allow scrolling below the last cell
tableView.tableFooterView = UIView(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 40))
tableView.register(TimeCell.self, forCellReuseIdentifier: "timeCell")
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 24
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "timeCell", for: indexPath) as! TimeCell
if indexPath.row > 0 {
cell.topTime = "\(indexPath.row):00"
} else {
cell.topTime = ""
}
cell.bottomTime = "\(indexPath.row + 1):00"
return cell
}
}
class TimeCell: UITableViewCell {
// little "hack" using two labels to render time both above and below the cell
private let topTimeLabel = UILabel()
private let bottomTimeLabel = UILabel()
private let separatorLine = UIView()
var topTime: String = "" {
didSet {
topTimeLabel.text = topTime
}
}
var bottomTime: String = "" {
didSet {
bottomTimeLabel.text = bottomTime
}
}
override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
selectionStyle = .none
contentView.addSubview(topTimeLabel)
contentView.addSubview(bottomTimeLabel)
contentView.addSubview(separatorLine)
topTimeLabel.textColor = UIColor.gray
topTimeLabel.textAlignment = .right
bottomTimeLabel.textColor = UIColor.gray
bottomTimeLabel.textAlignment = .right
separatorLine.backgroundColor = UIColor.gray
bottomTimeLabel.translatesAutoresizingMaskIntoConstraints = false
topTimeLabel.translatesAutoresizingMaskIntoConstraints = false
separatorLine.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
bottomTimeLabel.leftAnchor.constraint(equalTo: self.leftAnchor, constant: 0),
bottomTimeLabel.centerYAnchor.constraint(equalTo: self.bottomAnchor),
bottomTimeLabel.widthAnchor.constraint(equalToConstant: 50),
topTimeLabel.leftAnchor.constraint(equalTo: self.leftAnchor, constant: 0),
topTimeLabel.centerYAnchor.constraint(equalTo: self.topAnchor),
topTimeLabel.widthAnchor.constraint(equalToConstant: 50),
separatorLine.leftAnchor.constraint(equalTo: bottomTimeLabel.rightAnchor, constant: 8),
separatorLine.bottomAnchor.constraint(equalTo: self.bottomAnchor),
separatorLine.heightAnchor.constraint(equalToConstant: 1),
separatorLine.rightAnchor.constraint(equalTo: self.rightAnchor, constant: 0),
])
// if you use UITableViewAutomaticDimension instead of static height,
// you will have to set priority of one of the height constraints to 999, see
// https://stackoverflow.com/q/44651241/2912282
// and
// https://stackoverflow.com/a/48131525/2912282
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
I'm trying to implement a custom complex UITableViewCell. My data source is relatively simple, but I could have some multiple elements.
class Element: NSObject {
var id: String
var titles: [String]
var value: String
init(id: String, titles: [String], value: String) {
self.id = id
self.titles = titles
self.value = value
}
}
I have an array of elements [Element] and, as you can see, for each element titles could have multiple string values. I must use the following layouts:
My first approach was to implement a dynamic UITableViewCell, trying to add content inside self.contentView at runtime. Everything is working, but it's not so fine and as you can see, reusability is not handled in the right way. Lag is terrible.
import UIKit
class ElementTableCell: UITableViewCell {
var titles: [String]!
var value: String!
var width: CGFloat!
var titleViewWidth: CGFloat!
var cellHeight: Int!
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:)")
}
override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
self.selectionStyle = .none
}
func drawLayout() {
titleViewWidth = (width * 2)/3
cellHeight = 46 * titles.count
for i in 0 ..< titles.count {
let view = initTitleView(title: titles[i], width: titleViewWidth, yPosition: CGFloat(cellHeight * i))
self.contentView.addSubview(view)
}
self.contentView.addSubview(initButton())
}
func initTitleView(title: String, width: CGFloat, yPosition: CGFloat) -> UIView {
let titleView: UILabel = UILabel(frame:CGRect(x:0, y:Int(yPosition), width: Int(width), height: 45))
titleView.text = title
return titleView
}
func initButton(value: String) -> UIButton {
let button = UIButton(frame:CGRect(x: 0, y: 0, width: 70, height:34))
button.setTitle(value, for: .normal)
button.center.x = titleViewWidth + ((width * 1)/3)/2
button.center.y = CGFloat(cellHeight/2)
return priceButton
}
}
And the UITableView delegate method:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = ElementTableCell(style: .default, reuseIdentifier: "ElementTableCell")
cell.width = self.view.frame.size.width
cell.titles = elements[indexPath.row].titles
cel.value = elements[indexPath.row].value
cell.drawLayout()
return cell
}
Now I'm thinking about a total different approach, such as using a UITableView Section for each element in elements array and a UITableViewCell for each title in titles. It could work, but I'm concerned about the right button.
Do you have any suggestion or other approach to share?
I solved changing application UI logic in order to overcome the problem. Thank you all.
Here's some code you can play with. It should work just be creating a new UITableView in a Storyboard and assigning it to BoxedTableViewController in this file...
//
// BoxedTableViewController.swift
//
import UIKit
class BoxedCell: UITableViewCell {
var theStackView: UIStackView!
var containingView: UIView!
var theButton: UIButton!
var brdColor = UIColor(white: 0.7, alpha: 1.0)
// "spacer" view is just a 1-pt tall UIView used as a horizontal-line between labels
// when there is more than one title label
func getSpacer() -> UIView {
let newView = UIView(frame: CGRect(x: 0, y: 0, width: 40, height: 1))
newView.backgroundColor = brdColor
newView.translatesAutoresizingMaskIntoConstraints = false
newView.heightAnchor.constraint(equalToConstant: 1.0).isActive = true
return newView
}
// "label view" is a UIView containing on UILabel
// embedding the label in a view allows for convenient borders and insets
func getLabelView(text: String, position: Int) -> UIView {
let v = UIView()
v.translatesAutoresizingMaskIntoConstraints = false
let newLabel = UILabel()
newLabel.font = UIFont.systemFont(ofSize: 15.0)
newLabel.backgroundColor = UIColor(white: 0.8, alpha: 1.0)
newLabel.textColor = .black
newLabel.layer.borderWidth = 1
newLabel.layer.borderColor = brdColor.cgColor
newLabel.numberOfLines = 0
newLabel.text = text
newLabel.translatesAutoresizingMaskIntoConstraints = false
v.addSubview(newLabel)
newLabel.leadingAnchor.constraint(equalTo: v.leadingAnchor, constant: 8.0).isActive = true
newLabel.trailingAnchor.constraint(equalTo: v.trailingAnchor, constant: -8.0).isActive = true
var iTop: CGFloat = 0.0
var iBot: CGFloat = 0.0
// the passed "position" tells me whether this label is:
// a Single Title only
// the first Title of more than one
// the last Title of more than one
// or a Title with a Title above and below
// so we can set up proper top/bottom padding
switch position {
case 0:
iTop = 16.0
iBot = 16.0
break
case 1:
iTop = 12.0
iBot = 8.0
break
case -1:
iTop = 8.0
iBot = 12.0
break
default:
iTop = 8.0
iBot = 8.0
break
}
newLabel.topAnchor.constraint(equalTo: v.topAnchor, constant: iTop).isActive = true
newLabel.bottomAnchor.constraint(equalTo: v.bottomAnchor, constant: -iBot).isActive = true
return v
}
func setupThisCell(rowNumber: Int) -> Void {
// if containingView is nil, it hasn't been created yet
// so, create it + Stack view + Button
// else
// don't create new ones
// This way, we don't keep adding more and more views to the cell on reuse
if containingView == nil {
containingView = UIView()
containingView.translatesAutoresizingMaskIntoConstraints = false
contentView.addSubview(containingView)
containingView.layer.borderWidth = 1
containingView.layer.borderColor = brdColor.cgColor
containingView.backgroundColor = .white
containingView.leadingAnchor.constraint(equalTo: contentView.leadingAnchor, constant: 8.0).isActive = true
containingView.trailingAnchor.constraint(equalTo: contentView.trailingAnchor, constant: -8.0).isActive = true
containingView.topAnchor.constraint(equalTo: contentView.topAnchor, constant: 6.0).isActive = true
containingView.bottomAnchor.constraint(equalTo: contentView.bottomAnchor, constant: -6.0).isActive = true
theStackView = UIStackView()
theStackView.translatesAutoresizingMaskIntoConstraints = false
containingView.addSubview(theStackView)
theStackView.axis = .vertical
theStackView.spacing = 4.0
theStackView.alignment = .fill
theStackView.distribution = .fill
theButton = UIButton(type: .custom)
theButton.translatesAutoresizingMaskIntoConstraints = false
containingView.addSubview(theButton)
theButton.backgroundColor = .blue
theButton.setTitleColor(.white, for: .normal)
theButton.setTitle("The Button", for: .normal)
theButton.setContentHuggingPriority(1000, for: .horizontal)
theButton.centerYAnchor.constraint(equalTo: containingView.centerYAnchor, constant: 0.0).isActive = true
theButton.trailingAnchor.constraint(equalTo: containingView.trailingAnchor, constant: -8.0).isActive = true
theStackView.topAnchor.constraint(equalTo: containingView.topAnchor, constant: 0.0).isActive = true
theStackView.bottomAnchor.constraint(equalTo: containingView.bottomAnchor, constant: 0.0).isActive = true
theStackView.leadingAnchor.constraint(equalTo: containingView.leadingAnchor, constant: 0.0).isActive = true
theStackView.trailingAnchor.constraint(equalTo: theButton.leadingAnchor, constant: -8.0).isActive = true
}
// remove all previously added Title labels and spacer views
for v in theStackView.arrangedSubviews {
v.removeFromSuperview()
}
// setup 1 to 5 Titles
let n = rowNumber % 5 + 1
// create new Title Label views and, if needed, spacer views
// and add them to the Stack view
if n == 1 {
let aLabel = getLabelView(text: "Only one title for row: \(rowNumber)", position: 0)
theStackView.addArrangedSubview(aLabel)
} else {
for i in 1..<n {
let aLabel = getLabelView(text: "Title number \(i)\n for row: \(rowNumber)", position: i)
theStackView.addArrangedSubview(aLabel)
let aSpacer = getSpacer()
theStackView.addArrangedSubview(aSpacer)
}
let aLabel = getLabelView(text: "Title number \(n)\n for row: \(rowNumber)", position: -1)
theStackView.addArrangedSubview(aLabel)
}
}
}
class BoxedTableViewController: UITableViewController {
let cellID = "boxedCell"
override func viewDidLoad() {
super.viewDidLoad()
tableView.register(BoxedCell.self, forCellReuseIdentifier: cellID)
tableView.estimatedRowHeight = 100
tableView.rowHeight = UITableViewAutomaticDimension
self.tableView.contentInset = UIEdgeInsets(top: 20, left: 0, bottom: 0, right: 0)
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1250
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: cellID, for: indexPath) as! BoxedCell
// Configure the cell...
cell.setupThisCell(rowNumber: indexPath.row)
return cell
}
}
I'll check back if you run into any problems with it (gotta run, and haven't fully tested it yet -- and ran out of time to comment it - ugh).
You can also use tableview as tableviecell and adjust cell accordingly.
u need to layout cell in func layoutsubviews after set data to label and imageview;
Yes, split ElementTableCell to section with header and cells is much better approach. In this case you have no need to create constraints or dealing with complex manual layout. This would make your code simple and make scrolling smooth.
The button you use can be easily moved to the reusable header view
Is you still want to keep it in one complete cell, where is a way to draw manually the dynamic elements, such as titles and separators lines. Manually drawing is faster as usual. Or remove all views from cell.contentView each time you adding new. But this way is much more complicated.
Greate article about how to make UITableView appearence swmoth:
Perfect smooth scrolling in UITableViews
I want to give a chat aspect to a table view of messages in my iPhone app.
In order to perform a quality render I add two subviews: the text and the "container" which is just a view with background color.
Even if it works the first time, when I scroll, it becomes really messy because it keeps adding lots of subviews.
Here you can see it when clean
And then when it has become messy
Here is the function to handle the transform, it's called when scrolling.
func configChatCell(cell: UITableViewCell, text: String, color:UIColor)
{
cell.textLabel?.numberOfLines = 0
cell.textLabel?.lineBreakMode = NSLineBreakMode.ByWordWrapping
cell.textLabel?.textColor = UIColor.whiteColor()
let fixedWidth = cell.bounds.width - 150
let textView: UITextView = UITextView(frame: CGRect(x: 0, y: 0, width: 10, height: CGFloat.max))
textView.text = text
let newSize = textView.sizeThatFits(CGSize(width: fixedWidth, height: CGFloat.max))
var newFrame = textView.frame
newFrame.size = CGSize(width: min(newSize.width, fixedWidth), height: newSize.height)
textView.sizeThatFits(newFrame.size)
textView.frame = newFrame
textView.backgroundColor = UIColor.clearColor()
self.rowHeight = textView.frame.height+20
let view = UIView()
view.backgroundColor = color
print(textView.frame.height+10)
view.frame = CGRect(x: 0, y: 5, width: textView.frame.width+50, height: textView.frame.height+10)
view.layer.cornerRadius = 5
cell.backgroundColor = UIColor.clearColor()
cell.contentView.addSubview(view)
cell.contentView.addSubview(textView)
cell.contentView.sendSubviewToBack(view)
}
If I remove the subviews each time I scroll, nothing appears on screen.
Can somebody help me to find a solution? Or is there any other way to do this?
Thanks in advance!
I quickly wrote up something for this.
It starts with the ChatCell
class ChatCell: UITableViewCell {
var messageLabel: UILabel? {
didSet {
messageLabel?.text = message
}
}
var message: String? {
didSet {
messageLabel?.text = message
}
}
class func messageCell(withText text: String, leading: Bool = true) -> ChatCell {
let cell = ChatCell()
cell.message = text
// Make the container
let container = UIView()
container.translatesAutoresizingMaskIntoConstraints = false
cell.contentView.addSubview(container)
container.topAnchor.constraintEqualToAnchor(cell.contentView.topAnchor, constant: 8).active = true
container.bottomAnchor.constraintEqualToAnchor(cell.contentView.bottomAnchor, constant: -8).active = true
if leading {
container.leadingAnchor.constraintEqualToAnchor(cell.contentView.leadingAnchor, constant: leading ? 8 : 8*8).active = true
container.trailingAnchor.constraintLessThanOrEqualToAnchor(cell.contentView.trailingAnchor, constant: leading ? -8*8 : -8).active = true
} else {
container.leadingAnchor.constraintGreaterThanOrEqualToAnchor(cell.contentView.leadingAnchor, constant: leading ? 8 : 8*8).active = true
container.trailingAnchor.constraintEqualToAnchor(cell.contentView.trailingAnchor, constant: leading ? -8*8 : -8).active = true
}
// Make the messageLabel.
let messageLabel = UILabel()
messageLabel.numberOfLines = 0
messageLabel.textColor = UIColor.whiteColor()
messageLabel.translatesAutoresizingMaskIntoConstraints = false
container.addSubview(messageLabel)
// Add constraints.
messageLabel.topAnchor.constraintEqualToAnchor(container.topAnchor, constant: 8).active = true
messageLabel.bottomAnchor.constraintEqualToAnchor(container.bottomAnchor, constant: -8).active = true
messageLabel.leadingAnchor.constraintEqualToAnchor(container.leadingAnchor, constant: 8).active = true
messageLabel.trailingAnchor.constraintEqualToAnchor(container.trailingAnchor, constant: -8).active = true
cell.messageLabel = messageLabel
container.backgroundColor = UIColor(red:0.19, green:0.70, blue:1.00, alpha:1.00)
container.layer.cornerRadius = 12.0
return cell
}
}
The cell also includes support for leading and trailing messages, for back and forth conversation. Perhaps make an array of tuples like this:
let messages: [(message: String, leading: Bool)] = [("Hello", true), ("My name is John Doe and this works quite well", false), ("I would agree", true)]
Then in your tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell you could do this:
let cell = ChatCell.messageCell(withText: messages[indexPath.row].message, leading: messages[indexPath.row].leading)
return cell
Let me know if this works for you. I tested it in a Playground and it works as expected
Assuming that your configureChatCell is called from tableView:cellForRowAtIndexPath:, then #Paulw11 is right; cells are reused, so you should only make changes that are unique to that row in the table. In your example, the only calls that you should be making in your method are textView.text = text and the ones to resize the textView to fit. Everything else should go in a dynamic cell prototype in the storyboard or, if you want to do everything in code (which I have a bad feeling you do), then put the rest of the configuration in a UITableViewCell subclass, then register that subclass with your table view.
I write something like this. It's simple but can elucidate solution
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("reuseid", forIndexPath: indexPath)
// Configure the cell...
let contentView = cell.contentView
let subviews = contentView.subviews
for view in subviews {
if 100 == view.tag {
let label = view as! UILabel
label.text = self.datas[indexPath.row]
} else if 200 == view.tag {
view.layer.cornerRadius = 10.0
}
}
return cell
}
the key point is config every thing in tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
the view in code with tag 200 is a background view has same frame with label, I use layout constraint in storyboard to make sure its size and position.