Protocol Oriented Programming in Swift [closed] - ios

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 7 years ago.
Improve this question
Can someone please elaborate what exactly is protocol oriented programming, and how/why is it the best approach for programming when using Apple's Swift language.
Also, does this approach improve the code performance when compared against traditional OOP/Functional approaches ?
I already watched the Protocol-Oriented Programming in Swift video, and would like to have the basics clarified before diving deep.
Thanks.

Related

Best programming language for beginner [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 5 months ago.
Improve this question
I've just got into coding. Wanted to know which would be the best and the easiest programming language to learn.
If you don't know anything about coding I would say go for python. It's simple and easy to understand.

Is there a Best Practice for using Streambuilders in Flutter? [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 2 years ago.
Improve this question
I've been reading up on the BloC pattern and there are some really amazing post out there that go into concise and very clear detail on how to use it:
Thomas Burkhart
Didier Boelens
Filip Hracek
Brian Egan
The only problem I've found, is that all the examples I've seen have been fairly simple apps, and I wanted to know if you are building a complex app that has several pages/ screen, how many StreamBuilders are appropriate to have? Granted it doesn't seem like there is an alternative to rebuild a widget using the Bloc pattern beside FutureBuilder, but I assume that there is a cost to have so many streams that are active.

Should MVVM be used on iOS? [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 7 years ago.
Improve this question
I decided to test out the MVVM structure in a MapKit/CoreLocation project of mine with Swift.
Even though I was really hopeful at the beginning about the improved structure, it ended up being more problematic than providing help. Since iOS doesn't have UIBinding, I found myself writing more code and hence the code was becoming harder to track.
Did you tried MVVM on iOS? Did it help? What's your experience like?

Anyone with a solution to the Decorator dilemma in Ruby? [closed]

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 8 years ago.
Improve this question
I've read some of the various post explaining how to implement the decorator pattern in Ruby but they all seem to have a problem? Here are the some of the links:
http://robots.thoughtbot.com/evaluating-alternative-decorator-implementations-in
or ...
http://www.runtime-era.com/2013/10/quick-review-decorator-pattern-in-ruby.html
However they all seem to suffer from some inconsistencies with regards to the GOF standard on decorators.
Has anyone come up with a solution yet?

Why use Localizable Strings in objective c vs Traditional Hash Maps? [closed]

Closed. This question needs details or clarity. It is not currently accepting answers.
Want to improve this question? Add details and clarify the problem by editing this post.
Closed 8 years ago.
Improve this question
Question is basically in the title. Just looking for a simple answer
If you use NSLocalizedString, you don't have to write your own code to detect and load resources per locale, and instead rely on widely used and reliable code provided by the system. This saves time in development and debugging, and your code will be easier to understand by other developers familiar with the system.

Resources