Cannot upload new build file XCode 6.3.2 - ios

I have XCode 6.3.2. I have build\t a swift project, compiled it and archived it. I cannot seem to validate it because when I run validate it just hangs/spins forever. When I try to upload app to the app store, it crashes. I thought it might have something to do with the fact that I have a new iPhone 6, so I regenerated all my provisioning profiles. I then manually selected these profiles in my XCode profject and tried again. This time it didn't crash but gave me an error that the upload failed because I am not authorized to perform that operation. I believe this is because my apple ID on itunes connect (where I am authorized) is different from my apple ID I use for the IOS developer program. So I tried exporting the build to an IPA file. Howevere, if I use Application Loader, this IPA file is grayed out regardless of which apple ID I choose.
How do I fix this?

i have this issue too. And this is how I solved it.
Xcode -> Window -> Organizer -> Select Archive -> Export -> Save for iOS App Store Deployment
To Upload:
Open 'Application Loader' and follow the steps
Notes:
-Apple Developer Program ID must be the same as the iTunes Connect account ID
-In Xcode, use the iTunes connect ID to login and upload app

Related

Unable to upload app to App Store connect

I am trying to upload my app to the App Store connect but I'm not able to.
I was testing my app using Xcode 12 and without realising it was beta software, I archived my app and uploaded it. Now when I click on submit for review it says Binary Invalid. Then, I realized that I wasn't supposed to upload it using Xcode beta. Now, when I try uploading it with Xcode 11.5, It isn't letting me sign the app as I get an error saying Profile doesn’t include the com.apple.application-identifier entitlement .
I have tried the following Methods and none seem to work.
Close Xcode and Delete all provisional Files from ~/Library/ApplicationSupport/MobileProvisions/
2.Change the Bundle ID and also tried repeating (1.)
Create new certificates and profiles from the developer website(Both original and new bundle IDs)
Delete Xcode and reinstall it.
But in the end it only uploads it with Xcode 12 beta. (And throws an error saying Binary Invalid)
Please help me rectify this issue.
I struggled with this problem for two days, simple fix is to;
Build with 11.5
Archive / Upload with 12 beta
Here is the answer. Create your archive. In the organizer, select your archive. Choose distribute app. Then instead of upload, choose export. Export the archive to a folder on your hard drive. Now download transporter from the App Store. Transporter replaced "Application Loader" or whatever it used to be called in the developer tools menu of Xcode.
Now sign into Transporter with your dev account and upload the .ipa found in your exported archive folder using Transporter.
It will work under Big Sur!

Xcode couldn't find any iOS App Store Provisioning Profiles

I'm using a beta of Xcode 9. I've archived my iOS Project and whenever I try to validate it, I get this error for every one of the targets in my app:
And I'm getting this error for every target like I said. The provisioning profile for each of the targets is an Xcode Managed Profile. What am I doing wrong?
You should try two options:
1) In Developer.Apple.com create a distribution provisioning profile, download it, and select it. Then re-archive your project and validate. This should dismiss the error.
2) If option 1 doesn't work for you, click the Export button beside archive and save your .app file to your Desktop. Then open Application Loader (In Xcode, click Xcode > Open Developer Tool > Application Loader). Enter your credentials, then upload the app using the .app file you generated and saved to your Desktop.
Note: Sometimes Xcode shows fake errors when validating and Application Loader will ignore those and allow you to upload a build successfully.
When Application Loader is finished, you should then be able to see your build in iTunesConnect after about 15-30 minutes.
It happened to me when I wanted to make an enterprise build but I accidentally selected to upload build to App Store.
Mine worked on a simple second attempt with no changes or rebuild.

Xcode 7.1 "iTunes store operation failed you are not authorized to use this service"

Trying to submit iOS and Apple Watch OS2 extension update from ios 9.0 to 9.1. I recently updated Xcode to version 7.1 and now I'm hitting this problem without changing anything else.
iTunes store operation failed you are not authorized to use this service
What I've tried:
Removed developer account from Xcode -> added developer account back into Xcode -> Still hit the error.
I tried Xcode -> Preferences -> Apple ID -> Download All to get my latest provisioning profiles up to date. Still get the error.
Deleted all old archives, cleaned project, archive again. Still get the error.
Increased build number and version number in both the project and in itunes connect. Still get the error.
Deleted derived data in the Library -> Developer folder and I still get the error.
Cleaned the project -> Archived the project again -> Unchecked "enable bitcode" and I still receive the error.
Code Signing Settings:
Watch Target -> Provisioning profile automatic code signing iOS Developer
Watch Target Extension -> Provisioning profile automatic code signing iOS Developer
iOS Target -> Provisioning profile automatic code signing iOS Developer
Still hit the error message with the provisioning profile settings.
Reinstalled Xcode 7.1 -> Still hit the error message.
I've also confirmed that all my developer and distribution provisioning profiles are valid and downloaded.
Observations:
One thing I've noticed is that when I archive the app and look in the Window -> Organizer I notice my iOS apps on the left side for my archives. This app I'm trying to submit has no name next to it. However, if I delete all old archives for this app the app name shows up again next to the app icon. Maybe a bug with Xcode but I have no clue.
Another thing I've noticed is I've been able to successfully submit iOS archives that have no WatchKit extension using Xcode 7.1. I'm not sure if the WatchKit extension could be the problem but it is a possibility.
Also when the archive is ready to be uploaded to iTunes Connect I notice a couple of things. First, the iOS App defaults to the active provisioning profile: "MyApp" Distribution profile. However, both the WatchKit app and app extensions automatically default to the XC* wildcard provisioning profile. I'm not sure if this whole problem could just be related to a provisioning profile error but it is possible.
iOS Target -> Build Phases -> Embed Watch Content is set as:
$(CONTENTS_FOLDER_PATH)/Watch
Application Loader Submission Attempt:
Tried and failed with the following error message:
ERROR ITMS-90171 "Invalid Bundle Structure - The Binary file 'MyApp.app/Watch/MyAppWatch.app/_WatchKitStub/WK' is not permitted. Your app can't contain stand alone executables or libraries other then the CFBundleExecutable of supported bundles. Refer to the Bundle Programming Guide..."
Again, I used this exact same project structure to submit the ios app and watchkit OS2 extension on Xcode 7.0 ios 9.0.x no problem. I think the error message is inaccurate unless I'm misconfiguring something but I imagine I would've hit the error back on Xcode 7.0
Any help on how to solve this would be awesome. I've found no help googling and reading other SO posts and I've been stuck on this for far too long. Thanks!
I met the same issue today and I think it is a bug of Xcode 7.1
Finally I managed to submit my app via Application Loader. There were warnings but it did work.
Here are the basic steps:
Archive
Export
Xcode menu --> Xcode --> Open Developer Tool --> Application Loader
Double click "Deliver Your App" and choose the file exported in step #2
click next and follow the instructions until the end
I found the solution by unchecking the Include bitcode option.
In mi case, it seems that updating to Xcode 7.1 removed some account information. So, after a few attempts to upload it from Xcode, I opened Application Loader, and it asked me to login. I logged in and finally could submit to the App Store from the Organizer. Hope it helps someone.
it is the enable bitcode on the bottom when you submit the upload. uncheck the box. for some reason it comes with 2 boxes checked by default on xcode 7.1
Set team in target-> General-> Team
Check and set appropriate provisioning profile in targets/project build settings.
Try with Xcode to upload build if find same issue.
Or
Try with application loader it will work.
In my case I think it should be a xcode 7.1 bug. I re-added my account, re-generated profile, rebuild the app (restart my mac) but none of them work! I got this error when I first validated the app.
Then I created a new profile and the validation passed. But the first time uploading the app xcode still showed that error. Unwilling to give up I clicked the upload button again and this time it succeeded!
I faced the same issue then I uploaded through Application Loader from XCODE menu and it showed so many error like missing icon for iPad etc .
So please try you app to load through Application Loader and see complete detail of errors you might have in your application.
I got it working through Application Loader after fixing these issues.
I am using Xcode 7.1.1. and it appears to be an issue with Xcode, because I successfully submitted the build via Application Loader. Now, I suspect that I added too many SDKs / adapters inside the code that may have caused issues with the app's delivery. But there's no way of knowing that for sure.
During upload my API Analysis to the App Store was skipped, because it was too large, but I doubt that may caused Xcode to upload the app to the App Store.
If Xcode fails to upload, try Application Loader.
Solved for Xcode 7.2 by revoking and recreating the cert:
Image of what to click here (sorry no embed reputation)
In XCode go into this menu:
XCode -> Preferences -> Accounts
When on the accounts tab, I selected my email in the Apple Id list (on the left).
Then on the right there is a list of of teams under Team Name, select the correct Team and click on View Details.
Finally, there's a list of Signing Identities, next to "iOS Distribution" click Reset.
I didn't have to restart XCode, I just immediately resubmitted to iTunes from Organizer with no problems.
Edit: Thanks #Dover8 for the info about possible effects.
https://developer.apple.com/library/mac/documentation/IDEs/Conceptual/AppDistributionGuide/MaintainingCertificates/MaintainingCertificates.html
Resetting Certificates Using Xcode
If Xcode detects an issue with a signing identity, it displays an
appropriate action in Accounts preferences. If Xcode displays a Create
button, the signing identity doesn’t exist in Member Center or on your
Mac. If Xcode displays a Reset button, the signing identity is not
usable on your Mac—for example, it is missing the private key. If you
click the Reset button, Xcode revokes and re-creates the corresponding
certificate.
Try to check your iOS Provisioning Profiles on
https://developer.apple.com/account/ios/profile/profileList.action
In my case one of profiles was marked as "Invalid" and after profile regeneration an error no longer appears
I got the same problem.
Tried to Upload To App Store.. 3-4 times.
Then I Hit the Validate... button and validation was success.
After that tried to upload again and it succeeded.
Then i cursed apple...
It seems to be related to the latest iTunesConnect update and "roles".
If I look at the "iTunesConnect Users" screen, we have three accounts,
(1) is "Admin, Legal", (2) is "Technical, Marketer", and (3) is "Technical Only".
Now when you click the email address to check the details and "roles" of #2 then only "Marketer" is checked, and only the marketer permissions are available.
For #3 the correct checkmark ( Technical ) is set, and also "Create Apps and Submit versions" is shown as an available "App feature".
It might be a work-around to change permissions to disable and re-enable "technical", or maybe give more permissions and make the person an Admin (temporary, of course).
Also - for the Jenkins users out there, you might have copied some certificates from the "login" keychain to the "system" keychain. Try removing them from the system-keychain ( I think that was this step which made my "Archive" not end up in 'not authorized ...' message and actually pass the verify again).

Distributing with Titanum and xCode - this kind of archive cannot be signed

I have made an app with Titanium Studio, and now it's time for distributing with PlayStore and AppStore. It's already out on PlayStore, which was the easy part - but apple is very tricky to get through for me.
I've created an iTunes connect app for the archive.
I've archived the app using Distribute -> IOS Appstore.
Now, when I press the validate button in xCode, logging using my apple ID, selecting the 'app' I created on iTunes Connect, it says next to Identity:
"This kind of archive cannot be signed"
And when I click NEXT, I get this error:
"The archive is invalid. You must specify a path to the archive"
Go the the iphone native project inside your project directory, open it with XCode and try publishing from there.

How do you beta test an iphone app?

How can you beta test an iPhone app? I can get it on my own device, and anyone that gives me a device, I can run it on theirs, but is there a way to do a limited release via the app store for beta testing?
Related: Also, see this question on getting your app onto phones without using the App Store.
Creating ad-hoc distribution profiles
The instructions that Apple provides are here, but here is how I created a general provisioning profile that will work with multiple apps, and added a beta tester.
My setup:
Xcode 3.2.1
iPhone SDK 3.1.3
Before you get started, make sure that..
You can run the app on your own iPhone through Xcode.
Step A: Add devices to the Provisioning Portal
Send an email to each beta tester with the following message:
To get my app on onto your iPhone I need some information about your phone. Guess what, there is an app for that!
Click on the below link and install and then run the app.
http://itunes.apple.com/app/ad-hoc-helper/id285691333?mt=8
This app will create an email. Please send it to me.
Collect all the UDIDs from your testers.
Go to the Provisioning Portal.
Go to the section Devices.
Click on the button Add Devices and add the devices previously collected.
Step B: Create a new provisioning profile
Start the Mac OS utility program Keychain Access.
In its main menu, select Keychain Access / Certificate Assistant / Request a Certificate From a Certificate Authority...
The dialog that pops up should aready have your email and name it it.
Select the radio button Saved to disk and Continue.
Save the file to disk.
Go back to the Provisioning Portal.
Go to the section Certificates.
Go to the tab Distribution.
Click the button Request Certificate.
Upload the file you created with Keychain Access: CertificateSigningRequest.certSigningRequest.
Click the button Aprove.
Refresh your browser until the status reads Issued.
Click the Download button and save the file distribution_identify.cer.
Doubleclick the file to add it to the Keychain.
Backup the certificate by selecting its private key and the File / Export Items....
Go back to the Provisioning Portal again.
Go to the section Provisioning.
Go to the tab Distribution.
Click the button New Profile.
Select the radio button Ad hoc.
Enter a profile name, I named mine Evertsson Common Ad Hoc.
Select the app id. I have a common app id to use for multiple apps: Evertsson Common.
Select the devices, in my case my own and my tester's.
Submit.
Refresh the browser until the status field reads Active.
Click the button Download and save the file to disk.
Doubleclick the file to add it to Xcode.
Step C: Build the app for distribution
Open your project in Xcode.
Open the Project Info pane: In Groups & Files select the topmost item and press Cmd+I.
Go to the tab Configuration.
Select the configuration Release.
Click the button Duplicate and name it Distribution.
Close the Project Info pane.
Open the Target Info pane: In Groups & Files expand Targets, select your target and press Cmd+I.
Go to the tab Build.
Select the Configuration named Distribution.
Find the section Code Signing.
Set the value of Code Signing Identity / Any iPhone OS Device to iPhone Distribution.
Close the Target Info pane.
In the main window select the Active Configuration to Distribution.
Create a new file from the file template Code Signing / Entitlements.
Name it Entitlements.plist.
In this file, uncheck the checkbox get-task-allow.
Bring up the Target Info pane, and find the section Code Signing again.
After Code Signing Entitlements enter the file name Entitlements.plist.
Save, clean, and build the project.
In Groups & Files find the folder MyApp / Products and expand it.
Right click the app and select Reveal in Finder.
Zip the .app file and the .mobileprovision file and send the archive to your tester.
Here is my app. To install it onto your phone:
Unzip the archive file.
Open iTunes.
Drag both files into iTunes and drop them on the Library group.
Sync your phone to install the app.
Done! Phew. This worked for me. So far I've only added one tester.
In year 2011, there's a new service out called "Test Flight", and it addresses this issue directly.
Apple has since bought TestFlight in 2014 and has integrated it into iTunes Connect and App Store Connect.
Note that there is a distinction between traditional "beta testing" which is done by professional QA engineers, and "public beta testing" which is releasing your product to the public before it's ready : )
You can do "beta testing" -- loading to specific iPhones/iPods your testers will be using. You can't do "public beta testing" -- pre-releasing to the public.
In 2014 along with iOS 8 and XCode 6 apple introduced Beta Testing of iOS App using iTunes Connect.
You can upload your build to iTunes connect and invite testers using their mail id's. You can invite up to 2000 external testers using just their email address. And they can install the beta app through TestFlight
Diawi Alternatives
Since diawi.com have added some limitations for free accounds.
Next best available and easy to use alternative is
Microsoft
https://appcenter.ms
Google
https://firebase.google.com/docs/app-distribution/ios/distribute-console
Others
https://hockeyapp.net/
http://buildtry.com
Happy build sharing!
There's a relatively new service called HockeyApp, which seems to rival TestFlight, however they claim to give you access to unlimited users, but it does cost some $$ unlike TestFlight which has now been integrated directly into iTunes Connect.
Using testflight :
1) create the ipa file by development certificate
2) upload the ipa file on testflight
3) Now, to identify the device to be tested on , add the device id on apple account and refresh your development certificate. Download the updated certificate and upload it on testflight website. Check the device id you are getting.
4) Now email the ipa file to the testers.
5) While downloading the ipa file, if the testers are not getting any warnings, this means the device token + provisioning profile has been verified. So, the testers can now download the ipa file on device and do the testing job...
With iOS 8, Xcode 6, iTunes Connect and TestFlight you don't need UDIDs and Ad Hocs anymore. You will just need an Apple ID from your beta tester. Right now you can only beta test your app with 25 internal testers, but soon 1000 external testers will be available too. This blog post shows you how to setup a beta test with internal testers.
(As the official guide is still missing in this thread..)
TestFlight, acquired by Apple and now (iOS8+) available for beta testing makes it easy to hand your app to beta testers without the need to collect device UUIDs beforehand (you only need email addresses of your testers). An extensive guide explaining all necessary steps may be found in the iTunes Connect Developer Guide.

Resources