Cannot change the value of a global variable - ios

I just wrote some Swift code for accessing Riot API, with Alamofire and SwiftyJSON.
I wrote a function func getIDbyName(SummName: String) -> String to get the summoner id.
As you can see from the code below, I am assigning the id to self.SummID.
After executing the function, I am able to println the correct id, for example "1234567". However, the return self.SummID returns "0", the same as assigned in the beginning.
I tried to mess with the code, but I simply cannot get the correct value of self.SummID outside of the Alamofire.request closure. It always remain "0" anywhere outside.
I think it has something to do with the scope of the variable. Does anyone know what is going on here?
import Foundation
import Alamofire
import SwiftyJSON
class SummInfo {
var SummName = "ThreeSmokingGuns"
var SummID = "0"
var SummChamp = "akali"
var SummS1 = "flash"
var SummS2 = "ignite"
var SummRank = "Unranked"
var SummWR = "-" //summoner's winrate
let api_key = "key"
let URLinsert = "?api_key="
init(SummName: String, SummChamp: String, SummS1: String, SummS2: String, SummRank: String, SummWR: String) {
self.SummName = SummName
self.SummChamp = SummChamp
self.SummS1 = SummS1
self.SummS2 = SummS2
self.SummRank = SummRank
self.SummWR = SummWR
}
init(SummName: String) {
self.SummName = SummName
}
func getIDbyName(SummName: String) -> String
{
let SummURL = "https://na.api.pvp.net/api/lol/na/v1.4/summoner/by-name/"
var fullURL = "\(SummURL)\(SummName)\(URLinsert)\(api_key)"
Alamofire.request(.GET, fullURL)
.responseJSON { (request, response, data, error) in
if let anError = error
{
// got an error in getting the data, need to handle it
println("error calling GET on /posts/1")
println(error)
}
else if let data: AnyObject = data // hate this but responseJSON gives us AnyObject? while JSON() expects AnyObject
// JSON(data!) will crash if we get back empty data, so we keep the one ugly unwrapping line
{
// handle the results as JSON, without a bunch of nested if loops
let post = JSON(data)
self.tempJ = post
var key = post.dictionaryValue.keys.array //not necessary
var key2 = post[SummName.lowercaseString].dictionaryValue.keys.array
self.SummID = post[key[0],key2[2]].stringValue //[profileIconId, revisionDate, id, summonerLevel, name]
//test console output
println("The post is: \(post.description)")
println(SummName.lowercaseString)
println(key)
println(key2)
println(self.SummID)
}
}
return self.SummID
}
}

The reason is that
Alamofire.request(.GET, fullURL)
.responseJSON
is an asynchronous call. This means that the call to getIDbyName will immediately return without waiting the responseJSON to finish. This is the exact reason why you get a the '0' value for ID that you have set initially.
Having said that, the solution is to have a call back closure in the getIDbyName method:
func getIDbyName(SummName: String, callback: (id:String?) ->() ) -> ()
{
let SummURL = "https://na.api.pvp.net/api/lol/na/v1.4/summoner/by-name/"
var fullURL = "\(SummURL)\(SummName)\(URLinsert)\(api_key)"
Alamofire.request(.GET, fullURL)
.responseJSON { (request, response, data, error) in
if let anError = error
{
// got an error in getting the data, need to handle it
println("error calling GET on /posts/1")
println(error)
//Call back closure with nil value
callback(nil) //Can additionally think of passing actual error also here
}
else if let data: AnyObject = data // hate this but responseJSON gives us AnyObject? while JSON() expects AnyObject
// JSON(data!) will crash if we get back empty data, so we keep the one ugly unwrapping line
{
// handle the results as JSON, without a bunch of nested if loops
let post = JSON(data)
self.tempJ = post
var key = post.dictionaryValue.keys.array //not necessary
var key2 = post[SummName.lowercaseString].dictionaryValue.keys.array
self.SummID = post[key[0],key2[2]].stringValue //[profileIconId, revisionDate, id, summonerLevel, name]
//test console output
println("The post is: \(post.description)")
println(SummName.lowercaseString)
println(key)
println(key2)
println(self.SummID)
//Pass the actual ID got.
callback(self.SummID)
}
}
return self.SummID
}
And clients should always use this API to fetch the latest ID, and can refer the attribute directly to get whatever is cached so far in SummID member.
Here is how to call this method-
object.getIDbyName(sumName){ (idString :String) in
//Do whatever with the idString
}

Related

Cannot cast/decode data from server into Swift data model?

I need to cast the below response from my server as [UserResult] but I cannot get it to work??
What am I doing wrong?
func userSearch(keyword: String, completion: #escaping (Result<[UserResult], ResponseError>) -> Void ) {
socket.emit("userSearch", keyword)
socket.on("userFound") { ( data, ack) in
print(data) // prints below NSArray
if !data.isEmpty {
if let response = data as? [UserResult] {
print("USERS \(response)") // WILL NOT WORK?
completion(.success(response))
}
} else {
completion(.failure(.badRequest("No users found")))
}
}
}
Data from server
[<__NSArrayM 0x60000040e5b0>(
{
profileUrl = "www.address1.com";
username = chrissmith;
},
{
profileUrl = "www.address2.com";
username = johnsmith;
},
{
profileUrl = "www.address3.com";
username = alicesmith;
}
)
]
UserResult Model
struct UserResult: Decodable {
let username: String
let profileUrl: String
}
Well you are using Socket.IO library and specifically method
socket.on(clientEvent: .connect) {data, ack in
...
}
defined as
#discardableResult
open func on(clientEvent event: SocketClientEvent, callback: #escaping NormalCallback) -> UUID
using typealias:
public typealias NormalCallback = ([Any], SocketAckEmitter) -> ()
So basically at the and you are being returned data of type [Any] according to documentation.
Since you do not know what is inside your data it is better for you to unwrap objects in your array one by one (instead casting it directly to [UserResult]) and try to find out what Type there are by comparing to some set of known types as some of answers from this question suggest.
I would start with verifying the data structure with example code below , and only move on with casting to various type afterwards:
Lets assume example data1 is your data:
let dict1 = ["profileUrl":"www.address1.com","username":"chrissmith"]
let data1: NSArray = [dict1]
//printed data1:
// (
// {
// profileUrl = "www.address1.com";
// username = chrissmith;
// }
// )
if data1[0] as? [String:String] != nil {
print("We found out that first object is dictionary of [String:String]!")
}
else if data1[0] as? Dictionary<NSObject, AnyObject> != nil {
print("We found out that first object is dictionary of mixed values!")
} else {
print("We found out that first object has different data structure")
}
Hopefully this answer was at least a little bit helpfull, even though not providing direct easy solution for your problem.

Are there any ways to access a variable modified in an IBAction?

Here is what I am trying to do:
var usernameCheckerResponse : String = ""
//This IBAction is a UITextfield that sends post request when editing is finshed.
#IBAction func usernameChecker(_ sender: Any) {
// perform post request with URLSession
// post request returns url response from URLSession
// the value of this response is either 'usernameExists' or 'usernameAvailable'
// usernameCheckerResponse = String(describing : response)
}
//use modified usernameCheckerResponse variable outside the IBAction function.
//For example like this:
func UsernameExists () -> Bool {
if(usernameCheckerResponse == "usernameExists"){
return true
} else { return false }
}
I am aware that an IBAction will only return a void, so is there anyway around this problem?
Any help and/or advice will be greatly appreciated.
Yes absolutely. Here is an example,
var usernameCheckerResponse : String = ""
//This IBAction is a UITextfield that sends post request when editing is finshed.
#IBAction func usernameChecker(_ sender: Any) {
//post request
// post request returns url response
// usernameCheckerResponse = String(describing : response)
}
//use modified usernameCheckerResponse variable outside the IBAction function.
func accessVariable() {
print("\(usernameCheckerResponse")
}
Keep in mind that the trick here is to access the variable when it has changed. To do that you need to pick some sort of way to keep track of that. Delegation is probably the most standard way to do that. See this. You would have to be more specific as to why you want the variable changed, because I would need to know what is using it (delegation required that you have are very specific on who is participating).
I would like to also be more specific with how delegation works. You would specify when the 'accessVariable()' function is called, in the place where you want the modified variable (this would always be between two different classes or structures). Keep in mind that you do not need to use delegation if you are just trying to share the variable in the same class. Calling the function 'accessVariable()' will suffice. However if this is the case where you want something to happen in the same class, but you really want to control in what order the functions finish then you need to use callbacks.
BTW Leo, doing it that way will make the app crash...
In general, you should think of IBAction functions as
connection points for controls like buttons etc.
You would never call it yourself.
If you need to do that, make another function
and have the IBAction function call that.
Since you are using URLSession to fetch the data from an external
source, you will need to be aware that this does not happen synchronously.
Send the call to your API and have the completion handler get called
when data is returned.
All of this code goes into your ViewController
// Set up a reusable session with appropriate timeouts
internal static var session: URLSession {
let sessionConfig = URLSessionConfiguration.default
sessionConfig.timeoutIntervalForRequest = 6.0
sessionConfig.timeoutIntervalForResource = 18.0
return URLSession( configuration: sessionConfig )
}
// Create an httpPost function with a completion handler
// Completion handler takes :
// success: Bool true/false if things worked or did not work
// value: String string value returned or "" for failures
// error: Error? the error object if there was one else nil
func httpPost(_ apiPath: String, params: [String: String], completion:#escaping (Bool, String, Error?) -> Void) {
// Create POST request
if let requestURL = URL( string: apiPath ) {
print("requestUrl \(apiPath)")
// Create POST request
var request = URLRequest( url: requestURL )
request.httpMethod = "POST"
var postVars : [String : String ] = params
var postString = postVars.toHttpArgString()
request.httpBody = postString.data( using: String.Encoding.utf8, allowLossyConversion: true )
let sendTask = ViewController.session.dataTask( with: request) {
(data, response, error) in
if let nserror = error as NSError? {
// There was an error
// Log it or whatever
completion(false, "", error)
return
}
// Here you handle getting data into a suitable format
let resultString = "whatever you got from api call"
// Send it back to the completion block
completion(true, resultString, nil)
}
sendTask.resume()
}
}
// I assume you have a text field with the user name you want to try
#IBOutlet weak var usernameToCheck : UITextField!
#IBAction func usernameChecker(_ sender: Any) {
guard let username = usernameToCheck.text else {
// This is unlikely to happen but just in case.
return
}
httpPost("https://someapicall", params: ["username" : username] ) {
(success, value, error) in
// This code gets called when the http request returns data.
// This does not happen on the main thread.
if success {
if value == "usernameExists" {
// User name already exists. Choose a different one.
DispatchQueue.main.async {
// put code here if you need to do anything to the UI, like alerts, screen transitions etc.
}
}
else if value == "usernameAvailable" {
// You can use this user name
DispatchQueue.main.async {
// put code here if you need to do anything to the UI, like alerts, screen transitions etc.
}
}
else {
// Unexpected response from server
}
}
else {
// Something did not work
// alert "Unable to connect to server"
}
}
}
To make this code work you will need this:
// Syntatic sugar to convert [String:String] to http arg string
protocol ArgType {}
extension String: ArgType {}
extension Dictionary where Key: ArgType, Value: ArgType {
// Implement using a loop
func toHttpArgString() -> String {
var r = String()
for (n, v) in self {
if !r.isEmpty { r += "&" }
r += "\(n)=\(v)"
}
return r
}
}

Unexpected non-void return value in void function Swift3

I have a function that returns either a class object or nil. The function's purpose is to check if a Chat exists. The chat ID's are stored in MySQL. If the ID exists, I perform a Firebase reference to get a snapshot and then get the object. If the ID does not exist, I return nil:
func findChat(string: String) -> Chat? {
var returnValue: (Chat?)
let url = getChatsURL
let Parameters = [ "title" : string ]
Alamofire.request("\(url)", method: .post, parameters: Parameters).validate().responseString { response in
if let anyResponse = response.result.value {
self.responseFromServer = anyResponse
}
if self.responseFromServer == "" {
returnValue = nil
} else {
let ref = DatabaseReference.chats.reference()
let query = ref.queryOrdered(byChild: "uid").queryEqual(toValue: (self.responseFromServer))
query.observe(.childAdded, with: { snapshot in
returnValue = Chat(dictionary: snapshot.value as! [String : Any])
})
}
return returnValue
}
}
However, at return returnValue I am getting
Unexpected non-void return value in void function.
Any thoughts of what I could be missing?
The problem is that you are trying to return a non-void value from inside a closure, which only returns from the closure, but since that closure expects a void return value, you receive the error.
You cannot return from an asynchronous function using the standard return ... syntax, you have to declare your function to accept a completion handler and return the value from the async network call inside the completion handler.
func findChat(string: String, completion: #escaping (Chat?)->()) {
var returnValue: (Chat?)
let url = getChatsURL
let Parameters = [ "title" : string ]
Alamofire.request("\(url)", method: .post, parameters: Parameters).validate().responseString { response in
if let anyResponse = response.result.value {
self.responseFromServer = anyResponse
}
if self.responseFromServer == "" {
completion(nil)
} else {
let ref = DatabaseReference.chats.reference()
let query = ref.queryOrdered(byChild: "uid").queryEqual(toValue: (self.responseFromServer))
query.observe(.childAdded, with: { snapshot in
completion(Chat(dictionary: snapshot.value as! [String : Any]))
})
}
}
}
Then you can call this function and use the return value like this:
findChat(string: "inputString", completion: { chat in
if let chat = chat {
//use the return value
} else {
//handle nil response
}
})
Your block is executed asynchronously, but you're trying to return a value from the enclosing function. It doesn't work that way. Your findChat function needs to take a completion block itself instead of returning a value, and then you can call that completion block from the point where you're trying to say return returnValue.

Extracting data from API (JSON format) doesn't save data outside of function call

I am trying to get an array of temperatures in a given time period from an API in JSON format. I was able to retrieve the array through a completion handler but I can't save it to another variable outside the function call (one that uses completion handler). Here is my code. Please see the commented area.
class WeatherGetter {
func getWeather(_ zip: String, startdate: String, enddate: String, completion: #escaping (([[Double]]) -> Void)) {
// This is a pretty simple networking task, so the shared session will do.
let session = URLSession.shared
let string = "api address"
let url = URL(string: string)
var weatherRequestURL = URLRequest(url:url! as URL)
weatherRequestURL.httpMethod = "GET"
// The data task retrieves the data.
let dataTask = session.dataTask(with: weatherRequestURL) {
(data, response, error) -> Void in
if let error = error {
// Case 1: Error
// We got some kind of error while trying to get data from the server.
print("Error:\n\(error)")
}
else {
// Case 2: Success
// We got a response from the server!
do {
var temps = [Double]()
var winds = [Double]()
let weather = try JSON(data: data!)
let conditions1 = weather["data"]
let conditions2 = conditions1["weather"]
let count = conditions2.count
for i in 0...count-1 {
let conditions3 = conditions2[i]
let conditions4 = conditions3["hourly"]
let count2 = conditions4.count
for j in 0...count2-1 {
let conditions5 = conditions4[j]
let tempF = conditions5["tempF"].doubleValue
let windspeed = conditions5["windspeedKmph"].doubleValue
temps.append(tempF)
winds.append(windspeed)
}
}
completion([temps, winds])
}
catch let jsonError as NSError {
// An error occurred while trying to convert the data into a Swift dictionary.
print("JSON error description: \(jsonError.description)")
}
}
}
// The data task is set up...launch it!
dataTask.resume()
}
}
I am calling this method from my view controller class. Here is the code.
override func viewDidLoad() {
super.viewDidLoad()
let weather = WeatherGetter()
weather.getWeather("13323", startdate: "2016-10-01", enddate: "2017-04-30") { (weatherhandler: [[Double]]) in
//It prints out the correct array here
print(weatherhandler[0])
weatherData = weatherhandler[0]
}
//Here it prints out an empty array
print(weatherData)
}
The issue is that API takes some time to return the data, when the data is return the "Completion Listener" is called and it goes inside the "getWeather" method implementation, where it prints the data of array. But when your outside print method is called the API hasn't returned the data yet. So it shows empty array. If you will try to print the data form "weatherData" object after sometime it will work.
The best way I can suggest you is to update your UI with the data inside the "getWeather" method implementation like this:
override func viewDidLoad() {
super.viewDidLoad()
let weather = WeatherGetter()
weather.getWeather("13323", startdate: "2016-10-01", enddate: "2017-04-30") { (weatherhandler: [[Double]]) in
//It prints out the correct array here
print(weatherhandler[0])
weatherData = weatherhandler[0]
// Update your UI here.
}
//Here it prints out an empty array
print(weatherData)
}
It isn't an error, when your controller get loaded the array is still empty because your getWeather is still doing its thing (meaning accessing the api, decode the json) when it finishes the callback will have data to return to your controller.
For example if you were using a tableView, you will have reloadData() to refresh the UI, after you assign data to weatherData
Or you could place a property Observer as you declaring your weatherData property.
var weatherData:[Double]? = nil {
didSet {
guard let data = weatherData else { return }
// now you could do soemthing with the data, to populate your UI
}
}
now after the data is assigned to wheaterData, didSet will be called.
Hope that helps, and also place your jsonParsing logic into a `struct :)

String var not keeping assignment in Swift 2.0 [duplicate]

So im a bit new to swift and object-c as well and was wondering if someone could help me out a bit.
I'm used to creating usually a utils file where I have functions I use often in programming.
In this case im trying to call a function from another swift file and return an array of data.
For example in my mainViewController.swift im calling the function:
var Data = fbGraphCall()
In the Utils.swift file I have a function that Im trying to get it to return an array of data collected.
func fbGraphCall() -> Array<String>{
var fbData: [String] = [""]
if (FBSDKAccessToken.currentAccessToken() != nil){
// get fb info
var userProfileRequestParams = [ "fields" : "id, name, email, about, age_range, address, gender, timezone"]
let userProfileRequest = FBSDKGraphRequest(graphPath: "me", parameters: userProfileRequestParams)
let graphConnection = FBSDKGraphRequestConnection()
graphConnection.addRequest(userProfileRequest, completionHandler: { (connection: FBSDKGraphRequestConnection!, result: AnyObject!, error: NSError!) -> Void in
if(error != nil) {
println(error)
} else {
// DEBUG
println(result)
let fbEmail = result.objectForKey("email") as! String
// DEBUG
println(fbEmail)
fbData.append("\(fbEmail)")
let fbID = result.objectForKey("id") as! String
if(fbEmail != "") {
PFUser.currentUser()?.username = fbEmail
PFUser.currentUser()?.saveEventually(nil)
}
println("Email: \(fbEmail)")
println("FBUserId: \(fbID)")
}
})
graphConnection.start()
}
println(fbData)
return fbData
}
I can confirm that im getting the fbEmail and fbID back from facebook with my debug statements but as I said im still new on how to return data back.
Ideally I usually want an array back if its more than one value or the ability to get back data like Data.fbEmail, Data.fbID or an array maybe like ["email" : "email#gmail.com", "id" : "1324134124zadfa"]
When I hit the return statement its blank.. so not sure why the constants are not keeping values or passing values into my fbData array.. I'm trying fbData.append(fbEmail) for example ..
any thoughts on what might be wrong?
The graphConnection.addRequest is an asynchronous function and you are trying to synchronously return the array of strings back. This won't work because the graphConnection.addRequest is done in the background to avoid blocking the main thread. So instead of returning the data directly make a completion handler. Your function would then become this:
func fbGraphCall(completion: ([String]) -> Void, errorHandler errorHandler: ((NSError) -> Void)?) {
if (FBSDKAccessToken.currentAccessToken() != nil) {
// get fb info
var userProfileRequestParams = [ "fields" : "id, name, email, about, age_range, address, gender, timezone"]
let userProfileRequest = FBSDKGraphRequest(graphPath: "me", parameters: userProfileRequestParams)
let graphConnection = FBSDKGraphRequestConnection()
graphConnection.addRequest(userProfileRequest, completionHandler: { (connection: FBSDKGraphRequestConnection!, result: AnyObject!, error: NSError!) -> Void in
if(error != nil) {
println(error)
errorHandler?(error!)
} else {
var fbData = [String]() // Notice how I removed the empty string you were putting in here.
// DEBUG
println(result)
let fbEmail = result.objectForKey("email") as! String
// DEBUG
println(fbEmail)
fbData.append("\(fbEmail)")
let fbID = result.objectForKey("id") as! String
if(fbEmail != "") {
PFUser.currentUser()?.username = fbEmail
PFUser.currentUser()?.saveEventually(nil)
}
println("Email: \(fbEmail)")
println("FBUserId: \(fbID)")
completion(fbData)
}
})
graphConnection.start()
}
}
I added the completion handler and the error handler blocks that get executed according to what's needed.
Now at the call site you can do something like this:
fbGraphCall( { println($0) // $0 refers to the array of Strings retrieved }, errorHandler: { println($0) // TODO: Error handling }) // Optionally you can pass `nil` for the error block too incase you don't want to do any error handling but this is not recommended.
Edit:
In order to use the variables you would do something like this at the call site
fbGraphCall( { array in
dispatch_async(dispatch_get_main_queue(), { // Get the main queue because UI updates must always happen on the main queue.
self.fbIDLabel.text = array.first // array is the array we received from the function so make sure you check the bounds and use the right index to get the right values.
self.fbEmailLabel.text = array.last
})
}, errorHandler: {
println($0)
// TODO: Error handling
})

Resources