PFQueryTableViewController pagination doesn't work with heightForRowAtIndexPath - ios

I am using parse.com framework with Swift and in PFQueryTableViewController when I set the pagination it won't work. If the DB has less rows than the number set in objectPerPage it works fine, but if there are more rows and when I run the app it keeps showing the loading screen and nothing is downloaded, when I do "swipe as refresh" it crash as
Error
*** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[__NSArrayM objectAtIndex:]: index 5 beyond bounds [0 .. 4]
ImagesTableViewController.swift
import UIKit
import Parse
import ParseUI
import Bolts
class ImagesTableViewController: PFQueryTableViewController {
#IBAction func unwindToSegue (segue : UIStoryboardSegue) {}
// Initialise the PFQueryTable tableview
override init(style: UITableViewStyle, className: String!) {
super.init(style: style, className: className)
}
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
// Configure the PFQueryTableView
self.parseClassName = "Image"
self.pullToRefreshEnabled = true
self.paginationEnabled = true
self.objectsPerPage = 5
}
// Define the query that will provide the data for the table view
override func queryForTable() -> PFQuery {
var query = PFQuery(className: "Image")
query.whereKey("deleted", notEqualTo: 1)
query.orderByDescending("createdAt")
return query
}
//override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath, object: PFObject?) -> PFTableViewCell {
var cell = tableView.dequeueReusableCellWithIdentifier("ImageCell") as! ImageTVCell!
if cell == nil {
cell = ImageTVCell(style: UITableViewCellStyle.Default, reuseIdentifier: "ImageCell")
}
// Extract values from the PFObject to display in the table cell HEADLINE
if let caption = object?["caption"] as? String {
cell?.headlineLabel?.text = caption
}
// Display image
var initialThumbnail = UIImage(named: "question")
cell.postImageView.image = initialThumbnail
if let thumbnail = object?["image"] as? PFFile {
cell.postImageView.file = thumbnail
cell.postImageView.loadInBackground()
}
return cell
}
// if I remove this code pagination work but the cell height is wrong
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return calculateHeightForRowAtIndexPath(indexPath)
}
func calculateHeightForRowAtIndexPath(indexPath: NSIndexPath) -> CGFloat {
if let ratio = objectAtIndexPath(indexPath)?["aspect"] as? Float {
println("Ratio: \(ratio)")
return tableView.bounds.size.width / CGFloat(ratio)
} else {
return 50.0
}
}
#IBAction func addNewPhotoButton(sender: UIBarButtonItem) {
self.tabBarController?.tabBar.hidden = true
self.performSegueWithIdentifier("showUploadNewImage", sender: self)
}
}

This problem occurs because of PFQueryTableViewController's implementation of the method tableView:numberOfRowsInSection from the UITableViewDataSource. I've copy/pasted it from the GitHub repo containing PFQueryTableViewController.m
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
NSInteger count = [self.objects count];
if ([self _shouldShowPaginationCell]) {
count += 1;
}
return count;
}
It simply returns the count of objects to display (which makes sense), but if pagination is enabled, then it requires for an extra cell to be shown. This means you have to manually created another cell with the text "Load more data" or something like that, which would trigger a refresh.
A way to overcome this is simply by overriding tableView:numberOfRowsInSection yourself with the following:
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.objects!.count
}
UPDATE 1
The prebuilt Parse pagination button was gone in previous answer
Use the following code snippet for calculating the height of the cells to display the prebuilt Parse pagination button
func calculateHeightForRowAtIndexPath(indexPath: NSIndexPath) -> CGFloat {
// Special case for pagination, using the pre-built one by Parse
if (indexPath.row >= objects!.count) { return 50.0 }
// Determines the height if an image ratio is present
if let ratio = objectAtIndexPath(indexPath)?["aspect"] as? Float {
println("Ratio: \(ratio)")
return tableView.bounds.size.width / CGFloat(ratio)
} else {
return 50.0
}
}

Using Parse 1.11 with iOS 9.2 and Xcode 7.2 Parse Pagination works perfectly.
Problems surface when the user override some funcs used by Parse itself without properly managing the "Load More ..." row added by Parse.
In my case I needed to override tableView-canEditRowAtIndexPath to determine whether the current user can or cannot delete the row according to the object's ACL.
My initial func was:
override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
if let curUser = PFUser.currentUser() {
let currentObject = objects![indexPath.row]
if let acl = currentObject.ACL {
return acl.getWriteAccessForUser(curUser)
} else {
return true
}
}
return true
}
but I got the exception of indexpath out of bounds when the Load More line was met during list scrolling.
Problem was solved adding this test:
if (indexPath.row == self.objects!.count) { // row "Load More ..."
return true
}
Without this code the "Load More ..." row was not added by Parse!!
So the complete correct overriding func is:
override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
if (indexPath.row == self.objects!.count) { // row "Load More ..."
return true
}
if let curUser = PFUser.currentUser() {
let currentObject = objects![indexPath.row]
if let acl = currentObject.ACL {
return acl.getWriteAccessForUser(curUser)
} else {
return true
}
}
return true
}
Generally speaking all overridden funcs including heightForRowAtIndexpath, must take care of the extra line added by Parse when pagination is enabled.
HTH
Roberto Targa

Related

How can I implement a method such that, when called, table view cells' height changes?

I want to implement a method that looks something like this:
setCellHeightForIndexPath(someIndexPath, 80)
and then the table view cell at that index path will suddenly have a height of 80.
The reason I want to do this is because I want the height of the cell to be set to the height of the web view's content after it has finished loading the HTML. Since I can only get the web view's content size after it has finished loading, I can't just set the cell height right away.
See this question for more info.
So in the webViewDidFinishLoad method, I can just get the web view's content height, set the web view's height to that, and call this method to set the cell's height.
It seems like that the cell height can only change when heightForRowAtIndexPath is called. I think the method would use a similar approach as my answer to this question. I think I need to store an array of heights maybe? I just can't think of a way to implement this!
How can I implement such a method?
Note: don't tell me this is not possible. In the Instagram app, I can see different images that have different heights fit perfectly in a table view cell. And those images are similar to my web views. They both need time to load.
EDIT:
Let me show some of my attempts at this:
var results: [Entry] = []
var cellHeights: [CGFloat] = []
var webViews: [UIWebView] = []
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return results.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("resultCell")
let webView = cell!.contentView.viewWithTag(1) as! UIWebView
webView.loadHTMLString(results[indexPath.row].htmlDescriptionForSearchMode(.TitleOnly), baseURL: nil)
webView.delegate = self
webView.scrollView.scrollEnabled = false
webViews.append(webView)
cellHeights.append(400)
webView.stringByEvaluatingJavaScriptFromString("highlightSearch(\"day\")")
return cell!
}
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return indexPath.row < cellHeights.count ? cellHeights[indexPath.row] : 400
}
func webViewDidFinishLoad(webView: UIWebView) {
let height = CGFloat(webView.stringByEvaluatingJavaScriptFromString("document.height")!.toFloat()!)
webView.frame = CGRect(origin: webView.frame.origin, size: CGSizeMake(webView.frame.width, height))
print(height)
if let index = webViews.indexesOf(webView).first {
cellHeights[index] = height
tableView.beginUpdates()
tableView.reloadRowsAtIndexPaths([NSIndexPath(forRow: index, inSection: 0)], withRowAnimation: .None)
tableView.endUpdates()
}
}
results is the stuff that I want to show in the web views. cellHeights is used to store the height of each cell. I put all the web views into the webViews array so I can call indexOf in webViewDidFinishLoad to identify which web view is loaded.
EDIT:
So I wrote this code in my table view controller with reference to Andre's answer:
class SearchResultsController: UITableViewController, UIWebViewDelegate {
var entries: [Entry] = []
lazy var results: [Result] = {
return self.entries.map { Result(entry: $0) }
}()
var cellHeights: [CGFloat] = []
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return results.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let result = results[indexPath.section]
var cell = result.cell
if cell == nil {
print("cellForRow called")
cell = tableView.dequeueReusableCellWithIdentifier("resultCell") as! ResultCell
cell.webView.delegate = self
print(cell == nil)
print("loading \(result.entry.title)...")
cell.webView.loadHTMLString(result.entry.htmlDescriptionForSearchMode(.TitleOnly), baseURL: nil)
result.cell = cell
}
return cell
}
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return indexPath.row < cellHeights.count ? cellHeights[indexPath.row] : 400
}
override func viewDidLoad() {
super.viewDidLoad()
tableView.estimatedRowHeight = 169
tableView.rowHeight = UITableViewAutomaticDimension
tableView.tableFooterView = UIView()
}
func webViewDidFinishLoad(webView: UIWebView) {
print("didFinishLoad called")
if webView.loading {
return
}
guard let cell = webView.superview?.superview as? ResultCell else {
print("could not get cell")
return
}
guard let index = results.map({$0.cell}).indexOf(cell) else {
print("could not get index")
return
}
let result = results[index]
print("finished loading \(result.entry.title)...")
guard let heightString = webView.stringByEvaluatingJavaScriptFromString("document.height") else {
print("could not get heightString")
return
}
guard let contentHeight = Float(heightString) else {
print("could not convert heightString")
return
}
cell.webViewHeightConstraint.constant = CGFloat(contentHeight)
tableView.beginUpdates()
tableView.endUpdates()
}
}
class ResultCell: UITableViewCell {
#IBOutlet weak var webView: UIWebView!
#IBOutlet weak var webViewHeightConstraint: NSLayoutConstraint!
}
class Result {
let entry: Entry
var contentHeight: Float?
var cell: ResultCell!
init(entry: Entry) {
self.entry = entry
}
}
You cannot "push" the new cell height onto a table view. Instead, you need to make table view "pull" the new height from your heightForRowAtIndexPath, and be ready to supply the new height.
When the cell load finishes for row r, you need to update your model in such a way that it knows the new height of row r. After that you need to tell your table view to reload itself, like this:
tableView.beginUpdates()
tableView.reloadRowsAtIndexPaths([indexPath], withRowAnimation: UITableViewRowAnimation.None)
tableView.endUpdates()
This will start the process of updating your cell. heightForRowAtIndexPath will be called. Your code will return the new height. After that cellForRowAtIndexPath will be called. Your code should be prepared to return the cell that has finished loading, without initiating a new data load.
i tried implementing it by using automatic autolayout and automatic cell height calculation.
maybe it helps to point you into the right direction:
https://github.com/andreslotta/WebViewCellHeight
just an excerpt:
func webViewDidFinishLoad(webView: UIWebView) {
if webView.loading {
return
}
guard let cell = webView.superview?.superview as? WebViewCell else {
print("could not get cell")
return
}
guard let index = websites.map({$0.cell}).indexOf(cell) else {
print("could not get index")
return
}
// get website
let website = websites[index]
print("finished loading \(website.urlString)...")
// get contentheight from webview
guard let heightString = webView.stringByEvaluatingJavaScriptFromString("document.height") else {
print("could not get heightString")
return
}
guard let contentHeight = Float(heightString) else {
print("could not convert heightString")
return
}
cell.webViewHeightConstraint.constant = CGFloat(contentHeight)
tableView.beginUpdates()
tableView.endUpdates()
}
You can implement like this
Take one global CGFloat for height and one indexpath
now when you need to change height set both values and use
[self.yourTableview beginUpdate]
[self.yourTableview endUpdate]
will update your cell
and in cellForRowAtIndexPath you should use dequeueReusableCellWithIdentifier:(NSString *)identifier forIndexPath:(NSIndexPath *) will make sure you got updated cell every time
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
if (indexPath == yourIndexpath) {
return gloablVariable;
} else {
return defauleHeight
}
}
Hope it helps

Swift tableView Pagination

I have success working tableview with json parsing code. But may have 1000 more item so I need pagination when scrolling bottom side. I don't know how can I do this for my code shown below. For objective-C, there are a lot of examples but for Swift I didn't find a working example.
import UIKit
class ViewController: UIViewController, UITableViewDataSource,UITableViewDelegate {
let kSuccessTitle = "Congratulations"
let kErrorTitle = "Connection error"
let kNoticeTitle = "Notice"
let kWarningTitle = "Warning"
let kInfoTitle = "Info"
let kSubtitle = "You've just displayed this awesome Pop Up View"
#IBOutlet weak var myTableView: UITableView!
#IBOutlet weak var myActivityIndicator: UIActivityIndicatorView!
var privateList = [String]()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
loadItems()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
internal func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return privateList.count
}
internal func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
let cell:myCell = tableView.dequeueReusableCellWithIdentifier("myCell") as! myCell
cell.titleLabel.text = privateList[indexPath.row]
return cell
}
func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
if (editingStyle == UITableViewCellEditingStyle.Delete){
print(indexPath.row)
let alert = SCLAlertView()
alert.addButton("Hayır"){ }
alert.addButton("Evet") {
self.myTableView.beginUpdates()
self.privateList.removeAtIndex(indexPath.row)
tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: UITableViewRowAnimation.Left)
print("Silindi")
self.myTableView.endUpdates()
self.loadItems()
}
alert.showSuccess(kSuccessTitle, subTitle: kSubtitle)
}
}
func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// the cells you would like the actions to appear needs to be editable
return true
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if(segue.identifier == "Detail") {
let destinationView = segue.destinationViewController as! DetailViewController
if let indexPath = myTableView.indexPathForCell(sender as! UITableViewCell) {
destinationView.privateLista = privateList[indexPath.row]
}
}
}
internal func tableView(tableView: UITableView, estimatedHeightForHeaderInSection section: Int) -> CGFloat
{
return 0.0
}
func loadItems()
{
loadItemsNow("privateList")
}
func loadItemsNow(listType:String){
myActivityIndicator.startAnimating()
let listUrlString = "http://bla.com/json2.php?listType=" + listType + "&t=" + NSUUID().UUIDString
let myUrl = NSURL(string: listUrlString);
let request = NSMutableURLRequest(URL:myUrl!);
request.HTTPMethod = "GET";
let task = NSURLSession.sharedSession().dataTaskWithRequest(request) {
data, response, error in
if error != nil {
print(error!.localizedDescription)
dispatch_async(dispatch_get_main_queue(),{
self.myActivityIndicator.stopAnimating()
})
return
}
do {
let json = try NSJSONSerialization.JSONObjectWithData(data!, options: .MutableContainers) as? NSArray
if let parseJSON = json {
self.privateList = parseJSON as! [String]
}
} catch {
print(error)
}
dispatch_async(dispatch_get_main_queue(),{
self.myActivityIndicator.stopAnimating()
self.myTableView.reloadData()
})
}
task.resume()
}
}
For that you need to have server side change also.
Server will accept fromIndex and batchSize in the API url as query param.
let listUrlString = "http://bla.com/json2.php?listType=" + listType + "&t=" + NSUUID().UUIDString + "&batchSize=" + batchSize + "&fromIndex=" + fromIndex
In the server response, there will be an extra key totalItems. This will be used to identify all items are received or not. An array or items fromIndex to batchSize number of items.
In the app side
First loadItem() will be called with fromIndex = 0 and batchSize = 20 (for example in viewDidLoad() or viewWillAppear). removeAll items from privateList array before calling loadItem() for the first time
Server returns an array of first 20 items and totalItems total number of items in the server.
Append the 20 items in privateList array and reload tableView
In tableView:cellForRowAtIndexPath method check if the cell is the last cell. And check if totalItems (form server) is greater than privateList.count. That means there are more items in the server to load
if indexPath.row == privateList.count - 1 { // last cell
if totalItems > privateList.count { // more items to fetch
loadItem() // increment `fromIndex` by 20 before server call
}
}
Question: where is refresh ? will be scrolling ?
Refresh after appending new items in the array when server response received. (step 3)
Scrolling will trigger tableView:cellForRowAtIndexPath for every cell when user scrolls. Code is checking if it is the last cell and fetch remaining items. (step 4)
Sample project added: https://github.com/rishi420/TableViewPaging
SWIFT 3.0 and 4.0
If you're sending the page number in the API request then this is the ideal way for implementing pagination in your app.
declare the variable current Page with initial Value 0 and a bool to check if any list is being loaded with initial value false
var currentPage : Int = 0
var isLoadingList : Bool = false
This is the function that gets the list example:
func getListFromServer(_ pageNumber: Int){
self.isLoadingList = false
self.table.reloadData()
}
This is the function that increments page number and calls the API function
func loadMoreItemsForList(){
currentPage += 1
getListFromServer(currentPage)
}
this is the method that will be called when the scrollView scrolls
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if (((scrollView.contentOffset.y + scrollView.frame.size.height) > scrollView.contentSize.height ) && !isLoadingList){
self.isLoadingList = true
self.loadMoreItemsForList()
}
}
P.S. the bool isLoadingList role is to prevent the scroll view from getting more lists in one drag to the bottom of the table view.
The good and efficient way to do it is by using scrollviewDelegate in tableview
Just add UIScrollViewDelegate in your viewController
In view controller
//For Pagination
var isDataLoading:Bool=false
var pageNo:Int=0
var limit:Int=20
var offset:Int=0 //pageNo*limit
var didEndReached:Bool=false
viewDidLoad(_){
tableview.delegate=self //To enable scrollviewdelegate
}
Override two methods from this delegate
func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
print("scrollViewWillBeginDragging")
isDataLoading = false
}
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
print("scrollViewDidEndDecelerating")
}
//Pagination
func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
print("scrollViewDidEndDragging")
if ((tableView.contentOffset.y + tableView.frame.size.height) >= tableView.contentSize.height)
{
if !isDataLoading{
isDataLoading = true
self.pageNo=self.pageNo+1
self.limit=self.limit+10
self.offset=self.limit * self.pageNo
loadCallLogData(offset: self.offset, limit: self.limit)
}
}
}
This is now a little bit easier with the addition of a new protocol in iOS10: UITableViewDataSourcePrefetching
https://developer.apple.com/documentation/uikit/uitableviewdatasourceprefetching
//It works fine
func getPageCount(TotalCount : Int) -> Int{
var num = TotalCount
let reminder = num % 50
print(reminder)
if reminder != 0{
num = TotalCount/50
num = num + 1
}else{
num = TotalCount/50
}
return num
}
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
let TotalPage = self.getPageCount(TotalCount: Int(Datacount)!)
let lastItem = self.mainArr.count - 1
if indexPath.row == lastItem {
print("IndexRow\(indexPath.row)")
if self.page < TotalPage-1 {
self.view_Loader.isHidden = false
self.view_LoaderHeight.constant = 50
self.page += 1
self.YourAPI()
}
}
}`
By using UITableViewDelegate, u can call the function
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
let lastItem = self.mes.count - 1
if indexPath.row == lastItem {
print("IndexRow\(indexPath.row)")
if currentPage < totalPage {
currentPage += 1
//Get data from Server
}
}
}
I needed something similar on a project and my solution was:
1 - create a variable numberOfObjectsInSubArray (initial value 30 or whatever you want)
2 - create a subarray to add a number of objects from your privateList array every time i tap "show more"
let subArray = privateList?.subarrayWithRange(NSMakeRange(0, numberOfObjectsInSubArray))
And use it on
internal func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return subArray.count
}
3- Whenever you need to show more objects, do:
func addMoreObjectsOnTableView () {
numberOfObjectsInSubArray += 30
if (numberOfObjectsInSubArray < privateList.count) {
subArray = privateList?.subarrayWithRange(NSMakeRange(0, numberOfObjectsInSubArray))
} else {
subArray = privateList?.subarrayWithRange(NSMakeRange(0, privateList.count))
}
tableView.reloadData()
}
I hope it helps
I've tried an approach with willDisplayCell. But it produces unwanted stops during scrolling which makes the user experience not good.
I think a better way is to do it in scrollViewDidEndDecelerating delegate method. It calls when the scroll finishes and only then new data comes. User sees that there is new content and scroll again if he wants. I've taken the answer here but instead of scrollViewDidEndDragging I use scrollViewDidEndDecelerating. It looks just better in my case. Here is some code from my project.
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
guard scrollView == tableView,
(scrollView.contentOffset.y + scrollView.frame.size.height) >= scrollView.contentSize.height,
!viewModel.isLastPeriodicsPage else { return }
viewModel.paginatePeriodics(tableView.getLastIndexPath())
}
Another way of doing this is: You may set a threshold for getting elements while sending request each time:
Lets say you you are fetching 20 elements first time. You will be saving last fetched record id or number for getting list of next 20 elements.
let lastFetchedIndex = 20;
I am assuming that you have already added these records in your myArray. MyArray is the dataSource of tableView. Now myArray is containing 40 objects. I am going to make a list of indexPaths of rows that needs to be inserted in tableView now.
var indexPathsArray = [NSIndexPath]()
for index in lastFetchedIndex..<myArray.count{
let indexPath = NSIndexPath(forRow: index, inSection: 0)
indexPathsArray.append(indexPath)
}
Here I am updating my tableView. Make sure your dataSource i mean your myArray has already been updated. So that it may insert rows properly.
self.tableView.beginUpdates()
tableView!.insertRowsAtIndexPaths(indexPathsArray, withRowAnimation: .Fade)
self.tableView.endUpdates()
Add another section to your tableview, let this section have only 1 row which will be a cell containing an activity indicator, to denote loading.
internal func numberOfSectionsInTableView(tableView: UITableView) -> Int
{
return 2;
}
internal func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
if section == 0 {
return privateList.count
} else if section == 1 { // this is going to be the last section with just 1 cell which will show the loading indicator
return 1
}
}
internal func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
if section == 0 {
let cell:myCell = tableView.dequeueReusableCellWithIdentifier("myCell") as! myCell
cell.titleLabel.text = privateList[indexPath.row]
return cell
} else if section == 1 {
//create the cell to show loading indicator
...
//here we call loadItems so that there is an indication that something is loading and once loaded we relaod the tableview
self.loadItems()
}
}
here is a sample code for collection view :
var page = 0
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell{
print("page Num:\(page)")
}
func collectionView(_ collectionView: UICollectionView, willDisplay cell: UICollectionViewCell, forItemAt indexPath: IndexPath){
if arrImagesData.count-1 == indexPath.row && arrImagesData.count%10 == 0{
getMoreImages(page)
}
}
func getMoreImages(page:Int){
//hit api
if api_success == true {
if self.page == 0 {
self.arrImagesData.removeAll()
}
self.arrImagesData.appendContentsOf(api_data)
self.collectionImages.reloadData()
self.page = self.page + 1
}
}
API handler is api handler for network call that just do POST and GET calls. getNotifications is basically just a post call with params( offset and pageSize ) and in response there is list.
Main logic is changing offset depending on cell in willDisplay collectionView delegate. Comment if you having any question , happy to help.
var isFetching: Bool = false
var offset = 0
var totalListOnServerCount = 20 // it must be returned from server
var pageSize = 10 // get 10 objects for instance
// MARK: - API Handler
private func fetchNotifications(){
// return from function if already fetching list
guard !isFetching else {return}
if offset == 0{
// empty list for first call i.e offset = 0
self.anyList.removeAll()
self.collectionView.reloadData()
}
isFetching = true
// API call to fetch notifications with given offset or page number depends on server logic just simple POST Call
APIHandler.shared.getNotifications(offset: offset) {[weak self] (response, error) in
if let response = response {
self?.isFetching = false
if self?.offset == 0{
// fetch response from server for first fetch
self?.notificationsResponse = response
if self?.refreshControl.isRefreshing ?? false {
self?.refreshControl.endRefreshing()
}
}else{
// append if already exist ( pagination )
self?.notificationsResponse?.notifications.append(contentsOf: response.notifications)
}
self?.collectionView.reloadData()
}
}
}
// MARK: - Collection View Delegate
func collectionView(_ collectionView: UICollectionView, willDisplay cell: UICollectionViewCell, forItemAt indexPath: IndexPath) {
guard let anyList = responseFromServer else { return }
// check if scroll reach last index available and keep fetching till our model list has all entries from server
if indexPath.item == anyList.count - 1 && anyList.count < totalListOnServerCount{
offset += pageSize
fetchNotifications()
}
}
Made a General purpouse pagination framework: 🎉
https://github.com/eonist/PaginationTable
let table = Table(rowData: [], frame: .zero, style: .plain)
view = table
table.isFetching = true
Table.fetchData(range: table.paginationRange) { rowItem in
DispatchQueue.main.async { [weak table] in
table?.rowData += rowItem
table?.reloadData()
table?.paginationIndex += Table.paginationAmount // set the new pagination index
table?.isFetching = false
}
}
Swift 5 (Full comprehensive pagination solution)
The UI code:
https://github.com/eonist/PaginationTable
The Data Model code:
https://github.com/eonist/PaginationService
Core components:
rowData: This array will grow on each scroll-ended-event until it has loaded all items from backend-API
paginationAmount: The amount to fetch on each pagination cycle
paginationIndex: The current amount of cells (this grows as you load more data
isFetching: A boolean that lets the code know if data is already loading or not, to avoid double fetching etc
fetchData: Simulates getting data from remote-api
Gotchas:
The example code is not reliant on a backend. It simply tests with data from a file and simulates network calls by sleeping for some seconds
The example uses some dependencies in order to speed up the creation of this example. But its basic stuff like AFNetwork, Json parsing, Autollayout. All of which could easily be substituted
Requirements:
Backend-API that can provide the count of items
Backend-API that can return items for a range (startIndex, endIndex)

Dynamically Implementing Section in cellForRowAtIndexPath

I am not able to wrap my head around the implementation of sections in cellForRowAtIndexPath.
I have a UITableView in which I would like to show 2 sections.
Incoming Friend Requests
Friends
In Storyboard, I change my UITableView Style to Grouped.
Next, I would like there to be no Friend Request section if there are no friend requests. In viewDidLoad:
override func viewDidLoad() {
super.viewDidLoad()
(...)
if friendRequests.isEmpty {
friendsDataSource = friends
} else {
friendsDataSource = [friendRequests, friends]
}
}
The rest:
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return friendsDataSource.count
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return friendsDataSource[section].count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let friendRequest = friendsDataSource[0][indexPath.row]
let friend = friendsDataSource[1][indexPath.row]
if let cell = tableView.dequeueReusableCellWithIdentifier("FriendCell") as? FriendCell {
cell.configureProfileCell(userProfile)
return cell
} else {
return FriendCell()
}
}
I know my cellForRowAtIndexPath is disgusting but I have absolutely no idea how to implement it.
Any help in the right direction, greatly appreciated
Discovered if (indexPath.section == 0), and I just hacked around that.
My eyes hurt looking at this so Please post better ways of doing this. For now:
var friendRequests = [FriendRequest]()
var friends = [UserProfile]()
var friendsDataSource = []
override func viewDidLoad() {
super.viewDidLoad()
friends = FriendManager.instance.myFriends
friendRequests = FriendManager.instance.incomingFriendRequests
if friendRequests.isEmpty {
friendsDataSource = [friends]
} else {
friendsDataSource = [friendRequests, friends]
}
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return friendsDataSource.count
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return friendsDataSource[section].count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
if let cell = tableView.dequeueReusableCellWithIdentifier("FriendCell", forIndexPath: indexPath) as? FriendCell {
if friendRequests.isEmpty {
let friendCell = friends[indexPath.row]
cell.configureProfileCell(friendCell)
} else {
if (indexPath.section == 0) {
let friendRequestCell = friendRequests[indexPath.row]
cell.configureRequestCell(friendRequestCell)
} else if (indexPath.section == 1) {
let friendCell = friends[indexPath.row]
cell.configureProfileCell(friendCell)
}
}
return cell
} else {
return FriendCell()
}
}
You should use the other, newer dequeueing method: dequeReusableCellWithIdentifier(_:forIndexPath:) instead (passing the actual index path).
That one is guaranteed to always succeed, so you can do without this if/else structure:
if let cell = ... {
...
return cell
}
else {
return FriendCell()
}
By the way, you are returning the FriendCell instance fresh, without configuring it. Is that what you really want?
Clarification
The method dequeReusableCellWithIdentifier(:) succeeds only if there is one or more cells with the specified identifier already enqueued for reuse; the first few times you call it it will return nil and you need to fallback to instantiating a new cell (with the same identifier), for immediate use (and later reuse):
func tableView(tableView:UITableView, cellForRowAtIndexPath:NSIndexPath) -> UITableViewCell
{
if let cell = tableView.dequeReusableCellWithIdentifier("Identifier") as? FriendCell {
// Successfully dequeued for reuse;
// configure it:
// (set labels' texts, etc.)
return cell
}
else{
// No cell enqueued; create anew
let cell = FriendCell(style:.Plain, reuseIdentifier:"Identifier")
// configure it
// (set labels' texts, etc.)
return cell
}
}
...But because this check is a pain, Apple added a new method:
dequeReusableCellWithIdentifier(identifier:String, forIndexPath:NSIndexPath)
that internally performs the dequeueing and also initializes a new cell if no one is available. This eliminates the need for an else path in the code above, and it gets smarter:
func tableView(tableView:UITableView, cellForRowAtIndexPath:NSIndexPath) -> UITableViewCell
{
let cell = tableView.dequeReusableCellWithIdentifier("Identifier", forIndexPath:indexPath) as! FriendCell
// (Never fails - provided identifier is right and class is registered for it)
// configure it:
// (set labels' texts, etc.)
return cell
}

Table view is showing empty cells

I have 2 sections, First have 1 row and Second have 4 rows. I can see the switch, labels and text fields in the storyboard. It is loading blank in the Simulator. I have checked all the IBOutlets are connected.
Following is my code from Table View Controller
import UIKit
class InfoTableViewController: UITableViewController {
var sectionArray: NSMutableArray = ["Social Security Benefits", "Demographics"]
var socialArray: NSMutableArray = ["Estimate Social Security Benefits"]
var demoArray: NSMutableArray = ["Name:", "DOB:", "Age of Retirement:", "Years of Retirement"]
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Potentially incomplete method implementation.
// Return the number of sections.
return self.sectionArray.count
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if section == 0{
return socialArray.count
} else {
return demoArray.count
}
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
if indexPath.section == 0 {
if indexPath.row == 0 {
println(indexPath.section)
println(indexPath.row)
let cell: SocialTableCell = SocialTableCell(style: UITableViewCellStyle.Default, reuseIdentifier: "social")
cell.social?.text = "Estimate"
cell.toggle?.setOn(false, animated: true)
return cell
}
} else if indexPath.section == 1 {
if indexPath.row == 0 {
println(indexPath.section)
println(indexPath.row)
let cell: NameTableCell = NameTableCell(style: UITableViewCellStyle.Default, reuseIdentifier: "name")
return cell
}else if indexPath.row == 1{
println(indexPath.section)
println(indexPath.row)
let cell: DOBTableCell = DOBTableCell(style: UITableViewCellStyle.Default, reuseIdentifier: "DOB")
}else if indexPath.row == 2{
println(indexPath.section)
println(indexPath.row)
let cell: RetirementTableCell = RetirementTableCell(style: UITableViewCellStyle.Default, reuseIdentifier: "AgeOfRetirement")
}else if indexPath.row == 3{
println(indexPath.section)
println(indexPath.row)
let cell: YearsRetirementTableCell = YearsRetirementTableCell(style: UITableViewCellStyle.Default, reuseIdentifier: "YearsOfRetirement")
}
}
return UITableViewCell()
//cell.configureFlatCellWithColor(UIColor.greenSeaColor(), selectedColor: UIColor.cloudsColor(), roundingCorners: UIRectCorner())
}
}
I also have created 5 Table View Cells Classes for each cell. I also have checked for all the identifiers and they are correct.
Following is the image of my storyboard
But when i run it, the simulator only shows sections and the cells are empty.
Any Help will be highly appreciated.
Thanks
You can do this with using Static cells.
Go to your Table view => Attribute Inspector => in content select static cells, then in section , put 2 ( because you have 2 sections )
Then Click a one section in Storyboad Hierarchy => Attribute Inspector => put number of rows ( put 1 because you have one row in 1st section ) you want in each section.Again select the other section and put number of rows you want( put 4 becuase you have 4 rows in 2nd section)
Then Click the each row cell and add Label and put your label name. and you can put toggle button too for tour first section.
Create a new cocoa touch class :- The class look like this ( You Should comment or deleter these functions ,
// MARK: - Table view data source
/*
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Potentially incomplete method implementation.
// Return the number of sections.
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete method implementation.
// Return the number of rows in the section.
return 2
}
*/
/*
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("reuseIdentifier", forIndexPath: indexPath) as! UITableViewCell
// Configure the cell...
return cell
}
*/
And Finally Table class looks like this ,
import UIKit
class TableViewController: UITableViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
}
}
This is how your cellForRowAtIndexPath: should look like. Below is an example from your first section first row, you can align all others accordingly.
As a side note, noticed that except for your first section first row, for all other table rows you are not setting any labels etc. and that control end up coming to statement return UITableViewCell() leading to empty cells. Please double check that too.
if indexPath.row == 0 {
println(indexPath.section)
println(indexPath.row)
let socialCellId: NSString = "social"
var cell: SocialTableCell = tableView.dequeueReusableCellWithIdentifier(socialCellId) as SocialTableCell
if cell == nil
{
cell = SocialTableCell(style: UITableViewCellStyle.Default, reuseIdentifier:socialCellId)
}
cell.social?.text = "Estimate"
cell.toggle?.setOn(false, animated: true)
return cell
}
I had the exact same issue, and none of the comments above helped me. I finally figured it out, perhaps you were having the same issue.
For me, I had accidentally copied and pasted a second tableview in the designer. The second tableView was on top of the first but only the first table view was connected to my TableViewController, and so the cells for the visible one at runtime were never created, hence blank.
Check that, hopefully that helps.
Double TableView

Twitter kit - iOS

I thought Twitter Kit was supposed to help developers integrate Twitter in a few lines of code. The online documentation is poor to say the least. I am simply trying to display a single user's timeline in my app within a table view controller. I want read only, guest only access to the timeline. The below copy/paste from the online documentation simply brings up 2 cells populated with a greyed out image and a twitter logo but no tweets. What is wrong? Thanks
import UIKit
import TwitterKit
class TwitterViewController: UITableViewController, TWTRTweetViewDelegate {
let tweetTableReuseIdentifier = "TweetCell"
// Hold all the loaded Tweets
var tweets: [TWTRTweet] = [] {
didSet {
tableView.reloadData()
}
}
let tweetIDs = ["20", // #jack's first Tweet
"510908133917487104"] // our favorite bike Tweet
override func viewDidLoad() {
// Setup the table view
tableView.estimatedRowHeight = 150
tableView.rowHeight = UITableViewAutomaticDimension // Explicitly set on iOS 8 if using automatic row height calculation
tableView.allowsSelection = false
tableView.registerClass(TWTRTweetTableViewCell.self, forCellReuseIdentifier: tweetTableReuseIdentifier)
Twitter.sharedInstance().logInGuestWithCompletion { guestSession, error in
if (guestSession != nil) {
// make API calls that do not require user auth
} else {
println("error: \(error.localizedDescription)");
}
}
// Load Tweets
Twitter.sharedInstance().APIClient.loadTweetsWithIDs(tweetIDs) { tweets, error in
if let ts = tweets as? [TWTRTweet] {
self.tweets = ts
} else {
println("Failed to load tweets: \(error.localizedDescription)")
}
}
}
// MARK: UITableViewDelegate Methods
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.tweets.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let tweet = tweets[indexPath.row]
let cell = tableView.dequeueReusableCellWithIdentifier(tweetTableReuseIdentifier, forIndexPath: indexPath) as TWTRTweetTableViewCell
cell.tweetView.delegate = self
return cell
}
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
let tweet = tweets[indexPath.row]
return TWTRTweetTableViewCell.heightForTweet(tweet, width: CGRectGetWidth(self.view.bounds))
}
}
You need to call: cell.configureWithTweet(tweet)
in tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath)
Steven here, one of the Twitter Kit developers.
The best way to do this now is to subclass the TWTRTimelineViewController and set the dataSource property.
class UserTimelineViewController: TWTRTimelineViewController, TWTRTweetViewDelegate {
convenience init() {
// Show a timeline of #jack's Tweets
let dataSource = TWTRUserTimelineDataSource(screenName: "jack", APIClient: TWTRAPIClient())
self.init(dataSource: dataSource)
// Set the title for Nav bar
self.title = "#\(dataSource.screenName)"
}
func tweetView(tweetView: TWTRTweetView, didSelectTweet tweet: TWTRTweet) {
// Log a message whenever a user taps on a tweet
print("Selected tweet with ID: \(tweet.tweetID)")
}
}

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