FSharp.Data Http Utilities - Is it possible to not require a response? - f#

I'm writing a stress testing application and I'm using FSharp.Data to handle the Http requests like this...
let! x = Http.AsyncRequestString(url, httpMethod = "POST", headers = getHeaders, body = getFormVals, silentHttpErrors = true)
That line gets executed 100s of times.
Looking at fiddler, I'm exhausting some pool of connections or threads very quickly and about 30 or so requests go off all at once. After that, the application starts to slow down and the throughput of requests looks to be tied to the responsiveness of the URI I'm hitting. As a 200 comes back, another request goes out.
The containing function is inside an async{} block (hence the let!).
What I want to do is completely ignore the response but if I change the line to ...
Http.AsyncRequestString(url, httpMethod = "POST", headers = getHeaders, body = getFormVals, silentHttpErrors = true) |> ignore
...no requests get dispatched at all. I have no idea why that's the case.
I'm relatively new to F# and very new to this particular library (http://fsharp.github.io/FSharp.Data/library/Http.html). Are there any options I have to instruct the library that I don't care what the response is and not to block or is there something I can do with the language to help?

If you're hitting the web server from the same client, you most likely run into client throttling on the server. It's quite normal for web servers to only allow a limited number of requests coming from the same client. Further requests are queued and only handled when one of the active requests are completed.
Exactly how many concurrent client requests a server allows is dependent on the specific server software, and how it's configured, but the number is typically measured in single or double digits.
The first time I was bitten by this issue was about 10 years ago, and back then, 2 concurrent client connections was all I got.
Please note that a web server will typically gladly handle thousands of concurrent requests, as long as they come from different clients.
Thus, you can't stress test an HTTP-based service from a single client. You need a distributed group of clients for that. Stress testing is difficult.

I don't have enough rep for commenting, but as Mark said default limit for connections is actually 2.
Try to set System.Net.ServicePointManager.DefaultConnectionLimit higher in your code before you make any http requests.
System.Net.ServicePointManager.DefaultConnectionLimit <- numberOfConnections

Related

Large percent of requests in CLRThreadPoolQueue

We have an ASP.NET MVC application hosted in an azure app-service. After running the profiler to help diagnose possible slow requests, we were surprised to see this:
An unusually high % of slow requests in the CLRThreadPoolQueue. We've now run multiple profile sessions each come back having between 40-80% in the CLRThreadPoolQueue (something we'd never seen before in previous profiles). CPU each time was below 40%, and after checking our metrics we aren't getting sudden spikes in requests.
The majority of the requests listed as slow are super simple api calls. We've added response caching and made them async. The only thing they do is hit a database looking for a single record result. We've checked the metrics on the database and the query avg run time is around 50ms or less. Looking at application insights for these requests confirms this, and shows that the database query doesn't take place until the very end of the request time line (I assume this is the request sitting in the queue).
Recently we started including SignalR into a portion of our application. Its not fully in use but it is in the code base. We since switched to using Azure SignalR Service and saw no changes. The addition of SignalR is the only "major" change/addition we've made since encountering this issue.
I understand we can scale up and/or increase the minWorkerThreads. However, this feels like I'm just treating the symptom not the cause.
Things we've tried:
Finding the most frequent requests and making them async (they weren't before)
Response caching to frequent requests
Using Azure SignalR service rather than hosting it on the same web
Running memory dumps and contacting azure support (they
found nothing).
Scaling up to an S3
Profiling with and without thread report
-- None of these steps have resolved our issue --
How can we determine what requests and/or code is causing requests to pile up in the CLRThreadPoolQueue?
We encountered a similar problem, I guess internally SignalR must be using up a lot of threads or some other contended resource.
We did three things that helped a lot:
Call ThreadPool.SetMinThreads(400, 1) on app startup to make sure that the threadpool has enough threads to handle all the incoming requests from the start
Create a second App Service with the same code deployed to it. In the javascript, set the SignalR URL to point to that second instance. That way, all the SignalR requests go to one app service, and all the app's HTTP requests go to the other. Obviously this requires a SignalR backplane to be set up, but assuming your app service has more than 1 instance you'll have had to do this anyway
Review the code for any synchronous code paths (eg. making a non-async call to the database or to an API) and convert them to async code paths

Is it possible to load-balance requests in phusion passenger based on params?

We assume the application receives requests to operate on a limited number of resources, which support just one operation at a time. An example is:
/GET do_stuff?resource=A&other_params
/GET do_stuff?resource=B&other_params
The idea is that the operation from resource A should be placed in process A and request for B in process B. If any other request is received for resource A, it should be in queue in process A. Kind of guaranteeing a synchronous operating mode for each resource.
This could be attained with Rabbit MQ or other similar approaches, or even with discrete programming outside phusion, but it would be interesting and practical in my case to have a way to do this straight from application config, or any other idea.
To make things a little clearer, the resource variable can have roughly 500 values, so hard-coding or using the app group name option is not suitable.
The logic itself should look like :
incoming request
if there is a process that is running a request for the resource
put request into process queue
else
spawn or use free process
The number of processes should not be so high at one moment since the requests will arrive at almost random times.
Passenger balances requests by request queues, one per application group. Documentation here states that group can be assigned per server/location/if statement, so first to try will be nginx config like:
location /do_stuff {
if($arg_resource ~ (A|B) ){
passenger_app_group_name "some_appliation_group_key_for_resource_$arg_resource";
}
}

In asp.net-mvc, what is the correct way to do expensive operations without impacting other users?

I asked this question about 5 years ago around how to "offload" expensive operations where the users doesn't need to wait for (such as auditng, etc) so they get a response on the front end quicker.
I now have a related but different question. On my asp.net-mvc, I have build some reporting pages where you can generate excel reports (i am using EPPlus) and powerpoint reports (i am using aspose.slides). Here is an example controller action:
public ActionResult GenerateExcelReport(FilterParams args)
{
byte[] results = GenerateLargeExcelReportThatTake30Seconds(args);
return File(results, #"application/vnd.openxmlformats-officedocument.spreadsheetml.sheet.main+xml", "MyReport.xlsx");
}
The functionality working great but I am trying to figure out if these expensive operations (some reports can take up to 30 seconds to return) are impacting other users. In the previous question, I had an expensive operation that the user DIDN"T have to wait for but in this case he does have to wait for as its a syncronoous activity (click Generate Report and expectation is that users get a report when its finished)
In this case, I don't care that the main user has to wait 30 seconds but i just want to make sure I am not negatively impacting other users because of this expensive operation, generating files, etc
Is there any best practice here in asp.net-mvc for this use case ?
You can try combination of Hangfire and SignalR. Use Hangfire to kickoff a background job and relinquish the http request. And once report generation is complete, use SignalR to generate a push notification.
SignalR notification from server to client
Alternate option is to implement a polling mechanism on client side.
Send an ajax call to enque a hangfire job to generate the report.
And then start polling some api using another ajax call that provides status and as soon report is ready, retrieve it. I prefer to use SignalR rather than polling.
If the report processing is impacting the performance on the web server, offload that processing to another server. You can use messaging (ActiveMQ or RabbitMQ or some other framework of your choice) or rest api call to kick off report generation on another server and then again use messaging or rest api call to notify report generation completion back to the web server, finally SignalR to notify the client. This will let the web server be more responsive.
UPDATE
Regarding your question
Is there any best practice here in asp.net-mvc for this use case
You have to monitor your application overtime. Monitor both Client side as well as server side. There are few tools you can rely upon such as newrelic, app dynamics. I have used newrelic and it has features to track issues both at client browser as well as server side. The names of the product are "NewRelic Browser" and "NewRelic Server". I am sure there are other tools that will capture similar info.
Analyze the metrics overtime and if you see any anomalies then take appropriate actions. If you observe server side CPU and memory spikes, try capturing metrics on client side around same timeframe. On client side if you notice any timeout issues, connection errors that means your application users are unable to connect to your app while the server is doing some heavy lifting. Next try to Identify server side bottlenecks. If there is not enough room to performance tune the code, then go thru some server capacity planning exercise and figure out how to further scale your hardware or move the background jobs out of the web servers to reduce load. Just capturing metrics using these tools may not be enough, you may have to instrument (log capturing) your application to capture additional metrics to properly monitor application health.
Here you can find some information about capacity planning for .net application from Microsoft.
-Vinod.
These are all great ideas on how to move work out of the request/response cycle. But I think #leora simply wants to know whether a long-running request will adversely impact other users of an asp.net application.
The answer is no. asp.net is multi-threaded. Each request is handled by a separate worker thread.
In general it could be considered a good practice to run long running tasks in background and give some kind of notification to user when the job is done. As you probably know web request execution time is limited to 90 seconds, so if your long running task could exceed this, you have no choice but to run in some other thread/process. If you are using .net 4.5.2 you can use HostingEnvironment.QueueBackgroundWorkItem for running long running tasks in background and use SignalR to notify user when the task is finished the execution. In case that you are generating a file you can store it on server with some unique ID and send to user a link for downloading it. You can delete this file later (with some windows service for example).
As mentioned by others, there are some more advanced background task runners such as Hangfire, Quartz.Net and others but the general concept is the same - run task in backround and notify user when it is done. Here is some nice article about different oprions to run background tasks.
You need to use async and await of C#.
From your question I figured that you are just concerned with the fact that the request can be taking more resources than it should, instead of with scalability. If that's the case, make your controller actions async, as well as all the operations you call, as long as they involve calls that block threads. e.g. if your requests go through wires or I/O operations, they will be blocking the thread without async (technically, you will, since you will wait for the response before continuing). With async, those threads become available (while awaiting for the response), and so they can potentially serve other requests of other users.
I assumed you are not wandering how to scale the requests. If you are, let me know, and I can provide details on that as well (too much to write unless it's needed).
I believe a tool/library such as Hangfire is what your looking for. First, it'll allows for you to specify a task run on a background thread (in the same application/process). Using various techniques, such as SignalR allows for real-time front-end notification.
However, something I set up after using Hangfire for nearly a year was splitting our job processing (and implementation) to another server using this documentation. I use an internal ASP.NET MVC application to process jobs on a different server. The only performance bottleneck, then, is if both servers use the same data store (e.g. database). If your locking the database, the only way around it is to minimize the locking of said resource, regardless if the methodology you use.
I use interfaces to trigger jobs, stored in a common library:
public interface IMyJob
{
MyJobResult Execute( MyJobSettings settings );
}
And, the trigger, found in the front-end application:
//tell the job to run
var settings = new MyJobSettings();
_backgroundJobClient.Enqueue<IMyJob>( c => c.Execute( settings ) );
Then, on my background server, I write the implementation (and hook in it into the Autofac IOC container I'm using):
public class MyJob : IMyJob
{
protected override MyJobResult Running( MyJobSettings settings )
{
//do stuff here
}
}
I haven't messed too much with trying to get SignalR to work across the two servers, as I haven't run into that specific use case yet, but it's theoretically possible, I imagine.
You need to monitor your application users to know if other users are being affected e.g. by recording response times
If you find that this is affecting other users, you need to run the task in another process, potentially on another machine. You can use the library Hangfire to achieve this.
Using that answer, you can declare a Task with low priority
lowering priority of Task.Factory.StartNew thread
public ActionResult GenerateExcelReport(FilterParams args)
{
byte[] result = null;
Task.Factory.StartNew(() =>
{
result = GenerateLargeExcelReportThatTake30Seconds(args);
}, null, TaskCreationOptions.None, PriorityScheduler.BelowNormal)
.Wait();
return File(result, #"application/vnd.openxmlformats-officedocument.spreadsheetml.sheet.main+xml", "MyReport.xlsx");
}
Queue the jobs in a table, and have a background process poll that table to decide which Very Large Job needs to run next. Your web client would then need to poll the server to determine when the job is complete (potentially by checking a flag in the database, but there are other methods.) This guarantees that you won't have more than one (or however many you decide is appropriate) of these expensive processes running at a time.
Hangfire and SignalR can help you here, but a queueing mechanism is really necessary to avoid major disruption when, say, five users request this same process at the same time. The approaches mentioned that fire off new threads or background processes don't appear to provide any mechanism for minimizing processor / memory consumption to avoid disrupting other users due to consuming too many resources.

What is the difference between a concurrent connection and a concurrent request?

I am trying to do some load testing and I was told that as parameters for testing, I should include both the number of concurrent requests and the number of concurrent connections. I really don't understand how there can be multiple requests on a given connection. When a client requests a webpage from a server, it first opens a connection, sends a request and gets a reponse and then closes a connection. What am I missing here?
UPDATE:
I meant to ask how it was possible for a single connection to have multiple requests concurrently (meaning simultaneously.) Otherwise, what would be the point of measuring both concurrent requests and concurrent connections? Would counting both of them be helpful in knowing how many connections are idle at a time? I realize that a single connection can handle more than one request consecutively, sorry for the confusion.
HTTP supports a feature called pipelining, which allows the browser to send multiple requests to the server over a single connection without waiting for the responses. The server must support this. IIRC, the server has to send a specific response to the request that indicates "yeah, I'll answer this request, and you can go ahead and send other requests while you're waiting". Last time I looked (many years ago), Firefox was the only browser that supported pipelining and it was turned off by default.
It is also worth noting that even without pipelining, concurrent connections is not equal to concurrent requests, because you can have open connections that are currently idle (no requests pending).
A server may keep a single connection open to serve multiple requests. See http://en.wikipedia.org/wiki/HTTP_persistent_connection. It describes HTTP persistent (also called keep-alive) connections. The idea is that if you make multiple requests, it removes some of the overhead of setting up and tearing down a new connection.

Deferring blocking Rails requests

I found a question that explains how Play Framework's await() mechanism works in 1.2. Essentially if you need to do something that will block for a measurable amount of time (e.g. make a slow external http request), you can suspend your request and free up that worker to work on a different request while it blocks. I am guessing once your blocking operation is finished, your request gets rescheduled for continued processing. This is different than scheduling the work on a background processor and then having the browser poll for completion, I want to block the browser but not the worker process.
Regardless of whether or not my assumptions about Play are true to the letter, is there a technique for doing this in a Rails application? I guess one could consider this a form of long polling, but I didn't find much advice on that subject other than "use node".
I had a similar question about long requests that blocks workers to take other requests. It's a problem with all the web applications. Even Node.js may not be able to solve the problem of consuming too much time on a worker, or could simply run out of memory.
A web application I worked on has a web interface that sends request to Rails REST API, then the Rails controller has to request a Node REST API that runs heavy time consuming task to get some data back. A request from Rails to Node.js could take 2-3 minutes.
We are still trying to find different approaches, but maybe the following could work for you or you can adapt some of the ideas, I would love to get some feedbacks too:
Frontend make a request to Rails API with a generated identifier [A] within the same session. (this identifier helps to identify previous request from the same user session).
Rails API proxies the frontend request and the identifier [A] to the Node.js service
Node.js service add this job to a queue system(e.g. RabbitMQ, or Redis), the message contains the identifier [A]. (Here you should think about based on your own scenario, also assuming a system will consume the queue job and save the results)
If the same request send again, depending on the requirement, you can either kill the current job with the same identifier[A] and schedule/queue the lastest request, or ignore the latest request waiting for the first one to complete, or other decision fits your business requirement.
The Front-end can send interval REST request to check if the data processing with identifier [A] has completed or not, then these requests are lightweight and fast.
Once Node.js completes the job, you can either use the message subscription system or waiting for the next coming check status Request and return the result to the frontend.
You can also use a load balancer, e.g. Amazon load balancer, Haproxy. 37signals has a blog post and video about using Haproxy to off loading some long running requests that does not block shorter ones.
Github uses similar strategy to handle long requests for generating commits/contribution visualisation. They also set a limit of pulling time. If the time is too long, Github display a message saying it's too long and it has been cancelled.
YouTube has a nice message for longer queued tasks: "This is taking longer than expected. Your video has been queued and will be processed as soon as possible."
I think this is just one solution. You can also take a look EventMachine gem, that helps to improve the performance, handler parallel or async request.
Since this kind of problem may involve one or more services. Think about possibility of improving performance between those services(e.g. database, network, message protocol etc..), if caching may help, try out caching frequent requests, or pre-calculate results.

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