I am using INTEL XDK(1995) and Ionics to build HTML 5 application for Android and iOS.
Application runs like it should on Android devices and also on my iPhone 4 which has iOS 7.1.1
Application requires internet connection to load location of data and data it self and is then placed on device screen.
Here is the example how application looks like:
And this is example from the iPhone 6 and iOS 8.3:
It looks like that height isn't calculated properly. But it's interesting that buttons are placed correctly. Because they are also set by the height of the screen. But on some other device which is also iPhone 6 and has iOS 8.3 works like it should. Anyone knows what could make a difference on same device?
Please say if you need any more information.
I have managed to solve this problem. When I went to the client which had this problem, I discovered that splash screen didn't even show and instead it went directly to the application.
So I added init-dev.js file and called my starting AngularJS method from "ready" listener method.
Related
My iOS app with SwiftUI widget extensions runs fine anywhere, except on iPhone Xr. The widgets have the following issue: both the simulator and real devices only show the blank user interface, or simply a white placeholder instead of the actual widget.
Also, the preview / snapshot while adding the widget to the home screen, does not show the example content, just a blank UI.
(While debugging it seems not a single function is being called. However widget debugging in the Simulator works horribly and breakpoints never seem to work. This is an entirely different issue but not point of this post.)
There are no errors in the console.
Xcode 14.2, iOS 16.2. The project is an ObjC project with SwiftUI extension. The extension uses location services and fetches data from a remote server. (I don't think this is relevant because it works correctly on other devices, but you never know.)
Does anyone have any idea on what's different about the iPhone Xr that makes it not wanting to load the widget?
The code consists of a TimelineProvider with placeholder(), getSnapshot() and getTimeline() functions in place. Again, it works on any device except iPhone Xr. Any ideas?
I have an app being developed in React Native and on compilation, it looks good in iPhone 7 but gets jumbled in iPhone X. I understand there has been size and resolution changes from iPhone 7 to iPhone X and read about something called, safe area. Tried to fix using those but not sure how to approach this issue. I am not an app developer so..
This is a problem when autoscaling is on by default which is the case with React Native based apps. You either can turn it off to turn off the accessibility entirely or work with app layout to make sure it can handle bigger fonts when the fonts are made bigger through phone settings for people with eye issues.
I'm trying to bring my App current to iOS 10.1, using Xcode 8.1. My App is targeted to both iPhone and iPad. All the simulators for the iPhones work o.k. However all the iPad simulators draw a screen that is bad, and after a second, the good screen appears.
The bad screen looks like:
After about a second the actual screen appears. It looks like:
This did not happen in earlier versions of Xcode, and I sure would appreciate some suggestions on why Xcode 8.1 is doing this.
Charles
The problem is that you are still using a launch screen image file. Those no longer work. The initial screen nowadays is your LaunchScreen.xib or LaunchScreen.storyboard. You need to have one and configure it so that it matches your actual initial interface.
Full disclosure: I'm very new to iOS development.
Using Xcode Version 7.2.1, Swift programming language, targeting 9.0
I have a very simple app. Universal. When running in simulator mode it works fine for any iphone chosen in the simulator. Everything shows up where it's supposed to etc.
When running it in iPad simulators, any of them, the only thing showing up is the navigation bar. All objects that are supposed to show up on the screen, are gone.
When debugging, the objects seem to get created alright.
Maybe there's something to be done in AppDelegate?
As I imagine this is a really noob problem I again like to emphasise that I'm grateful for any suggestions you may have.
I am in the process of testing one of my apps. It works fine on iphone 4s and 5. On iphone 6 however, my tester is reporting that every now and then the app goes to background and he need to relaunch. I would assume it is crashing but he is not able to replicate it (which means there is something really wrong).
Any idea how to go about figuring out what's going on there? All three phones are on ios 9.0.2 all code base is Swift 2.0.
You could add Crashlytics. I included a link below. It works really well. It will send you crash reports with a stack trace.
Crashlytics Link