iOS 8 self sizing cells with changing height - ios

I created a tableview with self-sizing UITableViewCells using
tableview.rowHeight = UITableViewAutomaticDimension;
For testing a created a single UIView and added it to cell.contentView with the following constraints. (using masonry)
- (void)updateConstraints {
UIView *superview = self.contentView;
if (!_didSetupConstraints) {
[self.testView mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.equalTo(superview);
make.height.equalTo(#10.0f);
make.left.equalTo(superview);
make.right.equalTo(superview);
make.bottom.equalTo(superview);
}];
_didSetupConstraints = YES;
}
[super updateConstraints];
}
When i select a row i like to change the height of the selected cell. I do this by:
- (void)setSelected:(BOOL)selected animated:(BOOL)animated {
[super setSelected:selected animated:animated];
[self.testView mas_updateConstraints:^(MASConstraintMaker *make) {
if (selected) {
make.height.equalTo(#100);
}
else {
make.height.equalTo(#10);
}
}];
[UIView animateWithDuration:0.3f animations:^{
[super layoutIfNeeded];
}];
}
It seems to work but, xcode complaints with the following error:
Unable to simultaneously satisfy constraints.
Then problem is that contentView is creating a height constaint on its own (because contentView.translatesAutoresizingMaskIntoConstraints = YES; per default).
So when updateConstraints is first run, the system will create a height constraint on contentView equal to 10.0f
afterwards when setSelected... is called i alter the height of my testView so theres a conflict between testView.height (100.0f) and contentView.height (10.0f) and since testView is attached to the bottom of contentView (in order for self-sizing cells to work) it gives and error.
I tried setting contentView.translatesAutoresizingMaskIntoConstraints = NO; but then it seems the UITableViewCell cant really figure out a proper size for the cell. (sometimes it too wide / too small) etc.
What is the proper way to implement self-sizing cells which can have their height changed dynamicly?

There are two issues here:
1. The AutoLayout message: Unable to simultaneously satisfy constraints.
This is caused by the fact that you update your custom view's height constraint, but you do not update the contentView's height constraint. Because you also set the custom view's bottom constraint to the contentView bottom, the system cannot satisfy both contstraints: The custom view cannot have a height of 100 and at the same time be connected to the contentView's bottom while the contentView still has a height of 10.
The fix for this is quite easy. You define a height constraint for the contentView and set it to the height of your custom view:
[self.contentView mas_makeConstraints:^(MASConstraintMaker *make) {
make.height.equalTo(self.testView);
}];
This fixes the problem.
2. Updating the cell's height
Updating the cell height is not so easy because the cell heights are handled by the UITableViewController and not the cells themselves. Of course you can change the height of your cell, but as long as the UITableViewController does not give the cell enough space you won't see the new cell height. You will see that your now higher cell will overlap the next cell.
So you need a way to tell the UITableViewController that it should update the height of your cell. You can do that by calling reloadRowsAtIndexPaths:withRowAnimation:. That reloads the cell and also animates it nicely. So the cell somehow has to call that method on the UITableViewController. The challenge there: A UITableViewCell has no reference to its UITableViewController (and it shouldn't).
What you can do is subclass UITableViewCell and give it a closure property that it can execute whenever its height has changed:
class DynamicHeightTableViewCell: UITableViewCell {
var heightDidChange: (() -> Void)?
...
Now, when you dequeue a cell in your UITableViewControllerDataSource you set its closure:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell:UITableViewCell = tableView.dequeueReusableCellWithIdentifier("DynamicHeightTableViewCell", forIndexPath: indexPath)
if let customCell = cell as? DynamicHeightTableViewCell {
customCell.heightDidChange = { [weak cell, weak tableView] in
if let currentIndexPath = tableView?.indexPathForCell(cell!) {
tableView?.reloadRowsAtIndexPaths([currentIndexPath], withRowAnimation: .Automatic)
}
}
}
return cell
}
And then when the cell changes its height you just execute the closure and the cell will be reloaded:
func theFunctionWhereTheHeightChanges() {
// change the height
heightDidChange?()
}

Related

Update cell height after it is rendered

I've set up a UITableViewCell with UITableViewAutomaticDimension
The TableViewCell has a UICollectionView embedded in it which is not scrollable but can have a variable height based on the content of the collectionview.
Right now what I've tried is the render the cell and assign the height constraint of the collectionview to a variable collectionViewHeightConstraint and then update the height once the collectionview is rendered in the layoutSubviews method
override func layoutSubviews() {
super.layoutSubviews()
self.collectionViewHeightConstraint?.constant = self.collectionView!.contentSize.height
}
This is what the collectionview constraints look like (using cartography) :
self.contentView.addSubview(self.collectionview)
self.contentView.addSubview(self.holdingView)
constrain(self.holdingView!, self.contentView) {
holderView, container in
holderView.top == container.top
holderView.left == container.left
holderView.right == container.right
holderView.bottom == container.bottom
}
constrain(self.collectionView!, self.holdingView) {
collectionView, containerView in
collectionView.top == containerView.top
collectionView.left == containerView.left
collectionView.right == containerView.right
collectionViewHeightConstraint = collectionView.height == collectionViewHeight
containerView.bottom == collectionView.bottom
}
But that does not seem to update the cell height.
Is there any way to update the same?
Edit
This is not a duplicate question as suggested by some people and the explanation of why is in the comments below.
Since the comment was too small a space, I'll put everything here:
Note: You don't actually have to set the height constraint in viewDidLayoutSubviews just somewhere you can be sure that the UICollectionView has been set and your layout has been setup properly on your whole screen! For example, doing it in viewDidAppear and then calling layoutIfNeeded() will also work. Moving it into viewDidAppear will only work if you have your UICollectionView setup before viewDidAppear is called i.e you know your UICollectionView dataSource beforehand.
Fix 1:
Try reloading the UITableView after setting the height and checking if the heightConstant != contentSize. Use this to check if the height of the UICollectionView is updated properly i.e.:
override func layoutSubviews() {
super.layoutSubviews()
if self.collectionViewHeightConstraint?.constant != self.collectionView!.contentSize.height{
self.collectionViewHeightConstraint?.constant = self.collectionView!.contentSize.height
//to make sure height is recalculated
tableView.reloadData()
//or reload just the row depending on use case and if you know the index of the row to reload :)
}
}
I agree with your comment and that it is messy, I meant use that as a fix and/or to check if that is where the problem lies actually!
As for why it is 0, that happens probably because your UICollectionView hasn't been set yet (cellForItem hasn't been called yet) so contentSize isn't actually calculated!
Fix 2:
Once your dataSource for the UICollectionView has been set, that is you receive the data, you calculate the height the UICollectionView contentSize will have manually and set it once and reload the row. If the calculation is a tedious task, just set the dataSource and call reloadData on UICollectionView. This will ensure the UICollectionView is setup properly and then set the constraint of the cell to be the contentSize and call reloadData or reloadRow on the UITableView.
You basically can set the heightConstraint anytime after your UICollectionView has been setup and your view has been laid out. You just need to called tableView.reloadData() afterwards.
You can reload particular cell of tableview
let indexPath = IndexPath(item: rowNumber, section: 0)
tableView.reloadRows(at: [indexPath], with: .top)
Going by your requirement, I guess if we load the collectionview first and then load the tableview with the correct height of the collectionview, we can solve this.
collectionView.reloadData()
dispatch_async(dispatch_get_main_queue(), { () -> Void in
self.collectionViewHeightConstraint?.constant = self.collectionView!.contentSize.height
})
tableview.reloadData()
By this when tableview loads the cell has the desired height based on the collection view content size.

How to set height of UITableView cell dynamically using Autolayout?

I had taken two view inside content view.
Height of "Post Container View" (Red background) is calculated dynamically as per height of label (All done using Autolayout).
Now I want that if height of "Post Container View" (Red background) will increase then height of cell view auto increase. I want to do this using autolayout.
I want to calculate height of UITableview cell using Autolayout. How to do it ?
Cell Height = Post Container View (Flexible as per label height)+ Image Container View Height (300 Fix)
I had seen this type of method, but dont know how to implement in my code ?
- (CGFloat)calculateHeightForConfiguredSizingCell:(UITableViewCell *)sizingCell
{
sizingCell.bounds = CGRectMake(0.0f, 0.0f, CGRectGetWidth(self.MyTableView.frame), CGRectGetHeight(sizingCell.bounds));
[sizingCell setNeedsLayout];
[sizingCell layoutIfNeeded];
CGSize size = [sizingCell.contentView systemLayoutSizeFittingSize:UILayoutFittingCompressedSize];
return size.height + 1.0f; // Add 1.0f for the cell separator height
}
To calculate height of cell :
CGFloat height ; // take global variable
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
height = cell.PostContainerView.frame.size.height ;
}
- (CGFloat)tableView:(UITableView*)tableView heightForRowAtIndexPath:(NSIndexPath*)indexPath
{
height = height + 300 //(300 is Fix height of Image Container View ) ;
return height ;
}
Do you want to calculate the height, or the tableView to calculate the height itself, considering your autolayout configuration ?
To do so, don't implement the delegate method heightForRowAtIndexPath but estimatedHeightForRowAtIndexPath instead (with whatever value you want for the moment).
The tableView will determine the height of the cell considering autolayout constraints applied on it.
Be warned that sometimes you need to call layoutIfNeeded on your cell, after you updated it. (for exemple in the cellForRowAtIndexPath)
Use this Extension class for string:
import UIKit
extension String {
func sizeOfString (font: UIFont, constrainedToWidth width: Double) -> CGSize {
return NSString(string: self).boundingRectWithSize(CGSize(width: width, height: DBL_MAX),
options: NSStringDrawingOptions.UsesLineFragmentOrigin,
attributes: [NSFontAttributeName: font],
context: nil).size
} }
In UITableView delegate calculate UILabel width:
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
let item = "hkxzghkfjkgjkfxkj jjhghdjajfjkshgjkhkkn jhkhhgdfgjkhsfjkdghhhsxzgnfshgfhk jhsfgfhjfhghj "
let widthOfLabel = Double(view.frame.size.width) - 30
let textHeight = item.sizeOfString(UIFont.systemFont(14), constrainedToWidth: widthOfLabel)
return (padding + textHeight.height)
}

UICollectionView inside a UITableViewCell -- dynamic height?

One of our application screens requires us to place a UICollectionView inside of a UITableViewCell. This UICollectionView will have a dynamic number of items, resulting in a height which must be calculated dynamically as well. However, I am running into problems trying to calculate the height of the embedded UICollectionView.
Our overarching UIViewController was created in Storyboards and does make use of auto layout. But, I don't know how to dynamically increase the height of the UITableViewCell based on the height of the UICollectionView.
Can anyone give some tips or advice on how to accomplish this?
The right answer is YES, you CAN do this.
I came across this problem some weeks ago. It is actually easier than you may think. Put your cells into NIBs (or storyboards) and pin them to let auto layout do all the work
Given the following structure:
TableView
TableViewCell
CollectionView
CollectionViewCell
CollectionViewCell
CollectionViewCell
[...variable number of cells or different cell sizes]
The solution is to tell auto layout to compute first the collectionViewCell sizes, then the collection view contentSize, and use it as the size of your cell. This is the UIView method that "does the magic":
-(void)systemLayoutSizeFittingSize:(CGSize)targetSize
withHorizontalFittingPriority:(UILayoutPriority)horizontalFittingPriority
verticalFittingPriority:(UILayoutPriority)verticalFittingPriority
You have to set here the size of the TableViewCell, which in your case is the CollectionView's contentSize.
CollectionViewCell
At the CollectionViewCell you have to tell the cell to layout each time you change the model (e.g.: you set a UILabel with a text, then the cell has to be layout again).
- (void)bindWithModel:(id)model {
// Do whatever you may need to bind with your data and
// tell the collection view cell's contentView to resize
[self.contentView setNeedsLayout];
}
// Other stuff here...
TableViewCell
The TableViewCell does the magic. It has an outlet to your collectionView, enables the auto layout for collectionView cells using estimatedItemSize of the UICollectionViewFlowLayout.
Then, the trick is to set your tableView cell's size at the systemLayoutSizeFittingSize... method. (NOTE: iOS8 or later)
NOTE: I tried to use the delegate cell's height method of the tableView -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath.but it's too late for the auto layout system to compute the CollectionView contentSize and sometimes you may find wrong resized cells.
#implementation TableCell
- (void)awakeFromNib {
[super awakeFromNib];
UICollectionViewFlowLayout *flow = (UICollectionViewFlowLayout *)self.collectionView.collectionViewLayout;
// Configure the collectionView
flow.minimumInteritemSpacing = ...;
// This enables the magic of auto layout.
// Setting estimatedItemSize different to CGSizeZero
// on flow Layout enables auto layout for collectionView cells.
// https://developer.apple.com/videos/play/wwdc2014-226/
flow.estimatedItemSize = CGSizeMake(1, 1);
// Disable the scroll on your collection view
// to avoid running into multiple scroll issues.
[self.collectionView setScrollEnabled:NO];
}
- (void)bindWithModel:(id)model {
// Do your stuff here to configure the tableViewCell
// Tell the cell to redraw its contentView
[self.contentView layoutIfNeeded];
}
// THIS IS THE MOST IMPORTANT METHOD
//
// This method tells the auto layout
// You cannot calculate the collectionView content size in any other place,
// because you run into race condition issues.
// NOTE: Works for iOS 8 or later
- (CGSize)systemLayoutSizeFittingSize:(CGSize)targetSize withHorizontalFittingPriority:(UILayoutPriority)horizontalFittingPriority verticalFittingPriority:(UILayoutPriority)verticalFittingPriority {
// With autolayout enabled on collection view's cells we need to force a collection view relayout with the shown size (width)
self.collectionView.frame = CGRectMake(0, 0, targetSize.width, MAXFLOAT);
[self.collectionView layoutIfNeeded];
// If the cell's size has to be exactly the content
// Size of the collection View, just return the
// collectionViewLayout's collectionViewContentSize.
return [self.collectionView.collectionViewLayout collectionViewContentSize];
}
// Other stuff here...
#end
TableViewController
Remember to enable the auto layout system for the tableView cells at your TableViewController:
- (void)viewDidLoad {
[super viewDidLoad];
// Enable automatic row auto layout calculations
self.tableView.rowHeight = UITableViewAutomaticDimension;
// Set the estimatedRowHeight to a non-0 value to enable auto layout.
self.tableView.estimatedRowHeight = 10;
}
CREDIT: #rbarbera helped to sort this out
I think my solution is much simpler than the one proposed by #PabloRomeu.
Step 1. Create outlet from UICollectionView to UITableViewCell subclass, where UICollectionView is placed. Let, it's name will be collectionView
Step 2. Add in IB for UICollectionView height constraint and create outlet to UITableViewCell subclass too. Let, it's name will be collectionViewHeight.
Step 3. In tableView:cellForRowAtIndexPath: add code:
// deque a cell
cell.frame = tableView.bounds;
[cell layoutIfNeeded];
[cell.collectionView reloadData];
cell.collectionViewHeight.constant = cell.collectionView.collectionViewLayout.collectionViewContentSize.height;
Both table views and collection views are UIScrollView subclasses and thus don't like to be embedded inside another scroll view as they try to calculate content sizes, reuse cells, etc.
I recommend you to use only a collection view for all your purposes.
You can divide it in sections and "treat" some sections' layout as a table view and others as a collection view. After all there's nothing you can't achieve with a collection view that you can with a table view.
If you have a basic grid layout for your collection view "parts" you can also use regular table cells to handle them. Still if you don't need iOS 5 support you should better use collection views.
I read through all the answers. This seems to serve all cases.
override func systemLayoutSizeFitting(_ targetSize: CGSize, withHorizontalFittingPriority horizontalFittingPriority: UILayoutPriority, verticalFittingPriority: UILayoutPriority) -> CGSize {
collectionView.layoutIfNeeded()
collectionView.frame = CGRect(x: 0, y: 0, width: targetSize.width , height: 1)
return collectionView.collectionViewLayout.collectionViewContentSize
}
Pablo Romeu's answer above (https://stackoverflow.com/a/33364092/2704206) helped me immensely with my issue. I had to do a few things differently, however, to get this working for my problem. First off, I didn't have to call layoutIfNeeded() as often. I only had to call it on the collectionView in the systemLayoutSizeFitting function.
Secondly, I had auto layout constraints on my collection view in the table view cell to give it some padding. So I had to subtract the leading and trailing margins from the targetSize.width when setting the collectionView.frame's width. I also had to add the top and bottom margins to the return value CGSize height.
To get these constraint constants, I had the option of either creating outlets to the constraints, hard-coding their constants, or looking them up by an identifier. I decided to go with the third option to make my custom table view cell class easily reusable. In the end, this was everything I needed to get it working:
class CollectionTableViewCell: UITableViewCell {
// MARK: -
// MARK: Properties
#IBOutlet weak var collectionView: UICollectionView! {
didSet {
collectionViewLayout?.estimatedItemSize = CGSize(width: 1, height: 1)
selectionStyle = .none
}
}
var collectionViewLayout: UICollectionViewFlowLayout? {
return collectionView.collectionViewLayout as? UICollectionViewFlowLayout
}
// MARK: -
// MARK: UIView functions
override func systemLayoutSizeFitting(_ targetSize: CGSize, withHorizontalFittingPriority horizontalFittingPriority: UILayoutPriority, verticalFittingPriority: UILayoutPriority) -> CGSize {
collectionView.layoutIfNeeded()
let topConstraintConstant = contentView.constraint(byIdentifier: "topAnchor")?.constant ?? 0
let bottomConstraintConstant = contentView.constraint(byIdentifier: "bottomAnchor")?.constant ?? 0
let trailingConstraintConstant = contentView.constraint(byIdentifier: "trailingAnchor")?.constant ?? 0
let leadingConstraintConstant = contentView.constraint(byIdentifier: "leadingAnchor")?.constant ?? 0
collectionView.frame = CGRect(x: 0, y: 0, width: targetSize.width - trailingConstraintConstant - leadingConstraintConstant, height: 1)
let size = collectionView.collectionViewLayout.collectionViewContentSize
let newSize = CGSize(width: size.width, height: size.height + topConstraintConstant + bottomConstraintConstant)
return newSize
}
}
As a helper function to retrieve a constraint by identifier, I add the following extension:
extension UIView {
func constraint(byIdentifier identifier: String) -> NSLayoutConstraint? {
return constraints.first(where: { $0.identifier == identifier })
}
}
NOTE: You will need to set the identifier on these constraints in your storyboard, or wherever they are being created. Unless they have a 0 constant, then it doesn't matter. Also, as in Pablo's response, you will need to use UICollectionViewFlowLayout as the layout for your collection view. Finally, make sure you link the collectionView IBOutlet to your storyboard.
With the custom table view cell above, I can now subclass it in any other table view cell that needs a collection view and have it implement the UICollectionViewDelegateFlowLayout and UICollectionViewDataSource protocols. Hope this is helpful to someone else!
An alternative to Pablo Romeu's solution is to customise UICollectionView itself, rather than doing the work in table view cell.
The underlying problem is that by default a collection view has no intrinsic size and so cannot inform auto layout of the dimensions to use. You can remedy that by creating a custom subclass which does return a useful intrinsic size.
Create a subclass of UICollectionView and override the following methods
override func intrinsicContentSize() -> CGSize {
self.layoutIfNeeded()
var size = super.contentSize
if size.width == 0 || size.height == 0 {
// return a default size
size = CGSize(width: 600, height:44)
}
return size
}
override func reloadData() {
super.reloadData()
self.layoutIfNeeded()
self.invalidateIntrinsicContentSize()
}
(You should also override the related methods: reloadSections, reloadItemsAtIndexPaths in a similar way to reloadData())
Calling layoutIfNeeded forces the collection view to recalculate the content size which can then be used as the new intrinsic size.
Also, you need to explicitly handle changes to the view size (e.g. on device rotation) in the table view controller
override func viewWillTransitionToSize(size: CGSize, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator)
{
super.viewWillTransitionToSize(size, withTransitionCoordinator: coordinator)
dispatch_async(dispatch_get_main_queue()) {
self.tableView.reloadData()
}
}
Easiest approach I've came up with, so far, Credits to #igor answer above,
In your tableviewcell class just insert this
override func layoutSubviews() {
self.collectionViewOutlet.constant = self.postPoll.collectionViewLayout.collectionViewContentSize.height
}
and of course, change the collectionviewoutlet with your outlet in the cell's class
I was facing the same issue recently and I almost tried every solution in the answers, some of them worked and others didn't my main concern about #PabloRomeu approach is that if you have other contents in the cell (other than the collection view) you will have to calculate their heights and the heights of their constraints and return the result to get the auto layout right and I don't like to calculate things manually in my code. So here is the solution that worked fine for me without doing any manual calculations in my code.
in the cellForRow:atIndexPath of the table view I do the following:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
//do dequeue stuff
//initialize the the collection view data source with the data
cell.frame = CGRect.zero
cell.layoutIfNeeded()
return cell
}
I think what happens here is that I force the tableview cell to adjust its height after the collection view height has been calculated. (after providing the collectionView date to the data source)
I would put a static method on the collection view class that will return a size based on the content it will have. Then use that method in the heightForRowAtIndexPath to return the proper size.
Also note that you can get some weird behavior when you embed these kinds of viewControllers. I did it once and had some weird memory issues I never worked out.
Maybe my variant will be useful; i've been deciding this task during last two hours. I don't pretend it's 100% correct or optimal, but my skill's very small yet and i'd like to hear comments from experts. Thank you.
One important note: this works for static table - it's specified by my current work.
So, all I use is viewWillLayoutSubviews of tableView. And a little bit more.
private var iconsCellHeight: CGFloat = 500
func updateTable(table: UITableView, withDuration duration: NSTimeInterval) {
UIView.animateWithDuration(duration, animations: { () -> Void in
table.beginUpdates()
table.endUpdates()
})
}
override func viewWillLayoutSubviews() {
if let iconsCell = tableView.cellForRowAtIndexPath(NSIndexPath(forRow: 0, inSection: 1)) as? CategoryCardIconsCell {
let collectionViewContentHeight = iconsCell.iconsCollectionView.contentSize.height
if collectionViewContentHeight + 17 != iconsCellHeight {
iconsCellHeight = collectionViewContentHeight + 17
updateTable(tableView, withDuration: 0.2)
}
}
}
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
switch (indexPath.section, indexPath.row) {
case ...
case (1,0):
return iconsCellHeight
default:
return tableView.rowHeight
}
}
I know, that the collectionView is located in the first row of the second section;
Let the height of the row is 17 p. bigger, than its content height;
iconsCellHeight is a random number as the program starts (i know, that in the portrait form it has to be exactly 392, but it's not important). If the content of collectionView + 17 is not equal this number, so change its value. Next time in this situation the condition gives FALSE;
After all update the tableView. In my case its the combination of two operations (for nice updating of extending rows);
And of course, in the heightForRowAtIndexPath add one row to code.
I get idea from #Igor post and invest my time to this for my project with swift
Just past this in your
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
//do dequeue stuff
cell.frame = tableView.bounds
cell.layoutIfNeeded()
cell.collectionView.reloadData()
cell.collectionView.heightAnchor.constraint(equalToConstant: cell.collectionView.collectionViewLayout.collectionViewContentSize.height)
cell.layoutIfNeeded()
return cell
}
Addition:
If you see your UICollectionView choppy when loading cells.
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
//do dequeue stuff
cell.layer.shouldRasterize = true
cell.layer.rasterizationScale = UIScreen.main.scale
return cell
}
Pablo's solution did not work very well for me, I had strange visual effects (the collectionView not adjusting correctly).
What worked was to adjust the height constraint of the collectionView (as a NSLayoutConstraint) to the collectionView contentSize during layoutSubviews(). This is the method called when autolayout is applied to the cell.
// Constraint on the collectionView height in the storyboard. Priority set to 999.
#IBOutlet weak var collectionViewHeightConstraint: NSLayoutConstraint!
// Method called by autolayout to layout the subviews (including the collectionView).
// This is triggered with 'layoutIfNeeded()', or by the viewController
// (happens between 'viewWillLayoutSubviews()' and 'viewDidLayoutSubviews()'.
override func layoutSubviews() {
collectionViewHeightConstraint.constant = collectionView.contentSize.height
super.layoutSubviews()
}
// Call `layoutIfNeeded()` when you update your UI from the model to trigger 'layoutSubviews()'
private func updateUI() {
layoutIfNeeded()
}
func configure(data: [Strings]) {
names = data
contentView.layoutIfNeeded()
collectionviewNames.reloadData()
}
Short and sweet. Consider the above method in your tableViewCell class. You would probably call it from func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell after dequeing your cell. Before calling reloadData on your collection view, in your tableCell, you need to tell the collection view to lay out its subviews, if layout updates are pending.
In your UITableViewDelegate:
-(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return ceil(itemCount/4.0f)*collectionViewCellHeight;
}
Substitute itemCount and CollectionViewCellHeight with the real values. If you have an array of arrays itemCount might be:
self.items[indexPath.row].count
Or whatever.
1.Create dummy cell.
2.Use collectionViewContentSize method on UICollectionViewLayout of UICollectionView using current data.
You can calculate the height of the collection based on its properties like itemSize, sectionInset, minimumLineSpacing, minimumInteritemSpacing, if your collectionViewCell has the border of a rule.

UICollectionView autosize height

How do I properly resize a UICollectionView so that it fully displays its contents? I have tried many things, including setting its frame, calling reloadData and invalidating the layout:
self.collectionView.contentSize = CGSizeMake(300, 2000);
self.collectionView.frame = CGRectMake(0, 0, 300, 2000);
[self.collectionView reloadData];
[self.collectionView.collectionViewLayout invalidateLayout];
but none of this has any effect. After pressing the button I still see the initial view, like this:
I have a small demo program where I have a data source producing 100 elements. In Interface Builder I initially set the size of the UICollectionView to a small value so that not all elements fit, after that I press a button after which the code above is executed. I expect the UICollectionView to now show all elements, but it doesn't.
EDIT: The demo program can be found at https://github.com/mjdemilliano/TestUICollectionView.
EDIT2: I have observed that the frame update is lost at some point, because if I press the button again, the current frame is back to the old value. After adding some log statements in the button event handler, the log output is:
before: frame = {{0, 58}, {320, 331}}, contentSize = {320, 1190}
update button pressed
after: frame = {{0, 0}, {300, 2000}}, contentSize = {300, 2000}
before: frame = {{0, 58}, {320, 331}}, contentSize = {320, 1190}
update button pressed
after: frame = {{0, 0}, {300, 2000}}, contentSize = {300, 2000}
I don't understand why the frame change is not kept, what is changing it.
At some point I will replace the hardcoded values by values obtained from the flow layout, but I wanted to rule that out and keep my example as simple as possible.
Context: What I want to do eventually is the following: I have a scrollable view with various controls like labels and images, and a collection view with dynamic content. I want to scroll all that, not just the collection view, therefore I am not using the collection view's own scrolling facilities, which work fine.
I solved this eventually by fixing all Auto Layout issues, fixing the height of the collection view using a constraint. Then, whenever I know the content has changed I update the value of the constraint using the value collectionView.contentSize.height:
self.verticalLayoutConstraint.constant = self.collectionView.collectionViewLayout.collectionViewContentSize.height;
Then the collection view is resized properly and it behaves nicely within the overall scrollview. I have updated the GitHub test project with my changes.
To me, doing this by updating the constraint manually instead of being able to tell iOS: "make the frame height of the collection view as large as needed" does not feel right to me, but it's the best I have come up with so far. Please post a better answer if you have one.
It seems to work nicely with a custom UICollectionView class.
class AutoSizedCollectionView: UICollectionView {
override var contentSize: CGSize {
didSet {
invalidateIntrinsicContentSize()
}
}
override var intrinsicContentSize: CGSize {
layoutIfNeeded()
return CGSize(width: UIView.noIntrinsicMetric, height: contentSize.height)
}
}
Set your custom class in the interface builder:
This way you can also set your collection views intrinsic size to 'placeholder' in interface builder to avoid having to set a height constraint.
I hope this helps someone else.
Here's my implementation in Swift 3:
override func sizeThatFits(_ size: CGSize) -> CGSize {
if (self.superview != nil) {
self.superview?.layoutIfNeeded()
}
return collectionView.contentSize
}
UICollectionViewFlowLayout *flowLayout;
flowLayout = [[UICollectionViewFlowLayout alloc]init];
[flowLayout setScrollDirection:UICollectionViewScrollDirectionVertical];
[flowLayout setMinimumInteritemSpacing:0.0f];
[flowLayout setMinimumLineSpacing:0.0f];
[self.collectionView setPagingEnabled:NO];
[flowLayout setItemSize:CGSizeMake(322.0, 148.0)]; //important to leave no white space between the images
[self.collectionView setCollectionViewLayout:flowLayout];
I found that autolayout in the storyboard is not helping too much. A correct setting for the UICollectionViewFlowLayout for your collectionView is the real help. If you adjust item size with setItemSize, you may get the result you want.
The simplest method I found is to override sizeThatFits: methods as is:
- (CGSize)sizeThatFits:(CGSize)size
{
if( self.superview )
[self.superview layoutIfNeeded]; // to force evaluate the real layout
return self.collectionViewLayout.collectionViewContentSize;
}
Here's a way to bind the CollectionView's height via it's intrinsic size.
I used it to properly size a CollectionView inside a TableView Cell (with dynamic cells height). and it works perfectly.
First, add this to your UICollectionView subclass:
override var intrinsicContentSize: CGSize {
get {
return self.contentSize
}
}
Then call layoutIfNeeded() after you reload data:
reloadData()
layoutIfNeeded()
You can try out my custom AGCollectionView class
Assign a height constraint of collectionView using a storyboard or programmatically.
- Assign this class to your UICollectionView.
class AGCollectionView: UICollectionView {
fileprivate var heightConstraint: NSLayoutConstraint!
override init(frame: CGRect, collectionViewLayout layout: UICollectionViewLayout) {
super.init(frame: frame, collectionViewLayout: layout)
self.associateConstraints()
}
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.associateConstraints()
}
override open func layoutSubviews() {
super.layoutSubviews()
if self.heightConstraint != nil {
self.heightConstraint.constant = floor(self.contentSize.height)
}
else{
self.sizeToFit()
print("Set a heightConstraint set size to fit content")
}
}
func associateConstraints() {
// iterate through height constraints and identify
for constraint: NSLayoutConstraint in constraints {
if constraint.firstAttribute == .height {
if constraint.relation == .equal {
heightConstraint = constraint
}
}
}
}
}
Add IBOutlet for CollectionView Height Constraint
--> Like #IBOutlet weak var collectionViewHeight: NSLayoutConstraint!
Add Below snipped code.
For me it is even simpler I think
-(UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
//add following code line after adding cells, before Return
...........
.........
scrollView.contentSize = = collectionView.contentSize;
//now scrollView size is equal to collectionView size. No matter how small or big it is.
return cell;
}

iOS Auto-Layout: Dynamic height for table view cell

I have a table view with a bunch of cells (custom cell, which only has its content view).
In tableView:cellForRowAtIndexPath: I'm adding a predefined UIView (which has several subviews) to the content view of the custom cell. I set up all constraints for the UIView and its subviews before.
Last but not least, I set the vertical and horizontal constraints for the content view of my custom cell (superview) and the UIView, which was added before (subview).
The constraint strings look like this:
H:|[view]|
V:|[view]|
Unfortunately, I still get the default height for all table view cells. I'm wondering If there's a way to let auto layout do the calculation of the height automatically according to content size.
Check out my detailed answer to this question here: https://stackoverflow.com/a/18746930/796419
It takes a bit of work to set up, but you can absolutely have Auto Layout constraints driving a completely dynamic table view without a single hardcoded height (and let the constraint solver do the heavy lifting and provide you with the row height).
Auto Layout won't help with the cell height. You'll need to set that in tableView:heightForRowAtIndexPath. I guess you're probably asking this because your cell heights are variable, not fixed. i.e., they depend on the content.
To resolve that, pre-calculate the cell heights and store them in an array. Return the value for the appropriate indexPath in the tableView:heightForRowAtIndexPath method.
Be sure to calculate content sizes on the main thread, using sizeThatFits of UILabel classes and such like.
If your calculation is intensive, do the majority of it off main apart from the view related methods such as sizeThatFits.
I solved the problem by using CGSize size = [view systemLayoutSizeFittingSize:UILayoutFittingCompressedSize]; in tableView:heightForRowAtIndexPath:.
To set automatic dimensions for row height, ensure following steps to make, auto dimension effective for cell/row height layout.
Assign and implement dataSource and delegate
Assign UITableViewAutomaticDimension to rowHeight & estimatedRowHeight
Implement delegate/dataSource methods (i.e. heightForRowAt and return a value UITableViewAutomaticDimension to it)
Swift:
#IBOutlet weak var table: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
// Don't forget to set dataSource and delegate for table
table.dataSource = self
table.delegate = self
// Set automatic dimensions for row height
// Swift 4.2 onwards
table.rowHeight = UITableView.automaticDimension
table.estimatedRowHeight = UITableView.automaticDimension
// Swift 4.1 and below
table.rowHeight = UITableViewAutomaticDimension
table.estimatedRowHeight = UITableViewAutomaticDimension
}
// UITableViewAutomaticDimension calculates height of label contents/text
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
// Swift 4.2 onwards
return UITableView.automaticDimension
// Swift 4.1 and below
return UITableViewAutomaticDimension
}
For label instance in UITableviewCell
Set number of lines = 0 (& line break mode = truncate tail)
Set all constraints (top, bottom, right left) with respect to its superview/ cell container.
Optional: Set minimum height for label, if you want minimum vertical area covered by label, even if there is no data.

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