Grails svg image href referring the png is not showing - grails

This is difficult to explain. I needed some fills in Coreldraw that I liked and saved as SVG. When Coreldraw saved my svg, I got one folder called soil_Images with soil_ImgID1.png inside and soil.svg. And I put inside of web-app/images project. For some reason, the image png is not shown.
I have my svg like in my gsp:
<image x="177" y="76" width="36" height="23" preserveAspectRatio="none" xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="/projectName/images/soil.svg"></image>
And my soil.svg has another image tag that shows true image that I want:
<image x="44" y="29" width="8156" height="11707" xlink:href="soil_Images/soil_ImgID1.png"/>
I tried to add a contextpath like: ${application.contextPath}/images/soil_Images/soil_ImgID1.png.
That didn't work. What am I missing?
In chrome resources, the image hasn't been downloaded.

Building off of Matt Busche's blog post on using the asset pipeline with SVG and PNG fallback images, try pointing to the asset pipeline location instead of hardcoding. Note the assetPath with src (the relative path you are using if not the default asset pipeline image location) and the name of the image.
<image xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="${assetPath(src: 'imgs/' + logoSVG)}" src="${assetPath(src: 'imgs/' + logoPNG)}"></image>

Related

How to give img src path from outside of angular project while i am development stage

I am trying give img src path from outside of angular project .please resolve my problem as soon as possible.
My folder structure were look like
ProjectName
\backend
\assets
\images\test.png
angularprojectroot
\app
\src
\component files
In file paths you can go up a step with ..
<img src="../../../../backend/assets/images/test.png" />
Definitely for development only. In production serve the test.png from your server.
In your specific case using angular.json add this to your assets:
// assets is an array. Keep the other items in the array but add the one displayed below
"assets": ["../../../backend/assets/images/test.png"]
Then I believe you can just refer to the image as test.png:
<img src="test.png" />

Asset Catalog images inside a UIWebView

Xcode 9 has taken another step forward with vectors inside of iOS projects. It will apparently retain the source PDF so that images may be generated as needed with full quality.
I'm wondering if it's yet possible to access these images from the HTML inside of a UIWebView?
I can imagine three possible ways of doing this:
Some magic that you place within your HTML or CSS that iOS will recognize and replace. For example:
<img src={{Asset Name}}>
Knowing the naming scheme to get at the asset. For example:
<img src="some/path/asset~ipad#3x">
"Render" the image outside the UIWebView and pass it in.
Are any of these possible? Is there another way?
Given how far we've come with vectors, I'd hate to have to pre-render every image variation and package them outside the asset catalog if I don't have to.
Today i needed to render the UIImage from XCAsset's into an UIWebView.
My requirement was to prepare the appropriate HTML and load it into the UIWebView as follows
self.myWebView.loadHTMLString(html, baseURL: nil)
In order to load images from XCAsset's, first loaded the image into an UIImage, then convert it back to Base64 Encoding, then put the image into the <img> tag.
The code looks like following
let redClockImage = UIImage.init(named: "clock-red")!
let imageData:Data = UIImagePNGRepresentation(self)!
let base64String = imageData.base64EncodedString()
let html = """
//my html
<img src="data:image/png;base64, \(base64String)" />
//rest of my html
"""
//then i load this html into the webview
self.myWebView.loadHTMLString(html, baseURL: nil)
For Convenience i moved the UIImage -> Base64 String conversion into an extension.

AzureReader2 with ImageResizer prefix issue

We are using AzureReader2 plugin to read the blob urls and ImageResizer plugin to re-size images on fly.
Our container name is - img
AzureReader2 prefix name is also - img
<add name="AzureReader2" prefix="~/img/" connectionString="DefaultEndpointsProtocol=https;AccountName=my;AccountKey=my endpoint="http://<account>.blob.core.windows.net/" />
So, the image url is looking like below:
http://.blob.core.windows.net/img/img/1GKS2EEF2BR171185/f81c8448-47cb-4448-b1d3-d59a07394bb4.jpg?w=500
img is repeated twice.
Is there any way to handle this?
Can we use empty prefix with ImageResizer?
Any advise is helpful.
Based on the example URL you've provided, I think you are misunderstanding the process. The cloud architecture page can be helpful here.
Your image URL should not be http://myaccount.blob.core.windows.net/img/img/1GKS2EEF2BR171185/f81c8448-47cb-4448-b1d3-d59a07394bb4.jpg?w=500
Without a CDN, it should be in the form http://myserverwithimageresizer.com/img/img/f81c8448-47cb-4448-b1d3-d59a07394bb4.jpg?w=500
Azure's Blob store doesn't know what to do with ?w=500. Your URLs in your HTML pages should never point to blob.core.windows.net; they should point to your server - or, a CDN that points to your server (not the blobstore!).
This question is old but nonetheless as Nathanael's answer says the image URL should be:
http://myserverwithimageresizer.com/img/img/f81c8448-47cb-4448-b1d3-d59a07394bb4.jpg?w=500
Or for example if you are running locally :
http://localhost:<PORT>/img/img/f81c8448-47cb-4448-b1d3-d59a07394bb4.jpg?width=200
To use image resizer you should point to your website then set the reference to blob storage in your web.config file. If it directly access blob storage the image won't have a chance to be resized.
To set the prefix to nothing in web config put the following:
<add name="AzureReader2" prefix="~/" connectionString="DefaultEndpointsProtocol=https;AccountName=my;AccountKey=my endpoint="http://<account>.blob.core.windows.net/" />
By default the prefix is "~/azure" to set it to nothing it should be "~/"
This should make it so if you navigate to
http://myserverwithimageresizer.com/img/f81c8448-47cb-4448-b1d3-d59a07394bb4.jpg?w=500 that your image is retrieved from blob storage and resized.

Get the filepath of an image inserted into TWebBrowser in edit mode

When you insert an image into a TWebBrowser in edit mode, how do you get the filepath of the inserted image? When an image is inserted it includes the full path to the image in the html source, but in my case I need to modify the html source to only include the filename.
EDIT:
This is the html source after the image is inserted:
<IMG border=0 hspace=0 alt=delphi align=baseline
src="C:\Images\delphi.bmp">
I need to change
<IMG border=0 hspace=0 alt=delphi align=baseline
src="C:\Images\delphi.bmp">
to
<IMG border=0 hspace=0 alt=delphi align=baseline
src="HTML\delphi.bmp">
Yes I can get the path from the html but I'd like to try to copy the image file to the HTML folder then change the path to the HTML folder after the image is inserted without parsing the html. If the filepath can be obtained after the image is inserted I can add the code to copy the file to the HTML folder so that the image appears in the webbrowser with the new path...
Have you tried using the browser's DOM interfaces to read the src attribute and update it to what you want? Specifically, look at the src property of the IHTMLImgElement interface.

How do I create kanji (Japanese letters) animations from SVG data in Objective-C?

I've seen several iPhone/iPad apps that show animated kanji. For those of you who are unfamiliar with kanji, stroke order is a very important part of kanji studying so if you are doing an app showing the animated stroke order is an essential part.
All the apps I've seen that do this, credit the KanjiVG project as their source for the stroke order data. After some research I found that the KanjiVG project gives you the data in SVG format encoded in XML.
Having never programmed graphics before (and being relatively new to iOS) I'm at a loss to where to keep looking for info.
I think I need to:
Parse the XML into SVG.
Render the SVG.
...but I'm not sure. For what I could see how this is done in the iPhone/iPad apps I bought, the animations all look surprisingly similar so there must be a common library that these guys are using that I'm failing to find (probably because I don't know exactly what I'm looking for!)
Any pointers that anyone can give me will be greatly appreciated.
Cheers!
This ended up being SO MUCH easier than I originally thought. The XML provided by the KanjiVG project not only contains all the kanji "parts" but the SVG data aswell!
So you get this:
<kanji midashi="会" id="4f1a">
<strokegr element="会">
<strokegr element="人" position="top" radical="general">
<stroke type="㇒" path="M52.25,14c0.25,2.28-0.52,3.59-1.8,5.62c-5.76,9.14-17.9,27-39.2,39.88"/>
<stroke type="㇏" path="M54.5,19.25c6.73,7.3,24.09,24.81,32.95,31.91c2.73,2.18,5.61,3.8,9.05,4.59"/>
</strokegr>
<strokegr element="云" position="bottom">
<strokegr element="二">
<stroke type="㇐" path="M37.36,50.16c1.64,0.34,4.04,0.36,4.98,0.25c6.79-0.79,14.29-1.91,19.66-2.4c1.56-0.14,3.25-0.39,4.66,0"/>
<stroke type="㇐" path="M23,65.98c2.12,0.52,4.25,0.64,7.01,0.3c13.77-1.71,30.99-3.66,46.35-3.74c3.04-0.02,4.87,0.14,6.4,0.29"/>
</strokegr>
<strokegr element="厶">
<stroke type="㇜" path="M47.16,66.38c0.62,1.65-0.03,2.93-0.92,4.28c-5.17,7.8-8.02,11.38-14.99,18.84c-2.11,2.25-1.5,4.18,2,3.75c7.35-0.91,28.19-5.83,40.16-7.95"/>
<stroke type="㇔" path="M66.62,77.39c4.52,3.23,11,12.73,13.06,18.82"/>
</strokegr>
</strokegr>
</strokegr>
</kanji>
And if you create your SVG file out of only the path attributes of the stroke nodes then you get a nice SVG drawing! Like this:
<svg width="100" height="100" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" version="1.1" baseProfile="full">
<path d="M52.25,14c0.25,2.28-0.52,3.59-1.8,5.62c-5.76,9.14-17.9,27-39.2,39.88" style="fill:none;stroke:black;stroke-width:2" />
<path d="M54.5,19.25c6.73,7.3,24.09,24.81,32.95,31.91c2.73,2.18,5.61,3.8,9.05,4.59" style="fill:none;stroke:black;stroke-width:2" />
<path d="M37.36,50.16c1.64,0.34,4.04,0.36,4.98,0.25c6.79-0.79,14.29-1.91,19.66-2.4c1.56-0.14,3.25-0.39,4.66,0" style="fill:none;stroke:black;stroke-width:2" />
<path d="M23,65.98c2.12,0.52,4.25,0.64,7.01,0.3c13.77-1.71,30.99-3.66,46.35-3.74c3.04-0.02,4.87,0.14,6.4,0.29" style="fill:none;stroke:black;stroke-width:2" />
<path d="M47.16,66.38c0.62,1.65-0.03,2.93-0.92,4.28c-5.17,7.8-8.02,11.38-14.99,18.84c-2.11,2.25-1.5,4.18,2,3.75c7.35-0.91,28.19-5.83,40.16-7.95" style="fill:none;stroke:black;stroke-width:2" />
<path d="M66.62,77.39c4.52,3.23,11,12.73,13.06,18.82" style="fill:none;stroke:black;stroke-width:2" />
</svg>
Copy the above SVG XML and paste it into a plain text file. Name this file something that ends in .svg and drag it into Firefox. There it is, a graphic representation of the Kanji!
So now that I have all the "raw" SVG info it's just a matter of finding the appropriate SVG renderer.
I wrote a javascript renderer for KanjiVG data a few years back that animates stokes. It might serve as a working example for you or even a solution depending on what you want to do.
The approach I took was to break the KanjiVG stroke data into a set of javascript data files, write my own code for drawing cubic and quadratic curves and then write an event queue function that takes kanji, looks them up and enqueues the rendering of each stroke in an array.
The source is not obfuscated in any way and contains the odd comment. Best of luck!
I'm interested in this as well. Have you gotten any further?
I am able to display the kanji from an svg file this way by creating a UIwebview.
In this example my file is k1.svg, and the image was drawn after hitting a button (the sender). I'm working on getting it animated now
-(void) doSVG:(id)sender {
NSString *filePath = [[NSBundle mainBundle]
pathForResource:#"k1" ofType:#"svg"];
NSURL *fileURL = [[NSURL alloc] initFileURLWithPath:filePath];
NSURLRequest *req = [NSURLRequest requestWithURL:fileURL];
//[kanjiView setScalesPageToFit:YES];
[yourWebView loadRequest:req];
}
My question to you is, have you found an easy way to get all the svg info out of the xml file from kanjiVG?
There is no need to translate the KanjiVG data into SVG data, because it already is SVG data. From their wiki:
Any KanjiVG file is 100% SVG-compliant and can be opened by one's favorite SVG viewer/editor to be seen as-is.
The reason the data looks so different is that they're using SVG Groups to store extra information. But the KanjiVG data itself should still render fine using any standards-compliant SVG library.
You can also consider "AnimCJK project" (https://github.com/parsimonhi/animCJK) as source for kanji svg data. The principle is slightly different from "KanjiVG project" (http://kanjivg.tagaini.net/) and the underlying font is different (kaisho style), but extracting the path data is simple. Using a regex such as #<path[^>]+id="z[0-9]+d[0-9]+"[^>]+d="([^"]+)"[^>]+># does the job.

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