When using a UINavigationController and pushViewController:animated: to push another view controller onto the stack, there is always a drop shadow shown during the transition:
I have an app where I have a video background on the navigation controller, so I want to remove that drop shadow since it looks strange during the transition.
Is there any way to completely remove it? (I am NOT talking about UINavigationBar shadow)
Solution:
// set one of viewcontrollers (usual first) as navigationController delegate
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
navigationController?.delegate = self
}
}
// make the view controller conform to `UINavigationControllerDelegate`
extension ViewController: UINavigationControllerDelegate {
func navigationController(_ navigationController: UINavigationController, animationControllerFor operation: UINavigationControllerOperation, from fromVC: UIViewController, to toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return PushPopAnimator(operation: operation)
}
}
// The animation controller
class PushPopAnimator: NSObject, UIViewControllerAnimatedTransitioning {
let operation: UINavigationControllerOperation
init(operation: UINavigationControllerOperation) {
self.operation = operation
super.init()
}
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return 0.25
}
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
let from = transitionContext.viewController(forKey: .from)!
let to = transitionContext.viewController(forKey: .to)!
let rightTransform = CGAffineTransform(translationX: transitionContext.containerView.bounds.size.width, y: 0)
let leftTransform = CGAffineTransform(translationX: -transitionContext.containerView.bounds.size.width, y: 0)
if operation == .push {
to.view.transform = rightTransform
transitionContext.containerView.addSubview(to.view)
UIView.animate(withDuration: transitionDuration(using: transitionContext), animations: {
from.view.transform = leftTransform
to.view.transform = .identity
}, completion: { finished in
from.view.transform = .identity
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
})
} else if operation == .pop {
to.view.transform = leftTransform
transitionContext.containerView.insertSubview(to.view, belowSubview: from.view)
UIView.animate(withDuration: transitionDuration(using: transitionContext), animations: {
to.view.transform = .identity
from.view.transform = rightTransform
}, completion: { finished in
from.view.transform = .identity
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
})
}
}
}
Related
I am trying to achieve some thing like following side menu open from tabbar item click.
I used the following class for Transition Animation ...
class SlideInTransition: NSObject, UIViewControllerAnimatedTransitioning {
var isPresenting = false
let dimmingView = UIView()
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return 3
}
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
guard let toViewController = transitionContext.viewController(forKey: .to),
let fromViewController = transitionContext.viewController(forKey: .from) else { return }
let containerView = transitionContext.containerView
let finalWidth = toViewController.view.bounds.width * 0.3
let finalHeight = toViewController.view.bounds.height
if isPresenting {
// Add dimming view
dimmingView.backgroundColor = .black
dimmingView.alpha = 0.0
containerView.addSubview(dimmingView)
dimmingView.frame = containerView.bounds
// Add menu view controller to container
containerView.addSubview(toViewController.view)
// Init frame off the screen
toViewController.view.frame = CGRect(x: -finalWidth, y: 0, width: finalWidth, height: finalHeight)
}
// Move on screen
let transform = {
self.dimmingView.alpha = 0.5
toViewController.view.transform = CGAffineTransform(translationX: finalWidth, y: 0)
}
// Move back off screen
let identity = {
self.dimmingView.alpha = 0.0
fromViewController.view.transform = .identity
}
// Animation of the transition
let duration = transitionDuration(using: transitionContext)
let isCancelled = transitionContext.transitionWasCancelled
UIView.animate(withDuration: duration, animations: {
self.isPresenting ? transform() : identity()
}) { (_) in
transitionContext.completeTransition(!isCancelled)
}
}
}
and use it in my code as follow
guard let menuViewController = storyboard?.instantiateViewController(withIdentifier: "MenuVC") as? MenuVC else { return }
menuViewController.modalPresentationStyle = .overCurrentContext
menuViewController.transitioningDelegate = self as? UIViewControllerTransitioningDelegate
menuViewController.tabBarItem.image = UIImage(named: "ico_menu")
menuViewController.tabBarItem.selectedImage = UIImage(named: "ico_menu")
viewControllers = [orderVC,serverdVC,canceledVC,menuViewController]
extension TabbarVC: UIViewControllerTransitioningDelegate {
func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
transiton.isPresenting = true
return transiton
}
func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
transiton.isPresenting = false
return transiton
}
}
but animation doe't work at all ... I want to open it like side menu over current context ..
How can i achieve some thing like that ...
TabBar is not made to handle animate transition for just a single child View controller. If you apply a custom transition, it will be applied in all of its tabs (child view controllers). Plus last time i checked, airbnb's app doesn't behave like that when opening the user profile. :)
What you can do, though, is have a separate menu button at the top of your navigation view controller or wherever and call the slide in from there:
func slideInView() {
let vcToShow = MenuViewController()
vcToShow.modalPresentationStyle = .overCurrentContext
vcToShow.transitioningDelegate = self as? UIViewControllerTransitioningDelegate
present(vcToShow, animated: true, completion: nil)
}
Or if you insist on having the menu a part of the tabs, then you can do this.
Hope this helps. :)
I have found many related topics on SO (and elsewhere) but still couldn't find a solution to my problem. I want to display a custom alert on my view using UIViewControllerTransitioningDelegate. So first, in my initial view controller, here is the call:
#IBAction func tappedButton(_ sender: Any) {
MyAlertViewController.presentIn(viewController: self)
}
And here the code of MyAlertViewController:
import UIKit
open class MyAlertViewController: UIViewController, UIViewControllerTransitioningDelegate {
#IBOutlet weak var overlayView: UIView?
#IBOutlet weak var alertView: UIView?
#IBOutlet weak var alertCenterYConstraint: NSLayoutConstraint?
public override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) {
super.init(nibName: "MyAlertView", bundle: nil)
self.transitioningDelegate = self
}
required public init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
static func presentIn(viewController: UIViewController) {
let alertViewController = MyAlertViewController()
if Thread.isMainThread {
viewController.present(alertViewController, animated: true, completion: nil)
} else {
DispatchQueue.main.async {
viewController.present(alertViewController, animated: true, completion: nil)
}
}
}
public func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return MyDismissAlertViewAnimationController()
}
public func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return MyPresentAlertViewAnimationController()
}
}
class MyPresentAlertViewAnimationController: NSObject, UIViewControllerAnimatedTransitioning {
public func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return 0.3
}
public func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
let toViewController: MyAlertViewController = transitionContext.viewController(forKey: UITransitionContextViewControllerKey.to) as! MyAlertViewController
let duration = self.transitionDuration(using: transitionContext)
let containerView = transitionContext.containerView
toViewController.view.frame = containerView.frame
containerView.addSubview(toViewController.view)
toViewController.overlayView?.alpha = 0.0
UIView.animate(withDuration: duration, animations: {
toViewController.overlayView?.alpha = 0.6
})
let finishFrame = toViewController.alertView?.frame
var startingFrame = finishFrame
startingFrame?.origin.y = -((finishFrame?.height)!)
toViewController.alertView?.frame = startingFrame!
UIView.animate(withDuration: 0.5, delay: 0.0, usingSpringWithDamping: 0.7, initialSpringVelocity: 1.0, options: .layoutSubviews, animations: {
toViewController.alertView?.frame = finishFrame!
}, completion: { result in
transitionContext.completeTransition(result)
})
}
}
class MyDismissAlertViewAnimationController: NSObject, UIViewControllerAnimatedTransitioning {
public func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return 0.3
}
public func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
let fromViewController: MyAlertViewController = transitionContext.viewController(forKey: UITransitionContextViewControllerKey.from) as! MyAlertViewController
let duration = self.transitionDuration(using: transitionContext)
UIView.animate(withDuration: duration, animations: {
fromViewController.overlayView?.alpha = 0.0
})
var finishFrame = fromViewController.alertView?.frame
finishFrame?.origin.y = -(finishFrame?.height)!
finishFrame?.origin.y = fromViewController.isDismissingByBottom ? fromViewController.view.frame.size.height : -(finishFrame?.height)!
UIView.animate(withDuration: duration, delay: 0.0, usingSpringWithDamping: 1.0, initialSpringVelocity: 1.0, options: .layoutSubviews, animations: {
fromViewController.alertView?.frame = finishFrame!
}, completion: { result in
transitionContext.completeTransition(true)
})
}
}
The animation works fine, the black screen only appears after the call to completeTransition() as you can see below:
Thanks for your help...
I think you need to either set your background color like so:
self.view.backgroundColor = .clear
This will make sure the background you see is not just the background color of your modal.
Or prevent the presenting view controller to be removed from the screen by making the modal presentation style overCurrentContext
self.modalPresentationStyle = .overCurrentContext
I am trying to implement custom transition animation here is what I have
class NavDelegate: NSObject, UINavigationControllerDelegate {
private let animator = Animator()
func navigationController(_ navigationController: UINavigationController,
animationControllerFor operation: UINavigationControllerOperation,
from fromVC: UIViewController,
to toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return animator
}
}
class Animator: NSObject, UIViewControllerAnimatedTransitioning {
func transitionDuration(using context: UIViewControllerContextTransitioning?) -> TimeInterval {
return 10.0
}
func animateTransition(using context: UIViewControllerContextTransitioning) {
let fromViewController = context.viewController(forKey: UITransitionContextViewControllerKey.from)!
let toViewController = context.viewController(forKey: UITransitionContextViewControllerKey.to)!
if fromViewController is ViewController {
self.pushAnimation(from: fromViewController as! ViewController,
to: toViewController as! VC2ViewController,
with: context)
}
if toViewController is ViewController {
print("pop")
}
}
func pushAnimation(from viewController: ViewController,
to destinationViewController: VC2ViewController,
with context: UIViewControllerContextTransitioning) {
context.containerView.addSubview(destinationViewController.view)
//block 1
for cell in viewController.tableView1.visibleCells {
if let castCell = cell as? VC1TableViewCell {
castCell.contentViewToLeft.constant = -UIScreen.main.bounds.width
castCell.contentViewToRight.constant = UIScreen.main.bounds.width
let duration = Double(viewController.tableView1.visibleCells.index(of: cell)!)/Double(viewController.tableView1.visibleCells.count) + 0.2
UIView.animate(withDuration: duration, animations: {
castCell.layoutIfNeeded()
}) { animated in
}
}
}
//block 2
for cell in destinationViewController.tableView2.visibleCells {
if let castCell = cell as? VC2TableViewCell {
castCell.contentViewToLeft.constant = -UIScreen.main.bounds.width
castCell.contentViewToRight.constant = UIScreen.main.bounds.width
let duration = Double(destinationViewController.tableView2.visibleCells.index(of: cell)!)/Double(destinationViewController.tableView2.visibleCells.count) + 0.2
UIView.animate(withDuration: duration, animations: {
castCell.layoutIfNeeded()
}) { animated in
if duration > 1.1 {
context.completeTransition(!context.transitionWasCancelled)
}
}
}
}
}
}
The problem is that animation of constraints of destination controller (block 2) is never animated, layoutIfNeeded() executes without animation, although block 1 is working. What might be the problem?
I've spent a couple of days testing
transitionDuration(using context: UIViewControllerContextTransitioning?)
function, and find out that it is all about calling some blocks of toViewController animations inside DispatchQueue.main.async {}. Not sure how it works, but I'd made my code work as I was planning to.
I'm trying to create a transition effect on a UITabBarController somewhat similar to the Facebook app. I managed to get a "scrolling effect" working on tab switch, but I can't seem to figure out how to cross dissolve (or it doesn't work at least).
Here's my current code:
import UIKit
class ScrollingTabBarControllerDelegate: NSObject, UITabBarControllerDelegate {
func tabBarController(_ tabBarController: UITabBarController, animationControllerForTransitionFrom fromVC: UIViewController, to toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return ScrollingTransitionAnimator(tabBarController: tabBarController, lastIndex: tabBarController.selectedIndex)
}
}
class ScrollingTransitionAnimator: NSObject, UIViewControllerAnimatedTransitioning {
weak var transitionContext: UIViewControllerContextTransitioning?
var tabBarController: UITabBarController!
var lastIndex = 0
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return 0.2
}
init(tabBarController: UITabBarController, lastIndex: Int) {
self.tabBarController = tabBarController
self.lastIndex = lastIndex
}
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
self.transitionContext = transitionContext
let containerView = transitionContext.containerView
let fromViewController = transitionContext.viewController(forKey: UITransitionContextViewControllerKey.from)
let toViewController = transitionContext.viewController(forKey: UITransitionContextViewControllerKey.to)
containerView.addSubview(toViewController!.view)
var viewWidth = toViewController!.view.bounds.width
if tabBarController.selectedIndex < lastIndex {
viewWidth = -viewWidth
}
toViewController!.view.transform = CGAffineTransform(translationX: viewWidth, y: 0)
UIView.animate(withDuration: self.transitionDuration(using: (self.transitionContext)), delay: 0.0, usingSpringWithDamping: 1.2, initialSpringVelocity: 2.5, options: .transitionCrossDissolve, animations: {
toViewController!.view.transform = CGAffineTransform.identity
fromViewController!.view.transform = CGAffineTransform(translationX: -viewWidth, y: 0)
}, completion: { _ in
self.transitionContext?.completeTransition(!self.transitionContext!.transitionWasCancelled)
fromViewController!.view.transform = CGAffineTransform.identity
})
}
}
Would be great if anyone know how to get this to work, been trying for days now without progress... :/
edit: I got a cross dissolve working by replacing the UIView.animate block with:
UIView.transition(with: containerView, duration: 0.2, options: .transitionCrossDissolve, animations: {
toViewController!.view.transform = CGAffineTransform.identity
fromViewController!.view.transform = CGAffineTransform(translationX: -viewWidth, y: 0)
}, completion: { _ in
self.transitionContext?.completeTransition(!self.transitionContext!.transitionWasCancelled)
fromViewController!.view.transform = CGAffineTransform.identity
})
However, the animation is really laggy and not usable :(
edit 2: For people trying to use these snippets, don't forget to hook up the delegate for the UITabBarController, otherwise nothing will happen.
edit 3: I've found a Swift library that does exactly what I was looking for:
https://github.com/Interactive-Studio/TransitionableTab
There is a simpler way to doing this. Add the following code in the tabbar delegate:
Working on Swift 2, 3 and 4
class MySubclassedTabBarController: UITabBarController {
override func viewDidLoad() {
super.viewDidLoad()
delegate = self
}
}
extension MySubclassedTabBarController: UITabBarControllerDelegate {
func tabBarController(_ tabBarController: UITabBarController, shouldSelect viewController: UIViewController) -> Bool {
guard let fromView = selectedViewController?.view, let toView = viewController.view else {
return false // Make sure you want this as false
}
if fromView != toView {
UIView.transition(from: fromView, to: toView, duration: 0.3, options: [.transitionCrossDissolve], completion: nil)
}
return true
}
}
EDIT (4/23/18)
Since this answer is getting popular, I updated the code to remove the force unwraps, which is a bad practice, and added the guard statement.
EDIT (7/11/18)
#AlbertoGarcía is right. If you tap the tabbar icon twice you get a blank screen. So I added an extra check
If you want to use UIViewControllerAnimatedTransitioning to do something more custom than UIView.transition, take a look at this gist.
// MyTabController.swift
import UIKit
class MyTabBarController: UITabBarController {
override func viewDidLoad() {
super.viewDidLoad()
delegate = self
}
}
extension MyTabBarController: UITabBarControllerDelegate {
func tabBarController(_ tabBarController: UITabBarController, animationControllerForTransitionFrom fromVC: UIViewController, to toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return MyTransition(viewControllers: tabBarController.viewControllers)
}
}
class MyTransition: NSObject, UIViewControllerAnimatedTransitioning {
let viewControllers: [UIViewController]?
let transitionDuration: Double = 1
init(viewControllers: [UIViewController]?) {
self.viewControllers = viewControllers
}
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return TimeInterval(transitionDuration)
}
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
guard
let fromVC = transitionContext.viewController(forKey: UITransitionContextViewControllerKey.from),
let fromView = fromVC.view,
let fromIndex = getIndex(forViewController: fromVC),
let toVC = transitionContext.viewController(forKey: UITransitionContextViewControllerKey.to),
let toView = toVC.view,
let toIndex = getIndex(forViewController: toVC)
else {
transitionContext.completeTransition(false)
return
}
let frame = transitionContext.initialFrame(for: fromVC)
var fromFrameEnd = frame
var toFrameStart = frame
fromFrameEnd.origin.x = toIndex > fromIndex ? frame.origin.x - frame.width : frame.origin.x + frame.width
toFrameStart.origin.x = toIndex > fromIndex ? frame.origin.x + frame.width : frame.origin.x - frame.width
toView.frame = toFrameStart
DispatchQueue.main.async {
transitionContext.containerView.addSubview(toView)
UIView.animate(withDuration: self.transitionDuration, animations: {
fromView.frame = fromFrameEnd
toView.frame = frame
}, completion: {success in
fromView.removeFromSuperview()
transitionContext.completeTransition(success)
})
}
}
func getIndex(forViewController vc: UIViewController) -> Int? {
guard let vcs = self.viewControllers else { return nil }
for (index, thisVC) in vcs.enumerated() {
if thisVC == vc { return index }
}
return nil
}
}
I was struggling with the tab bar animation both from a user tap and programmatically calling selectedIndex = X since the accepted solution didn't work for me when setting the selected tab programatically.
In the end I managed to solve it by a UITabBarControllerDelegate and a custom UIViewControllerAnimatedTransitioning as follows:
extension MainController: UITabBarControllerDelegate {
public func tabBarController(
_ tabBarController: UITabBarController,
animationControllerForTransitionFrom fromVC: UIViewController,
to toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return FadePushAnimator()
}
}
Where the FadePushAnimator looks like this:
class FadePushAnimator: NSObject, UIViewControllerAnimatedTransitioning {
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return 0.3
}
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
guard
let toViewController = transitionContext.viewController(forKey: .to)
else {
return
}
transitionContext.containerView.addSubview(toViewController.view)
toViewController.view.alpha = 0
let duration = self.transitionDuration(using: transitionContext)
UIView.animate(withDuration: duration, animations: {
toViewController.view.alpha = 1
}, completion: { _ in
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
})
}
}
This approach supports any sort of custom animation and works both on user tap and setting the selected tab programatically. Tested on Swift 5.
To expand on #gmogames answer: https://stackoverflow.com/a/45362914/1993937
I couldn't get this to animate when selecting the tab bar index via code, as calling:
tabBarController.setSeletedIndex(0)
Doesn't seem to go through the same call heirarchy, and it skips the method:
tabBarController(_ tabBarController: UITabBarController, shouldSelect viewController: UIViewController)
entirely, resulting in no animation.
In my code I wanted to have an animation transition for a user tapping a tab bar item in addition to me setting the tab bar item in-code manually under certain circumstances.
Here is my addition to the solution above which adds a different method to set the selected index via code that will animate the transition:
import Foundation
import UIKit
#objc class CustomTabBarController: UITabBarController {
override func viewDidLoad() {
super.viewDidLoad()
delegate = self
}
#objc func set(selectedIndex index : Int) {
_ = self.tabBarController(self, shouldSelect: self.viewControllers![index])
}
}
#objc extension CustomTabBarController: UITabBarControllerDelegate {
#objc func tabBarController(_ tabBarController: UITabBarController, shouldSelect viewController: UIViewController) -> Bool {
guard let fromView = selectedViewController?.view, let toView = viewController.view else {
return false // Make sure you want this as false
}
if fromView != toView {
UIView.transition(from: fromView, to: toView, duration: 0.3, options: [.transitionCrossDissolve], completion: { (true) in
})
self.selectedViewController = viewController
}
return true
}
}
Now just call
tabBarController.setSelectedWithIndex(1)
for an in-code animated transition!
I still think it is unfortunate that to get this done we have to override a method that isn't a setter and manipulate data within it. It doesn't make the tab bar controller as extensible as it should be if this is the method that we need to override to get this done.
So, a few years later and more experienced, after revisiting my own question for the same behaviour, I improved a little bit upon Derek's answer.
I inherited most of his code (as it seems like the best solution).
What I changed
I added a crossDissolve animation (as I originally wanted) to the slide animation by adding a toCoverView and fromCoverView, these are snapshotviews of the other view which will be used to fade in/out at the same time.
Changed the frame width to already start at 75% instead of having to translate the full 100% width, it's only translating 25% now which makes it feel snappier.
Added SpringWithDamping and initialSpringVelocity settings.
These changes made it feel just about as close as I could get it to Facebook's implementation and I'm personally quite happy with it.
Here's the adapted answer (most of the credit goes to Derek so be sure to upvote him):
class MyTabBarController: UITabBarController {
override func viewDidLoad() {
super.viewDidLoad()
delegate = self
}
}
extension MyTabBarController: UITabBarControllerDelegate {
func tabBarController(_ tabBarController: UITabBarController, animationControllerForTransitionFrom fromVC: UIViewController, to toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return MyTransition(viewControllers: tabBarController.viewControllers)
}
}
class MyTransition: NSObject, UIViewControllerAnimatedTransitioning {
let viewControllers: [UIViewController]?
let transitionDuration: Double = 0.2
init(viewControllers: [UIViewController]?) {
self.viewControllers = viewControllers
}
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return TimeInterval(transitionDuration)
}
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
guard
let fromVC = transitionContext.viewController(forKey: UITransitionContextViewControllerKey.from),
let fromView = fromVC.view,
let fromIndex = getIndex(forViewController: fromVC),
let toVC = transitionContext.viewController(forKey: UITransitionContextViewControllerKey.to),
let toView = toVC.view,
let toIndex = getIndex(forViewController: toVC)
else {
transitionContext.completeTransition(false)
return
}
let frame = transitionContext.initialFrame(for: fromVC)
var fromFrameEnd = frame
var toFrameStart = frame
let quarterFrame = frame.width * 0.25
fromFrameEnd.origin.x = toIndex > fromIndex ? frame.origin.x - quarterFrame : frame.origin.x + quarterFrame
toFrameStart.origin.x = toIndex > fromIndex ? frame.origin.x + quarterFrame : frame.origin.x - quarterFrame
toView.frame = toFrameStart
let toCoverView = fromView.snapshotView(afterScreenUpdates: false)
if let toCoverView = toCoverView {
toView.addSubview(toCoverView)
}
let fromCoverView = toView.snapshotView(afterScreenUpdates: false)
if let fromCoverView = fromCoverView {
fromView.addSubview(fromCoverView)
}
DispatchQueue.main.async {
transitionContext.containerView.addSubview(toView)
UIView.animate(withDuration: self.transitionDuration, delay: 0, usingSpringWithDamping: 0.9, initialSpringVelocity: 0.8, options: [.curveEaseOut], animations: {
fromView.frame = fromFrameEnd
toView.frame = frame
toCoverView?.alpha = 0
fromCoverView?.alpha = 1
}) { (success) in
fromCoverView?.removeFromSuperview()
toCoverView?.removeFromSuperview()
fromView.removeFromSuperview()
transitionContext.completeTransition(success)
}
}
}
func getIndex(forViewController vc: UIViewController) -> Int? {
guard let vcs = self.viewControllers else { return nil }
for (index, thisVC) in vcs.enumerated() {
if thisVC == vc { return index }
}
return nil
}
}
The only thing I've yet to figure out is how to make it "interruptible" like Facebook does. I know there's a interruptibleAnimator function for this but I haven't been able to make it work yet.
I followed This tutorial and achieve that animation but now I want to add some functionality into it like when user click in the minimised viewController I want to popup that minimised viewController back I tried to Implement TapGesture on that view and this is my code:
import Foundation
import UIKit
class TransitionOperator: NSObject, UIViewControllerAnimatedTransitioning, UIViewControllerTransitioningDelegate{
var snapshot : UIView!
var isPresenting : Bool = true
func transitionDuration(transitionContext: UIViewControllerContextTransitioning) -> NSTimeInterval {
return 0.5
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
if isPresenting{
presentNavigation(transitionContext)
}else{
dismissNavigation(transitionContext)
}
}
func presentNavigation(transitionContext: UIViewControllerContextTransitioning) {
let container = transitionContext.containerView()
let fromViewController = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey)
let fromView = fromViewController!.view
let toViewController = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey)
let toView = toViewController!.view
let size = toView.frame.size
var offSetTransform = CGAffineTransformMakeTranslation(size.width - 120, 0)
offSetTransform = CGAffineTransformScale(offSetTransform, 0.6, 0.6)
snapshot = fromView.snapshotViewAfterScreenUpdates(true)
//TapGesture for detect touch
let aSelector : Selector = "singleTap"
let tapGesture = UITapGestureRecognizer(target: self, action: aSelector)
tapGesture.numberOfTapsRequired = 1
self.snapshot.addGestureRecognizer(tapGesture)
container.addSubview(toView)
container.addSubview(snapshot)
let duration = self.transitionDuration(transitionContext)
UIView.animateWithDuration(duration, delay: 0.0, usingSpringWithDamping: 0.5, initialSpringVelocity: 0.8, options: nil, animations: {
self.snapshot.transform = offSetTransform
}, completion: { finished in
transitionContext.completeTransition(true)
})
}
func singleTap(){
NavigationViewController().dismissViewControllerAnimated(true, completion: nil)
println("Touched")
}
func dismissNavigation(transitionContext: UIViewControllerContextTransitioning) {
let container = transitionContext.containerView()
let fromViewController = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey)
let fromView = fromViewController!.view
let toViewController = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey)
let toView = toViewController!.view
let duration = self.transitionDuration(transitionContext)
UIView.animateWithDuration(duration, delay: 0.0, usingSpringWithDamping: 0.8, initialSpringVelocity: 0.8, options: nil, animations: {
self.snapshot.transform = CGAffineTransformIdentity
}, completion: { finished in
transitionContext.completeTransition(true)
self.snapshot.removeFromSuperview()
})
}
func animationControllerForPresentedController(presented: UIViewController, presentingController presenting: UIViewController, sourceController source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
self.isPresenting = true
return self
}
func animationControllerForDismissedController(dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
self.isPresenting = false
return self
}
}
when I click on that minimised view Touched is print as you can see into image:
But view is not dismissed.I want to popup TimelineViewController back.
Thanks in advance.
Maybe what you need to do is call self.dismissNavigation() from your singleTap method. Though I'm not sure what context to pass to that method...
I know it's been a few months but i figured it out. Look at the function animationControllerForPresentedController(presented: UIViewController, presentingController presenting: UIViewController, sourceController source: UIViewController) which has the parameter presented, the UIViewController of the snapshot. That is your reference that you need instead of calling NavigationViewController(). which is just making new instances. So create a UIView variable var foo : UIView! and in animationControllerForPresentedController() set foo = presented.
Now in your function singleTap() you can set foo.dismissViewControllerAnimated().
Hope this helps.