dart timer periodic documentation is confusing - dart

I have a long running task and I would like to schedule a new run a fixed interval after the run ends and I found this. What does the following mean? In particular the last paragraph.
Timer.periodic(Duration duration, Function void callback(Timer timer))
Creates a new repeating timer.
The callback is invoked repeatedly with duration intervals until
canceled with the cancel function.
The exact timing depends on the underlying timer implementation. No
more than n callbacks will be made in duration * n time, but the time
between two consecutive callbacks can be shorter and longer than
duration.
In particular, an implementation may schedule the next callback, e.g.,
a duration after either when the previous callback ended, when the
previous callback started, or when the previous callback was scheduled
for - even if the actual callback was delayed.

Let's say you set a timer to run every 30 seconds. If the second time the callback is called it takes 10 seconds to complete, the third call to the callback could be:
30 seconds after the second call started
30 seconds after the second call ended (which is 40s after the second call started, since it took 10 secs)
30 seconds after the second call was scheduled to run (which based on the above, could have been delayed, eg. by the duration of the first call)

Timer's duration is delay. Timer.periodic's duration is period.

Related

Rails enqueue jobs and execute after x time from previous

I have a rails api app where receives a bunch of requests and then, for each, it executes a job, but I want to prevent it job being called immediately, I need it delay 2 seconds. So for that I have MyAwesomeJob.perform_in(2.seconds, stuff). So looking to sidekiq it goes right after 2 seconds. But next request goes right away.
What I need is: having 10 requests in 1 second it should enqueue 10 jobs and execute it one after other. (first gonna be in 2 seconds, next should wait last finish and go, so 4 seconds, 6seconds etc....)
Thanks!

objective-c - NSTimer falling more and more behind

I have a NSTimer (running on main thread) that is supposed to go off every 0.02s. However, I notice that as memory usage start going up (the app captures a frame every tick and stores in an array) subsequent ticks begin to take more then 0.02s.
How can I solve this issue? I'm starting to think NSTimer is not suited for high-frequency tasks like this.
As the docs state,
A timer is not a real-time mechanism; it fires only when one of the
run loop modes to which the timer has been added is running and able
to check if the timer’s firing time has passed. Because of the various
input sources a typical run loop manages, the effective resolution of
the time interval for a timer is limited to on the order of 50-100
milliseconds.
Since 100 milliseconds = .1 seconds and your timer is supposed to run every 0.02 seconds, your timer schedule is far shorter than the timer's effective resolution and so you timer can easily get out of sync.

Show get updates every second on a NSTimer whose interval isn't 1

I'm trying to create a label that shows the time on a NSTimer, however my problem is that the interval on the timer isn't 1.0 and so there is no way to update the label every second like I would like to be able to. I have tried to synchronize two timers, however that is proving to be a challenge. So, Is there a way to get secondary updates or synchronize two timers of different interval?
I'm reading your question as follows:
I have a timer that needs to fire once per 5 seconds, but I would like to tell the user how many seconds remain until the timer fires.
The simplest way that I can think of is to make an intermediary method that the first timer will call. You would change:
timer -> METHOD_A
to
timer -> METHOD_B -> METHOD_A
the timer could then be set to update every .1 seconds, and METHOD_B could keep track of the time and just call METHOD_A when 5 seconds have passed since the previous call.
For what it's worth though I don't think that NSTimer will slip, so when you are updating the time you are probably doing something like time=time+interval, where it might make more sense to do (currentTime-startingTime)%interval, and then the synchronization shouldn't be a problem

NSTimer to control a series of events

Can NSTimer be used to fire a series of events. For instance for effect:
Its kick off Click start to toss
create random number
wait 5 seconds show result
wait 3 seconds start the match?
You can use it to repeat at a given interval, but not a variable one. If you really wanted to wait 5 seconds and then then wait another 3 seconds you'd probably want to chain timers. So, when the first timer fires and calls a message, that message creates a second timer with a different time interval.
This is actually a case where the Prototype Pattern would apply: make an NSTimer and set it up with all the properties you want, and then clone that object each time you need to make another. Or you could just make a factory. Objective C does not have a clone, but the NSCoding protocol is actually a workable and proper way of doing cloning (unlike Java's broken (and abandoned) clone interface).

Execute action every x seconds delphi

I'm trying to execute a function(or procedure) every x seconds.
I've been looking everywhere but never seemed to find something that suits my needs.
My application basically gets data from the web and I want to make an auto-refresh checkbox.
So let's say the user checks the box, I want the app to call that function every 5 seconds.
Thanks!
Use a TTimer (from the System tab in the component palette). Set the interval to the number of seconds * 1000 (converting from milliseconds to seconds), and write a handler for the OnTimer event.
The simplest way it to use the TTimer component, part of Delphi's standard VCL. Put one on the form, make sure Enabled is set to True, set Interval to 5000 (the value is in milliseconds), and assign its OnTimer event, where you'll put the code that needs to run every 5 seconds.
Sometimes it is a good idea to start with the timer disabled, then set its Enabled property to true in code, so that the timer starts to fire after everything else in your application has been properly set up.
The timer may not be firing in exact 5-second intervals, since timer messages have low priority in Windows and may not be received if the CPU is doing a lot of other work. Since your interval is relatively long, you might set the timer to fire every second (Interval := 1000) or even a few times per second, and check current time every time it fires. Perform the update if current time is later by 5 seconds or more from the time of the last update. (Use the SecondsBetween function in DateUtils unit to make that determination).
I don't have Delphi at the moment, but I'm pretty sure there was a TTimer component in the control palette, and according to this, I think I'm right.

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