Sidemenu using swift - reference taken https://github.com/evnaz/ENSwiftSideMenu - ios

I have created common sidemenu for all main view controller using reference https://github.com/evnaz/ENSwiftSideMenu
Now the issue is i have created sidemenu view controller from storyboard instead of using code itself,it will not show anything on side menu.
Ideally it has to show the page which design from story board.
Actually only TableViewController work with this example. i need to work with UIViewController.
Anyone have idea about this ?

Check out the latest version, I added precisely that functionality a few weeks ago: you can now use a UIViewController, no need to use a UITableViewController.
But other than that, I can't tell without more information why it doesn't show up.
I'm using it in several apps and it works ok.
I've got a UINavigationController, which uses a subclass of ENSideMenuNavigationController, and a UIViewController for the menu itself.
This is it, basically:
class MainNavigationController: ENSideMenuNavigationController, ENSideMenuDelegate {
override func viewDidLoad() {
super.viewDidLoad()
var mainMenuViewController: MainMenuViewController = storyboard?.instantiateViewControllerWithIdentifier("MainMenuViewController") as! MainMenuViewController
mainMenuViewController.navController = self
sideMenu = ENSideMenu(sourceView: self.view, menuViewController: mainMenuViewController, menuPosition:.Right)
//sideMenu?.delegate = self //optional
sideMenu?.menuWidth = 240.0 // optional, default is 160
sideMenu?.bouncingEnabled = false
sideMenu?.animationDuration = 0.2
// make navigation bar showing over side menu
view.bringSubviewToFront(navigationBar)
}
// MARK: - ENSideMenu Delegate
func sideMenuWillOpen() {
println("sideMenuWillOpen")
}
func sideMenuWillClose() {
println("sideMenuWillClose")
}
override func didRotateFromInterfaceOrientation(fromInterfaceOrientation: UIInterfaceOrientation) {
super.didRotateFromInterfaceOrientation( fromInterfaceOrientation )
sideMenu?.updateFrame()
}
}
Then I have the menu view itself, also in the Storyboard, which is a UIViewController. Here is a fragment:
class ERAMainMenuViewController: UIViewController {
weak var navController: ERAMainNavigationController?
#IBOutlet weak var tableView: UITableView!
#IBOutlet weak var exitButton: UIButton!
#IBOutlet weak var headImage: UIImageView!
let kInset:CGFloat = 64.0
override func viewDidLoad() {
super.viewDidLoad()
// Customize apperance of table view
tableView.contentInset = UIEdgeInsetsMake(kInset, 0, 0, 0) //
tableView.separatorStyle = UITableViewCellSeparatorStyle.SingleLine
tableView.backgroundColor = ERAssistantTheme.sideMenuItemBackgroundColor
tableView.scrollsToTop = false
// Preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = true
// tableView.selectRowAtIndexPath(NSIndexPath(forRow: selectedMenuItem, inSection: 0), animated: false, scrollPosition: .Middle)
}
}

Related

delegate method not getting called with UITabBarController

In FourthViewController, I have a slider, which has values ranging from 1 to 1000. The value that is set gets sent via the delegate to PatternViewController, where it should be used to do sth (I put the print for testing purposes).
I've worked with delegates before and it was all ok, checked the code multiple times and multiple answers here on stack, I can't seem to find the issue. Any help would be much appreciated
update: I have added a button so that it would be easier to track along. It turns out that by pressing first time the button, nothing happens. but if I first checkout the PatternViewController, then I go back to FourthViewController and press the button, the delegate gets triggered. anyone got any idea on why is this happening?
FourthViewController
import UIKit
class FourthViewController: UIViewController {
//MARK: Outlets
#IBOutlet var persistenceButton: UIButton!
#IBOutlet var persistenceSlider: UISlider!
#IBOutlet var persistenceLabel: UILabel!
weak var delegate: FourthViewControllerDelegate?
//MARK: Stored Properties - Constants
let userDefaults = UserDefaults.standard
let keyName = "sliderValue"
//MARK: Initializer
override func viewDidLoad() {
super.viewDidLoad()
loadSliderValue()
initialSetUp()
}
//MARK: Actions
#IBAction func handleValueChanged(_ sender: UISlider) {
updateLabel()
persistSliderValue(value: persistenceSlider.value, key: keyName)
}
//MARK: Methods
func updateLabel() {
persistenceLabel.text = String(format: "%.2f", persistenceSlider.value)
}
func persistSliderValue(value: Float, key: String) {
userDefaults.set(value, forKey: key)
}
func loadSliderValue() {
let persistedValue = userDefaults.float(forKey: keyName)
persistenceSlider.value = persistedValue
updateLabel()
}
}
func initialSetUp() {
persistenceButton.addTarget(self, action: #selector(handleButtonPressed), for: .touchUpInside)
}
#objc func handleButtonPressed() {
delegate?.valueChanged(value: persistenceSlider.value)
}
}
PatternViewController
import UIKit
class PatternViewController: UIViewController, FourthViewControllerDelegate {
override func viewDidLoad() {
super.viewDidLoad()
setUp()
}
func setUp() {
if let tabBar = self.tabBarController, let viewController = tabBar.viewControllers, let fourthViewController = viewController[3] as? FourthViewController {
fourthViewController.delegate = self
}
}
func valueChanged(value: Float) {
print(value)
}
}
It depends upon how you instantiated the tab view controller. If you do it with storyboards, for example, the view controllers for the respective tabs are instantiated lazily, only instantiated as the user taps on them. (This helps reduce latency resulting from instantiating all four of the tabs’ view controllers.)
While you theoretically could go ahead and have the tab bar controller instantiate the four view controllers programmatically up front, rather than just-in-time via the storyboard, I might instead consider specifying a UITabBarControllerDelegate for the tab bar controller. Have the tab bar controller’s delegate method update the relevant tab’s view controller’s model.
Here is an example with two tabs, the first has a slider and the second has a label that displays the slider’s value. In this simplified example, I’ve moved the model object (the value associated with the slider) into the tab bar controller, and it passes it to the second view controller when you select the associated tab.
// TabViewController.swift
import UIKit
class TabBarController: UITabBarController {
var value: Float = 0.5
override func viewDidLoad() {
super.viewDidLoad()
delegate = self
}
}
// MARK: - UITabBarControllerDelegate
extension TabViewController: UITabBarControllerDelegate {
func tabBarController(_ tabBarController: UITabBarController, didSelect viewController: UIViewController) {
guard let viewController = viewController as? SecondViewController else { return }
viewController.value = value
}
}
And
// FirstViewController.swift
import UIKit
class FirstViewController: UIViewController {
#IBOutlet weak var slider: UISlider!
override func viewDidLoad() {
super.viewDidLoad()
guard let tabBarController = tabBarController as? TabViewController else { return }
slider.value = tabBarController.value
}
#IBAction func didAdjustSlider(_ sender: UISlider) {
guard let tabBarController = tabBarController as? TabViewController else { return }
tabBarController.value = sender.value
}
}
And
// SecondViewController.swift
import UIKit
class SecondViewController: UIViewController {
#IBOutlet weak var label: UILabel!
var value: Float = 0 { didSet { updateLabel() } }
let formatter: NumberFormatter = {
let formatter = NumberFormatter()
formatter.numberStyle = .percent
return formatter
}()
override func viewDidLoad() {
super.viewDidLoad()
updateLabel()
}
func updateLabel() {
label?.text = formatter.string(for: value)
}
}
Probably needless to say, I not only set the base view controller class for the two tab’s view controllers, but also set the base class for the tab bar controller’s storyboard scene to the above TabBarController.

Hiding bottom tab bar before master object select

Xcode 10.1
Swift 4.2
I am using Master-Detail project. I need to add a bottom tab bar within the detail view but I don't want it to be displayed until an object in the Master view is selected.
Right now i used the "Hidden" option under "Drawing" for the tab bar which hides it during the initial launch, but can't find a way to make it displayed after selecting the master object.
class DetailViewController: UIViewController {
#IBOutlet weak var detailHeaderLabel: UINavigationItem!
#IBOutlet weak var detailDescriptionLabel: UILabel!
func configureView() {
// Update the user interface for the detail item.
if let detail = detailItem {
if let label = detailDescriptionLabel {
label.text = detail.description
}
if let headerLabel = detailHeaderLabel {
headerLabel.title = detail.description
}
}
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
configureView()
}
var detailItem: String? {
didSet {
// Update the view.
configureView()
}
}
}
You need to create the IBOutlet of the tabbar from storyboard and than change is hidden property
DispatchQueue.global(qos: .background).async {
// Background Thread
getObjectForMaster()
DispatchQueue.main.async {
tabBar.isHidden = false
}
}

swift: navigationcontroller.toolbar settings

I try to setup toolbar programmatically, but nothing of this works:
In AppDelegate
UIApplication.shared.delegate?.window??.rootViewController?.navigationController?.toolbar.isTranslucent = false
UIApplication.shared.delegate?.window??.rootViewController?.navigationController?.toolbar.tintColor = .black
In ViewDidLoad
navigationController?.toolbar.isTranslucent = false
navigationController?.toolbar.tintColor = .black
Why?
The second thing is when I navigate to another view controller, my black toolbar is shown for a moment (I hide it with navigationController?.setToolbarHidden(true, animated: true)). How can I completely hide it on transitions?
You could try subclassing UIViewController as in Apple's UIKitCatalog sample application. It uses the storyboard, but that might work for your project.
class CustomToolbarViewController: UIViewController {
#IBOutlet var toolbar: UIToolbar!
override func viewDidLoad() {
super.viewDidLoad()
let toolbarButtonItems = [
customImageBarButtonItem
]
toolbar.setItems(toolbarButtonItems, animated: true)
}
// MARK: - UIBarButtonItem Creation and Configuration
var customImageBarButtonItem: UIBarButtonItem {
// item set up code
}

How to prevent subview release self after call removeFromSuperview?

I want to change with two subviews as button been clicked, the subview was created by StoryBoard, each subview has a button, click the button will bring another subview and hidden current one.
But I found when a subview call removeFromSuperview(), it will be release automatically, if I want to use this subview later, I need a var to point it.
Here is my code:
class ViewController: UIViewController {
#IBOutlet weak var secondView: UIView!
#IBOutlet weak var firstView: UIView!
var temp1: UIView?
var temp2: UIView?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
temp1 = firstView
temp2 = secondView
secondView.removeFromSuperview()
}
#IBAction func moveToSecond(_ sender: UIButton) {
firstView.removeFromSuperview()
view.insertSubview(secondView, at: 0)
secondView.isUserInteractionEnabled = true
}
#IBAction func moveToFirst(_ sender: UIButton) {
secondView.removeFromSuperview()
view.insertSubview(firstView, at: 0)
firstView.isUserInteractionEnabled = true
}
}
Without two temp var, subview will release after removeFromSuperview, and cause next insertSubview crash because it is nil.
So, How to prevent subview auto release?
Is there another way to change between two subviews created by StoryBoard graceful?
My mistake, I didn't notice that outlet is weak, everything is reasonable, when removeFromSuperview, no strong point is left to the sub view, than it release automatically.
You can use #IBOutlet var secondView: UIView! to create strong reference of the view.But as per your requirement I suggest not to remove it from the super view. Instead of that you should hide and show the views when needed as below.
class ViewController: UIViewController {
#IBOutlet var secondView: UIView!
#IBOutlet var firstView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
secondView.isHidden = true
}
#IBAction func moveToSecond(_ sender: UIButton) {
firstView.isHidden = true
secondView.isHidden = false
secondView.isUserInteractionEnabled = true
}
#IBAction func moveToFirst(_ sender: UIButton) {
secondView.isHidden = true
firstView.isHidden = false
firstView.isUserInteractionEnabled = true
}
}
Assuming your two views are one upon above , having same width and same height . In viewDidLoad . first set the firstView to front and secondView to back. Once button click i bring secondView to front and firstView to back , like so on.
import UIKit
class ViewController1: UIViewController {
#IBOutlet var secondView: UIView!
#IBOutlet var firstView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
self.view.bringSubview(toFront: firstView)
self.view.sendSubview(toBack: secondView)
}
#IBAction func moveToSecond(_ sender: UIButton) {
self.view.bringSubview(toFront: secondView)
self.view.sendSubview(toBack: firstView)
}
#IBAction func moveToFirst(_ sender: UIButton) {
self.view.bringSubview(toFront: firstView)
self.view.sendSubview(toBack: secondView)
}
}
If your two sub view's are in different position of the view. then you need to hide alternative View in respective button click
class ViewController: UIViewController {
#IBOutlet var secondView: UIView!
#IBOutlet var firstView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
secondView.isHidden = true
firstView.isUserInteractionEnabled = true
}
#IBAction func moveToSecond(_ sender: UIButton) {
firstView.isHidden = true
secondView.isHidden = false
secondView.isUserInteractionEnabled = true
}
#IBAction func moveToFirst(_ sender: UIButton) {
secondView.isHidden = true
firstView.isHidden = false
firstView.isUserInteractionEnabled = true
}
}

How to use a manual UITabbar and use it to switch through other ViewControllers?

I created a manual UITabbar and I created 3 TabBarItems that I want to use to switch through other Viewcontrollers. I can't find a way to use the BarItems to switch through other Viewcontrollers throughout the app. Is there a way to switch through Viewcontroller programmatically? I am using Swift.
Here is a look at my ViewController.swift file...
class ViewController: UIViewController, UITabBarDelegate {
// All Outlets Connected to StoryBoard
#IBOutlet var BTN: UIButton!
#IBOutlet var BTN2: UIButton!
#IBOutlet var BTN3: UIButton!
#IBOutlet var BTN4: UIButton!
#IBOutlet var tbl: UITableView!
#IBOutlet var Button: UIBarButtonItem!
#IBOutlet var AllButton: UITabBarItem!//First Item
#IBOutlet var TabBar1: UITabBar! //Manual UITabbar
#IBOutlet var PriorityButton: UITabBarItem!//Third Item
#IBOutlet var ClassesButton: UITabBarItem!//Second Item
#IBOutlet var Bar: UINavigationItem!
//Other Variables
var varView = Int()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
if revealViewController() != nil {
Button.target = revealViewController()
Button.action = #selector(SWRevealViewController.revealToggle(_:))
}
self.view.backgroundColor = UIColor(red: 50 / 255.0, green: 132 / 255.0, blue: 255 / 255.0, alpha: 1.0)
BTN.alpha = 1.0
BTN4.alpha = 0
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func BTNClicked(sender: AnyObject) {
UIView.animateWithDuration(1.0, animations: ({
self.BTN2.transform = CGAffineTransformMakeTranslation(0, -90)
self.BTN3.transform = CGAffineTransformMakeTranslation(0, -180)
self.BTN4.transform = CGAffineTransformMakeTranslation(0, 0)
self.BTN.alpha = 0
self.BTN4.alpha = 1.0
}))
}
func tabBar(tabBar: UITabBar, didSelectItem item: UITabBarItem) {
//This method will be called when user changes tab.
//Do I use this? I am using a manual Tabbar just to remind you guys.
}
UITabBar just displays a tab bar and tells its delegate when the user chooses a different tab. UITabBarController does exactly what you seem to want: it manages a collection of view controllers, switching between them as the user selects different tabs. There's nothing magical or unprogrammatic about using UITabBarController -- if you don't want to use storyboards you can always configure a UITabBarController in code. Unless there's something you're not telling us, you should use UITabBarController.
If you really want to use just UITabBar, you can implement UITabBarDelegate in your view controller and set the view controller as the tab bar's delegate. When the user taps on a tab, your -tabBar:didSelectItem: method will be called and you can do whatever you want, including switch to a different view. The tab bar won't do the switching for you -- UITabBar is just the tab bar view, without any logic for managing views or view controllers.
The title of your question says that you want to switch between view controllers, not just views. But you probably want the tab bar to be visible at all times. That means that you'll need to create a view controller that maintains a list of view controllers associated with tab items, has a child view controller, and implements UITabBarDelegate such that it replaces the child view controller whenever -tabBar:didSelectItem: is called. In short, you'll need to duplicate what UITabBarController already does.
If you really want to add a UITabBar to a controller without using a UITabBarController, try the below class. It's only bare bones and shows only what you really need. This example assumes that you added a UITabBar to your controller in the storyboard, as shown by the #IBOutlet. I personally tried this and it works great.
public class MyViewController: UIViewController, UITabBarDelegate {
#IBOutlet var tabBar: UITabBar!
public override func viewDidLoad() {
super.viewDidLoad()
self.tabBar?.delegate = self // this is the important step!
}
public func tabBar(_ tabBar: UITabBar, didSelect item: UITabBarItem) {
print("selected")
}
}

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