unity 5 il2cpp support for ios simulator - ios

Is unity5's IL2CPP support IOS simulator build now? I managed to build a unity exported project in xcode but when it run in simulator mode it crashed with the message dyld: Symbol not found: _CloseZStream.

Related

Flutter IOS Architecture Issue in M1 Mac using VS code

I am using an M1 MacBook pro laptop and ios 13 simulator for developing a flutter app, But I am getting the below issue while trying to run the flutter app in the emulator.
This started happening when I upgraded my workspace to Flutter 2.8.
No problem while running in Android.
Please advise how to resolve this issue.
Kindly do not advise me to do the development in Xcode. I am not familiar and do not have enough bandwidth to learn new IDE. I am using VSCODE.
Launching lib/main.dart on iPhone 13 in debug mode...
lib/main.dart:1
Updating project for Xcode compatibility.
Upgrading Runner.xcscheme
Xcode build done. 1.5s
Failed to build iOS app
Error output from Xcode build:
↳
** BUILD FAILED **
Xcode's output:
↳
note: Using new build system
note: Planning
note: Build preparation complete
note: Building targets in parallel
warning: Capabilities for Signing & Capabilities may not function correctly because its entitlements use a placeholder team ID. To resolve this, select a development team in the Runner editor. (in target 'Runner' from project 'Runner')
/Users/path/to/flutter/project/projectname/ios/Runner.xcodeproj: error: The linked framework 'Pods_Runner.framework' is missing one or more architectures required by this target: x86_64.
Could not build the application for the simulator.
Error launching application on iPhone 13.
Exited (sigterm)
Specify one more architecture for m1 chip.
Runner > Build Settings > Excluded Architecture > Add arm64
This solution worked for me.

While compile on simulator the cordova code in Xcode 12.2 with MFP getting error for arm64

I have a project cordova with the MFP plugin & while compile or build on the simulator the Xcode project in Xcode ver 12.2 getting below error.
Building for iOS Simulator, but linking in dylib built for iOS, file '.../Frameworks/IBMMobileFirstPlatformFoundation.framework/IBMMobileFirstPlatformFoundation' for architecture arm64
Go to the Build Settings of the project, locate the VALID_ARCHS property of User-Defined, and add x86_64. As shown below.

Apple silicon DTK && Xcode12.2 rc && arm64 ios simulator && building for ios sim, but linking ios

if use apple silicon dtk to run project , have same problem ,how to fix ? Device: DTK mac mini, Xcode version: 12.2 rc, run to ios simulator which arch is arm 64. Throw error : building for iOS Simulator, but linking in object file built for iOS, for architecture arm64
If you get a building for iOS Simulator, but linking in object file built for iOS error in Xcode, you'll need to set these Build Settings on both your main project and Pods project.

After updating to Xcode 12.0 React-Native build failed

I have updated Xcode to 12.0 in order to test React Native project on iOS 14.0.
When I build the project I'm getting the following error. I tried Excluding arm64 architecture from Debug, tried removing bitcode from debug.
in
~/ios/Pods/OpenSSL-Universal/ios/lib/libcrypto.a(cryptlib.o),
building for iOS Simulator, but linking in object file
(~/ios/Pods/OpenSSL-Universal/ios/lib/libcrypto.a(cryptlib.o))
built for iOS, file
'~/ios/Pods/OpenSSL-Universal/ios/lib/libcrypto.a'
for architecture arm64

WatchKit is not available when building for iOS Simulator

I want to run app that have watch target but when try to build on xCode 11.4 This error is raised
"WatchKit is not available when building for iOS Simulator."

Resources