Is unity5's IL2CPP support IOS simulator build now? I managed to build a unity exported project in xcode but when it run in simulator mode it crashed with the message dyld: Symbol not found: _CloseZStream.
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I am using an M1 MacBook pro laptop and ios 13 simulator for developing a flutter app, But I am getting the below issue while trying to run the flutter app in the emulator.
This started happening when I upgraded my workspace to Flutter 2.8.
No problem while running in Android.
Please advise how to resolve this issue.
Kindly do not advise me to do the development in Xcode. I am not familiar and do not have enough bandwidth to learn new IDE. I am using VSCODE.
Launching lib/main.dart on iPhone 13 in debug mode...
lib/main.dart:1
Updating project for Xcode compatibility.
Upgrading Runner.xcscheme
Xcode build done. 1.5s
Failed to build iOS app
Error output from Xcode build:
↳
** BUILD FAILED **
Xcode's output:
↳
note: Using new build system
note: Planning
note: Build preparation complete
note: Building targets in parallel
warning: Capabilities for Signing & Capabilities may not function correctly because its entitlements use a placeholder team ID. To resolve this, select a development team in the Runner editor. (in target 'Runner' from project 'Runner')
/Users/path/to/flutter/project/projectname/ios/Runner.xcodeproj: error: The linked framework 'Pods_Runner.framework' is missing one or more architectures required by this target: x86_64.
Could not build the application for the simulator.
Error launching application on iPhone 13.
Exited (sigterm)
Specify one more architecture for m1 chip.
Runner > Build Settings > Excluded Architecture > Add arm64
This solution worked for me.
I have a project cordova with the MFP plugin & while compile or build on the simulator the Xcode project in Xcode ver 12.2 getting below error.
Building for iOS Simulator, but linking in dylib built for iOS, file '.../Frameworks/IBMMobileFirstPlatformFoundation.framework/IBMMobileFirstPlatformFoundation' for architecture arm64
Go to the Build Settings of the project, locate the VALID_ARCHS property of User-Defined, and add x86_64. As shown below.
if use apple silicon dtk to run project , have same problem ,how to fix ? Device: DTK mac mini, Xcode version: 12.2 rc, run to ios simulator which arch is arm 64. Throw error : building for iOS Simulator, but linking in object file built for iOS, for architecture arm64
If you get a building for iOS Simulator, but linking in object file built for iOS error in Xcode, you'll need to set these Build Settings on both your main project and Pods project.
I have updated Xcode to 12.0 in order to test React Native project on iOS 14.0.
When I build the project I'm getting the following error. I tried Excluding arm64 architecture from Debug, tried removing bitcode from debug.
in
~/ios/Pods/OpenSSL-Universal/ios/lib/libcrypto.a(cryptlib.o),
building for iOS Simulator, but linking in object file
(~/ios/Pods/OpenSSL-Universal/ios/lib/libcrypto.a(cryptlib.o))
built for iOS, file
'~/ios/Pods/OpenSSL-Universal/ios/lib/libcrypto.a'
for architecture arm64
I want to run app that have watch target but when try to build on xCode 11.4 This error is raised
"WatchKit is not available when building for iOS Simulator."