Add subview over UITabBar showing under Tab Bar when vc popped - ios

I have a simple Tab Bar project where I add an image over the tab bar which looks good at first.
A second view is pushed form FirstViewController with hidesBottomBarWhenPushed = true. I then hide the button which was added, for good reasons, on the view and not the tabbar as a subview.
Everything ok until I press back button and when I unhide the view (or recreate it) show under the tab bar.
In what method should I put the showButton() method so it shows over the tabbar again?
Any tips?
CustomTabBarController.swift
class CustomTabBarController: UITabBarController {
var bigButton: UIImageView!
func addCenterButton() {
let image = UIImage(named: "bigButtonBackground")
bigButton = UIImageView(image: image)
bigButton.frame = CGRectMake(0.0, 0.0, image!.size.width, image!.size.height);
bigButton.autoresizingMask = .FlexibleRightMargin | .FlexibleLeftMargin | .FlexibleBottomMargin | .FlexibleTopMargin
let heightDifference = image!.size.height - tabBar.frame.size.height
var center = tabBar.center
center.y = center.y - heightDifference/2.0
bigButton.center = center
view.addSubview(bigButton)
}
func hideButton() {
bigButton.hidden = true
}
func showButton() {
bigButton.hidden = false
view.bringSubviewToFront(bigButton)
}
}
FirstViewController.swift
class FirstViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
(tabBarController as! CustomTabBarController).addCenterButton()
}
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
(tabBarController as! CustomTabBarController).showButton()
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let viewController = segue.destinationViewController as! UIViewController
(tabBarController as! CustomTabBarController).hideButton()
viewController.hidesBottomBarWhenPushed = true
}
}

I was dealing with a similar situation and ended up subclassing UITabBarController. In the subclass' viewDidLayoutSubviews method, calling bringSubviewToFront(view: UIView) and passing in the view that was going behind the tab bar fixed the issue. Make sure you call this method on the UITabBarController's view.

Related

NavigationBar title just changes once (not white again then going back)

I created a new project. I have a NavigationController. In the RootViewController I have a containerView with a table and just one cell. If I click on the cell I push a new UIViewController. So my Main.storyboard looks like this:
What I want:
I want first to have a white NavigationBartitle. Then pushing to secondVC I want to change the NavigationBarTitle to black. Then clicking on back the color should change back to a white title.
What I've did:
I did a custom NavigationViewController. There I was changing the func willShow viewController. In this I wrote the titleColor should change depending on which screen the navigationController changes to.
My code:
import UIKit
class SettingsNavigationViewController: UINavigationController {}
// MARK: - Controller Lifecycle
extension SettingsNavigationViewController {
override func viewDidLoad() {
super.viewDidLoad()
self.delegate = self
}
override var preferredStatusBarStyle: UIStatusBarStyle {
guard let child = self.childViewControllers.last else {
return .lightContent
}
return child is ViewController ? .lightContent : .default
}
}
// MARK: - NavigationController Delegate Implementation
extension SettingsNavigationViewController: UINavigationControllerDelegate {
func navigationController(_ navigationController: UINavigationController, willShow viewController: UIViewController, animated: Bool) {
let isSettingsContainer = viewController is ViewController
let backgroundColor = isSettingsContainer ? UIColor.cyan : UIColor.white
let titleColor = isSettingsContainer ? UIColor.white : UIColor.black
let image = isSettingsContainer ? UIImage() : nil
navigationController.navigationBar.shadowImage = image
navigationController.navigationBar.setBackgroundImage(image, for: .default)
navigationController.transitionCoordinator?.animate(alongsideTransition: { (context) in
navigationController.navigationBar.tintColor = titleColor
navigationController.navigationBar.barTintColor = backgroundColor
navigationController.navigationBar.titleTextAttributes = [NSAttributedStringKey.foregroundColor : titleColor]
})
}
}
What happened instead:
If I change the screen to seconndVC the navBarTitleColor changes black. If I click on back it stays black. But it should change to white.
The complete project I also uploaded to github: https://github.com/Sonius94/stackNaviTitle
The possible solution could be, add a SecondViewController and in your SecondViewController you should implement the following :
override func willMove(toParentViewController parent: UIViewController?) {
super.willMove(toParentViewController: parent)
if parent == nil {
// Add your navigation bar appearance for FirstViewController
}
}

Unable to see controller added to UITabBar programmatically swift

I added 2 tabBar items from storyboard and one UITabBarItem - Menu programmatically. I am successfully able to open the controllers corresponding to tabBarItems which I created using storyboard. However, when I click on "Menu" a blank black screen appears,
#objc public class MainScreenTabsController : UITabBarController {
public override func viewDidLoad() {
super.viewDidLoad()
let tabController = MyViewController()
let tabBarItem = UITabBarItem(title: "Menu", image: UIImage(named: "more-options.png"), selectedImage: UIImage(named: "more-options"))
tabController.tabBarItem = tabBarItem
var array = self.viewControllers
array?.append(tabController)
self.viewControllers = array
}
public func tabBarController(_ tabBarController: UITabBarController, shouldSelect viewController: UIViewController) -> Bool {
return true;
}
public override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
}
}
I followed couple of tutorials for adding tab bar item but all of them had the code I wrote. Am I missing out something very basic?
EDIT:
Class for Menu Controller
#objc public class MyViewController:UIViewController {
public override func viewDidLoad() {
super.viewDidLoad()
}
public override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
}
}
Your app is doing exactly what your code is telling it to do. You are creating an instance of MyViewController and adding it to the UITabBarController's array of View Controllers.
Your MyViewController class file simply defines a blank, black view.
I'm guessing you created a ViewController in your Storyboard that you want to use as MyViewController? If so, you need to instantiate that from the storyboard.
When you're editing your storyboard, assign the MyViewController class to the VC you want to use, and also give it a Storyboard ID - such as MyVC. Then, edit your viewDidLoad function to this:
public override func viewDidLoad() {
super.viewDidLoad()
// wrong way
// let tabController = MyViewController()
if let tabController = storyboard?.instantiateViewController(withIdentifier: "MyVC") as? MyViewController {
let tabBarItem = UITabBarItem(title: "Menu", image: UIImage(named: "more-options.png"), selectedImage: UIImage(named: "more-options"))
tabController.tabBarItem = tabBarItem
var array = self.viewControllers
array?.append(tabController)
self.viewControllers = array
}
}
Since you're creating the ViewController programatically ie. without nib/storyboard, you are responsible for instantiating a UIView object and setting the view property of the view controller. to do that implement the loadView method and assign the view object to view property of the viewController. then you can add custom views to the view object, check the code below.
class MyViewController: UIViewController {
override func loadView() {
// super.loadView() // DO NOT CALL SUPER
//create view
view = UIView()
view.backgroundColor = UIColor.white
//Add a custom view with red color
let customView = UIView()
customView.translatesAutoresizingMaskIntoConstraints = false
customView.backgroundColor = UIColor.red
view.addSubview(customView)
NSLayoutConstraint.activate(
[customView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
customView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
customView.topAnchor.constraint(equalTo: view.topAnchor),
customView.bottomAnchor.constraint(equalTo: view.bottomAnchor)]
)
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
}
It would be good to use Storyboard/Nib for this purpose as you can easily configure custom views/controls using the autolayout in interface builder rather than doing it programmatically. :)
Edit:
if your'e using storyboard then instantiate view controller like given in below code
class MainScreenTabsController: UITabBarController, UITabBarControllerDelegate {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
let tabController = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "MainViewController") as! MainViewController //if using storyboard
let icon = UITabBarItem(title: "Menu", UIImage(named: "more-options.png"), selectedImage: UIImage(named: "more-options")))
tabController.tabBarItem = icon
var controllers = self.viewControllers
controllers?.append(tabController)
self.setViewControllers(controllers!, animated: true)
}
}

Interactive view controller transition from view controller with status bar hidden

Here is my demo project.
I have two view controllers. The main one has the status bar hidden while the second one hasn't.
I created a custom driven transition animation to go from controller one to controller two.
When I'm on the child view controller (the orange one), I start the driven transition by panning from top to bottom. You can see that the status bar is coming back when dragging. And the UIButton "Hello" is moving as well.
I cancel the transition. Then I start it again and you can see the status bar is coming back as well but this time, my button isn't moving, it stays at the same location, as if the status bar was still hidden.
Any idea why it would behave like this once the transition has been cancelled at least once?
(I'm not even talking about the weird thing with the animation that is kind of doubled when cancelling (maybe a bug with the simulator as it doesn't do it on my iphone 6 9.1 and my iphone 5 8.4.)
Add: import Foundation
Then add an outlet:
class ViewController: UIViewController {
#IBOutlet weak var topConstraint: NSLayoutConstraint!
...
}
Then change the value to 0 when the view disappears and then to 20 when it will appear:
override func viewWillAppear(animated: Bool) {
topConstraint.constant = 20.0
}
override func viewWillDisappear(animated: Bool) {
topConstraint.constant = 0.0
}
Full code (make sure to remember to connect the constraint to the outlet):
import UIKit
import Foundation
class ViewController: UIViewController {
#IBOutlet weak var topConstraint: NSLayoutConstraint!
let controllerTransition = InteractiveControllerTransition(gestureType: .Pan)
let controllerTransitionDelegate = ViewController2Transition()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
controllerTransition.delegate = controllerTransitionDelegate
controllerTransition.edge = .Bottom
}
override func viewWillAppear(animated: Bool) {
topConstraint.constant = 20.0
}
override func viewWillDisappear(animated: Bool) {
topConstraint.constant = 0.0
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func unwindToViewController(sender: UIStoryboardSegue) { }
override func prefersStatusBarHidden() -> Bool {
return false
}
#IBAction func helloButtonAction(sender: UIButton) {
// let storyBoard = UIStoryboard(name: "Main", bundle: nil)
// let vc = storyBoard.instantiateViewControllerWithIdentifier("ViewController2") as! ViewController2
//
// vc.transitioningDelegate = controllerTransition
// controllerTransition.toViewController = vc
//
// self.presentViewController(vc, animated: true, completion: nil)
let storyBoard = UIStoryboard(name: "Main", bundle: nil)
// let nvc = storyBoard.instantiateViewControllerWithIdentifier("NavigationViewController2") as! UINavigationController
// let vc = nvc.topViewController as! ViewController2
let vc = storyBoard.instantiateViewControllerWithIdentifier("ViewController2") as! ViewController2
// nvc.transitioningDelegate = controllerTransition
vc.transitioningDelegate = controllerTransition
controllerTransition.toViewController = vc
// self.presentViewController(nvc, animated: true, completion: nil)
self.presentViewController(vc, animated: true, completion: nil)
}
}

why is my view all black after initiating a simple "performSegueWithIdentifier"?

I'm just attempting to initiate a simple segue programmatically, but for some reason, when I do so, the destination view is just all black, and when I go back via the navigation controller, it turns the rest of my views black as well. Here is the segue in my IB:
And this the code for the segue, through a button in the master controller:
#IBAction func buttonPressed(sender: AnyObject) {
self.performSegueWithIdentifier("showLoading", sender: self)
}
however when I run the app and press the button, the segue works but the view is just black:
and every view previous is black as well.. but i have notices every time i switch back and forth between the tabs, the views are regular and not this black screen. Why is this unusual behavior occurring?
Once I disable the sizeclass of my storyboard.
Change one of popover segue to push segue.
Then I enable the sizeclass,this segue is the same as yours in storyboard ,so is the problem .
After I change this segue back to popover segue, everything works fine again.
This is how I fix this problem ,but I don't know why.
And the following is my code in presentedviewcontroller:
// MARK: - Navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == Constants.EditWaypointSegue {
if let waypoint = (sender as? MKAnnotationView)?.annotation as? EditableWaypoint {
if let ewvc = segue.destinationViewController.contentViewController as? EditWaypointViewController {
if let ppc = ewvc.popoverPresentationController {
let coordinatePoint = mapView.convertCoordinate(waypoint.coordinate, toPointToView: mapView)
ppc.sourceRect = (sender as! MKAnnotationView).popoverSourceRectForCoordinatePoint(coordinatePoint)
let minimumSize = ewvc.view.systemLayoutSizeFittingSize(UILayoutFittingCompressedSize)
ewvc.preferredContentSize = CGSize(width: Constants.EditWaypointPopoverWidth, height: minimumSize.height)
ppc.delegate = self
}
ewvc.waypointToEdit = waypoint
}
}
}
}
// MARK: - UIAdaptivePresentationControllerDelegate
func adaptivePresentationStyleForPresentationController(controller: UIPresentationController) -> UIModalPresentationStyle {
println("full")
return UIModalPresentationStyle.FullScreen // full screen, but we can see what's underneath
}
func presentationController(controller: UIPresentationController, viewControllerForAdaptivePresentationStyle style: UIModalPresentationStyle) -> UIViewController?
{
let navcon = UINavigationController(rootViewController: controller.presentedViewController)
let visualEffectView = UIVisualEffectView(effect: UIBlurEffect(style: .ExtraLight))
visualEffectView.frame = navcon.view.bounds
navcon.view.insertSubview(visualEffectView, atIndex: 0) // "back-most" subview
return navcon
}

Creating a popover from a UIButton in Swift

I wish to create a small popover about 50x50px from a UIButton. I have seen methods using adaptive segue's but I have my size classes turn of thus meaning I can not use this features!
How else can I create this popover? Can I create it with code inside my button IBACtion? Or is there still a way I can do this with storyboards?
You can do one of the following two options :
Create an action for the UIButton in your UIViewController and inside present the ViewController you want like a Popover and your UIViewController has to implement the protocol UIPopoverPresentationControllerDelegate, take a look in the following code :
#IBAction func showPopover(sender: AnyObject) {
var popoverContent = self.storyboard?.instantiateViewControllerWithIdentifier("StoryboardIdentifier") as! UIViewController
popoverContent.modalPresentationStyle = .Popover
var popover = popoverContent.popoverPresentationController
if let popover = popoverContent.popoverPresentationController {
let viewForSource = sender as! UIView
popover.sourceView = viewForSource
// the position of the popover where it's showed
popover.sourceRect = viewForSource.bounds
// the size you want to display
popoverContent.preferredContentSize = CGSizeMake(200,500)
popover.delegate = self
}
self.presentViewController(popoverContent, animated: true, completion: nil)
}
func adaptivePresentationStyleForPresentationController(controller: UIPresentationController) -> UIModalPresentationStyle {
return .None
}
According to the book of #matt Programming iOS 8:
A popover presentation controller, in iOS 8, is a presentation controller (UIPresentationController), and presentation controllers are adaptive. This means that, by default, in a horizontally compact environment (i.e. on an iPhone), the .Popover modal presentation style will be treated as .FullScreen. What appears as a popover on the iPad will appear as a fullscreen presented view on the iPhone, completely replacing the interface.
To avoid this behavior in the iPhone you need to implement the delegate method adaptivePresentationStyleForPresentationController inside your UIViewController to display the Popover correctly.
The other way in my opinion is more easy to do, and is using Interface Builder, just arrange from the UIButton to create a segue to the ViewController you want and in the segue select the Popover segue.
I hope this help you.
Swift 4 Here is fully working code. So here you will see popup window with size of 250x250:
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var button: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
// in case if you don't want to make it via IBAction
button.addTarget(self, action: #selector(tapped), for: .touchUpInside)
}
#objc
private func tapped() {
guard let popVC = storyboard?.instantiateViewController(withIdentifier: "popVC") else { return }
popVC.modalPresentationStyle = .popover
let popOverVC = popVC.popoverPresentationController
popOverVC?.delegate = self
popOverVC?.sourceView = self.button
popOverVC?.sourceRect = CGRect(x: self.button.bounds.midX, y: self.button.bounds.minY, width: 0, height: 0)
popVC.preferredContentSize = CGSize(width: 250, height: 250)
self.present(popVC, animated: true)
}
}
// This is we need to make it looks as a popup window on iPhone
extension ViewController: UIPopoverPresentationControllerDelegate {
func adaptivePresentationStyle(for controller: UIPresentationController) -> UIModalPresentationStyle {
return .none
}
}
Take into attention that you have to provide popVC identifier to one viewController you want to present as a popup.
Hope that helps!
Here you can present a popover on button click.
func addCategory( _ sender : UIButton) {
var popoverContent = self.storyboard?.instantiateViewControllerWithIdentifier("NewCategory") as UIViewController
var nav = UINavigationController(rootViewController: popoverContent)
nav.modalPresentationStyle = UIModalPresentationStyle.Popover
var popover = nav.popoverPresentationController
popoverContent.preferredContentSize = CGSizeMake(50,50)
popover.delegate = self
popover.sourceView = sender
popover.sourceRect = sender.bounds
self.presentViewController(nav, animated: true, completion: nil)
}
Swift 4 Version
Doing most work from the storyboard
I added a ViewController, went to it's attribute inspector and ticked the "Use Preferred Explicit size". After that I changed the Width and Height values to 50 each.
Once this was done I ctrl clicked and dragged from the Button to the ViewController I added choosing "Present as Popover" and naming the segue Identifier as "pop"
Went to the ViewController where I had my Button and added the following code:
class FirstViewController: UIViewController, UIPopoverPresentationControllerDelegate {
#IBOutlet weak var popoverButton: UIButton! // the button
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "pop" {
let popoverViewController = segue.destination
popoverViewController.modalPresentationStyle = .popover
popoverViewController.presentationController?.delegate = self
popoverViewController.popoverPresentationController?.sourceView = popoverButton
popoverViewController.popoverPresentationController?.sourceRect = CGRect(x: 0, y: 0, width: popoverButton.frame.size.width, height: popoverButton.frame.size.height)
}
}
func adaptivePresentationStyle(for controller: UIPresentationController) -> UIModalPresentationStyle {
return UIModalPresentationStyle.none
}
override func viewDidLoad() {
super.viewDidLoad()
}
}

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