UIView split transition - ios

There is a good chance that I am just using the wrong terminology for this, but I have been looking to see if there is an iOS UIView transition that splits a view (BLUE) and any subview controls to reveal another view (RED) and its controls. I have found a couple of posts that mention something similar from 2011 but nothing recent, so was wondering if anything new had been added now we are upto iOS 8. Any pointers would be much appreciated.

If you are trying to do such split transition, I have created a animation controller for view controller transition. If you look at the code, you will find that there can be two different ways to transit, opening from view from the middle or the toview comes and collapses on the top of the from view.
Here is a small gif of how the code below works;
class AnimationController: NSObject, UIViewControllerAnimatedTransitioning {
let presenting: Bool
init(presenting: Bool) {
self.presenting = presenting
}
func transitionDuration(transitionContext: UIViewControllerContextTransitioning) -> NSTimeInterval {
return 1.0
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
animateOutImagesWithContext(transitionContext)
//animateInImagesWithContext(transitionContext)
}
func snapshotView(view: UIView!) -> UIImage {
UIGraphicsBeginImageContext(view.bounds.size)
view.drawViewHierarchyInRect(view.bounds, afterScreenUpdates: true)
let snapshotImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return snapshotImage
}
func animateOutImagesWithContext(transitionContext:UIViewControllerContextTransitioning) {
let containerView = transitionContext.containerView()
let fromViewController = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey)
let toViewController = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey)
let fromView = fromViewController!.view
let toView = toViewController!.view
containerView.addSubview(toView)
let snapshotImage = snapshotView(fromView)
fromView.removeFromSuperview()
let imageViews = animatingOutImageViews(snapshotImage)
containerView.addSubview(imageViews.firstImageView)
containerView.addSubview(imageViews.secondImageView)
UIView.animateWithDuration(transitionDuration(transitionContext), animations: { () -> Void in
let firstImageView = imageViews.firstImageView
let secondImageView = imageViews.secondImageView
if self.presenting {
firstImageView.frame = CGRectOffset(firstImageView.frame, -CGRectGetWidth(firstImageView.frame), 0)
secondImageView.frame = CGRectOffset(secondImageView.frame, CGRectGetWidth(secondImageView.frame), 0)
} else {
firstImageView.frame = CGRectOffset(firstImageView.frame, 0, -CGRectGetHeight(firstImageView.frame))
secondImageView.frame = CGRectOffset(secondImageView.frame, 0, CGRectGetHeight(secondImageView.frame))
}
}) { (completed: Bool) -> Void in
imageViews.firstImageView.removeFromSuperview()
imageViews.secondImageView.removeFromSuperview()
transitionContext.completeTransition(true)
}
}
func animateInImagesWithContext(transitionContext:UIViewControllerContextTransitioning) {
let containerView = transitionContext.containerView()
let fromViewController = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey)
let toViewController = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey)
let fromView = fromViewController!.view
let toView = toViewController!.view
containerView.insertSubview(toView, belowSubview: fromView)
let snapshotImage = snapshotView(toView)
let imageViews = animatingInImageViews(snapshotImage)
containerView.addSubview(imageViews.firstImageView)
containerView.addSubview(imageViews.secondImageView)
UIView.animateWithDuration(transitionDuration(transitionContext), animations: { () -> Void in
let firstImageView = imageViews.firstImageView
let secondImageView = imageViews.secondImageView
if self.presenting {
firstImageView.frame = CGRectOffset(firstImageView.frame, 0, CGRectGetHeight(firstImageView.frame))
secondImageView.frame = CGRectOffset(secondImageView.frame, 0, -CGRectGetHeight(secondImageView.frame))
} else {
firstImageView.frame = CGRectOffset(firstImageView.frame, CGRectGetWidth(firstImageView.frame), 0)
secondImageView.frame = CGRectOffset(secondImageView.frame, -CGRectGetWidth(secondImageView.frame),0)
}
}) { (completed: Bool) -> Void in
fromView.removeFromSuperview()
imageViews.firstImageView.removeFromSuperview()
imageViews.secondImageView.removeFromSuperview()
transitionContext.completeTransition(true)
}
}
func animatingOutImageViews(snapshotImage: UIImage) -> (firstImageView: UIImageView!, secondImageView: UIImageView!)
{
let imageSize = snapshotImage.size
var firstPartFrame: CGRect
var secondPartFrame: CGRect
if presenting {
firstPartFrame = CGRectMake(0, 0, imageSize.width * 0.5, imageSize.height)
secondPartFrame = CGRectOffset(firstPartFrame, CGRectGetWidth(firstPartFrame), 0)
} else {
firstPartFrame = CGRectMake(0, 0, imageSize.width, imageSize.height * 0.5)
secondPartFrame = CGRectOffset(firstPartFrame, 0, CGRectGetHeight(firstPartFrame))
}
let firstImage = getImage(snapshotImage, insideRect: firstPartFrame)
let secondImage = getImage(snapshotImage, insideRect: secondPartFrame)
let firstImageView = UIImageView(frame: firstPartFrame)
firstImageView.image = firstImage
let secondImageView = UIImageView(frame: secondPartFrame)
secondImageView.image = secondImage
return (firstImageView, secondImageView)
}
func animatingInImageViews(snapshotImage: UIImage) -> (firstImageView: UIImageView!, secondImageView: UIImageView!)
{
let imageSize = snapshotImage.size
var firstPartFrame: CGRect
var secondPartFrame: CGRect
if presenting {
firstPartFrame = CGRectMake(0, 0, imageSize.width, imageSize.height * 0.5)
secondPartFrame = CGRectOffset(firstPartFrame, 0, CGRectGetHeight(firstPartFrame))
} else {
firstPartFrame = CGRectMake(0, 0, imageSize.width * 0.5, imageSize.height)
secondPartFrame = CGRectOffset(firstPartFrame, CGRectGetWidth(firstPartFrame), 0)
}
let firstImage = getImage(snapshotImage, insideRect: firstPartFrame)
let secondImage = getImage(snapshotImage, insideRect: secondPartFrame)
let firstImageView = UIImageView(image: firstImage)
let secondImageView = UIImageView(image: secondImage)
if presenting {
firstImageView.frame = CGRectOffset(firstPartFrame, 0, -CGRectGetHeight(firstPartFrame))
secondImageView.frame = CGRectOffset(secondPartFrame, 0, CGRectGetHeight(secondPartFrame))
} else {
firstImageView.frame = CGRectOffset(firstPartFrame, -CGRectGetWidth(firstPartFrame), 0)
secondImageView.frame = CGRectOffset(secondPartFrame, CGRectGetWidth(secondPartFrame), 0)
}
return (firstImageView, secondImageView)
}
func getImage(image: UIImage, insideRect rect:CGRect) -> UIImage {
let image = CGImageCreateWithImageInRect(image.CGImage, rect)!
return UIImage(CGImage: image)!
}
}
class SecondViewController: UIViewController, UIViewControllerTransitioningDelegate {
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
init() {
super.init(nibName: nil, bundle: nil)
self.transitioningDelegate = self
}
override func viewDidLoad() {
super.viewDidLoad()
let view1 = UIView(frame: CGRectZero)
view1.backgroundColor = UIColor.purpleColor()
view1.setTranslatesAutoresizingMaskIntoConstraints(false)
let view2 = UIView(frame: CGRectZero)
view2.backgroundColor = UIColor.cyanColor()
view2.setTranslatesAutoresizingMaskIntoConstraints(false)
view.addSubview(view1)
view.addSubview(view2)
let views = [
"view1": view1,
"view2": view2
]
let vFormat = "V:|[view1][view2(==view1)]|"
let hFormat = "H:|[view1]|"
let hConstraints = NSLayoutConstraint.constraintsWithVisualFormat(hFormat,
options: .allZeros,
metrics: nil,
views: views)
let vConstraints = NSLayoutConstraint.constraintsWithVisualFormat(vFormat,
options: .AlignAllLeft | .AlignAllRight,
metrics: nil,
views: views)
view.addConstraints(hConstraints)
view.addConstraints(vConstraints)
let tapGestureRecognizer = UITapGestureRecognizer(target: self,
action: "tapped")
view.addGestureRecognizer(tapGestureRecognizer)
}
func animationControllerForPresentedController(presented: UIViewController, presentingController presenting: UIViewController, sourceController source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return AnimationController(presenting: true)
}
func animationControllerForDismissedController(dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return AnimationController(presenting: false)
}
func tapped() {
let nextViewController = NextViewController()
dismissViewControllerAnimated(true, completion: nil)
}
}
class FirstViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let view1 = UIView(frame: CGRectZero)
view1.backgroundColor = UIColor.redColor()
view1.setTranslatesAutoresizingMaskIntoConstraints(false)
let view2 = UIView(frame: CGRectZero)
view2.backgroundColor = UIColor.greenColor()
view2.setTranslatesAutoresizingMaskIntoConstraints(false)
view.addSubview(view1)
view.addSubview(view2)
let views = [
"view1": view1,
"view2": view2
]
let hFormat = "H:|[view1][view2(==view1)]|"
let vFormat = "V:|[view1]|"
let hConstraints = NSLayoutConstraint.constraintsWithVisualFormat(hFormat,
options: .AlignAllTop | .AlignAllBottom,
metrics: nil,
views: views)
let vConstraints = NSLayoutConstraint.constraintsWithVisualFormat(vFormat,
options: .allZeros,
metrics: nil,
views: views)
view.addConstraints(hConstraints)
view.addConstraints(vConstraints)
let tapGestureRecognizer = UITapGestureRecognizer(target: self,
action: "tapped")
view.addGestureRecognizer(tapGestureRecognizer)
}
func tapped() {
let secondViewController = SecondViewController()
presentViewController(secondViewController, animated: true, completion: nil)
}
}
The code might be little longer but has to be easy to understand. Tune up a little if you want.

There is no such built in transition in iOS. You have to make it yourself. One way to do this would be by using the UIViewControllerAnimatedTransitioning protocol, and doing a custom presentation. The animation steps that would be carried out by the custom animator object would be something like this,
1) create two half images of the blue view, and add them to the transitionContext's containerView (you can't split a UIView in half, so you need to use an image of it instead)
2) add the red controller's view to the transitionContext's containerView underneath the half images.
3) remove the blue view
4) slide the two half images off the screen by animating their constraint constant values.

You could use something like:
UIView *redView = [[UIView alloc]initWithFrame:CGRectMake(self.view.frame.size.width / 2, 0, 1, self.view.frame.size.height)];
redView.backgroundColor = [UIColor redColor];
[self.view addSubview:redView];
[UIView animateWithDuration:1 animations:^{
redView.frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height);
} completion:^(BOOL finished) {
UIViewController2 *viewController = [UIViewController2 new];
[self presentViewController:viewController animated:NO completion:^{
[redView removeFromSuperview];
}];
}];
on button click.

Related

Drag to dismiss a UIPresentationController

I have made a UIPresentationController that fits any view controller and shows up on half of the screen using this tutorial. Now I would love to add drag to dismiss to this. I'm trying to have the drag feel natural and responsive like the drag experience for "Top Stories" on the Apple iOS 13 stocks app. I thought the iOS 13 modal drag to dismiss would get carried over but it doesn't to this controller but it doesn't.
Every bit of code and tutorial I found had a bad dragging experience. Does anyone know how to do this? I've been trying / searching for the past week. Thank you in advance
Here's my code for the presentation controller
class SlideUpPresentationController: UIPresentationController {
// MARK: - Variables
private var dimmingView: UIView!
//MARK: - View functions
override init(presentedViewController: UIViewController, presenting presentingViewController: UIViewController?) {
super.init(presentedViewController: presentedViewController, presenting: presentingViewController)
setupDimmingView()
}
override func containerViewWillLayoutSubviews() {
presentedView?.frame = frameOfPresentedViewInContainerView
}
override var frameOfPresentedViewInContainerView: CGRect {
guard let container = containerView else { return super.frameOfPresentedViewInContainerView }
let width = container.bounds.size.width
let height : CGFloat = 300.0
return CGRect(x: 0, y: container.bounds.size.height - height, width: width, height: height)
}
override func presentationTransitionWillBegin() {
guard let dimmingView = dimmingView else { return }
containerView?.insertSubview(dimmingView, at: 0)
NSLayoutConstraint.activate(NSLayoutConstraint.constraints(withVisualFormat: "V:|[dimmingView]|",
options: [],
metrics: nil,
views: ["dimmingView": dimmingView]))
NSLayoutConstraint.activate(NSLayoutConstraint.constraints(withVisualFormat: "H:|[dimmingView]|",
options: [],
metrics: nil,
views: ["dimmingView": dimmingView]))
guard let coordinator = presentedViewController.transitionCoordinator else {
dimmingView.alpha = 1.0
return
}
coordinator.animate(alongsideTransition: { _ in
self.dimmingView.alpha = 1.0
})
}
override func dismissalTransitionWillBegin() {
guard let coordinator = presentedViewController.transitionCoordinator else {
dimmingView.alpha = 0.0
return
}
coordinator.animate(alongsideTransition: { _ in
self.dimmingView.alpha = 0.0
})
}
func setupDimmingView() {
dimmingView = UIView()
dimmingView.translatesAutoresizingMaskIntoConstraints = false
dimmingView.backgroundColor = UIColor(white: 0.0, alpha: 0.5)
dimmingView.alpha = 0.0
let recognizer = UITapGestureRecognizer(target: self,
action: #selector(handleTap(recognizer:)))
dimmingView.addGestureRecognizer(recognizer)
}
#objc func handleTap(recognizer: UITapGestureRecognizer) {
presentingViewController.dismiss(animated: true)
}
}
As your description about the dragging experience you wanted is not that clear, hope I didn't get you wrong.
I'm trying to have the drag feel natural and responsive like the drag experience for "Top Stories" on the Apple iOS 13 stocks app.
What I get is, you want to be able to drag the presented view, dismiss it if it reach certain point, else go back to its original position (and of coz you can bring the view to any position you wanted).
To achieve this, we can add a UIPanGesture to the presentedViewController, then
move the presentedView according to the gesture
dismiss / move back the presentedView
class SlideUpPresentationController: UIPresentationController {
// MARK: - Variables
private var dimmingView: UIView!
private var originalX: CGFloat = 0
//MARK: - View functions
override init(presentedViewController: UIViewController, presenting presentingViewController: UIViewController?) {
super.init(presentedViewController: presentedViewController, presenting: presentingViewController)
setupDimmingView()
}
override func containerViewWillLayoutSubviews() {
presentedView?.frame = frameOfPresentedViewInContainerView
}
override var frameOfPresentedViewInContainerView: CGRect {
guard let container = containerView else { return super.frameOfPresentedViewInContainerView }
let width = container.bounds.size.width
let height : CGFloat = 300.0
return CGRect(x: 0, y: container.bounds.size.height - height, width: width, height: height)
}
override func presentationTransitionWillBegin() {
guard let dimmingView = dimmingView else { return }
containerView?.insertSubview(dimmingView, at: 0)
// add PanGestureRecognizer for dragging the presented view controller
let viewPan = UIPanGestureRecognizer(target: self, action: #selector(viewPanned(_:)))
containerView?.addGestureRecognizer(viewPan)
NSLayoutConstraint.activate(NSLayoutConstraint.constraints(withVisualFormat: "V:|[dimmingView]|", options: [], metrics: nil, views: ["dimmingView": dimmingView]))
NSLayoutConstraint.activate(NSLayoutConstraint.constraints(withVisualFormat: "H:|[dimmingView]|", options: [], metrics: nil, views: ["dimmingView": dimmingView]))
guard let coordinator = presentedViewController.transitionCoordinator else {
dimmingView.alpha = 1.0
return
}
coordinator.animate(alongsideTransition: { _ in
self.dimmingView.alpha = 1.0
})
}
#objc private func viewPanned(_ sender: UIPanGestureRecognizer) {
// how far the pan gesture translated
let translate = sender.translation(in: self.presentedView)
switch sender.state {
case .began:
originalX = presentedViewController.view.frame.origin.x
case .changed:
// move the presentedView according to pan gesture
// prevent it from moving too far to the right
if originalX + translate.x < 0 {
presentedViewController.view.frame.origin.x = originalX + translate.x
}
case .ended:
let presentedViewWidth = presentedViewController.view.frame.width
let newX = presentedViewController.view.frame.origin.x
// if the presentedView move more than 0.75 of the presentedView's width, dimiss it, else bring it back to original position
if presentedViewWidth * 0.75 + newX > 0 {
setBackToOriginalPosition()
} else {
moveAndDismissPresentedView()
}
default:
break
}
}
private func setBackToOriginalPosition() {
// ensure no pending layout change in presentedView
presentedViewController.view.layoutIfNeeded()
UIView.animate(withDuration: 0.25, delay: 0.0, options: .curveEaseIn, animations: {
self.presentedViewController.view.frame.origin.x = self.originalX
self.presentedViewController.view.layoutIfNeeded()
}, completion: nil)
}
private func moveAndDismissPresentedView() {
// ensure no pending layout change in presentedView
presentedViewController.view.layoutIfNeeded()
UIView.animate(withDuration: 0.25, delay: 0.0, options: .curveEaseIn, animations: {
self.presentedViewController.view.frame.origin.x = -self.presentedViewController.view.frame.width
self.presentedViewController.view.layoutIfNeeded()
}, completion: { _ in
// dimiss when the view is completely move outside the screen
self.presentingViewController.dismiss(animated: true, completion: nil)
})
}
override func dismissalTransitionWillBegin() {
guard let coordinator = presentedViewController.transitionCoordinator else {
dimmingView.alpha = 0.0
return
}
coordinator.animate(alongsideTransition: { _ in
self.dimmingView.alpha = 0.0
})
}
func setupDimmingView() {
dimmingView = UIView()
dimmingView.translatesAutoresizingMaskIntoConstraints = false
dimmingView.backgroundColor = UIColor(white: 0.0, alpha: 0.5)
dimmingView.alpha = 0.0
let recognizer = UITapGestureRecognizer(target: self,
action: #selector(handleTap(recognizer:)))
dimmingView.addGestureRecognizer(recognizer)
}
#objc func handleTap(recognizer: UITapGestureRecognizer) {
presentingViewController.dismiss(animated: true)
}
}
The above code is just an example based on the code you provide, but I hope that explain what's happening under the hood of what you called a drag experience. Hope this helps ;)
Here is the example result:
via GIPHY

How to solve this problem with custom transition in iOS?

I built a class to implement a circular transition between view controllers. When I hit the button to navigate to the other view controller a circle starts growing from the button until it fills the screen with the new controller. When I dismiss the view controller I expected this circle to shrink down back to the original position. It's also working. The only problem is that when the dismiss is underway the back of the screen while the circle is shrinking is completely black and after the animation is completed the new viewController appears abruptly.
Here are some photos of the effect:
Here's the code of the custom class:
class customTransition: NSObject, UIViewControllerAnimatedTransitioning{
var duration: TimeInterval = 0.5
var startPoint = CGPoint.zero
var circle = UIView()
var circleColor = UIColor.white
enum transitMode: Int {
case presenting, dismissing
}
var transitionMode: transitMode = .presenting
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return duration
}
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
let container = transitionContext.containerView
guard let to = transitionContext.view(forKey: UITransitionContextViewKey.to) else {return}
guard let from = transitionContext.view(forKey: UITransitionContextViewKey.from) else {return}
circleColor = to.backgroundColor ?? UIColor.white
if transitionMode == .presenting {
to.translatesAutoresizingMaskIntoConstraints = false
to.center = startPoint
circle = UIView()
circle.backgroundColor = circleColor
circle.frame = getFrameForCircle(rect: to.frame)
circle.layer.cornerRadius = circle.frame.width / 2
circle.transform = CGAffineTransform(scaleX: 0.01, y: 0.01)
circle.alpha = 0
circle.addSubview(to)
to.centerXAnchor.constraint(equalTo: circle.centerXAnchor).isActive = true
to.centerYAnchor.constraint(equalTo: circle.centerYAnchor).isActive = true
to.widthAnchor.constraint(equalToConstant: to.frame.width).isActive = true
to.heightAnchor.constraint(equalToConstant: to.frame.height).isActive = true
container.addSubview(circle)
UIView.animate(withDuration: duration, delay: 0, usingSpringWithDamping: 1, initialSpringVelocity: 0, options: UIView.AnimationOptions.curveLinear, animations: {
self.circle.center = from.center
self.circle.transform = CGAffineTransform.identity
self.circle.alpha = 1
}) { (sucess) in
transitionContext.completeTransition(sucess)
}
} else if transitionMode == .dismissing {
UIView.animate(withDuration: duration, delay: 0, usingSpringWithDamping: 1, initialSpringVelocity: 0, options: UIView.AnimationOptions.curveLinear, animations: {
self.circle.center = self.startPoint
self.circle.transform = CGAffineTransform(scaleX: 0.001, y: 0.001)
self.circle.alpha = 0
}) { (sucess) in
transitionContext.completeTransition(sucess)
}
}
}
func getFrameForCircle(rect: CGRect) -> CGRect{
let width = Float(rect.width)
let height = Float(rect.height)
let diameter = CGFloat(sqrtf(width * width + height * height))
let x: CGFloat = rect.midX - (diameter / 2)
let y: CGFloat = rect.midY - (diameter / 2)
return CGRect(x: x, y: y, width: diameter, height: diameter)
}
}
and the implementation...
let circularTransition = customTransition()
the call for the present view controller... I tried to set secondVC.modalPresentationStyle = UIModalPresentationStyle.overCurrentContext but when I set this line it ignores completely the animation transition I don't know why...
`
#objc func handlePresent(sender: UIButton){
let secondVC = nextVC()
secondVC.transitioningDelegate = self
present(secondVC, animated: true, completion: nil)
}
delegate methods:
func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
circularTransition.startPoint = presentButton.center
circularTransition.transitionMode = .presenting
return circularTransition
}
func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
circularTransition.transitionMode = .dismissing
circularTransition.startPoint = presentButton.center
return circularTransition
}
What am I missing here? Any suggestions?
No storyboard being used, just code.
If you don't use navigationController, it's necessary to use the .custom mode in the presentedviewController.
import UIKit
class TransViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
let circularTransition = customTransition()
#IBOutlet var presentButton : UIButton!
#IBAction func handlePresent(sender: UIButton){
if let secondVC = storyboard?.instantiateViewController(withIdentifier: "next"){
secondVC.modalPresentationStyle = .custom
secondVC.transitioningDelegate = self
present(secondVC, animated: true, completion: nil)
}
}
}
class BackViewController: UIViewController {
#IBAction func dismissMe(sender: UIButton){
self.dismiss(animated: true, completion: nil)
}
}
extension TransViewController: UIViewControllerTransitioningDelegate {
func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
circularTransition.startPoint = presentButton.center
circularTransition.transitionMode = .presenting
return circularTransition
}
func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
circularTransition.transitionMode = .dismissing
circularTransition.startPoint = presentButton.center
return circularTransition
}
}
If there is no from or to view, we have use the from and to view from containView.
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
let container = transitionContext.containerView
var to : UIView!
var from : UIView!
to = transitionContext.view(forKey: UITransitionContextViewKey.to)
if to == nil {to = container}
from = transitionContext.view(forKey: UITransitionContextViewKey.from)
if from == nil {from = container}
The rest is same:
circleColor = to.backgroundColor ?? UIColor.white
if transitionMode == .presenting {
to.translatesAutoresizingMaskIntoConstraints = false
to.center = startPoint
circle = UIView()
circle.backgroundColor = circleColor
circle.frame = getFrameForCircle(rect: to.frame)
circle.layer.cornerRadius = circle.frame.width / 2
circle.transform = CGAffineTransform(scaleX: 0.01, y: 0.01)
circle.alpha = 0
circle.addSubview(to)
to.centerXAnchor.constraint(equalTo: circle.centerXAnchor).isActive = true
to.centerYAnchor.constraint(equalTo: circle.centerYAnchor).isActive = true
to.widthAnchor.constraint(equalToConstant: to.frame.width).isActive = true
to.heightAnchor.constraint(equalToConstant: to.frame.height).isActive = true
container.addSubview(circle)
UIView.animate(withDuration: duration, delay: 0, usingSpringWithDamping: 1, initialSpringVelocity: 0, options: UIView.AnimationOptions.curveLinear, animations: {
self.circle.center = from.center
self.circle.transform = CGAffineTransform.identity
self.circle.alpha = 1
}) { (sucess) in
transitionContext.completeTransition(sucess)
}
} else if transitionMode == .dismissing {
UIView.animate(withDuration: duration, delay: 0, usingSpringWithDamping: 1, initialSpringVelocity: 0, options: UIView.AnimationOptions.curveLinear, animations: {
self.circle.center = self.startPoint
self.circle.transform = CGAffineTransform(scaleX: 0.001, y: 0.001)
self.circle.alpha = 0
}) { (sucess) in
transitionContext.completeTransition(sucess)
}
}
}

Push animation with views

I'm trying to create an animation where viewOne fills the screen and gets pushed off screen and replaced by viewTwo. My attempt below partially works - viewTwo is behaving like it's supposed to, but where viewOne is supposed to be there's just a white space.
import UIKit
class ViewController: UIViewController {
let viewOne = UIView()
let viewTwo = UIView()
func animate () {
view.sendSubview(toBack: viewOne)
let screenBounds = UIScreen.main.bounds
let finalToFrame = screenBounds
let finalFromFrame = finalToFrame.offsetBy(dx: 0, dy: -screenBounds.size.height)
viewOne.frame = finalToFrame.offsetBy(dx: 0, dy: +screenBounds.size.height)
UIView.animate(withDuration: 0.3, animations: {
self.viewOne.frame = finalToFrame
self.viewTwo.frame = finalFromFrame
}, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(viewOne)
viewOne.widthAnchor.constraint(equalTo: view.widthAnchor)
viewOne.heightAnchor.constraint(equalTo: view.heightAnchor)
viewOne.backgroundColor = UIColor.green
view.addSubview(viewTwo)
viewTwo.widthAnchor.constraint(equalTo: view.widthAnchor)
viewTwo.heightAnchor.constraint(equalTo: view.heightAnchor)
viewTwo.backgroundColor = UIColor.blue
view.sendSubview(toBack: viewTwo)
let swipe = UISwipeGestureRecognizer(target: self, action: #selector(animate))
swipe.direction = .down
view.addGestureRecognizer(swipe)
}
}

Black Screen with UIViewControllerAnimatedTransitioning

I have created a transition and it is working fine except that I get sometime black corners in the simulator. Additionally in iPad Pro I get a completely black screen if I run the simulator in full resolution. The resized resolutions work fine. Do you have an idea what might be the problem?
Another thing that I recognized is that the content behind the black screen is there and responds to touches. E.g. on a touch I reload the cell of a collectionview. Then this cell is visible while the rest of the collectionview is black.
class ZoomInCircleViewTransition: NSObject, UIViewControllerAnimatedTransitioning, UIViewControllerTransitioningDelegate {
var transitionContext: UIViewControllerContextTransitioning?
func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return 0.6
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
self.transitionContext = transitionContext
guard let toViewController: UIViewController = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey) else {
return
}
guard let fromViewController = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey) else { return
}
guard let fromViewTransitionFromView = fromViewController as? TransitionFromViewProtocol else {
return
}
let imageViewSnapshot = fromViewTransitionFromView.getViewForTransition()
let endFrame = CGRectMake(-CGRectGetWidth(toViewController.view.frame)/2, -CGRectGetHeight(toViewController.view.frame)/2, CGRectGetWidth(toViewController.view.frame)*2, CGRectGetHeight(toViewController.view.frame)*2)
if let containerView = transitionContext.containerView(){
containerView.addSubview(fromViewController.view)
containerView.addSubview(toViewController.view)
containerView.addSubview(imageViewSnapshot)
}
let maskPath = UIBezierPath(ovalInRect: imageViewSnapshot.frame)
let maskLayer = CAShapeLayer()
maskLayer.frame = toViewController.view.frame
maskLayer.path = maskPath.CGPath
toViewController.view.layer.mask = maskLayer
let quadraticEndFrame = CGRect(x: endFrame.origin.x - (endFrame.height - endFrame.width)/2, y: endFrame.origin.y, width: endFrame.height, height: endFrame.height)
let bigCirclePath = UIBezierPath(ovalInRect: quadraticEndFrame)
let pathAnimation = CABasicAnimation(keyPath: "path")
pathAnimation.delegate = self
pathAnimation.fromValue = maskPath.CGPath
pathAnimation.toValue = bigCirclePath
pathAnimation.duration = transitionDuration(transitionContext)
maskLayer.path = bigCirclePath.CGPath
maskLayer.addAnimation(pathAnimation, forKey: "pathAnimation")
let hideImageViewAnimation = {
imageViewSnapshot.alpha = 0.0
}
UIView.animateWithDuration(0.2, delay: 0.0, options: UIViewAnimationOptions.CurveLinear, animations: hideImageViewAnimation) { (completed) -> Void in
}
let scaleImageViewAnimation = {
imageViewSnapshot.frame = quadraticEndFrame
}
UIView.animateWithDuration(transitionDuration(transitionContext), delay: 0.0, options: UIViewAnimationOptions.CurveLinear, animations: scaleImageViewAnimation) { (completed) -> Void in
// After the complete animations hav endet
imageViewSnapshot.removeFromSuperview()
}
}
override func animationDidStop(anim: CAAnimation, finished flag: Bool) {
if let transitionContext = self.transitionContext {
transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
}
}
// MARK: UIViewControllerTransitioningDelegate protocol methods
// return the animataor when presenting a viewcontroller
func animationControllerForPresentedController(presented: UIViewController, presentingController presenting: UIViewController, sourceController source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
// return the animator used when dismissing from a viewcontroller
func animationControllerForDismissedController(dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
}
You need remove mask layer once your are done with custom transition animations.
toViewController.view.layer.mask = nil
Please use this updated code:
class ZoomInCircleViewTransition: NSObject, UIViewControllerAnimatedTransitioning, UIViewControllerTransitioningDelegate {
var transitionContext: UIViewControllerContextTransitioning?
func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return 0.6
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
self.transitionContext = transitionContext
guard let toViewController: UIViewController = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey) else {
return
}
guard let fromViewController = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey) else { return
}
guard let fromViewTransitionFromView = fromViewController as? TransitionFromViewProtocol else {
return
}
let imageViewSnapshot = fromViewTransitionFromView.getViewForTransition()
let endFrame = CGRectMake(-CGRectGetWidth(toViewController.view.frame)/2, -CGRectGetHeight(toViewController.view.frame)/2, CGRectGetWidth(toViewController.view.frame)*2, CGRectGetHeight(toViewController.view.frame)*2)
if let containerView = transitionContext.containerView(){
containerView.addSubview(fromViewController.view)
containerView.addSubview(toViewController.view)
containerView.addSubview(imageViewSnapshot)
}
let maskPath = UIBezierPath(ovalInRect: imageViewSnapshot.frame)
let maskLayer = CAShapeLayer()
maskLayer.frame = toViewController.view.frame
maskLayer.path = maskPath.CGPath
toViewController.view.layer.mask = maskLayer
let quadraticEndFrame = CGRect(x: endFrame.origin.x - (endFrame.height - endFrame.width)/2, y: endFrame.origin.y, width: endFrame.height, height: endFrame.height)
let bigCirclePath = UIBezierPath(ovalInRect: quadraticEndFrame)
let pathAnimation = CABasicAnimation(keyPath: "path")
pathAnimation.delegate = self
pathAnimation.fromValue = maskPath.CGPath
pathAnimation.toValue = bigCirclePath
pathAnimation.duration = transitionDuration(transitionContext)
maskLayer.path = bigCirclePath.CGPath
maskLayer.addAnimation(pathAnimation, forKey: "pathAnimation")
let hideImageViewAnimation = {
imageViewSnapshot.alpha = 0.0
}
UIView.animateWithDuration(0.2, delay: 0.0, options: UIViewAnimationOptions.CurveLinear, animations: hideImageViewAnimation) { (completed) -> Void in
}
let scaleImageViewAnimation = {
imageViewSnapshot.frame = quadraticEndFrame
}
UIView.animateWithDuration(transitionDuration(transitionContext), delay: 0.0, options: UIViewAnimationOptions.CurveLinear, animations: scaleImageViewAnimation) { (completed) -> Void in
// After the complete animations hav endet
imageViewSnapshot.removeFromSuperview()
toViewController.view.layer.mask = nil
}
}
override func animationDidStop(anim: CAAnimation, finished flag: Bool) {
if let transitionContext = self.transitionContext {
transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
}
}
// MARK: UIViewControllerTransitioningDelegate protocol methods
// return the animataor when presenting a viewcontroller
func animationControllerForPresentedController(presented: UIViewController, presentingController presenting: UIViewController, sourceController source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
// return the animator used when dismissing from a viewcontroller
func animationControllerForDismissedController(dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
}
In my case, I had set the presentation style and delegate in the incorrect place. When placed in viewDidLoad(), the transitioningDelegate is honored, but the modalPresentationStyle is not — resulting in a black screen. I had to move the style to be set earlier on init.
class MyViewController: UIViewController {
init() {
super.init(nibName: String(describing: type(of: self)), bundle: .main)
transitioningDelegate = self
modalPresentationStyle = .custom
}
#available(*, unavailable)
required init?(coder aDecoder: NSCoder) {
fatalError()
}
override func viewDidLoad() {
super.viewDidLoad()
// I incorrectly had the delegate and presentationStyle set here.
}
}
extension MyViewController: UIViewControllerTransitioningDelegate {
//...
}
Calling class:
let vc = MyViewController()
present(vc, animated: true)

UIViewControllerAnimatedTransitioning: Black screen fragments after rotation change

I have created a Viewcontrollertransition and everything is working as long as I don't change the device orientation.
Image 1 shows the screen as it should be. I then switch to the next viewcontroller where I change the orientation. Now I go back to first viewcontroller and again switch the orientation. Then I get the result visible in image 2. A black border appears. Please don't mind the white box in the center of the screen.
Below you find the code of my animation. Can you see what is wrong?
import Foundation
import UIKit
class ZoomOutCircleViewTransition: NSObject, UIViewControllerAnimatedTransitioning, UIViewControllerTransitioningDelegate {
var hideDelayed = false
var transitionContext: UIViewControllerContextTransitioning?
init(hideDelayed : Bool = true) {
self.hideDelayed = hideDelayed
super.init()
}
func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return 0.6
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
self.transitionContext = transitionContext
guard let toViewController: UIViewController = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey) else {
return
}
guard let fromViewController = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey) else {
return
}
guard let toViewTransitionFromView = toViewController as? TransitionFromViewProtocol else {
return
}
let containerView = transitionContext.containerView()
let imageViewSnapshot = toViewTransitionFromView.getViewForTransition()
imageViewSnapshot.alpha = 0.0
let imageViewSnapshotOriginalFrame = imageViewSnapshot.frame
let startFrame = CGRectMake(-CGRectGetWidth(toViewController.view.frame)/2, -CGRectGetHeight(toViewController.view.frame)/2, CGRectGetWidth(toViewController.view.frame)*2, CGRectGetHeight(toViewController.view.frame)*2)
let quadraticStartFrame = CGRect(x: startFrame.origin.x - (startFrame.height - startFrame.width)/2, y: startFrame.origin.y, width: startFrame.height, height: startFrame.height)
containerView!.insertSubview(toViewController.view, atIndex: 0)
containerView!.addSubview(imageViewSnapshot)
// UIViewController circle shrink animation
let bigCirclePath = UIBezierPath(ovalInRect: quadraticStartFrame)
let smallCirclePath = UIBezierPath(ovalInRect: imageViewSnapshot.frame)
let maskLayer = CAShapeLayer()
maskLayer.frame = toViewController.view.frame
maskLayer.path = bigCirclePath.CGPath//maskPath.CGPath
fromViewController.view.layer.mask = maskLayer
let pathAnimation = CABasicAnimation(keyPath: "path")
pathAnimation.delegate = self
pathAnimation.fromValue = bigCirclePath.CGPath
pathAnimation.toValue = smallCirclePath.CGPath
pathAnimation.duration = transitionDuration(transitionContext)
maskLayer.path = smallCirclePath.CGPath
maskLayer.addAnimation(pathAnimation, forKey: "pathAnimation")
// pathAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
imageViewSnapshot.frame = quadraticStartFrame
// Make imageView visible with animation
let showImageViewAnimation = {
imageViewSnapshot.alpha = 1.0
}
let showImageViewDelay = 0.3
UIView.animateWithDuration(transitionDuration(transitionContext) - showImageViewDelay , delay: showImageViewDelay, options: UIViewAnimationOptions.CurveLinear, animations: showImageViewAnimation) { (completed) -> Void in
}
// Shrink the imageView to the original size
let scaleImageViewAnimation = {
imageViewSnapshot.frame = imageViewSnapshotOriginalFrame
}
UIView.animateWithDuration(transitionDuration(transitionContext), delay: 0.0, options: UIViewAnimationOptions.CurveLinear, animations: scaleImageViewAnimation) { (completed) -> Void in
// After the complete animations have endet
// Hide ImageView after it is completely resized. Added some animation delay to not abruptly change the contactImage
if self.hideDelayed {
let hideImageViewAnimation = {
imageViewSnapshot.alpha = 0.0
}
UIView.animateWithDuration(0.2 , delay: 0.2, options: UIViewAnimationOptions.CurveLinear, animations: hideImageViewAnimation) { (completed) -> Void in
imageViewSnapshot.removeFromSuperview()
}
}
else {
imageViewSnapshot.removeFromSuperview()
}
}
}
override func animationDidStop(anim: CAAnimation, finished flag: Bool) {
if let transitionContext = self.transitionContext {
transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
}
}
// MARK: UIViewControllerTransitioningDelegate protocol methods
// return the animataor when presenting a viewcontroller
func animationControllerForPresentedController(presented: UIViewController, presentingController presenting: UIViewController, sourceController source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
// return the animator used when dismissing from a viewcontroller
func animationControllerForDismissedController(dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
}
You need set new frame to toViewController.view. This will update the view to current orientation.
toViewController.view.frame = fromViewController.view.frame
Use my updated code :
class ZoomOutCircleViewTransition: NSObject, UIViewControllerAnimatedTransitioning, UIViewControllerTransitioningDelegate {
var hideDelayed = false
var transitionContext: UIViewControllerContextTransitioning?
init(hideDelayed : Bool = true) {
self.hideDelayed = hideDelayed
super.init()
}
func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return 0.6
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
self.transitionContext = transitionContext
guard let toViewController: UIViewController = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey) else {
return
}
guard let fromViewController = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey) else {
return
}
guard let toViewTransitionFromView = toViewController as? TransitionFromViewProtocol else {
return
}
toViewController.view.frame = fromViewController.view.frame
let containerView = transitionContext.containerView()
let imageViewSnapshot = toViewTransitionFromView.getViewForTransition()
imageViewSnapshot.alpha = 0.0
let imageViewSnapshotOriginalFrame = imageViewSnapshot.frame
let startFrame = CGRectMake(-CGRectGetWidth(fromViewController.view.frame)/2, -CGRectGetHeight(fromViewController.view.frame)/2, CGRectGetWidth(toViewController.view.frame)*2, CGRectGetHeight(toViewController.view.frame)*2)
let quadraticStartFrame = CGRect(x: startFrame.origin.x - (startFrame.height - startFrame.width)/2, y: startFrame.origin.y, width: startFrame.height, height: startFrame.height)
containerView!.insertSubview(toViewController.view, atIndex: 0)
containerView!.addSubview(imageViewSnapshot)
// UIViewController circle shrink animation
let bigCirclePath = UIBezierPath(ovalInRect: quadraticStartFrame)
let smallCirclePath = UIBezierPath(ovalInRect: imageViewSnapshot.frame)
let maskLayer = CAShapeLayer()
maskLayer.frame = toViewController.view.frame
maskLayer.path = bigCirclePath.CGPath//maskPath.CGPath
fromViewController.view.layer.mask = maskLayer
let pathAnimation = CABasicAnimation(keyPath: "path")
pathAnimation.delegate = self
pathAnimation.fromValue = bigCirclePath.CGPath
pathAnimation.toValue = smallCirclePath.CGPath
pathAnimation.duration = transitionDuration(transitionContext)
maskLayer.path = smallCirclePath.CGPath
maskLayer.addAnimation(pathAnimation, forKey: "pathAnimation")
// pathAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
imageViewSnapshot.frame = quadraticStartFrame
// Make imageView visible with animation
let showImageViewAnimation = {
imageViewSnapshot.alpha = 1.0
}
let showImageViewDelay = 0.3
UIView.animateWithDuration(transitionDuration(transitionContext) - showImageViewDelay , delay: showImageViewDelay, options: UIViewAnimationOptions.CurveLinear, animations: showImageViewAnimation) { (completed) -> Void in
}
// Shrink the imageView to the original size
let scaleImageViewAnimation = {
imageViewSnapshot.frame = imageViewSnapshotOriginalFrame
}
UIView.animateWithDuration(transitionDuration(transitionContext), delay: 0.0, options: UIViewAnimationOptions.CurveLinear, animations: scaleImageViewAnimation) { (completed) -> Void in
// After the complete animations have endet
// Hide ImageView after it is completely resized. Added some animation delay to not abruptly change the contactImage
if self.hideDelayed {
let hideImageViewAnimation = {
imageViewSnapshot.alpha = 0.0
}
UIView.animateWithDuration(0.2 , delay: 0.2, options: UIViewAnimationOptions.CurveLinear, animations: hideImageViewAnimation) { (completed) -> Void in
imageViewSnapshot.removeFromSuperview()
}
}
else {
imageViewSnapshot.removeFromSuperview()
}
toViewController.view.layer.mask = nil
}
}
override func animationDidStop(anim: CAAnimation, finished flag: Bool) {
if let transitionContext = self.transitionContext {
transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
}
}
// MARK: UIViewControllerTransitioningDelegate protocol methods
// return the animataor when presenting a viewcontroller
func animationControllerForPresentedController(presented: UIViewController, presentingController presenting: UIViewController, sourceController source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
// return the animator used when dismissing from a viewcontroller
func animationControllerForDismissedController(dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
}
class ZoomOutCircleViewTransition: NSObject, UIViewControllerAnimatedTransitioning, UIViewControllerTransitioningDelegate {
var hideDelayed = false
var transitionContext: UIViewControllerContextTransitioning?
init(hideDelayed : Bool = true) {
self.hideDelayed = hideDelayed
super.init()
}
func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return 0.6
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
self.transitionContext = transitionContext
guard let toViewController: UIViewController = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey) else {
return
}
guard let fromViewController = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey) else {
return
}
guard let toViewTransitionFromView = toViewController as? TransitionFromViewProtocol else {
return
}
toViewController.view.frame = fromViewController.view.frame
let containerView = transitionContext.containerView()
let imageViewSnapshot = toViewTransitionFromView.getViewForTransition()
imageViewSnapshot.alpha = 0.0
let imageViewSnapshotOriginalFrame = imageViewSnapshot.frame
let startFrame = CGRectMake(-CGRectGetWidth(fromViewController.view.frame)/2, -CGRectGetHeight(fromViewController.view.frame)/2, CGRectGetWidth(toViewController.view.frame)*2, CGRectGetHeight(toViewController.view.frame)*2)
let quadraticStartFrame = CGRect(x: startFrame.origin.x - (startFrame.height - startFrame.width)/2, y: startFrame.origin.y, width: startFrame.height, height: startFrame.height)
containerView!.insertSubview(toViewController.view, atIndex: 0)
containerView!.addSubview(imageViewSnapshot)
// UIViewController circle shrink animation
let bigCirclePath = UIBezierPath(ovalInRect: quadraticStartFrame)
let smallCirclePath = UIBezierPath(ovalInRect: imageViewSnapshot.frame)
let maskLayer = CAShapeLayer()
maskLayer.frame = toViewController.view.frame
maskLayer.path = bigCirclePath.CGPath//maskPath.CGPath
fromViewController.view.layer.mask = maskLayer
let pathAnimation = CABasicAnimation(keyPath: "path")
pathAnimation.delegate = self
pathAnimation.fromValue = bigCirclePath.CGPath
pathAnimation.toValue = smallCirclePath.CGPath
pathAnimation.duration = transitionDuration(transitionContext)
maskLayer.path = smallCirclePath.CGPath
maskLayer.addAnimation(pathAnimation, forKey: "pathAnimation")
// pathAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
imageViewSnapshot.frame = quadraticStartFrame
// Make imageView visible with animation
let showImageViewAnimation = {
imageViewSnapshot.alpha = 1.0
}
let showImageViewDelay = 0.3
UIView.animateWithDuration(transitionDuration(transitionContext) - showImageViewDelay , delay: showImageViewDelay, options: UIViewAnimationOptions.CurveLinear, animations: showImageViewAnimation) { (completed) -> Void in
}
// Shrink the imageView to the original size
let scaleImageViewAnimation = {
imageViewSnapshot.frame = imageViewSnapshotOriginalFrame
}
UIView.animateWithDuration(transitionDuration(transitionContext), delay: 0.0, options: UIViewAnimationOptions.CurveLinear, animations: scaleImageViewAnimation) { (completed) -> Void in
// After the complete animations have endet
// Hide ImageView after it is completely resized. Added some animation delay to not abruptly change the contactImage
if self.hideDelayed {
let hideImageViewAnimation = {
imageViewSnapshot.alpha = 0.0
}
UIView.animateWithDuration(0.2 , delay: 0.2, options: UIViewAnimationOptions.CurveLinear, animations: hideImageViewAnimation) { (completed) -> Void in
imageViewSnapshot.removeFromSuperview()
}
}
else {
imageViewSnapshot.removeFromSuperview()
}
toViewController.view.layer.mask = nil
}
}
override func animationDidStop(anim: CAAnimation, finished flag: Bool) {
if let transitionContext = self.transitionContext {
transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
}
}
// MARK: UIViewControllerTransitioningDelegate protocol methods
// return the animataor when presenting a viewcontroller
func animationControllerForPresentedController(presented: UIViewController, presentingController presenting: UIViewController, sourceController source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
// return the animator used when dismissing from a viewcontroller
func animationControllerForDismissedController(dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
}
I had the same problem and tried solution proposed by #Arun but it did not work. For me worked this:
guard let toViewController: UIViewController = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey) else { return }
let toFrame = transitionContext.finalFrameForViewController(toViewController)
and in completion block of animation:
}) { finished in
toViewController.view.frame = toFrame
transitionContext.completeTransition(finished)
}
Hope that helps!

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