UITableView Row Heigh Changing Between Scenes (swift) - uitableview

I have a tableview set up to load from an array. I want the first item to show in the table as the "user's profile" so the height is set differently from the other cells like so:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
//some conditional to see which cell we use
//if it's the first cell make it the profile cell - basic cell
if (indexPath.row==0) {
//set the height
self.tableView.rowHeight = 230.0
//call the profile cell
return basicCellAtIndexPath(indexPath)
} else //do they have friends?
{
//set the height
self.tableView.rowHeight = 70.0
//get the friend var
let item: String = TableDataFriends[indexPath.row]
if(item=="nofriends") {
//no friends. Tell them to invite some
return inviteCellAtIndexPath(indexPath)
} else {
//got friends. Show them with the friend cell with image
return imageCellAtIndexPath(indexPath)
}
}
}
It works fine when the page loads initially, however when I navigate from the table page to any other scene and then back, all cell heights are 70 and the "profile cell" is now merged layered behind the other cells. I've tried a few different things to ensure that the height is set up properly. The below two functions I tried did nothing.
//test for table height
override func tableView(tableView: UITableView, estimatedHeightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
if(indexPath==1) {
return 230.0
} else {
return 70.0
}
}
//test for table height
func configureTableView() {
tableView.rowHeight = UITableViewAutomaticDimension
tableView.estimatedRowHeight = 230.0
}
How do I make sure the first cell's height stays at 230 and the others remain at 70 between page navigation? Thanks!

I have implemented variable row heights by overriding the UITableViewDelegate method tableView(_:heightForRowAtIndexPath:). You were on the right track with
tableView(_:estimatedHeightForRowAtIndexPath:).
A note about what you attempted in your tableView(_:cellForRowAtIndexPath:) override: The rowHeight property applies to all rows in the tableView, so while you think you're changing it for one row, you're actually changing it for all of them.

func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
if(indexPath==0) {
return 230.0
}
else {
return UITableViewAutomaticDimension
}
}
You need not specify anything related to height in cellForRowAtIndexPath .

All I had to do is add the following and remove the rowHeight.
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
let ix = indexPath.row
if ix == 0 {
return 230.0
}
else {
return 70.0
}
}

Related

How to narrow UITableView cell height if there is dynamic structure in Swift?

I have a tableView and cells. The Cells are loaded from a xib and they have a label with automatic height. I need to narrow one cell if the user taps on it.
I have tried hiding - doesn't work
I have tried removeFromSuperView()- doesn't work
Is there any alternative?
When setting up your tableViewCell store the height anchor you want to update
var yourLabelHeightAnchor: NSLayoutConstraint?
private func setupLayout() {
yourLabelHeightAnchor = yourLabel.heightAnchor.constraint(equalToConstant: 50)
// Deactivate your height anchor as you want first the content to determine the height
yourLabelHeightAnchor?.isActive = false
}
When the user clicks on a cell, notify the tableView that the cell is going to change, and activate the height anchor of your cell.
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let cell = tableView.dequeueReusableCell(withIdentifier: "YourTableViewCellIdentifier") as? YourCell
self.tableView.beginUpdates()
cell?.yourLabelHeightAnchor?.isActive = true
self.tableView.endUpdates()
}
Did you try to do something like this:
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
var result: CGFloat
if (indexPath.row==0) {
result = 50 }
else {result = 130}
return result
}
This is just an example where height is changed for the first row. I tested on my application and it gave result like this.

In Tableview, I want to know how to i set multiline UILabel in cell last position

In UITableView, I want to know how to i set multilineUILabel (Needs to update dynamically.) in cell last position, I want to calculate for UILabel count and set multiline in tableview
#Ashu you can set tableView cell height dynamically for that particular cell.
override func viewDidLoad() {
self.tableView.estimatedRowHeight = 41.0
self.tableView.rowHeight = UITableViewAutomaticDimension
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
if indexPath.row == 0 {
return 100
} else {
return UITableViewAutomaticDimension
}
}
Something like code mentioned above.

tableView not setting automatic row height

In my project, I have a static tableView with 3 sections. The cell in the second section holds a label that is filled dynamically and therefore has a dynamic height. The cell should adjust its height to the label's height. Here's what I tried, without success:
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
if indexPath.section == 0 {
return 44
} else if indexPath.section == 1 {
return UITableViewAutomaticDimension
} else if indexPath.section == 2 {
return 80
} else {
return 50
}
}
The heights of all sections are set properly except the automatic dimensions. Any help?
set this line in viewDidLoad()
tableView.rowHeight = UITableViewAutomaticDimension
then write this table view method
func tableView(tableView: UITableView, estimatedHeightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat
{
return UITableViewAutomaticDimension
}
also make sure you have used the auto layout properly.
and you have set the number of lines for lable = 0
You also need to provide an estimated row height. You can do that by using the estimatedRowHeight property of your UITableView, or implementing the corresponding delegate method:
func tableView(tableView: UITableView, estimatedHeightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return XXXXX // Provide your estimation here, or pass UITableViewAutomaticDimension (not the best for performances)
}
Reference: https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/AutolayoutPG/WorkingwithSelf-SizingTableViewCells.html

Static UITableView, make a single cell with dynamic height in Swift

I have a static UITableView which has 12 rows and for 11 rows I know what the height needs to be.
I have a UILabel which has dynamic text which sits inside the 12 row, how do i go about making just that one cell to have a dynamic height based on the text in the UILabel.
I have tried the below code inside viewDidLoad, but it didn't work. The rows remained the same height. I have also set the lines = 0 for the UILabel
tableView.estimatedRowHeight = 100.0
tableView.rowHeight = UITableViewAutomaticDimension
Have you tried this?
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
if (indexPath.row < 11) {
// Everything starts at 0, so this covers 0-10
// Whatever your cell height is
return <#fixedCellHeight#>
} else {
// This is your 12th cell (indexPath.row 11), as we start counting at 0
return UITableViewAutomaticDimension
}
}
Adding to #Adrian answer , if you are using static Cells , changing one cell to dynamic height , and others as they are you can edit it to this .
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
if indexPath.row == 11 {
// This is your 12th cell (indexPath.row 11), as we start counting at 0
return UITableViewAutomaticDimension
} else {
return super.tableView(tableView, heightForRowAtIndexPath: indexPath)
}
}
Try this:
func tableView(tableView: UITableView, estimatedHeightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return UITableViewAutomaticDimension
}
You can create 2 cell prototype cells for the table view. You give them 2 different id.
And then in your code you override this fonction
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell = UITableViewCell()
if indexPath.row < 12 {
cell = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath)
} else {
cell = tableView.dequeueReusableCellWithIdentifier("cell12", forIndexPath: indexPath)
}
return cell
}
You Can create the dynamic cell with Text height then you can set the static and dynamic cell both in on table view
Here is link to dynamic cell with text How to change cell height dynamically in UITableView static cell
More elegant might be to just implement as suggested:
func tableView(tableView: UITableView, estimatedHeightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return UITableViewAutomaticDimension
}
Or in Objective C:
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
return UITableViewAutomaticDimension;
}
But rather than the row specific logic, add constraints to your static cell's content in the Storyboard to keep the row heights constant. That way if you move rows or change content you don't need to change any code.

Jerky Scrolling After Updating UITableViewCell in place with UITableViewAutomaticDimension

I am building an app that has a feed view for user-submitted posts. This view has a UITableView with a custom UITableViewCell implementation. Inside this cell, I have another UITableView for displaying comments. The gist is something like this:
Feed TableView
PostCell
Comments (TableView)
CommentCell
PostCell
Comments (TableView)
CommentCell
CommentCell
CommentCell
CommentCell
CommentCell
The initial feed will download with 3 comments for previewing, but if there are more comments, or if the user adds or deletes a comment, I want to update the PostCell in place inside of the feed table view by adding or removing CommentCells to the comments table inside of the PostCell. I am currently using the following helper to accomplish that:
// (PostCell.swift) Handle showing/hiding comments
func animateAddOrDeleteComments(startRow: Int, endRow: Int, operation: CellOperation) {
let table = self.superview?.superview as UITableView
// "table" is outer feed table
// self is the PostCell that is updating it's comments
// self.comments is UITableView for displaying comments inside of the PostCell
table.beginUpdates()
self.comments.beginUpdates()
// This function handles inserting/removing/reloading a range of comments
// so we build out an array of index paths for each row that needs updating
var indexPaths = [NSIndexPath]()
for var index = startRow; index <= endRow; index++ {
indexPaths.append(NSIndexPath(forRow: index, inSection: 0))
}
switch operation {
case .INSERT:
self.comments.insertRowsAtIndexPaths(indexPaths, withRowAnimation: UITableViewRowAnimation.None)
case .DELETE:
self.comments.deleteRowsAtIndexPaths(indexPaths, withRowAnimation: UITableViewRowAnimation.None)
case .RELOAD:
self.comments.reloadRowsAtIndexPaths(indexPaths, withRowAnimation: UITableViewRowAnimation.None)
}
self.comments.endUpdates()
table.endUpdates()
// trigger a call to updateConstraints so that we can update the height constraint
// of the comments table to fit all of the comments
self.setNeedsUpdateConstraints()
}
override func updateConstraints() {
super.updateConstraints()
self.commentsHeight.constant = self.comments.sizeThatFits(UILayoutFittingCompressedSize).height
}
This accomplishes the update just fine. The post is updated in place with comments added or removed inside of the PostCell as expected. I am using auto sizing PostCells in the feed table. The comments table of the PostCell expands to show all of the comments, but the animation is a bit jerky and the table sort of scrolls up and down a dozen pixels or so while the cell update animation takes place.
The jumping during resizing is a bit annoying, but my main issue comes afterwards. Now if I scroll down in the feed, the scrolling is smooth as before, but if I scroll up above the cell I just resized after adding comments, the feed will jump backwards a few times before it reaches the top of the feed. I setup iOS8 auto sizing cells for the Feed like this:
// (FeedController.swift)
// tableView is the feed table containing PostCells
self.tableView.rowHeight = UITableViewAutomaticDimension
self.tableView.estimatedRowHeight = 560
If I remove the estimatedRowHeight, the table just scrolls to the top anytime a cell height changes. I'm feeling pretty stuck on this now and as a new iOS developer, could use any tips you might have.
Here is the best solution I found to solve this kind of problem (scrolling problem + reloadRows + iOS 8 UITableViewAutomaticDimension);
It consists by keeping every heights in a dictionary and updating them (in the dictionary) as the tableView will display the cell.
You will then return the saved height in - (CGFloat)tableView:(UITableView *)tableView estimatedHeightForRowAtIndexPath:(NSIndexPath *)indexPath method.
You should implement something like this :
Objective-C
- (void)viewDidLoad {
[super viewDidLoad];
self.heightAtIndexPath = [NSMutableDictionary new];
self.tableView.rowHeight = UITableViewAutomaticDimension;
}
- (CGFloat)tableView:(UITableView *)tableView estimatedHeightForRowAtIndexPath:(NSIndexPath *)indexPath {
NSNumber *height = [self.heightAtIndexPath objectForKey:indexPath];
if(height) {
return height.floatValue;
} else {
return UITableViewAutomaticDimension;
}
}
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath {
NSNumber *height = #(cell.frame.size.height);
[self.heightAtIndexPath setObject:height forKey:indexPath];
}
Swift 3
#IBOutlet var tableView : UITableView?
var heightAtIndexPath = NSMutableDictionary()
override func viewDidLoad() {
super.viewDidLoad()
tableView?.rowHeight = UITableViewAutomaticDimension
}
func tableView(_ tableView: UITableView, estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
if let height = heightAtIndexPath.object(forKey: indexPath) as? NSNumber {
return CGFloat(height.floatValue)
} else {
return UITableViewAutomaticDimension
}
}
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
let height = NSNumber(value: Float(cell.frame.size.height))
heightAtIndexPath.setObject(height, forKey: indexPath as NSCopying)
}
We had the same problem. It comes from a bad estimation of the cell height that causes the SDK to force a bad height which will cause the jumping of cells when scrolling back up. Depending on how you built your cell, the best way to fix this is to implement the UITableViewDelegate method - (CGFloat)tableView:(UITableView *)tableView estimatedHeightForRowAtIndexPath:(NSIndexPath *)indexPath
As long as your estimation is pretty close to the real value of the cell height, this will almost cancel the jumping and jerkiness. Here's how we implemented it, you'll get the logic:
- (CGFloat)tableView:(UITableView *)tableView estimatedHeightForRowAtIndexPath:(NSIndexPath *)indexPath {
// This method will get your cell identifier based on your data
NSString *cellType = [self reuseIdentifierForIndexPath:indexPath];
if ([cellType isEqualToString:kFirstCellIdentifier])
return kFirstCellHeight;
else if ([cellType isEqualToString:kSecondCellIdentifier])
return kSecondCellHeight;
else if ([cellType isEqualToString:kThirdCellIdentifier])
return kThirdCellHeight;
else {
return UITableViewAutomaticDimension;
}
}
Added Swift 2 support
func tableView(tableView: UITableView, estimatedHeightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
// This method will get your cell identifier based on your data
let cellType = reuseIdentifierForIndexPath(indexPath)
if cellType == kFirstCellIdentifier
return kFirstCellHeight
else if cellType == kSecondCellIdentifier
return kSecondCellHeight
else if cellType == kThirdCellIdentifier
return kThirdCellHeight
else
return UITableViewAutomaticDimension
}
dosdos answer worked for me in Swift 2
Declare the ivar
var heightAtIndexPath = NSMutableDictionary()
in func viewDidLoad()
func viewDidLoad() {
.... your code
self.tableView.rowHeight = UITableViewAutomaticDimension
}
Then add the following 2 methods:
override func tableView(tableView: UITableView, estimatedHeightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
let height = self.heightAtIndexPath.objectForKey(indexPath)
if ((height) != nil) {
return CGFloat(height!.floatValue)
} else {
return UITableViewAutomaticDimension
}
}
override func tableView(tableView: UITableView, willDisplayCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath) {
let height = cell.frame.size.height
self.heightAtIndexPath.setObject(height, forKey: indexPath)
}
SWIFT 3:
var heightAtIndexPath = [IndexPath: CGFloat]()
func tableView(_ tableView: UITableView, estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
return self.heightAtIndexPath[indexPath] ?? UITableViewAutomaticDimension
}
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
self.heightAtIndexPath[indexPath] = cell.frame.size.height
}
#dosdos solution is working fine
but there is something you should added
following #dosdos answer
Swift 3/4
#IBOutlet var tableView : UITableView!
var heightAtIndexPath = NSMutableDictionary()
override func viewDidLoad() {
super.viewDidLoad()
tableView?.rowHeight = UITableViewAutomaticDimension
}
func tableView(_ tableView: UITableView, estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
if let height = heightAtIndexPath.object(forKey: indexPath) as? NSNumber {
return CGFloat(height.floatValue)
} else {
return UITableViewAutomaticDimension
}
}
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
let height = NSNumber(value: Float(cell.frame.size.height))
heightAtIndexPath.setObject(height, forKey: indexPath as NSCopying)
}
then use this lines when ever you want , for me I use it inside textDidChange
first reload Tableview
update constraint
finally move to top Tableview
tableView.reloadData()
self.tableView.layoutIfNeeded()
self.tableView.setContentOffset(CGPoint.zero, animated: true)
I was facing the same problem too. I did find a workaround, but it doesn't completely fix the jerk. But it seems to be a lot better compared to the previous choppy scrolling.
In your UITableView delegate method :cellForRowAtIndexPath:, try using the following two methods to update the constraints before returning the cell. (Swift language)
cell.setNeedsUpdateConstraints()
cell.updateConstraintsIfNeeded()
EDIT: You may also have to play around with the tableView.estimatedRowHeight value to get a smoother scrolling.
Following #dosdos answer.
I also found interesting to implement: tableView(tableView: didEndDisplayingCell: forRowAtIndexPath:
Specially for my code, where the cell is changing Constraints dynamically while the cell is already displayed on screen. Updating the Dictionary like this helps the second time the cell is displayed.
var heightAtIndexPath = [NSIndexPath : NSNumber]()
....
tableView.rowHeight = UITableViewAutomaticDimension
tableView.estimatedRowHeight = UITableViewAutomaticDimension
....
extension TableViewViewController: UITableViewDelegate {
//MARK: - UITableViewDelegate
func tableView(tableView: UITableView,
estimatedHeightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
let height = heightAtIndexPath[indexPath]
if let height = height {
return CGFloat(height)
}
else {
return UITableViewAutomaticDimension
}
}
func tableView(tableView: UITableView,
willDisplayCell cell: UITableViewCell,
forRowAtIndexPath indexPath: NSIndexPath) {
let height: NSNumber = CGRectGetHeight(cell.frame)
heightAtIndexPath[indexPath] = height
}
func tableView(tableView: UITableView,
didEndDisplayingCell cell: UITableViewCell,
forRowAtIndexPath indexPath: NSIndexPath) {
let height: NSNumber = CGRectGetHeight(cell.frame)
heightAtIndexPath[indexPath] = height
}
}

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