Customizing callout view for MKAnnotation in Swift - ios

I need a completely customizable callout for for MKAnnotation. I have subclassed MKAnnotationView and an UIView. My code:
class CustomAnnotationView: MKAnnotationView {
class var reuseIdentifier:String {
return "CustomAnnotationView"
}
private var calloutView:MapPinCallOut?
private var hitOutside:Bool = true
var preventDeselection:Bool {
return !hitOutside
}
convenience init(annotation:MKAnnotation!) {
self.init(annotation: annotation, reuseIdentifier: CustomAnnotationView.reuseIdentifier)
//false?
canShowCallout = true;
}
override func setSelected(selected: Bool, animated: Bool) {
let calloutViewAdded = calloutView?.superview != nil
if (selected || !selected && hitOutside) {
super.setSelected(selected, animated: animated)
}
self.superview?.bringSubviewToFront(self)
if (calloutView == nil) {
calloutView = MapPinCallOut()
}
if (self.selected && !calloutViewAdded) {
addSubview(calloutView!)
}
if (!self.selected) {
calloutView?.removeFromSuperview()
}
}
override func hitTest(point: CGPoint, withEvent event: UIEvent?) -> UIView? {
var hitView = super.hitTest(point, withEvent: event)
if let callout = calloutView {
if (hitView == nil && self.selected) {
hitView = callout.hitTest(point, withEvent: event)
}
}
hitOutside = hitView == nil
return hitView;
}
}
Here is my UIView:
class MapPinCallOut: UIView {
override func hitTest(var point: CGPoint, withEvent event: UIEvent?) -> UIView? {
let viewPoint = superview?.convertPoint(point, toView: self) ?? point
let isInsideView = pointInside(viewPoint, withEvent: event)
var view = super.hitTest(viewPoint, withEvent: event)
return view
}
override func pointInside(point: CGPoint, withEvent event: UIEvent?) -> Bool {
return CGRectContainsPoint(bounds, point)
}
}
I have also created a nib file and changed the file's owner to "MapPinCallOut"
Then in my viewDidLoad of my viewController, I am adding a pin like this:
let location = CLLocationCoordinate2D(
latitude: 25.0336,
longitude: 121.5650
)
let span = MKCoordinateSpanMake(0.05, 0.05)
let region = MKCoordinateRegion(center: location, span: span)
mapView.setRegion(region, animated: true)
let string = "title"
let annotation = CustomAnnotation(location: location, title: string, subtitle: string)
mapView.addAnnotation(annotation)
and then in my viewForAnnotation function:
var pinView: CustomAnnotationView = CustomAnnotationView()
pinView.annotation = annotation
pinView.canShowCallout = true
return pinView
After all that, I ran my code and when I select the annotation, the callout does appear but it is still the standard annotation. What am I missing to create my own custom callout view?

Set pinView.canShowCallout to false in your viewForAnnotation. That may help you out.

Related

Swift -How to pass touch events to multiple buttons that are part of a second UIWindow but ignore everything else

I followed this answer to create a button that is part of a second window that is on top of all other windows. It works fine with 1 button because it allows only that one button to get touch events, ignores everything else inside the second window, but the main window underneath of it still receives all of it touch events.
// This comment is from #robmayoff's answer
// As I mentioned, I need to override pointInside(_:withEvent:) so that the window ignores touches outside the button:
var button: UIButton?
private override func pointInside(point: CGPoint, withEvent event: UIEvent?) -> Bool {
guard let button = button else { return false }
let buttonPoint = convertPoint(point, toView: button)
return button.pointInside(buttonPoint, withEvent: event)
}
The way I have it now inside the SecondWindow, I can receive touch events for the cancelButton but the other buttons get ignored along with everything else. The question is how do I receive touch events for the other buttons inside the second window but still ignore everything else?
The Second UIWindow. This is what I tried but it didn't work:
class SecondWindow: UIWindow {
var cancelButton: UIButton?
var postButton: UIButton? // I need this to also receive touch events
var reloadButton: UIButton? // I need this to also receive touch events
init() {
super.init(frame: UIScreen.main.bounds)
backgroundColor = nil
}
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
if let cancelButton = cancelButton {
let cancelButtonPoint = convert(point, to: cancelButton)
return cancelButton.point(inside: cancelButtonPoint, with: event)
}
if let postButton = postButton {
let postButtonPoint = convert(point, to: postButton)
return postButton.point(inside: postButtonPoint, with: event)
}
if let reloadButton = reloadButton {
let reloadButtonPoint = convert(point, to: reloadButton)
return reloadButton.point(inside: reloadButtonPoint, with: event)
}
return false
}
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
let hitView = super.hitTest(point, with: event)
guard let safeHitView = hitView else { return nil }
if safeHitView.isKind(of: SecondController.self) { return nil }
return safeHitView
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
The vc with the buttons:
class SecondController: UIViewController {
lazy var cancelButton: UIButton = { ... }()
lazy var postButton: UIButton = { ... }()
lazy var reloadButton: UIButton = { ... }()
let window = SecondWindow()
init() {
super.init(nibName: nil, bundle: nil)
window.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
window.cancelButton = cancelButton
window.postButton = postButton
window.reloadButton = reloadButton
window.isHidden = false
window.backgroundColor = .clear
window.rootViewController = self
window.windowLevel = UIWindow.Level.normal
}
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .clear
// Anchors for buttons
}
}
I check to see if the point touched is inside the receiver (whichever button is touched). If it is it returns true then the touch is acknowledged and the button responds, if it's not it does nothing and skips to the next button, checks there and repeats the process until the last button and the same process is repeated.
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
guard let cancelButton = cancelButton, let postButton = postButton, let reloadButton = reloadButton else {
return false
}
let cancelButtonPoint = convert(point, to: cancelButton)
let cancelBool = cameraButton.point(inside: cameraButtonPoint, with: event)
if cancelBool {
return cancelButton.point(inside: cancelButtonPoint, with: event)
}
let postButtonPoint = convert(point, to: postButton)
let postBool = postButton.point(inside: postButtonPoint, with: event)
if postBool {
return postButton.point(inside: postButtonPoint, with: event)
}
let reloadButtonPoint = convert(point, to: reloadButton)
return reloadButton.point(inside: reloadsButtonPoint, with: event)
}

Custom UIButton .touchDragEnter and .touchDragExit area/size?

Is it possible to customize the area from the button at which it is considered .touchDragExit (or .touchDragEnter) (out of its selectable area?)?
To be more specific, I am speaking about this situation: I tap the UIButton, the .touchDown gets called, then I start dragging my finger away from the button and at some point (some distance away) it will not select anymore (and of course I can drag back in to select...). I would like the modify that distance...
Is this even possible?
You need to overwrite the UIButton continueTracking and touchesEnded functions.
Adapting #Dean's link, the implementation would be as following (swift 4.2):
class ViewController: UIViewController {
#IBOutlet weak var button: DragButton!
override func viewDidLoad() {
super.viewDidLoad()
}
}
class DragButton: UIButton {
private let _boundsExtension: CGFloat = 0 // Adjust this as needed
override open func continueTracking(_ touch: UITouch, with event: UIEvent?) -> Bool {
let outerBounds: CGRect = bounds.insetBy(dx: CGFloat(-1 * _boundsExtension), dy: CGFloat(-1 * _boundsExtension))
let currentLocation: CGPoint = touch.location(in: self)
let previousLocation: CGPoint = touch.previousLocation(in: self)
let touchOutside: Bool = !outerBounds.contains(currentLocation)
if touchOutside {
let previousTouchInside: Bool = outerBounds.contains(previousLocation)
if previousTouchInside {
print("touchDragExit")
sendActions(for: .touchDragExit)
} else {
print("touchDragOutside")
sendActions(for: .touchDragOutside)
}
} else {
let previousTouchOutside: Bool = !outerBounds.contains(previousLocation)
if previousTouchOutside {
print("touchDragEnter")
sendActions(for: .touchDragEnter)
} else {
print("touchDragInside")
sendActions(for: .touchDragInside)
}
}
return true
}
override open func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch: UITouch = touches.first!
let outerBounds: CGRect = bounds.insetBy(dx: CGFloat(-1 * _boundsExtension), dy: CGFloat(-1 * _boundsExtension))
let currentLocation: CGPoint = touch.location(in: self)
let touchInside: Bool = outerBounds.contains(currentLocation)
if touchInside {
print("touchUpInside action")
return sendActions(for: .touchUpInside)
} else {
print("touchUpOutside action")
return sendActions(for: .touchUpOutside)
}
}
}
Try changing the _boundsExtension value
The drag area is exaclty equal to the area define by bounds.
So if you want to customize the drag are simple customise the bounds of your button.

Custom View Xib for MKAnnotationView button tap

I'm making a custom MKAnnotationView and i have a button inside the xib, inwhich i want to get when is touchedup inside.
Although there are questions with the same issue, none of them is working with my code.
I have the following.
class CustomCalloutView: MKAnnotationView {
var didTapGoButton: (() -> Void)?
// MARK: - Detect taps on callout
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
let rect = self.bounds;
var isInside: Bool = rect.contains(point);
if(!isInside)
{
for view in self.subviews
{
isInside = view.frame.contains(point);
if isInside
{
break;
}
}
}
return isInside;
}
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
let hitView = super.hitTest(point, with: event)
if (hitView != nil)
{
self.superview?.bringSubview(toFront: self)
}
return hitView
}
#IBAction func viewEventDetails(_ sender: Any) {
didTapGoButton?()
}
func configureCell(events: Events) {
eventName.text = events.eventName
}
}
ViewController
class EventAnnotation : MKPointAnnotation {
var myEvent:Events?
}
func mapView(_ mapView: MKMapView, didSelect view: MKAnnotationView) {
guard let annotation = view.annotation else { return }
if view.annotation!.isKind(of: MKUserLocation.self){
return
}
if let eventAnnotation = view.annotation as? EventAnnotation {
let theEvent = eventAnnotation.myEvent
let customView = (Bundle.main.loadNibNamed("CustomCalloutView", owner: self, options: nil))?[0] as! CustomCalloutView;
let calloutViewFrame = customView.frame;
customView.frame = CGRect(x: -calloutViewFrame.size.width/2.23, y: -calloutViewFrame.size.height-7, width: 315, height: 298)
customView.configureCell(events: theEvent!)
customView.didTapGoButton = { [weak mapView ] in
print(theEvent?.eventName ?? "noname")
}
view.addSubview(customView)
}
}
func mapView(_ mapView: MKMapView, didDeselect view: MKAnnotationView)
{
for childView:AnyObject in view.subviews{
childView.removeFromSuperview();
}
}
So when i tap the button nothing is being printed !
Any idea where is my mistake in the code?
I solved it , the idea is to position the customView with in the boundary of the pinAnnotationView image as any click out side of it will be considered a didSelect method call , so play with frame until click detected , it will work either in custom view or viewController
customView.frame = CGRect(x: -calloutViewFrame.size.width/2.23, y: calloutViewFrame.size.height, width: 315, height: 298)
and here is a demo to illustrate the situation
customPinAnnotationButton

Handle selection of custom CallOutView swift

I've created a custom callOutView, which seem to work fine. However i have problem with handling tap on the custom callOut view. I would like push to a specific viewController when it is selected. How can i achieve this?
below i've added my FBSingleClusterView, which is the custom MKAnnotationView and the bubbleView which is the custom callOutView. beside this i ofcourse have an viewController with a mapView.
FBSingleClusterView Variables
private var hitOutside:Bool = true
var preventDeselection:Bool {
return !hitOutside
}
FBSingleClusterView methods
override func setSelected(selected: Bool, animated: Bool) {
let calloutViewAdded = bubbleView?.superview != nil
if (selected || !selected && hitOutside) {
super.setSelected(selected, animated: animated)
}
self.superview?.bringSubviewToFront(self)
if (bubbleView == nil) {
bubbleView = BubbleView()
}
if (self.selected && !calloutViewAdded) {
bubbleView?.clipsToBounds = true
bubbleView?.layer.masksToBounds = true
self.addSubview(bubbleView!)
let discView = UIImageView()
discView.contentMode = UIViewContentMode.Center
discView.image = UIImage()
discView.image = UIImage(named: "Disclosure")
bubbleView?.contentView.addSubview(discView)
let nameLabel = UILabel()
nameLabel.autoresizingMask = [.FlexibleWidth, .FlexibleHeight]
nameLabel.font = UIFont.systemFontOfSize(10)
nameLabel.textColor = UIColor.whiteColor()
nameLabel.text = companyString?.uppercaseString
bubbleView?.addSubview(nameLabel)
discView.snp_makeConstraints { (make) -> Void in
make.top.equalTo(bubbleView!).offset(0)
make.height.equalTo(30)
make.width.equalTo(20)
make.right.equalTo(bubbleView!).offset(0)
}
nameLabel.snp_makeConstraints { (make) -> Void in
make.top.equalTo(bubbleView!).offset(0)
make.left.equalTo(bubbleView!).offset(10)
make.height.equalTo(30)
make.right.equalTo(bubbleView!).offset(-20)
}
let nameLabelWidth = nameLabel.requiredWidth(companyString!.uppercaseString, font: UIFont.systemFontOfSize(10)) + 35
let bubbleHeight = 35 as CGFloat
bubbleView?.frame = CGRectMake((self.frame.width/2)-(nameLabelWidth/2), -bubbleHeight-2, nameLabelWidth, bubbleHeight)
}
if (!self.selected) {
bubbleView?.removeFromSuperview()
}
}
override func hitTest(point: CGPoint, withEvent event: UIEvent?) -> UIView? {
var hitView = super.hitTest(point, withEvent: event)
if let callout = bubbleView {
if (hitView == nil && self.selected) {
hitView = callout.hitTest(point, withEvent: event)
}
}
hitOutside = hitView == nil
return hitView;
}
bubbleView methods
override public func hitTest(point: CGPoint, withEvent event: UIEvent?) -> UIView? {
let viewPoint = superview?.convertPoint(point, toView: self) ?? point
// let isInsideView = pointInside(viewPoint, withEvent: event)
let view = super.hitTest(viewPoint, withEvent: event)
return view
}
override public func pointInside(point: CGPoint, withEvent event: UIEvent?) -> Bool {
return CGRectContainsPoint(bounds, point)
}
}
Have you tried using instantiateViewControllerWithIdentifier? You can trigger this when tapping a button, in the viewDidLoad or in whatever other method you want it to trigger and push a new a viewController.
Firstly, set the "Storyboard ID" for the viewController in your storyboard. Like this:
Example:
Here's an example of how you can push to a new viewController when tapping a cell. As mentioned you can use this method in different functions to push to another viewController :
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let yourNewView = self.storyboard!.instantiateViewControllerWithIdentifier("yourStoryBoardID") as! ViewControllerYourePushingTo
self.presentViewController(yourNewView, animated: true, completion: nil)
}
In your case this is in the hitTest func.
I asked a similar question not too long ago. Here's the reference: Swift: Triggering TableViewCell to lead to a link in a UIWebView in another ViewController
Here's the link from Apple Dev: InstantiateViewControllerWithIdentifier
You can add gesture on custom annotation view in didselectannotation and navigate to other view controllor from gesture action

Custom CalloutView with Swift 2.0 Best Approach?

I want to create a custom CalloutView from xib. I created a xib and custom AnnotationView class. I want to use my MapViewController segue which name is showDetail segue because this segue is a Push segue. When the user taps the button in my calloutView it should perform my showDetail segue.
I searched all documents, tutorials, guides and questions but I could
not find a any solution with Swift. There are no custom libraries also. I couldn't find any solution it as been 3 days.
My CalloutView.xib file View is my CustomAnnotationView which name is CalloutAnnotationView.swift and File's Owner is MapViewController it allows me to use MapViewController segues.
There is my CalloutAnnotationView.swift
override func hitTest(point: CGPoint, withEvent event: UIEvent?) -> UIView? {
let hitView = super.hitTest(point, withEvent: event)
if (hitView != nil) {
self.superview?.bringSubviewToFront(self)
}
return hitView
}
override func pointInside(point: CGPoint, withEvent event: UIEvent?) -> Bool {
let rect = self.bounds
var isInside = CGRectContainsPoint(rect, point)
if (!isInside) {
for view in self.subviews {
isInside = CGRectContainsPoint(view.frame, point)
if (isInside) {
}
}
}
return isInside
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
let calloutViewController = MapViewController(nibName: "CalloutView", bundle: nil)
if selected {
calloutViewController.view.clipsToBounds = true
calloutViewController.view.layer.cornerRadius = 10
calloutViewController.view.center = CGPointMake(self.bounds.size.width * 0.5, -calloutViewController.view.bounds.size.height * 0.5)
self.addSubview(calloutViewController.view)
} else {
// Dismiss View
calloutViewController.view.removeFromSuperview()
}
}
My MapViewController.swift codes;
// MARK: - MapKit Delegate Methods
func mapView(mapView: MKMapView, viewForAnnotation annotation: MKAnnotation) -> MKAnnotationView? {
if let annotation = annotation as? Veterinary { // Checking annotations is not User Location.
var pinView = mapView.dequeueReusableAnnotationViewWithIdentifier(Constants.MapViewAnnotationViewReuseIdentifier) as? CalloutAnnotationView
if pinView == nil { // If it is nil it created new Pin View
pinView = CalloutAnnotationView(annotation: annotation, reuseIdentifier: Constants.MapViewAnnotationViewReuseIdentifier)
pinView?.canShowCallout = false
} else { pinView?.annotation = annotation } // If it is NOT nil it uses old annotations.
// Checking pin colors from Veterinary Class PinColor Method
pinView?.image = annotation.pinColors()
//pinView?.rightCalloutAccessoryView = UIButton(type: .DetailDisclosure)
return pinView
}
return nil
}
These codes are working fine to load my xib file. I created IBAction from a button and It performs segues from MapViewControllerto my DetailViewController with showDetail segue. But problem is It doesn't remove my customCalloutView from superview so I can't dismiss callout views.
How can I solve this problem or What is the best way to create custom calloutView for use my MapViewController push segues ?
Thank you very much.
In your MKMapView delegate see if this gets called when segueing:
func mapView(mapView: MKMapView, didDeselectAnnotationView view: MKAnnotationView) {
if let annotation = view.annotation as? Veterinary {
mapView.removeAnnotation(annotation)
}
}
I hope this helps you with the problem
func mapView(mapView: MKMapView, didDeselectAnnotationView view: MKAnnotationView) {
if view.isKindOfClass(AnnotationView)
{
for subview in view.subviews
{
subview.removeFromSuperview()
}
}
}

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