Get main queue block not getting executed on main thread - ios

I call dispatch_async(dispatch_get_main_queue(),block()) and my block() fails to perform UI interactions, because it IS not getting called in main thread, why?
Note: I use PSPDFUIKitMainThreadGuard

You have to call UI modification blocks as dispatch_sync() on the main thread, as this, it can refresh UI without being blocked.

Here is how you can do this in Swift:
runThisInMainThread { () -> Void in
// Run the method that crashes in here
}
func runThisInMainThread(block: dispatch_block_t) {
dispatch_async(dispatch_get_main_queue(), block)
}
Its included as a standard function in my repo, check it out: https://github.com/goktugyil/EZSwiftExtensions

You are not actually dispatching to the main thread, from the looks of your question, you are invoking your block and passing the return value of your block, e.g. dispatch_async(queue, yourReturnValue);
It should read:
dispatch_async(queue, yourBlock);
Not:
dispatch_async(queue, yourBlock());

Related

Completion block method vs. DispatchQueue

I have implemented following completion block, one block is completed and then I update UI and object accordingly.
func doPaging() {
fetchProducts(page: pageNumber , completion: { success in
if let products = success as? Products
{
DispatchQueue.main.async {
self.products.append(contentsOf:products)
self.isWating = false;
self.productTableView.reloadData()
}
}
})
}
func fetchProducts(page: Int, completion: #escaping ((AnyObject) -> Void)) {
// URLSession call here
}
However, the following approach clearly shows restful call will happen in background thread and once it is completed, then update UI and objects.
func doPaging() {
DispatchQueue.global(qos: .background).async {
// Background Thread
fetchProducts()
DispatchQueue.main.async {
self.pageNumber += 1
self.productTableView.reloadData()
self.isWating = false
}
}
}
func fetchProducts(page: Int) {
// URLSession call here
}
I am confused between completion block method vs. DispatchQueue.
Which one is recommended?
In the first approach, you call a method fetchProducts() which internally uses NSURLSession. REST call using NSURLSession runs in background and on completion of the REST call, the completion of the task will be called. In that completion, you call your completion handler of fetchProducts(). This approach seems fine to me.
In the second approach, you use global background queue and asynchronously call NSURLSession APIs (I assume so), and don’t wait for the call to complete. The code on main queue will be instantly called and at this point the NSURLSession task may or may not have been completed.
So, this approach is problematic.
First method seems OK as long as you fetchProducts asynchronously. In fetchProducts() , if you call the completion block in the main queue you won't even need to get main queue again in the doPaging() method.
In your second method, you are calling fetchProducts() in a global (concurrent) queue. Although global queues start each task in the order they were added to queue, they run tasks concurrently. And since fechtProduct() takes time, your code block that contains self.pageNumber += 1 executed before even fetchProduct's URLSession is started. So, this approach won't work.
Completion block and Dispatch Queue are two different concepts.
Completion block is used when your function perform actions takes time to run, and need to return back and run some code even the functions has "ended". For example,
func networkCall(foo: Int, completion:#escaping (_ result:Bool)-> Void))
func otherFunc(){...}
func A(){
networkCall(foo:1){ (success) in
// handle your stuff
}
otherFunc()
}
When you run A(), it first run networkCall(), however networkCall() may takes time to run the network request and the app moved on to run otherFunc(). When the network request is done, networkCall() can call it's completion block so that A() can handle it again.
Dispatch Queue is the threading stuff safely encapsulated by Apple. Network request can be performed in Main thread as well, but it will be blocking other functions.
A common practice is to call Network request in background queue
DispatchQueue.global(qos: .background).async and call completion block after finished. If anything needs to be updated in main thread like UI, do it in the DispatchQueue.main.async

what is the difference between dispatch_async_f and dispatch_async?

Whats the difference between
dispatch_async_f
and
dispatch_async
in ios?
The main reason behind using this async blocks is to have the background task.
dispatch_async:
By using this block you can run a code block asynchronously
Eg.
dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(void){
//Background Thread
dispatch_async(dispatch_get_main_queue(), ^(void){
//Run UI Updates can be done only on main thread
});
});
dispatch_async_f:
Irrespective of the block in async task you can put your custom function to be performed in the background.
Eg:
void mainFunc(void) {} // your function
void callingFuncForAsyncTask(void*) { mainFunc(); } // new function which takes arguments for calling inside async_f
dispatch_async_f(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), 0, &callingFuncForAsyncTask);
For more info and parameter details kindly refer:
https://developer.apple.com/reference/dispatch/1452834-dispatch_async_f
dispatch_async -
Submits a block for asynchronous execution on a dispatch queue and returns immediately.
This function is the fundamental mechanism for submitting blocks to a dispatch queue. Calls to this function always return immediately after the block has been submitted and never wait for the block to be invoked.
Declaration : void dispatch_async( dispatch_queue_t queue, dispatch_block_t block);
Params :
queue - the queue on which block is to be submitted & can’t be NULL.
block - block to be submitted to the target queue & can’t be NULL.
dispatch_async_f -
Submits a application defined block for async execution on a dispatch queue & returns immediately.
This function is the fundamental mechanism for submitting application-defined functions to a dispatch queue. Calls to this function always return immediately after the function has been submitted and never wait for it to be invoked.
Declaration : void dispatch_async_f( dispatch_queue_t queue, void *context, dispatch_function_t work);
Params :
queue - the queue on which block is to be submitted & can’t be NULL.
work - application defined function to be invoked on target dispatch queue 7 can’t be NULL.

How does threading (asynchronous queues) work in Swift?

ok I am updating this question but left the old one there.
So I have an array that stores the data for different views in a uipageviewcontroller. I need to grab image data in the background. I don't understand how to code this though within an asynchronous task.
Heres the code for the task:
let queue = NSOperationQueue()
queue.addOperationWithBlock() {
// do something in the background
println("background")
self.cards[newIndex].loadImag()
var cardimages = self.cards[newIndex].images
NSOperationQueue.mainQueue().addOperationWithBlock() {
// when done, update your UI and/or model on the main queue
println("update ui")
self.cards[newIndex].images = cardimages
}
}
this is what the .loadImag() function looks like:
func loadImag(){
println("images= \(self.images)")
if self.
location_id != nil && (self.images == nil) {
println("before api call loc_id= \(self.location_id)")
ApiWrapper.getPictures(self.location_id!, completionHandler: self.imagesCallback)
}
}
}
and this is self.imagesCallback code:
private func imagesCallback(cardImagesArray: [CardImage]){
println("images callback id= \(self.location_id)")
self.images = cardImagesArray
}
problem is I am not sure how to put this code inside of the operation cue since the function must have a callback. How can I get the operation queue working so that it updates the self.card array in the uipageviewcontroller?
OLD QUESTION_________________:
So I have this line of code I need to run concurrently in a different thread than the main thread. When I add it to the main queue like so:
var queue = dispatch_get_main_queue()
dispatch_async(queue, {
self.cards[newIndex].loadImage()
})
doing this it works fine but doesn't seem to run concurrently. When I change the queue to concurrent like this:
dispatch_async(DISPATCH_QUEUE_CONCURRENT, {
self.cards[newIndex].loadImage()
})
The app crashes saying "EXC_BAD_ACCESS". What am I doing wrong here? Also when I run the self.cards[newIndex].loadImage() function in a different concurrent thread will this update the values in the main thread?
you shouldn't use GCD unless you want to explicitly use functionality which is only available on GCD. For your case it is more beneficial (and cleaner in code) to use NSOperationQueue. NSOperationQueue uses GCD in the background and is more secure (less ways to mess up)
let queue = NSOperationQueue()
queue.addOperationWithBlock() {
// do something in the background
NSOperationQueue.mainQueue().addOperationWithBlock() {
// when done, update your UI and/or model on the main queue
}
}
You can also read through the Apple Concurrency Programming Guide
The guide is using examples with Objective-C but API is basically the same for Swift.
It also might look strange but with the addOperationWithBlock() I used something called "trailing closure" you can read here about it
Can you paste the whole code so we can see what are you doing?
Below is very basic code snippet. This is basically how concurrency works in Swift.
let qos = Int(QOS_CLASS_USER_INITIATED.value)
dispatch_async(dispatch_get_global_queue(qos, 0), { () -> Void in
// Put your code here to work in the background
dispatch_async(dispatch_get_main_queue(), { () -> Void in
// Put your code here when the process is done and hand over to the main thread.
// Ex. self.cards[newIndex].loadImage()
})
})
You need to use dispatch_get_global_queue . Try something like:
let queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)
dispatch_async(queue, {self.cards[newIndex].loadImage()})
dispatch_get_main_queue(), as you were trying, runs on the UI/main thread, which is why you saw the behavior you did.
To answer the second part of your question, If loadImage() is modifying the UI, you don't want to do that from a background thread. It must be done from the main/UI thread. A typical idiom would be, from the main thread do:
let queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)
dispatch_async(queue, {
<code to load/prepare images>
dispatch_async(dispatch_get_main_queue(), {
<code to update UI elements>
})
})

Implementing Critical section using GCD in iOS

I have a really heavy task to perform, and I dont want to block the main thread. So I'm starting a separate Concurrent queue for it. There can be 4 instances of the said task.
-(dispatch_queue_t)getConcurrentQueue
{
if(concurrentQueue == nil)
{
concurrentQueue = dispatch_queue_create("com.myself.HeavyTask", DISPATCH_QUEUE_CONCURRENT);
}
return concurrentQueue;
}
Now to start the heavy task I have -
-(void)beginTask
{
//.....
//.....
__weak typeof(self) weakSelf = self;
dispatch_queue_t queue = [self getConcurrentQueue];
dispatch_async(queue, ^{
[weakSelf heavyTask];
});
}
Now the method heavyTask goes like this --
-(void)heavyTask
{
//...
dispatch_sync(dispatch_get_current_queue(), ^{
// Initialising code for heavy task
// This is the critical section. Only one of the 4 concurrent threads can enter this at a time
}
//....
while(condition)
{
// Perform meat of the task
}
//...
dispatch_sync(dispatch_get_current_queue(), ^{
// Teardown code. Freeing memory etc.
// This is also a critical section.
}
//...
}
The initialising code and teardown code uses some 3rd party C methods which are not thread safe. So making them thread safe is not the scope of the question.
Now I've put the "initialising code" and and the "teardown code" within -
dispatch_sync(dispatch_get_current_queue(), ^{
}
My code is crashing and I'm getting error messages stating that there is insufficient thread locking around the critical section code.
I read that dispatch_get_current_queue() is not safe, so I replaced it with concurrentQueue. I also tried replacing with dispatch_get_main_queue(). Still the code crashes, complaining about insufficient thread locking.
I know there is something wrong in my understanding of implementing critical section using GCD.
Can anyone clearly show me how to make my code work properly here??
Side question -- Can I use #synchronized { } blocks here??
There's a lot wrong with your code, including not adhering to naming conventions.
So basically, if you want to execute the same task concurrently with respect to each other, use the global concurrent queue to execute those tasks.
If you want to concurrently access shared resources from within these tasks (or from elsewhere), define a dedicated queue, say "sync_queue" where you exclusively access these resources. This "sync_queue" executes your "critical sections".
The "sync_queue" can be serial or concurrent.
If you use a serial queue, use dispatch_async(sync_queue, block) for write access and dispatch_sync(sync_queue, block) for read access to shared resources.
If you use a concurrent queue, use dispatch_barrier_async(sync_queue, block) for write access and dispatch_barrier_sync(sync_queue, block) for read access to shared resources.
Example:
// Read access using a serial sync_queue:
...
__block int counter;
dispatch_sync(sync_queue, ^{
counter = _counter;
});
// Write access using a serial sync_queue:
...
dispatch_async(sync_queue, ^{
_counter = counter;
});
// Read access using a concurrent sync_queue:
...
__block int counter;
dispatch_barrier_sync(sync_queue, ^{
counter = _counter;
});
// Write access using a concurrent sync_queue:
...
dispatch_barrier_async(sync_queue, ^{
_counter = counter;
});
Example for your "heavy task":
-(void)heavyTask
{
dispatch_barrier_async(sync_queue, ^{
// Initialize heavy task
...
// Continue with the task:
dispatch_async(dispatch_get_global_queue(0,0), ^{
BOOL condition = YES; // condition must be local to the block (it's not a shared resource!)
while(condition)
{
// Perform meat of the task
condition = ...;
}
dispatch_barrier_async(sync_queue, ^{
// Teardown code. Freeing memory etc.
// This is also a critical section.
...
}
});
}
}
You called it "getSerialQueue" but really you are creating a "concurrent" queue in it. Try to fix it substituting DISPATCH_QUEUE_CONCURRENT with DISPATCH_QUEUE_SERIAL in getSerialQueue.
Keep in mind that:
dispatch_sync means: I will wait here until this block finishes
dispatch_async means: I will not wait
This is not related to concurrent or serial. If two tasks in a concurrent queue call dispatch_sync(block), 'block' will be executed concurrently.
Hope this helps.

Ensuring the codes in different sections run in the background queue in iOS

I am new to multithreading in iOS. I need to do three things: get information from the api, parse the information and save to my database. I have these three things in a different files(getAPI,parseAPI and savetoDB). getAPI will call parseAPI and it will in return call savetoDB. I want all three of them to work in background thread.
My question is when I call getAPI, will parseAPI and savetoDB run in the background thread as well? How do I ensure that all three of them run in the background? How do I return the call back to main thread after savetoDB?
Example:
dispatch_queue_t backgroundQueue;
backgroundQueue = dispatch_queue_create("lakesh", NULL);
- (void)startprocess {
dispatch_async(backgroundQueue, ^(void) {
[self getAPI];
});
}
Need some guidance.. Thanks...
If you issue a function on a background thread, all execution will continue on that thread until it finishes or you call back another function on the main thread. I had worries like you in the beginning, so I made myself the following macros:
/// Stick this in code you want to assert if run on the main UI thread.
#define DONT_BLOCK_UI() \
NSAssert(![NSThread isMainThread], #"Don't block the UI thread please!")
/// Stick this in code you want to assert if run on a background thread.
#define BLOCK_UI() \
NSAssert([NSThread isMainThread], #"You aren't running in the UI thread!")
As you can see by the comments, I tend to use these macros at the beginning of methods I want to make sure I'm not using by error in the wrong thread. I've put these macros and more random stuff at https://github.com/gradha/ELHASO-iOS-snippets which you may find useful.
With regards to your question on returning to the main thread, since you are using GCD the best would be to call dispatch_get_main_queue() at the end of your savetoDB with the code you want to run there. If savetoDB is a library function, its entry point should allow passing in the success block you want to run on the main thread when everything finished. This is the pattern used by libraries like https://github.com/AFNetworking/AFNetworking. Note how their examples provide an API where stuff runs in the background and then your code gets called back (usually in the main thread).
Yes, parseAPI and savetoDB will run in the new queue you have created. If you need to modify the UI when the operations are finished, that code must run in the main thread. To do that, get a reference to the main queue and send it some code. For example:
- (void)startprocess {
dispatch_async(backgroundQueue, ^(void) {
[self getAPI];
dispatch_async(dispatch_get_main_queue(), ^{
// Refresh the UI with the new information
});
});
}
Don't forget to dispatch_release your new queue when you're done with it.
Another pattern, used by Cocoa itself in many parts of the framework, is to add callback block to the signatures of your API functions that is invoked when the background operation has ended. This Stack Overflow thread explains how to do that.
Yes of course if getAPI calls parseAPI, the code of parseAPI will execute on the same thread than the one getAPI was executed, so in your example on a background queue.
To return the callback to the main thread at the end, use the same techniques as Apple uses with their completionBlock you can see on multiple Apple APIs : simply pass a block (e.g. dispatch_block_t or void(^)(NSError*) or whatever fits your needs) as a parameter to your getAPI: method which will pass it to parseAPI: which will in turn pass it to savetoDB: and at the end savetoDB: can simply use dipatch_async(dispatch_get_main_queue, completionBlock); to call this block of code (passed from method to method) on the main thread.
Note: for your getAPI you can use Apple's sendAsynchronousRequest:queue:completionHandler: method, that will automatically execute the request in the background then call the completion block on the indicated NSOperationQueue (NSOperationQueue uses GCD's dispatch_queue internally). See documentation on NSOperationQueue, GCD and the Concurrency Programming Guide and all the great detailed guide in Apple doc for more info.
-(void)getAPI:( void(^)(NSError*) )completionBlock
{
NSURLRequest* req = ...
NSOperationQueue* queue = [[NSOperationQueue alloc] init]; // the completionHandler will execute on this background queue once the network request is done
[NSURLConnection sendAsynchronousRequest:req queue:queue completionHandler:^(NSURLResponse* resp, NSData* data, NSError* error)
{
if (error) {
// Error occurred, call completionBlock with error on main thread
dispatch_async(dispatch_get_main_queue(), ^{ completionBlock(error); });
} else {
[... parseAPI:data completion:completionBlock];
}
}];
}
-(void)parseAPI:(NSData*)dataToParse completion:( void(^)(NSError*) )completionBlock
{
... parse datatToParse ...
if (parsingError) {
dispatch_async(dispatch_get_main_queue(), ^{ completionBlock(error); });
} else {
[... savetoDB:dataToSave completion:completionBlock];
}
}
-(void)savetoDB:(id)dataToSave completion:( void(^)(NSError*) )completionBlock
{
... save to your DB ...
// Then call the completionBlock on main queue / main thread
dispatch_async(dispatch_get_main_queue(), ^{ completionBlock(dbError); }); // dbError may be nil if no error occurred of course, that will tell you everything worked fine
}
-(void)test
{
[... getAPI:^(NSError* err)
{
// this code will be called on the main queue (main thread)
// err will be nil if everythg went OK and vontain the error otherwise
}];
}

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