Check if text file in directory to show direct - ios

I am developing an iOS app. I download the text file from a URL and save it into a directory, but I can't find the file in the directory, so the code downloads it again. How do I check for the file?
if ([[NSFileManager defaultManager] fileExistsAtPath:localfile]) {
content = [NSString stringWithContentsOfFile:localfile
encoding:NSUTF8StringEncoding
error:NULL];
}else
{
NSURL* url = [NSURL URLWithString:#"http://webapp.opaxweb.net/books/gurugranthsahib.txt"];
NSArray* pathArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask, YES);
NSString* documentsDir = [pathArray objectAtIndex:0];
localfile =[documentsDir stringByAppendingPathComponent:#"data"];
NSData* data = [NSData dataWithContentsOfURL:url];
[data writeToFile:localfile atomically:YES];
content = [NSString stringWithContentsOfFile:localfile
encoding:NSUTF8StringEncoding
error:NULL];
}
_textfield.text=content;

Your text data is quite big and hence you should use nsurl connection! Your code is totally correct but this is a better approach.
- (void)viewDidLoad
{
[super viewDidLoad];
self.fileName = #"Data";
self.fileData = [NSMutableData data];
[self checkFileExitsorNOt];
}
- (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response
{
[self.fileData setLength:0];
self.totalFileSize = [NSNumber numberWithLongLong:[response expectedContentLength]];
}
- (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data
{
[self.fileData appendData:data];
}
- (void)connectionDidFinishLoading:(NSURLConnection *)connection
{
NSArray *dirArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSLog(#"%#", [dirArray objectAtIndex:0]);
NSString *path = [NSString stringWithFormat:#"%#/%#", [dirArray objectAtIndex:0],self.fileName];
if ([self.fileData writeToFile:path options:NSAtomicWrite error:nil] == NO) {
NSLog(#"writeToFile error");
}
else {
NSLog(#"Written!");
}
}
-(void) checkFileExitsorNOt
{
NSArray *dirArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSLog(#"%#", [dirArray objectAtIndex:0]);
NSString *path = [NSString stringWithFormat:#"%#/%#", [dirArray objectAtIndex:0],self.fileName];
if ([[NSFileManager defaultManager] fileExistsAtPath:path]) {
NSString *cont = [NSString stringWithContentsOfFile:localfile
encoding:NSUTF8StringEncoding
error:NULL];
NSLog(#"Content from file : %#",cont);
}
else
{
NSString *file = [NSString stringWithFormat:#"http://webapp.opaxweb.net/books/gurugranthsahib.txt"];
NSURL *fileURL = [NSURL URLWithString:file];
NSURLRequest *req = [NSURLRequest requestWithURL:fileURL];
NSURLConnection *conn = [NSURLConnection connectionWithRequest:req delegate:self];
}
}

Related

NSString to PDF file - iOS

I'm receiving a String from a web service and I would like to store it as a pdf file.
I know the have asked before but the answer is always the same. I've tryed it and didn't worked, and it's not explained enough.
So, this is what I'm doing:
NSData *data = [documentString dataUsingEncoding:NSUTF8StringEncoding];
NSString *formattedName = [NSString stringWithFormat:#"%#.pdf", name];
NSString *pdfPath = [#"documents/" stringByAppendingPathComponent:formattedName];
NSError *error = nil;
if([data writeToFile:pdfPath options:NSDataWritingAtomic error:&error]) {
}
It's not entering in the if, and I think the file is not being generated.
I'm working with objective-c, xcode 9.
What should I modify?
Create it
NSError*error=nil;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [[paths objectAtIndex:0] stringByAppendingPathComponent:#"/Application Support"];
NSString*filePathC = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"historyImages"]];
if(![[NSFileManager defaultManager]fileExistsAtPath:filePathC])
{
if(
[[NSFileManager defaultManager] createDirectoryAtPath:filePathC
withIntermediateDirectories:YES
attributes:nil
error:&error])
{
NSLog(#"created");
}
else
{
NSLog(#"not created");
}
}
else
{
NSLog(#"exists");
}
///
NSData *data = [documentString dataUsingEncoding:NSUTF8StringEncoding];
NSString *formattedName = [NSString stringWithFormat:#"%#.pdf", name];
NSString *pdfPath = [filePathC stringByAppendingPathComponent:formattedName];
NSError *error2 = nil;
if([data writeToFile:pdfPath options:NSDataWritingAtomic error:&error2]) {
}

How to unzip file?

I use SSZipArchive. After downloading file I want to unzip archive and show image. But code doesn’t work. How to fix it?
download file
-(IBAction) downloadButton:(id)sender
{
if (_HighScore == 2) {
_url1 =[NSURL URLWithString:#"link2.zip"];
_downloadTask1 = [_session downloadTaskWithURL:_url1];
[_downloadTask1 resume];
}
- (void)URLSession:(NSURLSession *)session downloadTask:(NSURLSessionDownloadTask *)downloadTask didFinishDownloadingToURL:(NSURL *)location
{
if (downloadTask == _downloadTask1) {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
NSURL *documentsFolder = [paths objectAtIndex:0];
NSFileManager *fileManager = [NSFileManager defaultManager];
NSURL *newLocation = [NSURL URLWithString:[NSString stringWithFormat:#"file://%#/2.zip", documentsFolder]];
NSError *error;
[fileManager copyItemAtURL:location toURL:newLocation error:&error];
NSLog(#"file%#", newLocation.absoluteString);
}
unzip file
_documentsDirectory1 = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
_zipPath1 = [_documentsDirectory1 stringByAppendingPathComponent:#"2.zip"];
_destinationPath1 = [_documentsDirectory1 stringByAppendingPathComponent:#"file://%#/2.zip"];
_fileExists1 = [[NSFileManager defaultManager] fileExistsAtPath:_zipPath1 isDirectory:false];
if( [SSZipArchive unzipFileAtPath:_zipPath1 toDestination:_destinationPath1] != NO ) {
NSLog(#"Dilip Success");
}else{
NSLog(#"Dilip Error");
}
UPD
-(IBAction) downloadButton:(id)sender
{
if (_HighScore == 2) {
_url1 =[NSURL URLWithString:#"link2.zip"];
_downloadTask1 = [_session downloadTaskWithURL:_url1];
[_downloadTask1 resume];
}
- (void)URLSession:(NSURLSession *)session downloadTask:(NSURLSessionDownloadTask *)downloadTask didFinishDownloadingToURL:(NSURL *)location
{
if (downloadTask == _downloadTask1) {
_documentsDirectory1 = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
_zipPath1 = [_documentsDirectory1 stringByAppendingPathComponent:#"2.zip"];
}
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
if (downloadTask == _downloadTask1) { NSData *urlData1 = [NSData dataWithContentsOfURL:_url1]; [urlData1 writeToFile:_zipPath1 atomically:YES];}
});
}
The problem is in saving zip file in DocumentDirectory, _filePath1 is contain the destination folder for unzip, instead of that you need to use filePath that contain zip file name along with path, so use that like this.
[urlData1 writeToFile:filePath atomically:YES];
Also it is batter if you use writeToFile:options:error: method so that you can know it is successfully writing Data or not.
NSError *error = nil;
[self.responseData writeToFile:zipPath options:0 error:&error];
Edit:
You are probably messing with something, so change your code from downloading to saving and unzipping like this.
-(IBAction) downloadButton:(id)sender
{
if (_HighScore == 2) {
_url1 =[NSURL URLWithString:#"link2.zip"];
_downloadTask1 = [session dataTaskWithURL:[NSURL URLWithString:#""] completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) {
//Saved in NSDocumentDirectory
NSError *error = nil;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *path = [paths objectAtIndex:0];
NSString *zipPath = [path stringByAppendingPathComponent:#"2.zip"];
[self.responseData writeToFile:zipPath options:0 error:&error];
//UNZip
NSString *zipPath1 = [path stringByAppendingPathComponent:#"2.zip"];
NSString *destinationPath = [NSString stringWithFormat:#"%#",path];
[SSZipArchive unzipFileAtPath:zipPath1 toDestination:destinationPath];
//Now access the content of zip
}];
[_downloadTask1 resume];
}
}
try like this , its work for me
[SSZipArchive unzipFileAtPath:filePath toDestination:outputPath delegate:self];
after completion of unarchive the following method will call
#pragma mark - Unzipp Delegate
- (void)zipArchiveDidUnzipArchiveAtPath:(NSString *)path zipInfo: (unz_global_info)zipInfo unzippedPath:(NSString *)unzippedPath {
//write code here after unarchive zip file
}

How can download audio? objective-c

I have audio player. I download audio in this way
- (void) song{
if (_index == 0) {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *filePath = [documentsDirectory stringByAppendingPathComponent:#"1.mp3"];
BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:filePath isDirectory:NO];
if (!fileExists) {
NSString *stringURL = #"https://drive.google.com/uc?export=download&id=0B6zMam2kAK39VHZ1cUZsM3BhQXM";
NSURL *url = [NSURL URLWithString:stringURL];
NSData *urlData = [NSData dataWithContentsOfURL:url];
[urlData writeToFile:filePath atomically:YES];
}
self.audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL URLWithString:filePath] error:nil];
}
}
But when audio downloading I can’t do anything. User interface stop.
How can download audio and do anything in user interface simultaneously?
Give your method a block to execute when finished, then run the download code in the background. Lets say, for your case the output is a local file with the downloaded content:
- (void)songWithCompletion:(void (^)(NSString *))completion {
NSString *filePath = [self song];
dispatch_async(dispatch_get_main_queue(), ^{
if (completion) completion(filePath);
});
}
Change the song method to return filePath. Don't ever call it directly, only via songWithCompletion.
- (void)song {
// ... your code from the OP
// don't allocate the audio player here, just return the local file
return filePath;
}
Call it like this...
[self songWithCompletion:^(NSString *filePath) {
if (filePath) {
self.audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL URLWithString:filePath] error:nil];
// you should really handle audio player error here, too
} else {
// handle error
}
}];
You are downloading the file in the main thread. you need to make an asynchronous call in order to avoid stopping UI.
-(void)downloadAudio
{
NSURLRequest *theRequest=[NSURLRequest requestWithURL:[NSURL URLWithString:#"https://drive.google.com/uc?export=download&id=0B6zMam2kAK39VHZ1cUZsM3BhQXM"]
cachePolicy:NSURLRequestUseProtocolCachePolicy
timeoutInterval:60.0];
NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self];
if (theConnection) {
receivedData = [NSMutableData data] ;
} else {NSLog(#"no connection!");
}
- (void)connectionDidFinishLoading:(NSURLConnection *)connection
{
[UIApplication sharedApplication].networkActivityIndicatorVisible = NO;
NSLog(#"Succeed! Received %d bytes of data",[receivedData length]);
NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
//NSLog(#"%#", [documentPaths objectAtIndex:0]);
NSString *documentDirectoryPath = [documentPaths objectAtIndex:0];
NSString *folderPath = [documentDirectoryPath stringByAppendingPathComponent:#"audioFile.mp3"];
[receivedData writeToFile:folderPath atomically:YES];
NSURL *soundURL = [NSURL fileURLWithPath:folderPath];
NSError *error;
if ([[NSFileManager defaultManager] fileExistsAtPath:folderPath]) {
player = [[AVAudioPlayer alloc]initWithContentsOfURL:soundURL error:&error];
player.volume=0.5;
NSError *error = nil;
if (!error) {
[player play];
NSLog(#"File is playing!");
}
else{
NSLog(#"Error in creating audio player:%#",[error description]);
}
}
else{
NSLog(#"File doesn't exist");
}
}

download .ashx file from server programmatically ios

I am trying to download a .ashx file from server from my ipad application.
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
NSString *file = [NSString stringWithFormat:#"http://url/Script.ashx"];
NSURL *fileURL = [NSURL URLWithString:file];
NSURLRequest *req = [NSURLRequest requestWithURL:fileURL];
NSURLConnection *conn = [NSURLConnection connectionWithRequest:req delegate:self];
}
- (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response
{
[self.fileData setLength:0];
// self.totalFileSize = [NSNumber numberWithLongLong:[response expectedContentLength]];
}
- (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data
{
[self.fileData appendData:data];
}
- (void)connectionDidFinishLoading:(NSURLConnection *)connection
{
NSArray *dirArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSLog(#"%#", [dirArray objectAtIndex:0]);
NSString *path = [dirArray objectAtIndex:0];
NSString *dataPath = [path stringByAppendingPathComponent:#"Script.ashx"];
dataPath = [dataPath stringByStandardizingPath];
if ([self.fileData writeToFile:dataPath options:NSAtomicWrite error:nil] == NO) {
NSLog(#"writeToFile error");
}
else {
NSLog(#"Written!");
}
}
Any error on the above code? please help.

Images downloading intermittently

I have an iPad app which connects to a C# web service to download documents and images.
If I run it as a fresh install on the iPad, it downloads the expected documents and images. If I upload a new document and relaunch the app, it downloads it as expected. However, if I upload a new image to the server and run it again, it doesn't download the new image.
Here is the code for checking and downloading documents:
- (void)checkFiles:(NSString *)sessionID
{
fileList = [[NSMutableString alloc] init];
// get contents of doc directory
NSArray *directoryPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [directoryPaths objectAtIndex:0];
NSString *downloadsFolderString = [documentsDirectory stringByAppendingPathComponent:DOWNLOADS_FOLDER];
NSError *error = nil;
NSString* file;
NSDirectoryEnumerator* enumerator = [[NSFileManager defaultManager] enumeratorAtPath:downloadsFolderString];
while (file = [enumerator nextObject])
{
BOOL isDirectory = NO;
[[NSFileManager defaultManager] fileExistsAtPath: [NSString stringWithFormat:#"%#/%#", downloadsFolderString,file]
isDirectory: &isDirectory];
if ([file rangeOfString:#"LinkIcons"].location == NSNotFound)
{
if (!isDirectory)
{
[fileList appendString:[NSString stringWithFormat:#"%#|", file]];
}
}
}
// create string to send to server
NSString *post = [NSString stringWithFormat:#"sessionID=%#&fileList=%#&dateTime=%#&userID=%#", sessionID, fileList, timeOpened, userID];
NSData *postData = [post dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES];
NSString *postLength = [NSString stringWithFormat:#"%d", [postData length]];
NSString *comparisonURLString = SERVER_COMPARE_URL_STRING;
NSURL *comparisonURL = [NSURL URLWithString:comparisonURLString];
NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:comparisonURL];
[request setHTTPMethod:#"POST"];
[request addValue:postLength forHTTPHeaderField:#"Content-Length"];
[request setHTTPBody:postData];
// get response - list of files for download
NSHTTPURLResponse *urlResponse = nil;
error = nil;
NSData *responseData = [NSURLConnection sendSynchronousRequest:request returningResponse:&urlResponse error:&error];
if (responseData)
{
NSString *requiredFilesList = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding];
// remove xml nodes from list
NSArray *lines = [requiredFilesList componentsSeparatedByString: #"\n"];
if (lines.count > 2)
{
// create sub array without xml nodes
NSRange theRange;
theRange.location = 2;
theRange.length = [lines count] -3;
numberOfFilesToBeDownloaded = theRange.length;
if (numberOfFilesToBeDownloaded <= 0)
{
_jobStatusLabel.text = #"Documents up to date";
}
if (numberOfFilesToBeDownloaded > 0)
{
NSArray *subArray = [lines subarrayWithRange:theRange];
[self getFiles:subArray];
}
}
}
[self checkLinks];
}
and:
- (void)getFiles:(NSArray *)filenames
{
downloadManager = [[DownloadManager alloc] init];
downloadManager.delegate = self;
NSString *documentsPath = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES)[0];
NSString *downloadFolder = [documentsPath stringByAppendingPathComponent:#"downloads"];
for (NSString *filename in filenames)
{
NSString *downloadFilename = [downloadFolder stringByAppendingPathComponent:filename];
NSString *baseUrlString = SERVER_DOWNLOAD_URL_STRING;
NSString *finalUrlString = [baseUrlString stringByAppendingPathComponent:[filename stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]];
[downloadManager addDownload:downloadFilename fromUrl:[NSURL URLWithString:finalUrlString] ];
[self notifyServerFileDownloaded:filename];
}
}
And this is the corresponding code for the images:
- (void) checkLinks
{
NSMutableString *linkListOnDevice = [[NSMutableString alloc] init];
NSMutableArray *globalLinksArray = [[[NSUserDefaults standardUserDefaults] objectForKey:#"globalLinksArray"]mutableCopy];
if(globalLinksArray != nil)
{
NSLog(#"Links Array found. Contents: %#", globalLinksArray);
}
else
{
globalLinksArray = [[NSMutableArray alloc] initWithCapacity:0];
}
NSArray *directoryPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [directoryPaths objectAtIndex:0];
NSString *downloadsFolderString = [documentsDirectory stringByAppendingPathComponent:DOWNLOADS_FOLDER];
NSString *LinksFolderString = [downloadsFolderString stringByAppendingPathComponent:#"/LinkIcons"];
NSError *error = nil;
NSString* file;
NSDirectoryEnumerator* enumerator = [[NSFileManager defaultManager] enumeratorAtPath:LinksFolderString];
while (file = [enumerator nextObject])
{
BOOL isDirectory = NO;
[[NSFileManager defaultManager] fileExistsAtPath: [NSString stringWithFormat:#"%#/%#",downloadsFolderString,file]
isDirectory: &isDirectory];
if (!isDirectory)
{
[linkListOnDevice appendString:[NSString stringWithFormat:#"%#|", file]];
}
}
// create string to send to server
NSString *post = [NSString stringWithFormat:#"iconsList=%#&userID=%#", linkListOnDevice, userID];
NSData *postData = [post dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES];
NSString *postLength = [NSString stringWithFormat:#"%d", [postData length]];
NSString *comparisonURLString = SERVER_COMPARE_LINK_ICONS_URL_STRING;
NSURL *comparisonURL = [NSURL URLWithString:comparisonURLString];
NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:comparisonURL];
[request setHTTPMethod:#"POST"];
[request addValue:postLength forHTTPHeaderField:#"Content-Length"];
[request setHTTPBody:postData];
// get response - list of files for download
NSHTTPURLResponse *urlResponse = nil;
error = nil;
NSData *responseData = [NSURLConnection sendSynchronousRequest:request returningResponse:&urlResponse error:&error];
NSString *requiredIconsList = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding];
// remove xml nodes from list
NSArray *lines = [requiredIconsList componentsSeparatedByString: #"\n"];
// create sub array without xml nodes
NSRange theRange;
theRange.location = 2;
theRange.length = [lines count] -3;
numberOfFilesToBeDownloaded += theRange.length;
NSArray *linkSubArray = [lines subarrayWithRange:theRange];
NSMutableArray *iconsArray = [[NSMutableArray alloc] initWithCapacity:0];
NSString *linkDetail;
for (linkDetail in linkSubArray) {
[globalLinksArray addObject:linkDetail];
}
[[NSUserDefaults standardUserDefaults] setObject:globalLinksArray forKey:#"globalLinksArray"];
[[NSUserDefaults standardUserDefaults] synchronize];
// separate file for download from rest of string
for (NSString *linkString in linkSubArray)
{
NSArray *spltArray = [linkString componentsSeparatedByString:#"^"];
NSString *linkIconString = spltArray[3];
[iconsArray addObject:linkIconString];
}
[self getLinks:iconsArray];
}
and:
- (void) getLinks: (NSMutableArray *) linkList
{
NSString *documentsPath = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES)[0];
NSString *downloadFolder = [documentsPath stringByAppendingPathComponent:#"downloads"];
for (NSString *filename in linkList)
{
NSString *downloadFilename = [downloadFolder stringByAppendingPathComponent:filename];
NSString *baseUrlString = SERVER_DOWNLOAD_URL_STRING;
NSString *finalUrlString = [baseUrlString stringByAppendingPathComponent:[filename stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]];
[downloadManager addDownload:downloadFilename fromUrl:[NSURL URLWithString:finalUrlString] ];
}
}
Can anyone shed any light on why this works for documents but for images only on first run but not subsequently?
1) write this on didFinishLaunchingWithOptions method
NSString *savedValue = [[NSUserDefaults standardUserDefaults]
stringForKey:#"FirstTime"];
if (![savedValue isEqualToString:#"1"])
{
//Call for download image OR image downloading coding.
}
2) When image downloading complete then store value in NSUserDefaults
NSString *valueToSave = #"1";
[[NSUserDefaults standardUserDefaults]
setObject:valueToSave forKey:#"FirstTime"];
3) when next time your app is run then (1) condition is true and it not download image next time. If you want to download this then delete your app from simulator or device and clean then run the app.

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