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I'm looking for a bundle of demos with source codes to help me understand the apple technologies.For Flash/Flex there is a very nice Flex app that showcases all the Containers/Controls and shows inline source code.For Android, there is ApiDemos sample project + a lot more demos which come with the Android SDK. You can test them, preview them, change the source code etc...
I wonder whether there is something similar for iOS that I missed? It will be very helpful to me.I know there are examples in the developer.apple.com, as well as github repos and tutorials over the internet. Is there something bundled with many demos using as little code as possible just to demonstrate quickly how a control is used? Something similar to the mentioned "Tour de Flex" and the Android SDK samples app?Thank you in advance!
The best thing I have found for this is the UICatalog project from Apple themselves. It showcases quite a lot of the standard UI components and how to use them.
UICatalog from Apple
Of course, there are a lot of tutorials that deal with more specific things and custom things, but the best place to start is with the basics. You can expand from there.
The apple developer site http://developer.apple.com has lots of example source code you can download. There are also lots of sites that have tutorials and code downloads for them, like http://www.raywenderlich.com/.
check this out for latest IOS 7 UI new features usage Implementation, its awesome
https://github.com/shu223/iOS7-Sampler
I have learned a lot from this.
http://www.appcoda.com/
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For a new developer building an app, are there projects/repositories I can pull into Xcode to study and see how code, files, folders, MVVM patterns are implemented in a BIG project??
It would be great to analyze and refer to a large code-base that has implemented best coding practices for the problem it solves.
This way I (as a new developer) can be aware of how to organize & refactor my code for a maintainable app.
Thank you!
my two cents: don't try to find a large ios code base to study. take a look at smaller, easier-to-consume open source projects and get a feel for what you like / don't like, comparing them against each other. you will find that there is not one set way of doings; if there was, we'd all be doing it! what's important is figuring out what tools / patterns / practices etc. help you build the best app that you can (hint: an app that's built is better than one that's not), and you'll only find that out by doing some building yourself.
There are many open source projects.
First one that comes to mind is Signal.
https://github.com/signalapp
Here are many projects listed by categories:
https://github.com/dkhamsing/open-source-ios-apps
First one that sprung out was Firefox:
https://github.com/mozilla-mobile/firefox-ios
Google should help you find more, just check out your favorite apps and see if they are open source.
Try to find different kinds of projects, with huge storyboards, with many libraries in the Podfile, ...
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I am iOS developer. I am new with doing object tracking feature. I have searched many links based on tracking real objects. But I have found many links like image tracking, image matching and all. Likewise I would like to track the real world objects.And also I have gone through a site below:
http://developers.arlab.com/me
It helps a lot for tracking images, image matching etc. But not specified any object tracking. If anybody suggesting good tutorial or having any sample source code of object tracking, please share.
Advance Thanks for your support.
You can use the OpenCV framework for Object Tracking. There are many nice tutorial and documentation on internet.
Below i have listed some.Please check if this helps you
Official Site
OpenCV is released under a BSD license and hence it’s free for both academic and commercial use. It has C++, C, Python and Java interfaces and supports Windows, Linux, Mac OS, iOS and Android. OpenCV was designed for computational efficiency and with a strong focus on real-time applications...
http://opencv.org/
You can download the SDK from here
Demo Github project
https://github.com/Itseez/opencv
https://github.com/atduskgreg/opencv-processing
These are some examples you can find many more.
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Is it possible to compile iGraph, graph layout library for iOS?
I haven't. I don't know anybody who has. But I've also never heard of it before.
The website claims it is written in C/C++, so in theory you should be able to get it running on iOS. You may need to make some modifications.
Looking more closely at the documentation, it appears to be a plain C API (even better!) so it should be fairly easy to compile for iOS. You will probably have to edit the Makefiles to have it cross-compile for ARM (instead of Intel).
However, the source code is published under the GNU GPL. There are clauses in the GPL that conflict with clauses in the Apple Developer Program Agreement (I forget the specifics but it should be easy enough to research). This means that if you got it working in an app, you couldn't put it on the App Store without either Apple or the iGraph developers offering you different terms.
Not sure about iGraph, but I've been thinking of trying Core Plot.
It's a graph plotting 3rd-party iOS framework.
Not a lot of documentation, but you can see some apps that already use it if you browse their site.
Not sure why you got voted down. Happens.
Edit:
Oh, in that case, this question might help: https://stackoverflow.com/a/5074186/1126783
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I want to automate the UI Testing of my app.
Please tell me how to use javascripting to automate the process.
Dint get much information after searching on google.
The main resource on Apple's site is the UI Automation Reference Collection which lists the various interfaces, etc. available.
If you click the "more" link at the top of the above link a brief overview is provided, although I'd recommend at least a quick read of a blog such as "How Do I Perform UI Automation Testing in iOS 4" over on The Code Project.
The following is a place for beginners.
http://blog.manbolo.com/2012/04/08/ios-automated-tests-with-uiautomation
One place to look is the UI Automation Reference. It is not really a tutorial but a reference.
In the Instruments User Guide you can read about how to run the scripts. It also walks you through how to script access to elements using the Recepies sample code.
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Is there a good code snippets application for Delphi or general purpose with IDE integration? I would like to store Code, queries, notes, etc..
Thanks
GExperts has a Code Librarian feature for code snippets amongst many other nice features and integrates with the IDE. Well worth to check out even if you don't decide to use the Code Librarian feature.
Delphi 2006 and later has Live Templates. They are a bit tricky because you've got to edit XML files to really make them work, but they are powerful when they do. See Nick's Live Templates Camtasia Presentation. Ctrl-J is the shortcut to invoke this.
Prior to that, Delphi 2005 and earlier had simple code snippets. I believe Ctrl-J also invoked them.
Another option is to use Castalia and its Code Templates feature.
Dittos to Ozmosys above.
Also check CodeSnip Database Viewer from the delphidabbler:
http://www.delphidabbler.com/software/codesnip
I use Knowledgebase from Ozmosys. It hasn't been updated in a while, but it works, and it is written in Delphi. Ozmosys
I have to endorse Ozmosys' Knowledge Base too. The reason it hasn't been updated in a while is that it just works. When I DID have issues early in the development of the program, the author was very responsive and quick about doing it. It's logical and easy to post code and other types of hints. I use it every day, juggling the three or so projects that seem to be perpetually on my plate.