I am developing an iOS App in Unity and is using App request to send gifts. App requests are working fine but I dont get any push notifications from iOS Facebook App. My Facebook App is in Live Mode with bundle Id, iPhone Store Id, iPad Store Id set in Facebook App Settings.
What should I do so that push notifications show up whenever, app request is received?
I filed a Bug to facebook and they were able to produce it. They have merged my bug report with this one. Hopefully, they will fix it in a future update.
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So currently I am leveraging the watchConnectivity framework to send a token to my WatchKit app to authenticate the user. This works perfectly! I then store this token in the watches keychain for future use, which works!
The issue I am facing is that apps like Starbucks and myFitnessPal allow the ability to:
1. Install watch app
2. log in on iOS app (sending token to watch app)
3. Now successfully signed in on watch app
4. uninstall watch app
5. re install watch app
6. with no other action other than opening the watch app they are still signed in to the watch app.
How is this being accomplished? my current understanding of WatchConnectivity framework is that it can only send and receive data, but how can I send data to the watch without ever opening the parent iOS app?
Please note in advance, I'm new to iOS notifications.
I'm building an iOS app which receives APNS notifications. I've provisioned the app, generated development and deployment certs and handed those to the people developing the CMS which the app consumes data from and which sends the notifications.
When the CMS sends an APNS notification, both my iOS test devices receive it. It seems to work!
I've put the app on Apple's TestFlight service, and when the app is downloaded from TestFlight to the same 2 iOS devices (first deleting the builds installed by Xcode), the notification are received. So that works too.
BUT.
My client has installed the app (same TestFlight build), but they aren't receiving the notifications. So I got a colleague to install TestFlight, and added her to my external testers list to install the app. The app on her iPhone ALSO doesn't receive notifications.
So for some reason, my two devices receive notifications, and as far as I can tell, no other devices do.
I'm in the process of adding tons of alert dialogs in my notification pathways to noisily alert errors.
But in the mean time, does this ring any bells to anybody? Are my two devices somehow "blessed" because I initially installed the app via Xcode?
So it turns out the server side was the issue - when they switched to the production certs, they didn't switch to the production APNS API endpoint.
So, if anybody finds this through google, ad the above to your checklist of things-that-might-have-gone-wrong.
I have an app that allows users to invite their friends to download the app. This all works fine, the friend gets the notification via the FB app and bobs your uncle. The issue is that when you click 'install now' Facebook doesn't load the app in the App Store, it's just blank. I have an appID which has an old version of the app without any FB integration in it.
Any ideas why the facebook app isn't loading the App Store?
Don't worry about it, I found the issue. I was using the wrong app link URL.
I have a Facebook app that is configured as Facebook canvas app and a website with site and mobile site URLs
When the app sends apprequests (invitations) they only show up in the recipient's notifications in the desktop browser and not in the Facebook iOS app. This makes no sense to me as the app does support play on mobile as it has a mobile web url and so the notifications should appear in the Facebook iOS app.
How can I ensure my app requests show up in the Facebook iOS app? Am I missing some kind of configuration?
I had the same issue, but after adding a "Store ID" in the FB iOS Platform setting, notifications started showing in the FB app. Since my app is not yet in the store, I addded the ID of one of my other apps. Still worked.
I'm able to successfully send requests through the Facebook iOS SDK, however the notifications do not appear in the user's iOS app. Based on other answers on here, I've determined this is because I do not have a iPhone Store ID configured in my FB developer settings. However, my iPhone Store ID won't work because I haven't published the app yet...so how does one test Facebook iOS requests before publishing their app?
It seems the only solution is to use the app ID of an already published app for testing, and then change to the actual app ID when you publish your app. If you don't have access to a published app ID, I found this solution for finding one: Get iTunes App Store ID of an app itself?