Xcode Swift how to place UIViewController beneath parent UIView Controller - ios

I would like to make similar effect that Facebook app has. So I would like to create navigation slide-out effect.
But when I place UIViewController with menu beneath parent UIViewController with content and then I move parent view aside my menu doesnt show up. Everything I can see is black screen. But menu frame is in the right position.
Any sugestion what should I do?
Content view will be separate UIViewControllers.

I was in the same situation than you and finally I used a custom class which is inspired on FaceBook and Wunderlist apps and is really simple to add into the project:
https://github.com/John-Lluch/SWRevealViewController

The child view controller is always above parent view controller's view.
I think the old and the new view controllers should be siblings and use a parent view controller to add them both.
In fact, the child controllers of native UINavigationController are siblings rather than child-parent relationship.

I would urge you not to do this on your own but to use one of the many libraries out there that have been heavily tested by many contributors. One of the good ones is MMDrawerController but there are many others. Take a look at cococontrols for many more examples.

I've previously implemented a similar mechanic to this using custom transitions, which were introduced in iOS7. For example: could present the menu modally, but using a custom transition have it appear from the left and only take up a proportion of the screen.
Using custom interactive transitions will also allow you to use a pan gesture recogniser to drag your main view controller back on top of your menu - like in the Facebook app.
Here's a good tutorial on Custom Transitions: http://www.thinkandbuild.it/ios7-custom-transitions/

Related

iOS UINavigationController-like behaviour in a partial screen area (2016)

(I have read other questions and answers on this topic, but most are very old and do not relate to iOS 9 or 10.)
The app design calls for the top half of the display to always contain the same content. (An image being edited by the user.)
The bottom half of the display needs a UITableView. When a UITableViewCell is tapped, the bottom section needs to transition to a new UIViewController with slide-on animation, similar to how UINavigationController push segues work.
Problem: only the bottom view needs to transition to the new view controller(s), and back again. The upper half of the view hierarchy needs to remain unaffected. For this reason, I can't place everything inside a UINavigationController, and I can't have a UINavigationBar at the top of the screen.
Question: what approach should I take in such a situation, where I need only one UIView hierarchy to transition in push-segue fashion, but not anything else? Thanks.
Edited with Solution
Solution follows, for those following along at home.
Yes, you can actually use a UINavigationController for the bottom half.
If you are using Storyboards, the easiest way to do this is to use a container view for each part of the screen which you then can embed a UIViewController in for the top part and a UINavigationController in for the bottom part. If you are doing this programmatically, just add the view controllers as child view controllers to your app's initial view controller (see this answer for more info) which is essentially what the Storyboard will do for you automatically when using a container view.
As a child view controller, the UINavigationController will act independently from the top UIViewController and should behave as expected.
I recommend the programatic approach for the following reasons:
It helps you understand the inner workings of child/parent view controllers much better which will likely save you a significant amount of debugging time down the line.
It makes adding/removing/swapping child view controllers as simple as a few lines of code. Trying to do this with Storyboards is notoriously hacky and cumbersome.
It's much easier to keep track of changes using GIT (most mid-size/larger companies actually prohibit Storyboards for this very reason)
If you want change in part of the screen you can use container view. For details refer Swift - How to link two view controllers into one container view and switch between them using segmented control?
You can use multiple view in one view controller and can give animation like push or pop to show or hide it.
Second approach is you can use Container View which will give exact effect like navigation stack.

Display new iOS UIView everywhere in existing app [duplicate]

I am subclassing UIApplication to intercept and display touches in my TouchDisplay view. I would like to extend the Application, Window, Delegate or Main ViewController in order to keep my TouchDisplay view on top of all other views. As my and most other applications work, views and controllers are added and removed all the time. I figure the correct answer will be able to deal with these additions and removals and stil keep the TouchDisplay view on top.
Thanks for your help,
Joe
Here are a few approaches you could take for this:
If you're targeting iOS 5+ and iPad only, you can make a top-level view controller which has two contained view controllers. The first would be a view controller for your "TouchDisplay" view. The second would be the application's normal root view controller. (i.e. your existing main view controller; you'll need to set definesPresentationContext to YES on this view controller) Since you're writing the container view controller, you can order those two subviews however you like. There is a WWDC 2011 Talk on view controller containment that goes into great detail about this. This is the most "correct" approach IMHO, because it gives you a view controller for your TouchDisplay view, handles rotation and generally plays nice with others. (This only works on iPad, because on iPhone a new modal view always covers the full screen.)
A more straight-forward approach is to simply add your TouchView to your existing top-level UIWindow as a subview with addSubview:. Most applications don't actually remove the top-level view controller or add new top-level ones; they just present other view controllers from it. A view you add in the top-level window will stay above those. Of course, your app may not follow this rule, in which case you might try option #3 instead. This has rotation gotchas (your view will not auto-rotate when the device rotates, so you need to do this yourself.) You could also force your view back to top, say, on a 1-second timer, if you are having issues with other things covering it. This is also not as nice as option #1 because you don't get a UIViewController, just a UIView.
The most extreme approach is that you can create another UIWindow and give it a higher window level, such as UIWindowLevelAlert and put your TouchDisplay view in that. You can then make the window background transparent, and it will stay above your normal app content. There are lots of gotchas here, especially about auto-rotation and which window is the keyWindow (which is why you should use #1 or #2 instead if you can).
After some time I was able to get my app working. I have made an easy to use overlay that shows touch feedback over your existing application.
You can download the project here:
https://github.com/megaplow/FingerTracks/tree/master/FingerTracks
Happy coding,
Joe

A permanent navigation bar with UI elements

Our app has some upper view, that is visible all the time.
This bar has a UITextField, UIButtons, side scroller, and segment control, and they are dynamic.
When you hit them, the view behind them(full screen) is changing.
I was thinking about navigation control, or tab bar, but seems that they can't have a text field and a scroller on them.
So my main thought was to create some COSTUM view of my own.
Question is , how can I create a view in storyboard, and add it as a constant view, than create some other views(+viewcontrollers) that will be changed according to that upper bar?
I want to create 5 views in storyboard, and switch between them according to the bar.
Sounds like a job for a containment view controller to me. I've used technique many times to both create a set of static controls on the screen which you describe and inject reusable content into an app in several locations.
The basic concept is:
Setup you Heads Up Display(HUD) with all the UI you want (this will be your base UIViewController).
Create a UIView in it and call it your contentView or something of the like. This is where all your dynamic content will appear.
Then your backing view controller adds another UIViewController as a child and tell it to show it's view in the contentView you specified.
Your view controller continues to remove and add children putting their content into the contentView as needed.
If you are unfamiliar with the technique there are many tutorials(by NSCookbook) of do a web search for "view controller containment tutorial". There is also a good WWDC (2011) video introducing the concept Session 102 - Implementing UIViewController Containment.

Best way of handling pan gestures

I want to handle transitions between two instances of the same view controller class, using pan gestures.
I've read almost every transitions can be handled by segues, but is it the same when using pan gestures?
Segues don't seem to be a good fit for this kind of transitions.
For the moment, I have a master view controller which instantiates to sub view controllers. The gesture related code resides in the master view controller.
It works well, but I believe there has to be a solution where all the controller management stuff is done in the storyboard.
What is the best place in my code to handle this kind of transitions?
It sounds to me like what you want is a UIPageViewController set up to scroll instead of page curl (That's a settable property) A page view controller would do all the work for you.
There is a sample app in the Xcode docs called PhotoScroller that shows how to set this up. It does lots of other stuff too, (pinch to zoom and image tiling) but you can ignore that.
If you can't get a UIPageViewController to give you the transition you want then you might need to build your own custom parent view controller class. Embedding a single child using a container VC and an embed segue is trivial. I haven't tried to embed multiple children in the same container yet. using embed segues yet. I've done transitions between child VCs using the "manual" parent/child VC calls that were added in iOS 5
I've found a really great article on the way to implement custom transitions with iOS 7, whether they're interactive or not: http://www.captechconsulting.com/blog/tyler-tillage/ios-7-tutorial-series-custom-navigation-transitions-more
It comes with a very detailed demo.
Animations should be classes implementing the UIViewControllerAnimatedTransitioning or UIViewControllerInteractiveTransitioning protocols.
The code using the gesture recognizer can reside in those classes.
The animation can then be returned in the following methods of your navigation controller delegate:
navigationController:animationControllerForOperation:fromViewController:toViewController:
navigationController:interactionControllerForAnimationController:
This way I can plug the animation to whatever controller I want to.
I hope it could help someone.

Keep a UIView or UIViewController on top of all others

I am subclassing UIApplication to intercept and display touches in my TouchDisplay view. I would like to extend the Application, Window, Delegate or Main ViewController in order to keep my TouchDisplay view on top of all other views. As my and most other applications work, views and controllers are added and removed all the time. I figure the correct answer will be able to deal with these additions and removals and stil keep the TouchDisplay view on top.
Thanks for your help,
Joe
Here are a few approaches you could take for this:
If you're targeting iOS 5+ and iPad only, you can make a top-level view controller which has two contained view controllers. The first would be a view controller for your "TouchDisplay" view. The second would be the application's normal root view controller. (i.e. your existing main view controller; you'll need to set definesPresentationContext to YES on this view controller) Since you're writing the container view controller, you can order those two subviews however you like. There is a WWDC 2011 Talk on view controller containment that goes into great detail about this. This is the most "correct" approach IMHO, because it gives you a view controller for your TouchDisplay view, handles rotation and generally plays nice with others. (This only works on iPad, because on iPhone a new modal view always covers the full screen.)
A more straight-forward approach is to simply add your TouchView to your existing top-level UIWindow as a subview with addSubview:. Most applications don't actually remove the top-level view controller or add new top-level ones; they just present other view controllers from it. A view you add in the top-level window will stay above those. Of course, your app may not follow this rule, in which case you might try option #3 instead. This has rotation gotchas (your view will not auto-rotate when the device rotates, so you need to do this yourself.) You could also force your view back to top, say, on a 1-second timer, if you are having issues with other things covering it. This is also not as nice as option #1 because you don't get a UIViewController, just a UIView.
The most extreme approach is that you can create another UIWindow and give it a higher window level, such as UIWindowLevelAlert and put your TouchDisplay view in that. You can then make the window background transparent, and it will stay above your normal app content. There are lots of gotchas here, especially about auto-rotation and which window is the keyWindow (which is why you should use #1 or #2 instead if you can).
After some time I was able to get my app working. I have made an easy to use overlay that shows touch feedback over your existing application.
You can download the project here:
https://github.com/megaplow/FingerTracks/tree/master/FingerTracks
Happy coding,
Joe

Resources