I need to test the Apple Watch app. App is working fine in simulator. how can we install in device and check?
Pair Your iPhone & Apple Watch, setup your provisioning profiles for Watch-app & extention NOW....
Apps that include aplle-Watch-extention should automatically start installation on Watch when you start iPhone App (Parent App) installation.
Here is the Video Link that illustrate briefly
Second Link for more detail
Hope it'll help you... :)
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I hope you are doing well during these times.
I am paying someone to develope my iOS app. Now the app is in the app store and of course I installed it on my iPhone because I want to use it.
Now I have some updates whishes and my developer did what I ask for. But how can I test my update?
When I try to install the updated app version from his link it tells me, that I have to remove the original app from the app store first.
My developer says there is no other way then to buy a second iPhone for testing.
Do you guys have any tip for me?
Thanks a lot
I don’t see why your developer ask you to buy a new iPhone, you can use your iPhone just delete the old app and you will be able to install the new updated app.
Consider using TestFlight to test your app before submitting it to the store. TestFlight when ever there's a new build you will receive a notifications and update the app from the testFlight app easily.
I am working on a watch app. The watch Version is 3.1.3. and the iPhone version is 10.2(14c92). This app works properly on both simulator's (Mobile/ Watch).
Now I try to test the app on the real device but the problem is I am not able to install the watch app manually or automatically. I have checked the multiple links of installing the app manually or automatically and I'm sure I do same as suggested by tutorials.
The problem is when I choose my app from My watch Apps List and turn on the switch to show the app on watch, it shows the installing status for few seconds and then the switch turned off automatically. And this happens multiple time.Please suggest me what can I do to install the watch app.Thanks in advance.
After efforts of lots of hours I resolved the issue. Actually I forgot to add the UDID of watch in the provisioning profile. Just add the UDID in both provisioning profiles for watchkit extension and for watchkit app, it resolve the issue.
I have created the watch App and able to run on the simulator. But now i wanted to run the app on my iPhone. What is the process to achieve this?
So far have updated provisioning profile in my iOS Code.
What have you already tried?
At any rate, here's a blog post that may help you: http://blog.jaredsinclair.com/post/117350678170/jareds-code-signing-tips-apple-watch-edition
Since i have not an Apple Watch yet, But I have found that :
Pair Your iPhone & Apple Watch, setup your provisioning profiles for Watch-app & extention NOW....
Apps that include aplle-Watch-extention should automatically start installation on Watch when you start iPhone App(Parent App) installation.
Here is the Video Link that illustrate briefly
Hope it'll help you... :)
I went to the lab for watch. You just need two more provisioning profiles in order to test your applications on the watch. You don't really have to do anything on the watch. Once you install the hosted app, the watch app will be installed if you set up the provisioning profiles correctly.
You need one provisioning profile for the watch extension and another one for the watch app. Totally, you will have three app identifiers and three provisioning profiles in order to fully testing the hosted app and the watch app.
I built an iOS app with a companion Apple Watch app and recently submitted it to the App Store. This morning, it was rejected for failing to install. Here are the steps to reproduce:
Install the app on iPhone
Launch the companion app
Toggle the "Show App on Apple Watch" switch
The app attempts to install on the Apple Watch
Error message is displayed on Apple Watch and app in not installed.
Toggle switch in the companion app is set to "off"
Obviously, I don't have an Apple Watch to test this with, but it works fine in the simulator (and installs fine on the Apple Watch simulator). Perhaps it has something to do with how I'm signing before submission? Has anyone run into this same issue?
Here is the error message reported on the Apple Watch (given to me by Apple's Review Team):
App Verification Failed
Have you ever opened the project in Xcode 6.3? If so, it likely set your deployment target to iOS 8.3, which will cause this error.
The problem is that if you opened your project in Xcode 6.3 at some point, it updates your deployment target to iOS 8.3. This however isn't reflected in the project's UI, you have to right click your project file and show contents, then open up your project.pbxroj and search for deployment target and change it to 8.2
I had exactly the same error.
Went to the Apple developer portal website and to the devices section.
Then I had to go through the 'device reset' procedure.
The reason being that I had entered a new developer programme year. It seems that it had refused to provision the device until I went through that reset - not that it told me!
Once I had done this, I popped into the Window->Devices (from xCode) and I would see the watch.
From that point on it worked fine.
(I checked back in the device list on the developer Portal and there it was).
Also, if it does not turn on automatically, that Window->Devices shows the UDID that you can use to manually add your device.
Hope that might be of some help :)
I have created a Universal iOS app and tested it on both iOS Simulator and on my iPad. I have a developer friend who has an iPhone, and has agreed to test run it on his own device. I would like to send the app to him. I was wondering if there is any way to send it without revealing the entire code?
P.S. I have been a registered iOS dev for several years now but haven't yet released any apps. This will be my first one.
You should create an *.ipa file and send it to your friend and how to create it is give here.
http://bmpradeep.wordpress.com/2013/01/01/how-to-create-an-ipa-file-in-xcode-4-3-or-higher/
you can also check Testflight.
You should read apple's app distribution guide for beta testing. I have linked to it.
Apple Docs
If you want to test app on your friend side but don't show code to him then you need build app on your side and send *.ipa file to your friend. For it you need developer certificate with private key and provisioning profile with your friend's iPhone UDID. If your friend - is owner of developer account then provide to him your app Bundle Id and he will generate provisioning profile for you. The main idea that *.ipa file could be run on device but it doesn't contain source code.