How to detect active audio source of car bluetooth in iOS app - ios

I am working to play some voice messages from iPhone to car bluetooth audio and are testing with Lexus RX350, which supports A2DP and HFP. In our case, A2DP is preferred. However, I can only hear the sound when car is using bluetooth as audio source. When listening to CD or radio, no sound from iPhone is actually played over car audio system.
So, what I want to do is:
Use A2DP when bluetooth is the active audio source
Otherwise use HFP
I use AVAudioPlayer to play audio with AVAudioSessionCategoryPlayback as audio session category. It will always succeed as long as the bluetooth connection is established, no matter whether the car audio is on radio, CD or bluetooth. There is no route change notification when switch between audio sources, therefore I don’t know when we shall switch to HFP. Any suggestions?
Btw, music players like Spotify, Pandora, will pause when switch away from bluetooth audio and resume when switch back, Google Maps will use A2DP when bluetooth audio is active and use HFP if not, so I think there should be a way to detect the change

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No, in general you can not listen to the output from another app. There is inter app audio and audio unit technology that enables this, but the connection must be arranged by both apps. It is not possible to just eavesdrop on whatever the user outputs from the device.

How to record voice from a Bluetooth headset for iOS device?

I have an application that needs to record voice from Bluetooth headset. It needs work like Siri or Google Assistant. When I press button in App, it records voice from Bluetooth MIC rather than build in Mic. Is that possible?
My understanding is
1) either the Bluetooth is an Apple certificated External Accessory
2) or the Headset can implement a HFP like protocol to active a HFP link ?
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If all you need is recording, it's quite straight if your bluetooth device is paired with iOS. All bluetooth headset with microphone will work well.
When you start to record, I think you have already changed your audio session category to play and record.
Then you can check all your available input route with
-[AVAudioSession availableInputs]
and iterate to find the bluetooth, then set it with
-[AVAudioSession setPreferredInput:error:]
Sometimes it will fail, you need to check the output parameter error to find if there is something wrong.

How can GarageBand record from built-in mic while playback on Bluetooth A2DP?

While using a Bluetooth device WITHOUT microphone to playback audio I want to record audio from the built-in microphone.
If the Bluetooth device HAS a microphone, it is not possible according to this Apple Developer Forum thread and this SO question.
However, I justed tried to do it with GarageBand and it allows me to record from the built-in microphone while playing back high quality audio (A2DP?) on the Bluetooth speaker (with no built-in microphone).
How does GarageBand do it?
I activate the my app's AVAudioSession with category AVAudioSessionCategoryPlayAndRecord and parameter AVAudioSessionCategoryOptionAllowBluetooth but I have not found a way to playback audio on the Bluetooth speaker. Only Bluetooth speakers that has a built-in microphone works.

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My project involves a magnetic card reader device that plugs into the phono socket (ie only uses microphone)
Can I get my project to output sound through the inbuilt speaker while simultaneously listening for input from the device?
Research suggests this is not possible:
iPhone audio playback: force through internal speaker?
Force iPhone to output through the speaker, while recording from headphone mic
Audio Session Services: kAudioSessionProperty_OverrideAudioRoute with different routes for input & output
The only way round I can see is actually changing the audio session every time I wish to emit a sound.
Is this really the only option? And is it practical to do this? How long would it take for the audio session to reconfigure itself?

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