Everything was working perfectly when debugging my keyboard on Xcode 6.2 running iOS 8.2. After updating to Xcode 6.3 and iOS 8.3, I seem to be having difficulty getting the debugger to work. Has anyone experience similar problems? I've tried cleaning my build, uninstalling/installing my app, but nothing seems to work.
What happens is I build and run, and when I switch between keyboards to get to mine it just never pops up, instead it jumps to the default one. Upon ending the task, and doing it again it works perfectly, just not when I'm attempting to debug.
Some of the information from this answer is a bit outdated, but it was useful to me. I am still convinced that extension debugging on devices is 90% broken with XCode 6.3.2 and iOS 8.3. I've been debugging successfully from the simulator, though, and occasionally I'll get the device process to attach correctly from within XCode, but more often than not it just quits on me.
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I have been trying to make my project work with the new Xcode 11. Everything works smoothly, except on several occasions when I run my app on the simulator (iPhone 11 Pro Max), the app freezes after I click on EditTexts. This happens after a few times I have used the app. If I clear the simulator memory and restart everything works normally.
I created a view controller with just the EditText and am able to replicate the simulator freezing. Sometimes it freezes before launching the soft keypad, sometimes after it has been displayed. I am still able to kill the app and rerun it through Xcode but it freezes every time unless I do hardware reset on simulator.
I am just concerned if this would happen on the device too? Has anyone faced this?
Edit: Just to add. When this happens, I try to use the messaging app and the same thing happens there.
Same problem on Xcode 11.0 and simulator with iOS 13/iPhone 11.
For me, the workaround of disable "automatically paste" don't work.
The only way is to restart simulator.
This thread is open on Apple Forum [https://forums.developer.apple.com/thread/122972]
The only fortunate solutions is to restart the simulator.
I had the same problem. Apparently it's a bug on the Simulator. Hopefully it will be solved soon, but until then, you can fix by unchecking the pasteboard option.
Simulator -> Edit -> Automatically Sync Pasteboard.
From this helpful answer here.
This is happening to me as well. This is a bug with the current release of Simulator.
When i click on textfield, app freeze and stop working. This problem still exists on Xcode 11.1 The solution is:
"Hardware -> Restart"
Then running normally. Try this.
Force quit the simulator and restart again works for me.
Same happens even in built-in apps on iOS 13 Simulator in the moment when you about to start typing :facepalm: Initially I thought that happened because I included new framework and had no clues what's going on but then found this :)
Please do not change your code it's not your code issue, its simulator bug.... So try to restart the simulator or stop the application and run again.
It will work fine on your device.
On Mac Catalina with Xcode 11.4 I tried this:
From simulator, toolbar choose I/O then Keyboard then Toggle Software Keyboard
Or
Simply hit Command + K while cursor placed in text Field.
Also have the same problem. When I restarted the simulator after it got stuck it haven't happened again. Seems like it is a simulator bug and not an app issue - https://forums.developer.apple.com/thread/122972
Its happening when pickerView appears as well, unfortunately have to restart simultor again.
If your are working on the iOS Simulator than simpley Restart your simulator & * Kill the Metro *
and run the react-native run-ios again.
Yestarday everything was working fine today come and whenever i try to start application with simulator there is a window saying : Cant boot Simulator.
Sad thing is now that new xcode needs simulators to display it bugs also my storyboards and nibs. tried Xcode 8.0 Simulator broken the accepted answer here still same bug... plz help :)
I just updated to xcode 7.0 and now my app is hanging at the splash screen.
I'm using a Google Maps Pod.
At first a clean & build caused a build fail stating that the Enable bitcode needed to be switched off.
I did that. My app now builds, however when I install it to the simulator or iPad it hangs on the splash screen.
There are no issue flags being displayed and the app appears to just hang forever until forced closed.
Everything was working fine until this xcode 7.0 update. Any ideas?
A previous post xcode 7 issues
stated that there are some problems with content in the view controller when compiled with 7.0. The solution was to completely reassemble the views piece by piece until it starts working. This is not a practical response because of time constraints and financial aspects at work. I uninstalled xcode 7.0 and then went to the Apple developer archives and reinstalled xcode 6.4.
The app now runs correctly. Hopefully this will get sorted out by 7.1.
When I run the iPhone simulator, sometimes it doesn't move past the opening screen, and sometimes it does.
What I am calling the opening screen is the screen which has the app tittle on it.
I have tried closing and re-opening it. But it doesn't seem to solve the problem, as it still comes back.
I am using the new Xcode beta but this problem also happens to me often in Xcode 6.
The simulator in my opinion is a little buggy to me. This seems to happen to me a lot the first time I run the simulator. After that it seems a little more stable.
This happens to me too sometimes. Simply stop and directly press the "Run" button again.
You can also try to change the Device or uninstall your app on the selected device.
Also try to close the Simulator and open it again and try to run your app after that
My answer is you cannot make sure about that, since it is just a simulator.
This happen to me to when i use xcode6 sometimes, but when i use xcode 5.1.1 it is working perfectly.
I think xcode6 do not stop the current running app before running the other instead it just override the current "same" running app. here is my theory as i observe it.
Assuming simulator is running.
in XCode 5.1.1:
Stops the currently running app > Compile > Run
but in XCode 6:
Compile > Override the same running app
But you dont want to worry about that so much, as long as it doesn't appear in actual device it is all good.
I have been having this weird problem with Xcode 4.3.2, of course after the recent update.
After successfully building and running on the simulator several times, xcode seems to not be able to connect to the simulator and can't even stop the project; it's like the simulator does not exist. I have tried:
Stopping the project – doesn't work.
Quitting the simulator – doesn't work, xcode still shows it's running on the simulator even when I quit the simulator.
Cleaning the project – doesn't work.
I have to force quit xcode to get it communicate with the simulator. Nothing else works. It gets quite frustrating to do it every half an hour. This only started with 4.3.2.
I always stop before building and running, so it is not an issue of simulator/xcode getting thrashed by me.
Any suggestions?
I have found by chance, it is not a solution by any means -
When xcode hangs, saying it is running the app, but nothing is on simulator, opening the simulator from the dock by clicking on the dock icon (not using command+tab) seems to work.
It is very weird,but it works; atelast till xcode fixes it.
I had the same damn issue on XCode 4.5.1, but I resolved it just now.
When the program is running, it gets compiled but doesn't show anything on the simulator. just click on iOS Simulator icon in dock in order to bring it to front. Click iOS Simulator on top left -> Reset content and settings -> then force quit the iOS Simulator and run the program again. !!
Besides a restart, there is one other way I've managed to get around this:
Let's say your app hangs, go to the targets selector in the top of the Xcode window and change your sim target to a new SDK (or if you don't have another SDK, change it to a universal app and run on the opposite device simulator).
Then, when your app loads on the new device/OS completely, quit the sim, change your targets back, et voilà!
Uninstall application from Simulator and again run. Then it will works fine :)
This has frustrated me for -years- now but stumbled across what appears to get things going again for me:
Hide the simulator (iOS Simulator -> Hide iOS Simulator) or Cmd-H, then reopen the simulator.
The problem seems to happen when something CPU intensive is happening in the background (like a Time Machine backup) on my old 2 core MacBook.
Xcode 4.6.3 update (June 13, 2013) resolves the following issue:
Hang when debugging in iOS Simulator on OS X 10.8.4. 13722320
https://developer.apple.com/library/mac/#releasenotes/DeveloperTools/RN-Xcode/
You can try to update your Xcode to see if that works for you..