Maintain state of custom button in UITableview cell when scrolls - ios

I know this question is very similar to other questions, but i doesn't resolve the problem using that approach.i follow most of the available solution but it doesn't work for me..
I know that when tableview scrolls it reuse cell but i doesn't know the approach of maintaining the button state . i'll try with following link
How to use Reusable Cells in uitableview for IOS
IOS: Maintaining button state in uitableviewcell
How to Handle Favourite button clicks in custom Tableview cells iOS?
I done all the things.use tags, use touch points and all but nothing seems to work for me.so help me out..and here is my sample code
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
cell = (subcategoryCell *)[tableView dequeueReusableCellWithIdentifier:NSStringFromClass([subcategoryCell class]) forIndexPath:indexPath];
/*
* Set button for cell to subscribe with it
*/
cell.btnsubscribe = (UIButton *)[cell.contentView viewWithTag:303];
cell.btnsubscribe.tag = indexPath.row ;
[cell.btnsubscribe addTarget:self action:#selector(clickBtnSubscribe:) forControlEvents:UIControlEventTouchUpInside];
if (![_arraybtnState containsObject:listid] )
{
[cell.btnsubscribe setImage:[UIImage imageNamed:#"follow"] forState:UIControlStateNormal];
[cell.btnsubscribe setSelected:YES];
}
else {
[cell.btnsubscribe setImage:[UIImage imageNamed:#"following"] forState:UIControlStateNormal];
[cell.btnsubscribe setSelected:NO];
}
return cell;
}
_arrbtnstate contains the ids that user follows.
and listid contains unique id comes from database too
And the click event method...
- (IBAction)clickBtnSubscribe:(id)sender {
UIButton *button = (UIButton*)sender;
NSLog(#"selected button tag %li", (long)button.tag);
NSNumber *tagnum = [NSNumber numberWithLong:(long)button.tag];
if (button.selected) {
[self.arraybtnState addObject:tagnum];
[button setImage:[UIImage imageNamed:#"following"] forState:UIControlStateNormal];
NSLog(#"Subscribe");
[self subscribeButton:button.tag];
[button setSelected:NO];
}
else
{
[self.arraybtnState removeObject:tagnum];
[button setImage:[UIImage imageNamed:#"follow"] forState:UIControlStateNormal];
NSLog(#"unsubscribe");
[self unsubscribeButton:button.tag];
[button setSelected:YES];
}
}
Note: In this code, button is created in storyboard.,but i'll also tried without storyboard too.

First of all this line cell.btnsubscribe = (UIButton *)[cell.contentView viewWithTag:303]; is to be changed. Follow the below steps and try
in custom subcategoryCell connect IBOutlet to btnsubscribe.
in storyboard, you can set both selected and not normal images to a UIButton, here it is btnsubscribe. If you find it difficult follow this
in cellForRowAtIndexPath: remove below lines
[cell.btnsubscribe setImage:[UIImage imageNamed:#"follow"] forState:UIControlStateNormal];
[cell.btnsubscribe setImage:[UIImage imageNamed:#"following"] forState:UIControlStateNormal];
cell.btnsubscribe = (UIButton *)[cell.contentView viewWithTag:303];
update the following lines
if (![_arraybtnState containsObject:listid] )
{
[cell.btnsubscribe setSelected:YES];
}
else {
[cell.btnsubscribe setSelected:NO];
}
or simply [cell.btnsubscribe setSelected:(![_arraybtnState containsObject:listid] )];
Keep the addTarget in cell for row method (since you have custom cell class, it is better to move the button action to cell class and pass the result to viewcontroller by callback or delegate. not discussing that now but recomments) and update the clickBtnSubscribe: by removing
[button setImage:[UIImage imageNamed:#"following"] forState:UIControlStateNormal];
[button setImage:[UIImage imageNamed:#"follow"] forState:UIControlStateNormal];
these lines. assumes other parts are working properly.

You are setting Selected and unselected image for button's Normal state in both cases i.e UIControlStateNormal.
When you are using selected method you do not require to setImage again. Just set Image for Normal and selected state for button properly in cellForRowAtIndexpath or in xib. You are done.
First remove the setting image in clickBtnSubscribe:() method.
Now in your storyboard set images for Normal and selected state.
Also remove set Image in cell for row at indexpath as you have already done in view.

You can maintain the state of the buttons as-
// initialize your array only once
_arraybtnState = [[NSMutableArray alloc] init];
// cell for row at index path would be
//initially each cell will have follow image
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
cell = (subcategoryCell *)[tableView dequeueReusableCellWithIdentifier:NSStringFromClass([subcategoryCell class]) forIndexPath:indexPath];
[cell.btnsubscribe setTag: indexPath.row];
[cell.btnsubscribe addTarget:self action:#selector(clickBtnSubscribe:) forControlEvents:UIControlEventTouchUpInside];
if (![_arraybtnState containsObject:[NSNumber numberWithInt:indexPath.row]] )
{
[cell.btnsubscribe setImage:[UIImage imageNamed:#"follow"] forState:UIControlStateNormal];
[cell.btnsubscribe setSelected:YES];
}
else
{
[cell.btnsubscribe setImage:[UIImage imageNamed:#"following"] forState:UIControlStateNormal];
[cell.btnsubscribe setSelected:NO];
}
return cell;
}
- (IBAction)clickBtnSubscribe:(id)sender {
UIButton *button = (UIButton*)sender;
NSLog(#"selected button tag %li", (long)button.tag);
NSNumber *tagnum = [NSNumber numberWithLong:(long)button.tag];
if (button.selected) {
[self.arraybtnState addObject:tagnum];
NSLog(#"Subscribe");
[self subscribeButton:button.tag];
[button setSelected:NO];
}
else
{
[self.arraybtnState removeObject:tagnum];
NSLog(#"unsubscribe");
[self unsubscribeButton:button.tag];
[button setSelected:YES];
}
//after doing modification update the respective row as
UIButton *button = (UIButton *)sender;
// Find Point in Superview
CGPoint pointInSuperview = [button.superview convertPoint:button.center toView:self.tableView];
// Infer Index Path
NSIndexPath *indexPath = [self.tableView indexPathForRowAtPoint:pointInSuperview];
//relaod the row
NSArray* indexPathModel = [NSArray arrayWithObjects:indexPath, nil];
[self.tableView reloadRowsAtIndexPaths: indexPathModel withRowAnimation:UITableViewRowAnimationNone];
}
reloading row will reflect the changes done in the modal to the UI.

I think you can put this line in viewDidLoad or after you load what all have subscribed .
_arraybtnState = [NSMutableArray arrayWithArray:[self.strSubscribe componentsSeparatedByString:#","]];
Then the cellForRowAtIndexPath will loook like below
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
cell = (subcategoryCell *)[tableView dequeueReusableCellWithIdentifier:NSStringFromClass([subcategoryCell class]) forIndexPath:indexPath];
/*
* Set button for cell to subscribe with it
*/
cell.btnsubscribe = (UIButton *)[cell.contentView viewWithTag:303];
cell.btnsubscribe.tag = indexPath.row ;
[cell.btnsubscribe addTarget:self action:#selector(clickBtnSubscribe:) forControlEvents:UIControlEventTouchUpInside];
if (![_arraybtnState containsObject:[NSNumber numberWithInt:indexPath.row]] ) {
[cell.btnsubscribe setImage:[UIImage imageNamed:#"follow"] forState:UIControlStateNormal];
}
else {
[cell.btnsubscribe setImage:[UIImage imageNamed:#"following"] forState:UIControlStateNormal];
}
return cell;
}
and then the btn click method as
- (IBAction)clickBtnSubscribe:(id)sender {
UIButton *button = (UIButton*)sender;
NSLog(#"selected button tag %li", (long)button.tag);
NSNumber *tagnum = [NSNumber numberWithLong:(long)button.tag];
if (![_arraybtnState containsObject:tagnum] )
{
[_arraybtnState addObject:tagnum];
[button setImage:[UIImage imageNamed:#"following"] forState:UIControlStateNormal];
NSLog(#"Subscribe");
[self subscribeButton:button.tag];
}
else {
[self.arraybtnState removeObject:tagnum];
[button setImage:[UIImage imageNamed:#"follow"] forState:UIControlStateNormal];
NSLog(#"unsubscribe");
[self unsubscribeButton:button.tag];
}
}

Two easy solutions and quite fast to implement :
Keep track of the state in an array/dictionary
You can store your states in an array of states, i'll make an example.
(Note: i'm coding this without compiling, I might mispel some stuff, feel free to edit my post)
in your viewDidLoad
arrState = [[NSMutableArray alloc]init];
for (yourObject *object in dataArray){
//For every object that you use to load your tableview, this can be strings or anything really
[arrState addObject:#NO];
}
In your cellForRow
...
//This will either put YES or NO depending on the element in the state array.
[cell.button setSelected:[arrState objectAtIndex:indexPath.row]];
...
Boom, done.
You can also keep track of this in a database or anything persistent, and then you'd simply load whatever your field contains for a selected record. This is more relevant if we're talking about, for example, something like favourites or something that will be there until the user decides otherwise. If it's just to keep track of your button states during the lifetime of your view, then ignore this part of the answer.
If you need to keep it alive forever (even when the app closes), then you'd most probably need a database :)

Related

Only One RadioButton is Selectable for a Column Group in UITableView

Before asking this question I googled a lot but not able to find suitable answer.
I'm have a UITableView with n number of Columns. The thing is the Column is Grouped according to a key. So my UITableView header is splitted into two, one for the column group and and this column group is divided to show columns.
I have created a custom class for the cell there I display radio button in each column.
Code:
In cellForRowAtIndexPath method:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
GridTableViewCell *cell = nil; // My custom class for cell
CGFloat startX = 230;
if (cell == nil)
{
cell = [[GridTableViewCell alloc] initWithStyle1:UITableViewCellStyleDefault reuseIdentifier:#"Cell" withRows:[self.rowHeaderArray objectAtIndex:indexPath.row]];
for (int i = 0; i < [self.groupColumNmeArray count]; i++) { // groupColumNmeArray contains the Column Group name
NSArray *values = [_subColumnDict objectForKey:[self.groupColumNmeArray objectAtIndex:i]]; // subColumnDict contains the value for each column
self.originalDataArray = [CustomTableHeaderParser parseColumnInfo:values];// Parsing the values array for getting column name, type, width etc
for (CustomTableColumn *column in self.originalDataArray)
{
switch (column.columnType) // acc. to column type display the cell with values.
{
case RadioBtn:
{
_btTemp = [[UIButton alloc]initWithFrame:CGRectMake(startX, 2, subCellWidth , 40)];
[_btTemp setTag:indexPath.row];//indexPath.row];
[_btTemp addTarget:self action:#selector(radioButtonsClicked:) forControlEvents:UIControlEventTouchUpInside];
[_btTemp setImage:[UIImage imageNamed:#"radio-off.png"] forState:UIControlStateNormal];
[_btTemp setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
_btTemp.titleLabel.font =[UIFont systemFontOfSize:14.f];
[self.radioButtons addObject:_btTemp];
[cell addSubview:_btTemp];
}
break;
startX += 2+subCellWidth;
}
}
}
cell.selectedBackgroundView = [[UIView alloc] initWithFrame:cell.frame];
cell.selectedBackgroundView.opaque = YES;
return cell;
}
Radio button click action method;
-(IBAction) radioButtonsClicked:(UIButton *) sender {
if ([sender isSelected]) {
[sender setSelected: NO];
[sender setImage:[UIImage imageNamed:#"radio-off.png"] forState:UIControlStateNormal];
} else {
[sender setSelected: YES];
[sender setImage:[UIImage imageNamed:#"radio-on.png"] forState:UIControlStateNormal];
}
NSLog(#"BUTTON TAG %ld",(long)sender.tag);
}
So I'm able to make selections for radio buttons in all column but actually what I want is For each column group only one radio button is selectable.
Can anybody help me. Any help would be greatly appreciable.
You can set other button's selection status as following
-(IBAction) radioButtonsClicked:(UIButton *) sender {
sender.selected = !sender.selected;
for (UIView *vw in sender.superview.subviews)
{
if([vw isKindOfClass:[UIButton class]] && vw != sender)
{
UIButton *otherBtn = (UIButton*)vw;
otherBtn.selected = NO;
}
}
}
for setting button Image - on/off, write that code at the time of creating button in cellforrow..
[_btTemp setImage:[UIImage imageNamed:#"radio-off.png"] forState:UIControlStateNormal];
[_btTemp setImage:[UIImage imageNamed:#"radio-on.png"] forState:UIControlStateSelected];

iOS Custom Cell - Reuse identifier

I am trying to create a custom cell with favorite button on it. Its working fine but I think reuse identifier is creating problem here. I have tried it in two ways and it is working fine in both.
Here is my first try:
When I am selecting the button, it is changing to yellow button and vice -versa. But after scrolling up or down,it is changing to its normal state again. Why?
-(UITableViewCell*)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *CI=#"CELL";
UITableViewCell *cell=[tableView dequeueReusableCellWithIdentifier:CI];
if(!cell) {
cell=[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CI];
}
favbtn=[[UIButton alloc]initWithFrame:CGRectMake(160, 10, 30, 35)];
[cell.contentView addSubview:favbtn];
[favbtn setBackgroundImage:[UIImage imageNamed:#"starr.png"] forState:UIControlStateNormal];
[favbtn addTarget:self action:#selector(fav:) forControlEvents:UIControlEventTouchUpInside];
cell.textLabel.text=[favdata objectAtIndex:indexPath.row];
return cell;
}
-(void)fav:(id)sender
{
if ([sender isSelected]) {
[sender setImage:[UIImage imageNamed:#"starr.png"] forState:UIControlStateNormal];
[sender setSelected:NO];
} else {
[sender setImage:[UIImage imageNamed:#"star.png"] forState:UIControlStateSelected];
[sender setSelected:YES];
}
}
Here is my second try:
Here every sixth cell is showing the same state.
-(UITableViewCell*)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *CI=#"CELL";
UITableViewCell *cell=[tableView dequeueReusableCellWithIdentifier:CI];
if(!cell) {
cell=[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CI];
favbtn=[[UIButton alloc]initWithFrame:CGRectMake(160, 10, 30, 35)];
[cell.contentView addSubview:favbtn];
[favbtn setBackgroundImage:[UIImage imageNamed:#"starr.png"] forState:UIControlStateNormal];
[favbtn addTarget:self action:#selector(fav:) forControlEvents:UIControlEventTouchUpInside];
cell.textLabel.text=[favdata objectAtIndex:indexPath.row];
}
return cell;
}
First of all modify this methods:
-(UITableViewCell*)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *CI=#"CELL";
UIButton * favbtn;
UITableViewCell *cell=[tableView dequeueReusableCellWithIdentifier:CI];
if(!cell)
{
cell=[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CI];
favbtn=[[UIButton alloc]initWithFrame:CGRectMake(160, 10, 30, 35)];
[cell.contentView addSubview:favbtn];
[favbtn setTag:11221133];
}
favbtn = [cell.contentView viewWithTag:11221133];
[favbtn setBackgroundImage:[UIImage imageNamed:#"starr.png"] forState:UIControlStateNormal];
[favbtn setImage:[UIImage imageNamed:#"starr.png"] forState:UIControlStateNormal];
[favbtn setImage:[UIImage imageNamed:#"star.png"] forState: UIControlStateSelected];
//Check selections here and if this index is selected make btn selected.
[favbtn addTarget:self action:#selector(fav:) forControlEvents:UIControlEventTouchUpInside];
cell.textLabel.text=[favdata objectAtIndex:indexPath.row];
cell.contentView.tag = indexPath.row;
return cell;
}
-(void)fav:(id)sender
{
UIButton * btn = (UIButton *)sender;
btn.selected = !btn.selected;
int index = [[btn superview] tag]; // use this index for storing selections
}
Then make a array for storing selections. Compare this selection in cellForRowAtIndexPath and make btn selected or not selected.
Hope this will help you.....
You need to understand the way the cell is being reused. When your cell is scrolled out of the screen, it will be reused for the cell that is entering the screen. Table view will keep calling the method cellForRowAtIndexPath every time they want to render the cell. In your code, you init a new favbtn all the time, so even if the cell already contains it and being reused, you will keep on adding more buttons into it. Here's my suggestions:
Create your own subclass of UITableViewCell. Let's say FavoriteCell. Put all your code to add the favorite button inside your subclass.
In ViewDidLoad register your cell with your table view. Something like this: [self.tableView registerClass:...] or [self.tableView registerNib:...] depending on if you have a nib file for your cell or not.
In cellForRowAtIndexPath, dequeue your cell as usual but you don't have to check if it's nil or not, and you don't have to create the favorite button since you already put it inside your subclass.
Just remember that, the method cellForRowAtIndexPath will be called all the time so your logic of inserting favorite button has to be done properly. Make sure that you only insert it once and update its property properly.

Button on cell change images - logic issue

Following is a code fragment from cellForRowAtIndexPath. I have added 2 buttons on a Cell.
When the user clicks on Button A the image of Button A should be a.png. And Button B should change to default.png.
When the user clicks on Button B the image of Button B should be b.png. And Button A should change to default.png.
How can i do this ?
cellForRowAtIndexPath Method
[cell.aButton addTarget:self action:#selector(methodA:) forControlEvents:UIControlEventTouchUpInside];
[cell.bButton addTarget:self action:#selector(methodB:) forControlEvents:UIControlEventTouchUpInside];
- (void) methodA:(id) sender {
[((UIButton *)sender) setImage:[UIImage imageNamed:#"a.png"] forState:UIControlStateSelected];
// How to change the image of Button B to default.png ??
}
- (void) methodB:(id) sender {
[((UIButton *)sender) setImage:[UIImage imageNamed:#"b.png"] forState:UIControlStateSelected];
// How to change the image of Button A to default.png ??
}
If you have set tag to your buttons like aButton has tag= 1, and bButton has tag= 2
- (void) methodB:(id) sender {
UIButton *bButton =((UIButton *)sender) ;
[bButton setImage:[UIImage imageNamed:#"b.png"] forState:UIControlStateSelected];
UIButton *aButton = (UIButton *)[bButton.superview viewWithTag:bButton.tag-1];
[aButton setImage:[UIImage imageNamed:#"default.png"] forState:UIControlStateSelected];
}
- (void) methodA:(id) sender {
UIButton *aButton =((UIButton *)sender) ;
[aButton setImage:[UIImage imageNamed:#"a.png"] forState:UIControlStateSelected];
UIButton *bButton = (UIButton *)[bButton.superview viewWithTag:aButton.tag+1]; //updated here, instead of bButton, put aButton
[bButton setImage:[UIImage imageNamed:#"default.png"] forState:UIControlStateSelected];
}
Enjoy Coding !!
Try this,
- (void) methodA:(id) sender {
UIButton *buttonA = (UIButton *)sender;
CGPoint pointInTable = [field convertPoint:buttonA.bounds.origin toView:_tableView];
NSIndexPath *indexPath = [_tableView indexPathForRowAtPoint:pointInTable];
UITableViewCell *cell = [_tableView cellForRowAtIndexPath:nowIndex];
//now access the button and change button images
//cell.aButton setImage:
//cell.bButton setImage:
}
Do the same for button B action.
Note: I recommend using custom tableview cell and handling this button actions inside the custom cell.
For both the buttons, set a.png and default.png for UIControlStateNormal and UIControlStateSelected respectively
Now you can simply make the button selected and deselected accordingly and donot worry about the image.
Hope this image gives you another hint.
To handle your selection issue, the best way is to handle it in your tableViewCell class, where you can access both the buttons and write a delegate or callback if required.
Try this...
cellForRowAtIndexPath
[cell.aButton addTarget:self action:#selector(methodToggle:) forControlEvents:UIControlEventTouchUpInside];
[cell.bButton addTarget:self action:#selector(methodToggle:) forControlEvents:UIControlEventTouchUpInside];
[cell.aButton setImage:[UIImage imageNamed:#"default.png"] forState:UIControlStateNormal];
[cell.bButton setImage:[UIImage imageNamed:#"default.png"] forState:UIControlStateNormal];
[cell.aButton setImage:[UIImage imageNamed:#"a.png"] forState:UIControlStateSelected];
[cell.bButton setImage:[UIImage imageNamed:#"b.png"] forState:UIControlStateSelected];
cell.aButton.tag == 111;
cell.aButton.tag == 222;
Just One method for both Buttons
- (void) methodToggle:(id) sender {
UIButton * btn = (UIButton *)sender;
if (btn.tag == 111)
{
UIButton * btnAnother = (UIButton *)[[btn superview] viewWithTag:222];
btnAnother.selected = NO;
}
if (btn.tag == 222)
{
UIButton * btnAnother = (UIButton *)[[btn superview] viewWithTag:111];
btnAnother.selected = NO;
}
btn.selected = YES;
}
Inside tableView:cellForRowAtIndexPath: add following code
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = nil;
cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if(cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier] autorelease];
}
[cell.aButton setTag:1];
[cell.aButton addTarget:self action:#selector(methodA:) forControlEvents:UIControlEventTouchUpInside];
[cell.aButton setTag:2];
[cell.bButton addTarget:self action:#selector(methodB:) forControlEvents:UIControlEventTouchUpInside];
}
Implement the button event handlers as-
- (void) methodA:(id) sender
{
UIView *view = [sender superView];
UIButton *senderButton = (UIButton *)sender;
[senderButton setImage:[UIImage imageNamed:#"a.png"] forState:UIControlStateSelected];
UIButton *otherButton = [view viewWithTag:2];
[otherButton setImage:[UIImage imageNamed:#"default.png"] forState:UIControlStateNormal];
}
- (void) methodB:(id) sender
{
UIView * view = [sender superView];
UIButton *senderButton = (UIButton *)sender;
[senderButton setImage:[UIImage imageNamed:#"b.png"] forState:UIControlStateSelected];
UIButton *otherButton = [view viewWithTag:1];
[otherButton setImage:[UIImage imageNamed:#"default.png"] forState:UIControlStateNormal];
}
Write a CustomCell class which has 2 buttons with target methods and delegate method to notify the table view when buttons clicked. Use this cell in the table view.
In target methods do the image changes(A/B) and fire the delegate method to notify the tableViewController.
You can keep indexpath as a property of cell and pass it with the delegate to tableView.(Set the indexpath for the cell in tableView's cellForRowAtIndexPath:)Then you can identify which cell's button was clicked and relevant data object can fetch from your data source.
CustomCell.m
- (IBAction)onButtonAClicked:(id)sender {
// change your images
[delegate cellButtonClicked:self.indexpath];
}
TableViewController.m
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
CustomCell *cell = nil;
cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if(cell == nil) {
cell = [[[CustomCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier] autorelease];
cell.delegate = self;
}
cell.indexpath = indexPath;
}
//delegate method
-(void)cellButtonClicked:(NSIndexPath *)indexPath{
//get the related data object for the cell using indexPath from your data source
}

set selected/unselected image one at a time uitableview cell in sectioned table

i m having a simple section table view. I have added a button at the left side of image.This button is selectable.Only one button (each cell have single button of same type) can be selected at a time and selected button background image changes to a specific selected image, others button back ground image changes to deselect image.If you tap again on selected image it remains selected.
How ever i am not getting correct behaviour.
code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
// UITableViewCell *cell=nil;
CustomCellMasterCustomer *cell=nil;
static NSString *cellIdentifier=#"Locations";
Customer *mCustomer;
cell=[tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if(cell==nil){
// cell=[self reusableContentWithIdentifier:cellIdentifier];
cell=(CustomCellMasterCustomer *)[self reusableContentWithIdentifier:cellIdentifier];
}
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.tag = indexPath;
[button setBackgroundImage:[UIImage imageNamed:#"cellLeftImageDisabled.png"] forState:UIControlStateNormal];
[button setFrame:CGRectMake(10, 5, 36, 30)];
[button addTarget:self action:#selector(viewDetail:) forControlEvents:UIControlEventTouchUpInside];
[cell.contentView addSubview:button];
cell.aCustomer = mCustomer;//alok added
if (indexPath == self.mPreviousIndex)
{
[button setBackgroundImage:[UIImage imageNamed:#"cellLeftImageEnabled.png"] forState:UIControlStateNormal];
}
else
{
[button setBackgroundImage:[UIImage imageNamed:#"cellLeftImageDisabled.png"] forState:UIControlStateNormal];
}
return cell;
}
-(void)viewDetail:(id)sender
{
CGPoint buttonOrigin = [sender frame].origin;
// this converts the coordinate system of the origin from the button's superview to the table view's coordinate system.
CGPoint originInTableView = [self.allCustomerTable convertPoint:buttonOrigin fromView:[sender superview]];
// gets the row corresponding to the converted point
NSIndexPath *rowIndexPath = [self.allCustomerTable indexPathForRowAtPoint:originInTableView];
CustomCellMasterCustomer *cell = (CustomCellMasterCustomer *)[self.allCustomerTable cellForRowAtIndexPath:rowIndexPath];
[self fillDetailViewWithCustomerInformation:cell.aCustomer];
//change button background image
UIButton *btn = (UIButton *)sender;
[btn setBackgroundImage:[UIImage imageNamed:#"cellLeftImageEnabled.png"] forState:UIControlStateNormal];
self.mPreviousIndex = rowIndexPath;
[self.allCustomerTable reloadData];
}
what wrong i am doing,
any suggestion
Try this. Because indexpath always recreate with same row and section number. It won't same as previous.
if (indexPath.row == self.mPreviousIndex.row && indexPath.section == self.mPreviousIndex.section)
{
[button setBackgroundImage:[UIImage imageNamed:#"cellLeftImageEnabled.png"] forState:UIControlStateNormal];
}
And this two line of code, not needed anymore
/* UIButton *btn = (UIButton *)sender;
[btn setBackgroundImage:[UIImage imageNamed:#"cellLeftImageEnabled.png"] forState:UIControlStateNormal];*/
You should not add a button out side the if block. In UITableView cells will be reused, if the cell is reused and at already has a button added to contentView then you should not add one more on top of it. so create a custom cell and make the buttion instance visible outside the class by declaring the buttion property in customCell.h. Now check the condition -
if (selected)
{
cell.button.backgroundImage = selectedImage;
}
else
{
cell.button.backgroundImage = unselectedImage;
}

Button appears in UITableView cell after scrolling

I'm not sure what's wrong with this code, but in a cell where I didn't add a button (I have a if that checks if I need to add it or not) the button appears after scrolling down and then scrolling up again.
This is the code for the cell generation function in the tableview.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
CLASSshopCell *cell = [tableView dequeueReusableCellWithIdentifier:#"shopCell"];
SKProduct * product = (SKProduct *) _products[indexPath.row];
cell.titleCell.text = product.localizedTitle;
cell.descCell.text = product.localizedDescription;
[_priceFormatter setLocale:product.priceLocale];
cell.priceCell.text = [_priceFormatter stringFromNumber:product.price];
// already yours, so no cart button
if ([[CLASSIAPHelper sharedInstance] productPurchased:product.productIdentifier]) {
cell.priceCell.text = #"Already yours";
} else {
UIButton *buyButton = [UIButton buttonWithType:UIButtonTypeCustom];
UIImage *btn = [UIImage imageNamed:#"cart.png"];
UIImage *btnh = [UIImage imageNamed:#"cartHover.png"];
[buyButton setBackgroundImage:btn forState:UIControlStateNormal];
[buyButton setBackgroundImage:btnh forState:UIControlStateHighlighted];
buyButton.frame = CGRectMake(cell.bounds.size.width - 40,40, 24, 24);
buyButton.tag = indexPath.row;
[buyButton addTarget:self action:#selector(buyButtonTapped:) forControlEvents:UIControlEventTouchUpInside];
[cell.contentView addSubview:buyButton];
}
return cell;
}
Logging some stuff I didn't notice nothing special, condition is always verified. Do you have any idea?
Solved by myself using part of the code of another question.
Basically I'm now looping into the cell, clearing all the buttons before doing the test again.
for (UIView *subview in [self.contentView subviews])
{
if ([subview isKindOfClass:[UIButton class]])
{
[subview removeFromSuperview];
}
}
The cell you added a button to will eventually be reused. That's why you'll have the button on the wrong cells ;)
As a solution, you should use different reuse identifiers for cells with and without the button.

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