This question already has answers here:
Xcode 4.2 how include one project into another one?
(6 answers)
Closed 7 years ago.
May I know how can I use the whole application project in my another project in Xcode.
By simply dragging the whole project in my new project its not working ,showing the file is not imported , if I want to use any class of the existing project in my new project.
Thanks in advance.
Here are some great step-by-step instructions on how to add static library dependencies in more recent versions of Xcode.
Use these links .
Xcode 4.2 how include one project into another one?
XCode 4.2 and Using a Static Library Causing Problems
You need to create workspace (File -> New -> Workspace. In workspace you can add as much projects as you want.
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This question already has an answer here:
Combined framework simulator/device binary Xcode 7.3
(1 answer)
Closed 6 years ago.
I have a cocoa touch framework written in Swift. In order to distribute it, I built a fat binary based on this SO answer.
It used to work fine up to xCode 7.
I'm trying to release a new version of my framework using the same solution. To test it, I integrated the framework to a Swift test project, but I get an error that my classes can't be found when I run on simulator, on the device works fine.
For both the import "MyFramework" is fine, it just seems that on simulator there aren't any classes in the framework.
Is anyone experiencing this issue, or have any idea of what is the problem?
I searched further, and turns out I forgot there was another step that the solution didn't mention.
The framework folder that contains the "fat" binary should be a merge of the framework folders from the device and simulator builds.
This question solves it
I know this is a very simple - maybe obvious - question, but I've been struggling with it for a while. I'm working on a SpriteKit project in XCode (using Swift) and I'm trying to add this SKEasing Framework from GitHub.
I've already downloaded and extracted the zip file, and I did everything that 孙博弘 answered including the bridging header (which I made the with the help of this site);
However, the framework doesn't seem to be working. I can't use any of the actions provided by this library. Is there something I'm missing? What am I doing wrong?
You don't add the project to your project.
First open the SKEasing project in xcode by itself. Set the build target to generic iOS device. (With the pop up in the top left corner of the xocde project window.) Then use the Build command (under Product) and when that's done run Archive. There should be a library built now under the products folder (left side of project window). Control click on the library name and select Show in Finder. This will lead you to the library. Copy this file to your project and you should be good to go.
if you use .a, you should use it as follow img.
I have two xcode projects one is a Gstreamer project( using Gstreamer single view templet) and other is a single view ios application. Now I want to integrate them into a single project. How can I do that.
Few things that I have tried:
1. I created a new project and copied the .xcodeproj files of both projects but I did not know what to do with the main.m file and storyboard file(I have one storyboards in gstreamer project and one in the other).
2.I tried copying the the UI project into Gstreamer project.
3.Tried copying gstreamer into UI project.
Should I create a Gstreamer project and the UI project into it or vice-versa or should I create a normal project and add both the projects into it.
I am really confused.
Please suggest the right way of doing this.
This makes a lot of sense when you are trying to integrate two project into one. There are a couple steps required for doing this.you can refer following link to do this. Xcode 4.2 how include one project into another one?
simple drag .xcodeproj files to xcode navigator area -> your folder.
something like this.
This question already has an answer here:
Closed 10 years ago.
Possible Duplicate:
Is there a way to reconstruct an Xcode project file?
I'm new at ios and xcode. To view the functionality of an app, I'm usually given a project file (.xcodeproj) along with the source code. I double-click the project file and everything opens up nicely in xcode.
This time I wasn't given the project file. I just have a folder that has the source code in it.
How do I take the source code and make a project out of it? I tried Creating a new Xcode project, as well as connecting to a repository, but so far it hasn't been successful. Then again, I'm new at this and not sure what I'm doing. Thank you!
This guide provided by apple should give you a good step by step process to creating a new Project.
Once you have created your project, place all of you header (.h) and main (.m) files and the interface (.xib) files into your Project.
You shouldn't have a problem overall if you have all of the right files, and if the program is correctly built. If you incur more problems after you've done this, then there will most likely be a problem with your files.
This question already has an answer here:
Closed 10 years ago.
Possible Duplicate:
iOS using existing project's class/resource files in another project
I have multiple iOS projects in my Workspace. Is there a way I can use the code of existing projects in my newly created project?
Yes you can reuse those codes.
1.Make a static library of the function which you want to reuse.
2.Add the static library and .h files in your project.And you can call directly those functions in the static library from your new project.
You can find nice tutorial to create static library:here