So I wrote the following piece of code, which displays the red square in the middle, as I intended to be. However, when I "NSLog"ed the output of the screen size of the device onto the console, I found that the value is 0. Why is that?
let container = UIView()
let redSquare = UIView()
let blueSquare = UIView()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
let screenSize : CGSize = UIScreen.mainScreen().applicationFrame.size
let screenWidth = screenSize.width
let screenHeight = screenSize.height
NSLog("screenWidth = %f, screenHeight = %f", screenWidth, screenHeight);
self.container.frame = CGRect(x: 50, y: 50, width: screenWidth-100, height: screenWidth-100)
self.view.addSubview(container)
// set red square frame up
// we want the blue square to have the same position as redSquare
// so lets just reuse blueSquare.frame
self.redSquare.frame = CGRect(x: 0, y: 0, width: screenWidth-100, height: screenWidth-100)
self.blueSquare.frame = redSquare.frame
// set background colors
self.redSquare.backgroundColor = UIColor.redColor()
self.blueSquare.backgroundColor = UIColor.blueColor()
// for now just add the redSquare
// we'll add blueSquare as part of the transition animation
self.container.addSubview(self.redSquare)
}
Related
I would like to blend a UIView with my app's background, using a special blend mode (in my case, the Overlay mode). However, the view to blend is contained in a complex hierarchy of views.
Blending a view with its direct siblings can be achieved using view.layer.compositingFilter = "overlayBlendMode", but the view won't blend with non-siblings views, like the app background.
To recreate the problem, I made the following playground:
import UIKit
import PlaygroundSupport
class MyViewController : UIViewController {
override func loadView() {
let parentView = UIView()
parentView.backgroundColor = .purple
// Child view
let childView = UIView(frame: CGRect(x: 50, y: 50, width: 200, height: 200))
childView.layer.borderColor = UIColor.orange.cgColor
childView.layer.borderWidth = 3
parentView.addSubview(childView)
// Child child view
let childChildView = UIView(frame: CGRect(x: 50, y: 50, width: 100, height: 50))
childChildView.backgroundColor = .white
childChildView.layer.compositingFilter = "overlayBlendMode"
childView.addSubview(childChildView)
self.view = parentView
}
}
// Present the view controller in the Live View window
PlaygroundPage.current.liveView = MyViewController()
We can see here that the child child view, in white, is not blended:
Whereas the view should appear blended like this (the border should not change color):
To create the second picture, I applied the compositing filter on the childView instead of the childChildView, which will blend all the other subviews — therefore it's not what I want. I just want this specific view to be blended.
Note: this view is supposed to move, because it's inside a UIScrollView.
EDIT: More complex example with image background and scrollviews
import UIKit
import PlaygroundSupport
class MyViewController : UIViewController {
override func loadView() {
let parentView = UIView()
// Background image
let backgroundImageView = UIImageView(image: UIImage(named: "image.jpg")!)
backgroundImageView.frame = UIScreen.main.bounds
parentView.addSubview(backgroundImageView)
// Page view (horizontal scrollview)
let pageView = UIScrollView(frame: CGRect(x: 50, y: 50, width: 200, height: 200))
pageView.contentSize = CGSize(width: 600, height: 200)
pageView.flashScrollIndicators()
pageView.layer.borderColor = UIColor.orange.cgColor
pageView.layer.borderWidth = 3
parentView.addSubview(pageView)
// Child view (vertical scrollview)
let childView = UIScrollView(frame: CGRect(x: 20, y: 20, width: 100, height: 150))
childView.contentSize = CGSize(width: 100, height: 300)
childView.layer.borderColor = UIColor.green.cgColor
childView.layer.borderWidth = 3
pageView.addSubview(childView)
// Child child view
let childChildView = UIView(frame: CGRect(x: 50, y: 50, width: 100, height: 50))
childChildView.backgroundColor = .white
childChildView.layer.compositingFilter = "overlayBlendMode"
childView.addSubview(childChildView)
self.view = parentView
}
}
// Present the view controller in the Live View window
PlaygroundPage.current.liveView = MyViewController()
UPDATE 2:
I've tried several ways including adding layers or creating custom image filters that use the background image as input image but none of these solutions got the desired result. The main problem was always the view hierarchy.
I may have found a solution by using a generated image of the views or the actual background image as the content background of the childView once the childChildView is being created but before being displayed. I've changed your example code a bit to add a scroll view and background image in the parentView. See if this works for you / is your desired result:
import UIKit
import PlaygroundSupport
class MyViewController : UIViewController {
override func loadView() {
let parentView = UIView()
parentView.backgroundColor = .purple
let imageName = "image.jpg"
let image = UIImage(named: imageName)
let imageWidth = Int((image?.size.width)!)
let imageheight = Int((image?.size.height)!)
let imageView = UIImageView(image: image!)
imageView.frame = CGRect(x: 50, y: 50, width: imageWidth , height: imageheight)
parentView.addSubview(imageView)
// Child view as UIScrollView
let childView = UIScrollView(frame: CGRect(x: 55, y: 55, width: imageWidth - 10, height: imageheight - 10 ))
childView.contentSize = CGSize(width: imageWidth - 10, height: 5000)
childView.layer.borderColor = UIColor.orange.cgColor
childView.flashScrollIndicators()
childView.layer.borderWidth = 10
parentView.addSubview(childView)
// ChildChild view
let childChildView = UIView(frame: CGRect(x: 15, y: 100, width: 85, height: imageheight - 180))
childChildView.layer.compositingFilter = "overlayBlendMode"
childChildView.backgroundColor = .white
//Creating a static image of the background views BEFORE adding the childChildView.
let format = UIGraphicsImageRendererFormat()
format.scale = 1
format.preferredRange = .standard ///color profile
///Change the imageView to the parentView size of the app. Not available if not set in the playground.
let renderer = UIGraphicsImageRenderer(size: imageView.bounds.size, format: format)
let imageBG = renderer.image { context in
///This draws all subviews of the parentView one after the other.
///Because the background image is not a parent of our current view, otherwise childView.drawHierachy would have been enough
for subview in parentView.subviews {
///Skip specific views or view classes you don't want to be added to the image. or if you only need the parentView itself rendered remove the for in loop.
subview.drawHierarchy(in: imageView.bounds, afterScreenUpdates: true)
}
}
//Adding the static background image. This could simply also be the actual image: UIImage if no other views are supposed to be used.
childView.layer.contents = imageBG.cgImage
childView.addSubview(childChildView)
self.view = parentView
}
}
// Present the view controller in the Live View window
PlaygroundPage.current.liveView = MyViewController()
It results in the following:
UPDATE:
The colors in the images are misleading, as you could assume a normal transparency effect would be the same. But the overlayBlendMode is quite different as Coconuts has pointed out. I assume the issue is that the compositingFilter only works with the view below, even if this view is transparent.
I tried finding a workaround by using a mask that cuts out a square of the size of the childchild from the childview. But this also didn't work as the mask is also applied to all subviews. The only way I got it to work is by making the childchildview a sibling of childview instead, or a direct subview of the background view. But not sure if this will be possible in the complex view hierarchy mentioned by Coconuts.
// Sibling view with adjusted x and y
let childChildView = UIView(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
childChildView.backgroundColor = .white
childChildView.layer.compositingFilter = "overlayBlendMode"
parentView.addSubview(childChildView)
MISC:
To only get the visual result of the sample images, not actually using the overlayBlendMode filter as asked by Coconut.
If you only need to blend the color you could change the alpha value of the color.
// Child child view
let childChildView = UIView(frame: CGRect(x: 50, y: 50, width: 100, height: 50))
childChildView.backgroundColor = UIColor(white: 1, alpha: 0.5)
//childChildView.layer.compositingFilter = "overlayBlendMode"
childView.addSubview(childChildView)
Or try this:
// Child child view
let childChildView = UIView(frame: CGRect(x: 50, y: 50, width: 100, height: 50))
childChildView.backgroundColor = .white
childChildView.layer.opacity = 0.5
childView.addSubview(childChildView)
ADDITIONAL ATTEMPTS WHEN HAVING SEVERAL SCROLL VIEWS:
This is an attempt to solve the from Coconut added more complicated view hierarchy with multiple scroll views. The performance needs to be improved or the part that adjusts the background image of the background image layer needs to run in sync when the app is updating (redrawing) its views. At the moment it's lagging behind a bit.
import UIKit
import PlaygroundSupport
class MyViewController : UIViewController {
override func loadView() {
let parentView = UIView()
// Background image
let backgroundImageView = UIImageView(image: UIImage(named: "image.jpg")!)
backgroundImageView.frame = UIScreen.main.bounds
parentView.addSubview(backgroundImageView)
// Page view (horizontal scrollview)
let pageView = UIScrollView(frame: CGRect(x: 50, y: 50, width: 200, height: 200))
pageView.contentSize = CGSize(width: 600, height: 200)
pageView.flashScrollIndicators()
pageView.layer.borderColor = UIColor.yellow.cgColor
pageView.layer.borderWidth = 3
pageView.clipsToBounds = true
parentView.addSubview(pageView)
// Child view (vertical scrollview)
let childView = UIScrollView(frame: CGRect(x: 20, y: 20, width: 100, height: 150))
childView.contentSize = CGSize(width: 100, height: 300)
childView.layer.borderColor = UIColor.red.cgColor
childView.layer.borderWidth = 3
pageView.addSubview(childView)
// Child child view
let childChildView = UIView(frame: CGRect(x: 50, y: 50, width: 50, height: 50))
//Child child view foreground sublayer
let childChildFrontLayer = CALayer()
childChildFrontLayer.frame = childChildView.frame.offsetBy(dx: -75, dy: -50)
childChildFrontLayer.backgroundColor = UIColor.white.cgColor
childChildFrontLayer.compositingFilter = "overlayBlendMode"
//Child child view background sublayer
let childChildBackLayer = CALayer()
childChildBackLayer.contents = UIImage(named: "image.jpg")?.cgImage
var absolutFrame = parentView.convert(childChildView.frame, from: childView)
childChildBackLayer.frame = CGRect(x: -absolutFrame.minX, y: -absolutFrame.minY, width: backgroundImageView.frame.width, height: backgroundImageView.frame.height)
childChildView.layer.addSublayer(childChildBackLayer)
childChildView.layer.addSublayer(childChildFrontLayer)
childView.addSubview(childChildView)
//Checking for any scrolling. Is slightly faster then the scollview delegate methods but might cause main thread checker warning.
DispatchQueue.global(qos: .userInteractive).async {
while true {
if pageView.isDragging || pageView.isTracking || pageView.isDecelerating || childView.isDragging || childView.isTracking || childView.isDecelerating {
absolutFrame = parentView.convert(childChildView.frame, from: childView)
DispatchQueue.main.async {
childChildBackLayer.frame = CGRect(x: -absolutFrame.minX, y: -absolutFrame.minY, width: backgroundImageView.frame.width, height: backgroundImageView.frame.height)
}
}
}
}
self.view = parentView
}
}
// Present the view controller in the Live View window
PlaygroundPage.current.liveView = MyViewController()
Is the issue related to the child view background being clear and therefore 'blending' to give the white colour. Could set the child view background colour to be equal to the app background and then then just blend the childView within the childChildView?
I am new in ios development, i want to show edge of next view using scrollview initial i got help from this Link, here is my view hierarchy
1) I added scrollview from story board to view controllers's top view
2) I added a view as container view and collection view programmatically as subviews of scrollview.
I displayed the edge of next view but when i go to next page things are not smoothly, i do not know how to handle this massy thing and also i do not know which approach is best for achieving this particular task. here is my code. I'm really stuck and I really don't know what to do.
func addCollectionViewsInsideScrollView(){
scrollView?.delegate = self;
scrollView?.isPagingEnabled=true
scrollView.indicatorStyle = UIScrollViewIndicatorStyle.white
for i in 0...2 {
if i == 0 {
frame = CGRect(x: scrollWidth * CGFloat (i), y: 0, width: scrollWidth - 45,height: scrollHeight)
subView1 = UIView(frame: frame)
subView1.backgroundColor = .white
scrollView?.backgroundColor = .white
scrollView?.addSubview(subView1)
subView1.addSubview(collectionView0)
collectionView0.frame = CGRect(x: subView1.bounds.origin.x, y: 0, width: subView1.bounds.width,height: subView1.bounds.height)
}
if i == 1 {
frame = CGRect(x: scrollWidth * CGFloat (i) - 20, y: 0, width: scrollWidth - 45,height: scrollHeight)
subView2 = UIView(frame: frame)
scrollView?.addSubview(subView2)
subView2.addSubview(collectionView1)
collectionView1.frame = CGRect(x: subView2.bounds.origin.x, y: 0, width: subView2.bounds.width,height: subView2.bounds.height)
}
if i == 2 {
frame = CGRect(x: scrollWidth * CGFloat (i) - 40, y: 0, width: scrollWidth - 45,height: scrollHeight)
subView3 = UIView(frame: frame)
scrollView?.addSubview(subView3)
subView3.addSubview(collectionView2)
collectionView2.frame = CGRect(x: subView3.bounds.origin.x, y: 0, width: subView3.bounds.width,height: subView3.bounds.height)
}
}
scrollView?.contentSize = CGSize(width: (scrollWidth * 3), height: scrollHeight)
}
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
setIndiactorForCurrentPage()
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if myPageNo == 1 {
frame = CGRect(x: scrollWidth - 20, y: 0, width: scrollWidth - 40,height: scrollHeight)
let subView = UIView(frame: frame)
self.scrollView?.addSubview(subView)
subView.addSubview(collectionView1)
collectionView1.frame = CGRect(x: subView.bounds.origin.x, y: 0, width: subView.bounds.width,height: subView.bounds.height)
myPageNo -= 0
}
if myPageNo == 2{
frame = CGRect(x: scrollWidth * 2 - 20, y: 0, width: scrollWidth,height: scrollHeight)
let subView = UIView(frame: frame)
self.scrollView.addSubview(subView)
subView.addSubview(collectionView2)
collectionView2.frame = CGRect(x: subView.bounds.origin.x, y: 0, width: subView.bounds.width,height: subView.bounds.height)
myPageNo -= 1
}
}
func setIndiactorForCurrentPage() {
let page = (scrollView?.contentOffset.x)!/scrollWidth
print(scrollView?.contentOffset.x ?? 0)
pageControl?.currentPage = Int(page.rounded())
myPageNo = Int(page.rounded())
if myPageNo == 1 {
setFrame(pageNo: 1)
}
if myPageNo == 2{
setFrame(pageNo: 2)
}
}
func setFrame(pageNo: Int){
if(pageNo == 1){
frame = CGRect(x: scrollWidth + 2, y: 0, width: scrollWidth - 40,height: scrollHeight)
let subView = UIView(frame: frame)
scrollView?.addSubview(subView)
subView.addSubview(collectionView1)
collectionView1.frame = CGRect(x: subView.bounds.origin.x, y: 0, width: subView.bounds.width,height: subView.bounds.height)
}
else if(pageNo == 2){
frame = CGRect(x: scrollWidth * 2, y: 0, width: scrollWidth,height: scrollHeight)
let subView = UIView(frame: frame)
scrollView?.addSubview(subView)
subView.addSubview(collectionView2)
collectionView2.frame = CGRect(x: subView.bounds.origin.x, y: 0, width: subView.bounds.width,height: subView.bounds.height)
}
}
when I back from last page to previous one, all is good but when I go first page to next view i am unable to handle showing edge of next view.
So far I achieved this thing but this is not what i want. I want to control uiscroll using tap gesture and alse want to show last page with left align
`this is my code func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
var visibleRect = CGRect()
visibleRect.origin = collectionView.contentOffset
visibleRect.size = collectionView.bounds.size
let visiblePoint = CGPoint(x: visibleRect.midX, y: visibleRect.midY)
let visibleIndexPath: IndexPath = collectionView.indexPathForItem(at: visiblePoint)
collectionView.scrollToItem(at: visibleIndexPath, at: .left, animated: true)
indexPathArray.removeAll()
}
`
I have been working on several projects where you would have like a peek at the next item you could view. The best solution is probably a UICollectionView as you would not load every UIViewController into view immediately but only when it's almost up. The cell re-use of UICollectionView takes care of that.
Make sure the cell size (which you can calculate depending on the size of your screen) will be something like width - 40px so you just see the edge of the next cell. It's totally possible to have a UIViewController in every cell, in fact you could even do it via Interface Builder nowadays.
UICollectionView already implements UIScrollView so no need to mess with UIScrollView manually. The only thing you need to do is that at the moment somebody stops scrolling you decide which cell you want to scroll to (the next one or stay on the current one) and scroll to that cell animated. For this you need to add a gesture recognizer:
Intercepting pan gestures over a UIScrollView breaks scrolling
Then scroll to the cell most visible when the user stops scrolling:
https://developer.apple.com/documentation/uikit/uicollectionview/1618046-scrolltoitematindexpath
For this you need to know which cell is most visible at that moment. This calculation can be a bit difficult but the gist is that you need to know which cells are in indexPathsForVisibleItems and then see according to their content- or scrollOffset which one is more into view than the other(s). The indexPath of that one should be the indexPath of the one you want to scroll into view.
This solution scales up to millions of items since you're only loading the cells you actually (are about to) see.
If you have many pages I wouldn't do with scroll view but here is my sample code to show next page in scrollview.
class ExampleViewController: UIViewController {
var scrollView = UIScrollView()
var container1 = UIView()
var container2 = UIView()
var container3 = UIView()
override func viewDidLoad() {
super.viewDidLoad()
scrollView.isPagingEnabled = true
scrollView.clipsToBounds = false
view.addSubview(scrollView)
container1.backgroundColor = .red
container2.backgroundColor = .blue
container3.backgroundColor = .yellow
scrollView.addSubview(container1)
scrollView.addSubview(container2)
scrollView.addSubview(container3)
}
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
scrollView.frame = CGRect(x: 0, y: 0, width: view.bounds.width - peekAmount, height: view.bounds.height)
scrollView.contentSize = CGSize(width: 3 * scrollView.frame.width, height: scrollView.frame.size.height)
container1.frame.size = containerSize
container2.frame.size = containerSize
container3.frame.size = containerSize
var xPosition: CGFloat = 0
container1.frame.origin = CGPoint(x: xPosition, y: 0)
xPosition = container1.frame.maxX
container2.frame.origin = CGPoint(x: xPosition, y: 0)
xPosition = container2.frame.maxX
container3.frame.origin = CGPoint(x: xPosition, y: 0)
}
var containerSize: CGSize {
return CGSize(width: scrollView.frame.size.width, height: scrollView.frame.size.height)
}
var peekAmount: CGFloat {
return 80
}
}
There are many different ways to achieve your needs but this is simple enough to give you an idea. I didn't add the page control since you already have the logic.
I think, you use UICollectionView to show edge of the next view.
I have a scrollview and i need a screenshot of the complete content of that scrollview, i search and try many solutions on stackoverflow but that provide only the screenshot of the total height of the viewcontroller.
For example if the height of the scrollview is 1096 and Viewcontroller height is 532 , it screenshot the content according to the Viewcontroller height
I found only this code useful on stackoverflow and it return the complete height of the scrollview but it clear the content of scrollview in the Viewcontroller. Any help how to retain the content of scrollview or any better solution to take a complete screenshot in swift. Thankyou
func getImageOfScrollView()->UIImage{
var image = UIImage();
UIGraphicsBeginImageContextWithOptions(self.scrollView.contentSize, false, UIScreen.mainScreen().scale)
// save initial values
let savedContentOffset = self.scrollView.contentOffset;
let savedFrame = self.scrollView.frame;
let savedBackgroundColor = self.scrollView.backgroundColor
// reset offset to top left point
self.scrollView.contentOffset = CGPointZero;
// set frame to content size
self.scrollView.frame = CGRectMake(0, 0, self.scrollView.contentSize.width, self.scrollView.contentSize.height);
// remove background
self.scrollView.backgroundColor = UIColor.clearColor()
// make temp view with scroll view content size
// a workaround for issue when image on ipad was drawn incorrectly
let tempView = UIView(frame: CGRectMake(0, 0, self.scrollView.contentSize.width, self.scrollView.contentSize.height))
// save superview
let tempSuperView = self.scrollView.superview
// remove scrollView from old superview
self.scrollView.removeFromSuperview()
// and add to tempView
tempView.addSubview(self.scrollView)
// render view
// drawViewHierarchyInRect not working correctly
tempView.layer.renderInContext(UIGraphicsGetCurrentContext())
// and get image
image = UIGraphicsGetImageFromCurrentImageContext();
// and return everything back
tempView.subviews[0].removeFromSuperview()
tempSuperView?.addSubview(self.scrollView)
// restore saved settings
self.scrollView.contentOffset = savedContentOffset;
self.scrollView.frame = savedFrame;
self.scrollView.backgroundColor = savedBackgroundColor
UIGraphicsEndImageContext();
return image
}
Using this as I guide, I think you can snapshot any view using:
func snapShot(view:UIView) -> UIImage
{
UIGraphicsBeginImageContextWithOptions(view.bounds.size, true, 0)
view.drawViewHierarchyInRect(view.bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
Though with a scroll view this will only return an image of what's visible in the scroll view's frame, so we can create a helper function:
func snapShotScrollView(scrollView:UIScrollView) -> UIImage
{
let bounds = scrollView.bounds
scrollView.bounds.size = scrollView.contentSize
let image = snapShot(scrollView)
scrollView.bounds = bounds
return image
}
This will briefly adjust our scroll view's bounds to it's content size.
I don't know how performant this code is, but this works for me in a swift playground. For example, running this code:
let scrollView = UIScrollView(frame:CGRect(x: 0.0, y: 0.0, width: 200.0, height: 200.0))
scrollView.backgroundColor = UIColor.whiteColor()
scrollView.contentSize = CGSize(width: 600.0, height: 600.0)
let blueView = UIView(frame: CGRect(x: 0.0, y: 0.0, width: 200.0, height: 200.0))
blueView.backgroundColor = UIColor.blueColor()
let redView = UIView(frame: CGRect(x: 200.0, y: 200.0, width: 400.0, height: 600.0))
redView.backgroundColor = UIColor.redColor()
scrollView.addSubview(blueView)
scrollView.addSubview(redView)
let image = snapShotScrollView(scrollView)
Results in
where as calling snapShot by itself only returns a blue square. After the snapshot the scroll view is the original size with the original content.
I'm creating a very simple detail view that has a few pictures the user can page through at the top, with some details on the item name on the bottom. However my scrollview does not page to the correct place, as so:
My scrollview's frame & the frame of its subviews are set as follows:
override func viewDidLoad() {
super.viewDidLoad()
self.pictures.frame = CGRectMake(0, 0, self.view.frame.width, self.view.frame.height / CGFloat(2))
self.pictures.clipsToBounds = false
let width = pictures.frame.width
let height = pictures.frame.height
/*
let view1 = UIView(frame: CGRectMake(pictures.frame.origin.x, 0, scrollViewWidth, scrollViewHeight))
let view2 = UIView(frame: CGRectMake(pictures.frame.origin.x + scrollViewWidth, 0, scrollViewWidth, scrollViewHeight))
let view3 = UIView(frame: CGRectMake(pictures.frame.origin.x + scrollViewWidth * 2, 0, scrollViewWidth, scrollViewHeight))
let view4 = UIView(frame: CGRectMake(pictures.frame.origin.x + scrollViewWidth * 3, 0, scrollViewWidth, scrollViewHeight))
*/
for index in 0...2 {
let frame = CGRectMake(width * CGFloat(index), 0, width, height)
let view = UIView(frame: frame)
views.append(view)
pictures.addSubview(view)
}
views[0].backgroundColor = UIColor.redColor()
views[1].backgroundColor = UIColor.blueColor()
views[2].backgroundColor = UIColor.orangeColor()
pictures.delegate = self
pictures.contentSize = CGSizeMake(width * CGFloat(views.count), height)
}
Does anyone have any suggestions as to how I could fit this? Am I implementing my scrollview incorrectly?
The problem is you trying to access self.view.frame in viewDidLoad() function. In the moment when it called views are not laid out properly yet. Frame of the view will be of size what you specified in storyboard, probably {0, 0, 600, 600}.
Solution: You may put your page-initializing code to viewWillAppear, or you may consider using Auto Layout instead of directly manipulating frames.
You have to add +20 in your width because in scrollView some space is available between two page.
So add 20 it may solve your problem.
I have a scrollView containing a single image. The image's bounds are greater than the scrollView's frame. I have set the scrollView's contentSize to be equal to the image's bounds.
Yet no scrolling. I have no idea what could be causing this.
override func viewDidLoad() {
super.viewDidLoad()
var matches = SortThread.getSortThread().retrieveMatches()
scrollView.frame = CGRectMake(0, navigationController!.navigationBar.frame.height - 20, UIScreen.mainScreen().bounds.width, view.bounds.height - (navigationController!.navigationBar.frame.height - 20))
var imageName = String()
imageName = matches[0].pictures![0]
var parsedImageName = imageName.componentsSeparatedByString(".") as [String]
var newImageName: String = parsedImageName[0] as String
let path = NSBundle.mainBundle().pathForResource("MVLMP Images (Resized)/" + newImageName, ofType: "jpg")
var image = UIImage()
image = UIImage(contentsOfFile: path!)!
var imageView = UIImageView(image: image)
var ratio: CGFloat = image.size.width/image.size.height
var screenHeight: CGFloat = UIScreen.mainScreen().bounds.height - navigationController!.navigationBar.frame.height - 20
if(ratio > 1){
imageView.frame = CGRectMake(0, 0, ((scrollView.bounds.width)/7) * 6, 0)
imageView.frame = CGRectMake(0, 0, imageView.frame.width, imageView.frame.width * ratio)
} else {
imageView.frame = CGRectMake(0, 0, 0, (screenHeight/9)*8)
imageView.frame = CGRectMake(0, 0, imageView.frame.height * ratio, imageView.frame.height)
}
scrollView.addSubview(imageView)
scrollView.contentSize.width = imageView.frame.width
scrollView.contentSize.height = imageView.frame.height
}
}
I've printed out the scrollView.contentSize.width and the scrollView.bounds.width and the content width is in fact greater than the bounds width by about 40.
As Muc Dong commented, I was adding the width of the images to the scrollView's contentSize.width. This was not necessarily the correct thing to do as in my case there is some margin between the images that I was not accounting for. This margin should of been included in the additions to to scrollView.contentSize.width.